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Patrol Suite 1.0.0

(4 reviews)

7 Screenshots

Patrol Suite is an all-in-one LSPDFR patrol enhancement plugin built to bring together the everyday tools a patrol officer would actually use during a shift. It focuses on clean UI, practical gameplay systems, configurable controls, and immersive police workflow without forcing the player into one rigid playstyle.

Whether you want a lightweight patrol HUD, a detailed CAD/MDT-style workspace, RoadWatch radar and plate-reader tools, smarter vehicle control, or practical equipment features, Patrol Suite is designed to make your patrol feel more complete.

FEATURES

CompuPro CAD / MDT

CompuPro is Patrol Suite’s built-in CAD/MDT-style system.

Features include:

  • Live CAD interface

  • Optional Pause CAD mode through settings.ini

  • Person records

  • Vehicle records

  • Firearm records

  • Traffic Stop Session workspace

  • Case Files

  • Court / legal history style information

  • Citation and report support

  • Evidence / seized item intake

  • Officer profile support

  • CAD background customization

  • Color palette customization

  • ALPR / RoadWatch alert context

CompuPro is designed to be player-driven. It does not automatically search random nearby peds or vehicles while you drive around. Manual searches, ALPR alerts, RoadWatch locks, and traffic-stop context are the intended workflow.


Patrol HUD / UI

Patrol Suite includes a clean patrol HUD system with configurable visual options.

Features include:

  • Officer rank / callsign / badge display

  • Simple location display

  • Direction / road / cross-road / region format

  • Movable and resizable HUD elements

  • Separate HUD color palette from CompuPro

  • PNG-based speed limit sign display

  • Supported speed limit signs from 25 to 65 MPH

  • Optional over-limit pulse/glow effect

The HUD is meant to stay lightweight and readable without cluttering the screen.


RoadWatch Radar, Plate Reader & ALPR

RoadWatch is Patrol Suite’s patrol vehicle enforcement workspace.

RoadWatch now supports separate displays for:

  • Radar

  • Plate Reader

  • ALPR

Each display can be moved and scaled individually.

Features include:

  • Radar power and transmit controls

  • Moving / stationary radar behavior

  • Target lock support

  • Plate Reader activation

  • Manual plate lock

  • ALPR alert cards

  • CompuPro alert/context linking

  • Separate movement support for Radar, Plate Reader, and ALPR

  • Cleaner display style without unnecessary background boxes

Default examples:

  • Plate Reader activation: NumPad7

  • Plate Reader lock: NumPad4

Radar and ALPR can also wake the Plate Reader display when needed, but opening the Plate Reader by itself does not force Radar or ALPR open.


Vehicle Control

Patrol Suite includes a vehicle control system built for patrol gameplay.

Features include:

  • Turn signals

  • Hazard lights

  • Seatbelt system

  • Optional seatbelt chime

  • Engine leave-on behavior

  • Fuel system

  • Refueling interaction

  • Vehicle status indicators

  • PRNDL display

  • Friendly honk option

  • Automatic siren cutout support

  • Compatibility-minded lighting behavior

The seatbelt system includes optional chime settings, speed thresholds, repeat timing, entry grace period, and status pulse behavior.


Patrol Tools

Patrol Suite also includes several patrol equipment and utility features.

Current tool systems include:

  • Long Weapon Stow

  • Smart Taser

  • OC Spray

  • Lidar Gun

  • Road Equipment / spike strip style tools

These systems are designed to add practical patrol equipment without turning the plugin into a messy pile of unrelated features.\


Patrol Suite uses two main configuration files:

Config.ini

Used for normal player-facing options, including:

  • Main module toggles

  • Keybinds

  • Officer profile

  • Department information

  • Common feature settings

Settings.ini

Used for advanced layout and tuning, including:

  • Display positions

  • Display scaling

  • Advanced RoadWatch tuning

  • Advanced HUD values

  • CompuPro display mode (Live/Pause)

  • Provider/integration behavior

CompuPro display mode is controlled here:


Known Notes

  • Live CompuPro is not intended to hard-pause the game.

  • Pause CompuPro is available for users who want a more modal CAD mode.

  • Other CAD, ALPR, radar, vehicle-control, weapon-control, or HUD plugins may overlap keybinds or duplicate features.

  • If you use multiple large patrol enhancement mods together, review your keybinds carefully.

