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BLK Highway Callouts 1.19.40

BLK Highway Callouts adds refreshing callouts to the highways/freeways of Los Santos..
   (15 reviews)

8 Screenshots

 

Welcome to the only highway focused callout pack (that is still maintained) in LSPDFR!

 

 

This callout pack doesn't include shootings, robberies, muggins, kidnappings, stabbings, bank robberies, juggernatus or all the typical callouts you can find all over the script section of this website.

 

I'm more focused into creating callouts that are not too common or that can be approached from a different perspective. Why would I make you chase a vehicle around all of LS when I can make you surprise the criminals by deploying a spike strip and then, join the pursuit?

 

Remember officers don't have to deal with high speed pursuits or robberies everyday, there is also a side that is not that exciting but that officers have to do anyway. If you want to experience a different side to an officers work in the highways of LS, then give this callout pack a try.

 

 

IMPORTANT NOTE

If you are using Callout Manager or any other plugin that starts callouts on demand, be aware that these callouts are meant to be played as a trooper or an officer patroling close to a highway, so if you are in the middle of the map like in Great Chaparral, Harmony or in Vinewood Hills, the callouts will fail to start.

 

 

REQUIREMENTS:

  • LSPDFR 0.4.9 (not included)
  • RagePluginHook (not included)
  • RageNativeUI (not included)

 

 

HOW TO INSTALL:

  • Drag and drop the "lspdfr" folder into your main folder game.
  • Drag and drop the "plugins" folder into your main folder game.
  • Customize as desired in the ini file and xml files.


 

 

PLUGIN RECOMMENDATION

SceneManager by Rich

This plugin will help you manage traffic and you will surely need it for these callouts. If you don't have any plugin that can do something similar, you'll have a hard time playing this pack. I don't make it a requirement because is no longer maintained, but it still works!

Make sure to use the latest RageNativeUI version, do not use the version included in the plugin.

 

 

AVAILABLE CALLOUTS

 

  • MVA Traffic Control:
    • You are not the only officer on patrol. Some officers are cleaning a MVA scene but are having a hard time handling traffic. Hurry up and manage traffic to prevent more accidents.

 

  • Assistance to Road Worker:
    • The city had to cut resources and the road workers don't have all the security equipment they should. Luckily for them, you have them covered. Protect the workers from the heavy traffic and help maintain the roads of LS in good shape.

 

  • Animal on road:
    • Some drivers have reported an animal in/close to the highway. Get there and make sure it's not a safety concern for the drivers and the animal.

 

  • Motor Vehicle Accident:
    • Car accidents are a big part of an officers work and can't be missing in a callout pack like this.

 

  • Pedestrian Struck by a Vehicle:
    • You received a report of a pedestrian hit by a vehicle. Secure the scene and make sure everyone is safe.

 

  • Object on road:
    • Drivers are reporting objects on the road, potentially causing an accident. Arrive to the scene and clear the way.

 

  • Stranded Vehicle:
    • You got a call for a vehicle stranded on the highway. Investigate and assist the driver.

 

  • Spike Strip Support:
    • There is a pursuit approaching your position. Hurry up and get ready to deploy a spike strip and catch the criminals.

 

 

 

KNOWN ISSUES 🙁 :

  • Peds/animations are not playing correctly at times.
  • Conversations sometimes are available for peds being revived by STP.
  • The function to store object in the trunk doesn't work (temporarily disabled)

 

THINGS I'M WORKING ON 😃 :

  • Bug fixes.
  • Callout tweaks!
  • New callout!

 

 

 

HOW TO ADD CUSTOM VEHICLES FOR HIGHWAYS

Spoiler

****DISCLAIMER****
I'm not responsible for any errors in your game/configuration if you decide to follow this tutorial. Always make a copy of any file you edit.
If you don't feel comfortable editing XML files, just DON'T do it and stick to your default configuration.

 

I'm not an expert when it comes to modifying these files. What you find here is the result of my own curiosity and experience.

 

As of version 1.15.9, my callouts use LSPDFR's built-in functions to spawn emergency vehicles/peds instead of creating them manually from my XML file.
For that reason, I recommend using LSPDFR's config files to add your custom vehicles/peds the same way you can do it in the XML file I provide. Here's a quick and extremely basic tutorial:

 

1. In your GTA V main folder, go to "lspdfr/data/".
2. Open "agency.xml". Make a copy before editing.
3. Look for "<Name>San Andreas Highway Patrol</Name>"

4. Once you find the highway agency, edit it to your liking with the vehicles and ped models you want for highways. You are mostly interested in the "<Vehicles>" and "<Peds>" sections.

5. Save when you are satisfied with the configuration.

 

*Only for EUP users*
1. Go to "lspdfr/data/custom/".
2. Open "agency_eup.xml". Make a copy before doing any changes.
3. Find "<Name>San Andreas Highway Patrol</Name>"
4. Edit to your liking just like in the file in step 4 from the previous section.

5. Save when you are satisfied with the configuration.
6. Open"agency_eupfr.xml". Make a copy before editing.
7. Repeat steps 3 and 4.