  • Patrol Suite does not automatically edit another plugin’s configuration files.

  • Provider-backed records depend on what optional plugins are installed and loaded.


Showcase/Install Videos

Edited by DeSepticOasis


Short Description

Patrol Suite is a modern GTA V Legacy / LSPDFR patrol companion plugin featuring

User Feedback

Recommended Comments

Officer Sosa

Members

This mod is awesome and offers a lot you guys need this ASAP. Im glad I was apart of beta testing for this amazing plugin

YRG.Sun492

Members

ill give it a shot it look promising.

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 0.1.0.0 instead of: 1.0.0.0

DeSepticOasis

Members Author

28 minutes ago, Lepoisson said:

Hello, I just wanted to point out that the assembly version of your plugin is: 0.1.0.0 instead of: 1.0.0.0

Thanks.... not that the assembly version really matters.... but thanks

Lepoisson

Members

24 minutes ago, DeSepticOasis said:

Thanks.... not that the assembly version really matters.... but thanks

Assembly version matters because if the assembly version does not match the one on LSPDFR.com, there is no way to tell whether the user has the latest version of your plugin in their RPH log.

Supabosskilla

Members

does anyone know where the RawcanvasUI goes? and why my Alpr, computer, and radar not popping up when i press the keys?

ThatGuySens

Members

This shit is so cool. Saves so much resources! Is there a way to lower the speed radar option audio when running radar?

DeSepticOasis

Members Author

18 minutes ago, ThatGuySens said:

This shit is so cool. Saves so much resources! Is there a way to lower the speed radar option audio when running radar?

yea! should be in the radar options or in the ini

25 minutes ago, Supabosskilla said:

does anyone know where the RawcanvasUI goes? and why my Alpr, computer, and radar not popping up when i press the keys?

RADAR/ALPR/PLATE are controlled by RAWCANVASUI, and it goes in your main game directory

32 minutes ago, Lepoisson said:

Assembly version matters because if the assembly version does not match the one on LSPDFR.com, there is no way to tell whether the user has the latest version of your plugin in their RPH log.

fair enough. next update i do on this will update the assembly as well

Supabosskilla

Members

21 minutes ago, DeSepticOasis said:

yea! should be in the radar options or in the ini

RADAR/ALPR/PLATE are controlled by RAWCANVASUI, and it goes in your main game directory

fair enough. next update i do on this will update the assembly as well

i put it in the main directory and nothing is still showing when i press the keybind for it

0pheIia

Members

is there anyway you can make it a dual radar? if so can it please be something like this. would be way easier to run radar on the fwy.

Could contain: text, digital clock, measuring instrument, electronics, meter

DeSepticOasis

Members Author

9 minutes ago, Supabosskilla said:

i put it in the main directory and nothing is still showing when i press the keybind for it

then you must have installed something incorrectly, or you have something deactivated

3 minutes ago, 0pheIia said:

is there anyway you can make it a dual radar? if so can it please be something like this. would be way easier to run radar on the fwy.

Could contain: text, digital clock, measuring instrument, electronics, meter

I was suggested to do this as well... but at the same time the current one can switch from forward and rear. But I may do this as a future update.

Supabosskilla

Members

29 minutes ago, DeSepticOasis said:

then you must have installed something incorrectly, or you have something deactivated

I was suggested to do this as well... but at the same time the current one can switch from forward and rear. But I may do this as a future update.

i figured out the problem, its the calloutinterfaceAPI that's interfering with it

DeSepticOasis

Members Author

10 minutes ago, Supabosskilla said:

i figured out the problem, its the calloutinterfaceAPI that's interfering with it

It doesn't interfere.... so yea you installed something wrong because the folder the RAWCANVASUI is in says to not install it if you have callout interface installed

0pheIia

Members

(edited)

55 minutes ago, DeSepticOasis said:

then you must have installed something incorrectly, or you have something deactivated

I was suggested to do this as well... but at the same time the current one can switch from forward and rear. But I may do this as a future update.

okay one more request. can you add a taser laser(s)? if so can you make it to where the lasers turn on with the flash light.

Could contain: light

Edited by 0pheIia

manu450

Members

Target vehicle plates and peds ID's don't show in the MDT, either after a patdown. asking for ID, or running the plate. Also, it needs to be more optimized. Drop a few more frames than usual.