8. Save when ready.

 

 

 

VIDEOS

Spoiler

 

 

 

 

Edited by BLKThePower
Grammar mistakes


What's New in Version 1.19.40

Released

1.19.40 (Latest)

 

*If you are updating, replace the dll, ini file and audio carpet.*

 

UPDATED CALLOUTS:

 

Spike Strip Support

  • Suspect's vehicle is now random instead of a fixed model vehicle.
  • Stability improvents

 

Traffic Break:

  • Slight change to audios played during traffic halts.

 

Ran Over Ped:

  • Added damage packs.

 

Motor Vehicle Accident:

  • Added damage packs to all victims.

 

Object on Road:

  • Temp removed feature to store objetcs in the vehicle. Sorry, I didn't have time to fix it.

 

 

NEW FUNCTIONALITY:

  • Added options in the ini file to disable callouts

 

 

FIXES & MISC:

  • Added new dialog lines.
  • Added support for the latest LSPDFR, RPH and RageNativeUI versions.

 

I know this is a small, irrelevant update but last year was a very busy year for me, which is a good thing since I've been mostly being busy with work but sadly has also reduced the time I had for my hobbies and side projects, like this one. I'll try to make a bit more room this year for this callout pack so I can add a couple more callouts and work on some tweaks to make things feel fresh again.

 

Anyway, thank you to everyone who has played my callouts and for those who enjoy them like I do. You rock ❤️!

Happy New Year! 🙂

 

 

1.19.32 (Previous)

 

*If you are updating, replace the dll, ini file and audio carpet.*

 

UPDATED CALLOUTS:

 

Stranded Vehicle:

  • Added dialog option to offer a taxi to the driver.

 

MVA Traffic Control:

  • Fixed bug that caused the ambulance to stay after ending the callout.
  • Fixed bug that made the firefighters stay in the vehicle.
  • Tweaked firetruck behavior when approaching the scene. It should reduce the chance of the firetruck smashing into other vehicles.

 

Object on Road:

  • Removed the object model "v_ilev_depo_box01". This object remained floating after being picked picked up and dropped by the player.

 

Spike Strip Support (Work in Progress) :

  • Bug fixes.
  • Playability changes.
  • Note: This callout is still a work in progress and is disabled by default. If you want to play it, enable it using the ini file.
  • Thx @OfficerBenzo for all the suggestions. I had a clearer mind this weekend and made a couple of changes that made it to this update. Try it out and let me know what you think!  😀

 

Motor Vehicle Accident:

  • Added an additional unit responding to the callout. This unit has no practical function, it's just for the looks (well, I thougth it'd look cool) 😁
    • Edit the ini file if you don't like this feature.

 

 

NEW FUNCTIONALITY:

  • Added option in the ini file to enable additional law enforcement units to arrive to a callout scene. Only available for selected callouts: Motor Vehicle Accident and Spike Strip Support.

 

 

FIXES & MISC:

Fixed the traffic control timer always taking the default value. Thx @tee for reporting this bug.

Added support for the latest LSPDFR, RPH and RageNativeUI versions.

 

Albo1125 - For his easy 'how to get started' tutorial.
NoNameSet - For his explanation on vehicle damage.
wilson212 - For his further explanation on frontal and rear vehicle damage.

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  • User Feedback

    Recommended Comments



    Description of the callouts would be nice but by the screenshots you have it looks like more than just the same ol pursuit callouts which is a nice change 

     

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    I'm really liking this callout pack, its nice to have something diffrent! A suggestion would be to make the timer on the traffic control callout configurable? I'm finding by the time I arrive, set up cones and pathways it can sometimes be down to 2 or 3 mins. Thank you and keep up the good work!

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    • Management Team
    19 hours ago, Petrea said:

    What this? Solutions?

    E7FB192A-B901-4C1B-8053-9A8FED52BC5F.jpeg

    From the Callout Manager documentation:

    Quote

    Please note that this plugin scans through each callout plugin installed and finds any and all callouts in that plugin. Some callout authors may have left callouts that aren't intended to be triggered in their code. Thus, you may encounter some weird callout names or callouts that don't trigger at all.

     

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    Hey, i like really the plugin since Tacco Highway Callouts was outdated there was no more good highway callout plugin. I hope you will keep on!
    It would be nice if you could make in the callout MVA Traffic Control that the police officers (firefighter) at the scene get in their cars and drive away instead of the cars despawning and the officers walking on the highway.

    And how do you intended to deal with the animal on the highway? Cause when i call Animal Control with Stop The Ped the person gets out the car but does not tranquilizes the animal...

     

    And i also cant start the callout suspecious person near the highway (with the CalloutManager and with the console)


     

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    On 12/8/2021 at 10:00 PM, impliedstone said:

    Like the pack...... just found a bug when time runs out it crashes game

    @impliedstoneI will look into it, thanks for giving it a try!

    On 12/10/2021 at 1:22 AM, Doctor420 said:

    definitely add some chase callouts too

    Maybe after I'm done polishing current callouts but I think there are already plenty of chase callouts out there 😕

     

     

    On 12/9/2021 at 3:16 PM, Petrea said:

    What this? Solutions?