(edited)

do this conflick with MDT PRO

Edited by Eastsiderellie89

DeSepticOasis

Members Author

1 hour ago, 0pheIia said:

okay one more request. can you add a taser laser(s)? if so can you make it to where the lasers turn on with the flash light.

Could contain: light

tried to do this, the only way it was possible was with a debug line for the line to actually show crossing the screen or whatever. So as of this moment not a feature i am willing to work on, but maybe in the future

59 minutes ago, manu450 said:

Target vehicle plates and peds ID's don't show in the MDT, either after a patdown. asking for ID, or running the plate. Also, it needs to be more optimized. Drop a few more frames than usual.

You aren't doing something correctly for the vehicle plates and IDs not showing up then when asking for ID

on a technicality no... but its supposed to replace it CAD wise

Officer Sosa

Members

1 hour ago, Eastsiderellie89 said:

do this conflick with MDT PRO

no you can use both

Officer Sosa

Members

4 hours ago, manu450 said:

Target vehicle plates and peds ID's don't show in the MDT, either after a patdown. asking for ID, or running the plate. Also, it needs to be more optimized. Drop a few more frames than usual.

Quite the opposite for me bro. It works fine and my game also runs smooth especially because I removed a few plugins to just have Patrol Suite

nova2727

Members

will this work with stop the ped as most of us still use that....also do we need to delete compulite

Officer Sosa

Members

2 hours ago, nova2727 said:

will this work with stop the ped as most of us still use that....also do we need to delete compulite

You can use compulite with patrol suite

JoeDirte

Members

I'm having an issue when using the MDT where my game doesn't pause, causing me to exit the vehicle or interact with other plugins while typing etc. I DO have it active to pause when open but still doesn't pause. Am I doing something wrong?

manu450

Members

(edited)

6 hours ago, Officer Sosa said:

Quite the opposite for me bro. It works fine and my game also runs smooth especially because I removed a few plugins to just have Patrol Suite

Maybe I did not used it properly. I can see peds now, but target vehicles I'm not getting results. It's a very nice mods, just need some ped mugshot and vehicle pics. It got a lot going on and it's very immersive. Hope more quality to life improvement comes with the MDT.

Edited by manu450

DeSepticOasis

Members Author

37 minutes ago, manu450 said:

Maybe I did not used it properly. I can see peds now, but target vehicles I'm not getting results. It's a very nice mods, just need some ped mugshot and vehicle pics. It got a lot going on and it's very immersive. Hope more quality to life improvement comes with the MDT.

So with the "LIVE" CAD display option I am working on getting PED images to work. But since GTAV does not store VEHICLE images it is pretty much impossible to do so for that. MDTPro/Reports+ were capable of getting vehicle images through use of the browser that they were in, using an external source to match the vehicle model from in game to a vehicle model image from online. with the "LIVE" display the PED images may be inherently impossible due to it being a RawCanvasUI drawn image, but I am attempting it anyways!

1 hour ago, JoeDirte said:

I'm having an issue when using the MDT where my game doesn't pause, causing me to exit the vehicle or interact with other plugins while typing etc. I DO have it active to pause when open but still doesn't pause. Am I doing something wrong?

there are 2 types of displays! I need to remove the "pause" function from the "LIVE" one which is the one you are more familiar with. The reason why it is unable to pause is simply due to it being a RawCanvasUI based image, pausing the game in any function causes the image not to show up. BUT! if you go to your settings.ini and look for the section [CompuPro.Advanced] You will see a display option that currently says "Live" change it to "Pause" and restart your game. When you open the CAD it will be a more CompuLite based function. Though! it still does have bugs that I am working on fixing such as overlapping. In reality I am working on updating the "PAUSE" option to look entirely different!

0pheIia

Members

15 hours ago, 0pheIia said:

okay one more request. can you add a taser laser(s)? if so can you make it to where the lasers turn on with the flash light.

Could contain: light

tbh i'd be okay with that.

14 hours ago, DeSepticOasis said:

tried to do this, the only way it was possible was with a debug line for the line to actually show crossing the screen or whatever. So as of this moment not a feature i am willing to work on, but maybe in the future

You aren't doing something correctly for the vehicle plates and IDs not showing up then when asking for ID

on a technicality no... but its supposed to replace it CAD wise

I see, in the future you could try making your own dlcpack specifically for laser light and flashlight textures. that might work better.

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