    E7FB192A-B901-4C1B-8053-9A8FED52BC5F.jpeg

    It's probably because you are too far or too close to the locations that are scripted right now but I'll look into it anyways as I've never used Callout Manager

     

    On 12/11/2021 at 5:02 PM, Sylas said:

    Hey, i like really the plugin since Tacco Highway Callouts was outdated there was no more good highway callout plugin. I hope you will keep on!
    It would be nice if you could make in the callout MVA Traffic Control that the police officers (firefighter) at the scene get in their cars and drive away instead of the cars despawning and the officers walking on the highway.

     

    And how do you intended to deal with the animal on the highway? Cause when i call Animal Control with Stop The Ped the person gets out the car but does not tranquilizes the animal...

     

    And i also cant start the callout suspecious person near the highway (with the CalloutManager and with the console)

    Weird, I'll take a look cause they are supposed to drive away with their cars. The only one that should despawning right now is the crashed car.

     

    For the animal control, I'm thinking maybe make it wait in a spot for a few seconds and then walk again to give the person some time to catch up. And the person near the highway was removed at the last minute, it needed a rework.

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    On 12/21/2021 at 12:26 PM, mwhite29134 said:

    really like the call outs. I find it crashes my game alot. Will be really good when the bugs are worked out!

    Sorry to hear that man, hopefully the recent update fixes most of the crashes for you. Thank you for giving it a try

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    4 hours ago, BLKThePower said:

    Sorry to hear that man, hopefully the recent update fixes most of the crashes for you. Thank you for giving it a try

    I will give it a try and see. 

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    On 12/23/2021 at 3:28 PM, BLKThePower said:

    Sorry to hear that man, hopefully the recent update fixes most of the crashes for you. Thank you for giving it a try

    On 12/23/2021 at 8:25 PM, mwhite29134 said:

    I will give it a try and see. 

    that update you did seamed to fix whatever my issue was with it. works great now. Thank you!

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    really like the accidents callouts, the rest of the callouts are done before. So hoping to see more accident callouts 😄

    Maybe customize the scene peds? now having a park ranger and sheriff as state police.

    Edited by F5544
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    When I take the accident involving pedestrian callout I'm not given a prompt for anything? Is there supposed to be something attached to it or is there nothing else at the moment? I just wanna make sure I'm not missing anything.

     

    **UPDATE**

    I've noticed with all of the accident callouts I don't get any sort of prompt for things like gathering ID's, getting statements, calling EMS, things that you would normally do at an accident scene. Are these things that are gonna be added in the future or are they already included and I'm missing something? If they aren't yet included, I think you might be able to scrape by with Bejoljo's stuff to get the ID and call EMS but I'd like to see more included such as statements given by victims and possible offenders, maybe observations (message appears describing observations), things of that nature. Overall though I think you got a pretty good foundation with a lot of potential!

    Edited by Legion672
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    On 1/1/2022 at 12:01 AM, Legion672 said:

    When I take the accident involving pedestrian callout I'm not given a prompt for anything? Is there supposed to be something attached to it or is there nothing else at the moment? I just wanna make sure I'm not missing anything.

     

    **UPDATE**

    I've noticed with all of the accident callouts I don't get any sort of prompt for things like gathering ID's, getting statements, calling EMS, things that you would normally do at an accident scene. Are these things that are gonna be added in the future or are they already included and I'm missing something? If they aren't yet included, I think you might be able to scrape by with Bejoljo's stuff to get the ID and call EMS but I'd like to see more included such as statements given by victims and possible offenders, maybe observations (message appears describing observations), things of that nature. Overall though I think you got a pretty good foundation with a lot of potential!

     

    Yes, I'm planning on adding dialogs for more immersion. One of the callouts that didn't make it to first release had a lot of dialog but it's being reworked. 

     

    I was planning on adding my own tow truck, ems, etc but since Bejoijos plug-ins already do an outstanding job at that, it would have been like reinventing the wheel. I'll change it to a requirement later on to avoid misunderstandings. 

     

    Thanks for the feedback! 

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    1 hour ago, BLKThePower said:

     

    Yes, I'm planning on adding dialogs for more immersion. One of the callouts that didn't make it to first release had a lot of dialog but it's being reworked. 

     

    I was planning on adding my own tow truck, ems, etc but since Bejoijos plug-ins already do an outstanding job at that, it would have been like reinventing the wheel. I'll change it to a requirement later on to avoid misunderstandings. 

     

    Thanks for the feedback! 

    I think using his plugin is a good idea, I wasn't suggesting that you don't use them. I was just saying it might be good to give the player a prompt or some sort of guidance on what they need to do to handle the scene. This could be as simple as adding a little text that prompts the player to complete certain steps in the process (call EMS, get ID's, request tow) and it'll be up to the player to decide if they want to go more in depth (grabbing plate #'s, running the info, issuing citations). I've really enjoyed what you've got so far, I only see this plugin getting better! Keep up the good work!

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    I love this pack, but so far, the MVA Traffic Control (only one that has appeared so far, crashes my game.  Not sure why?

     

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