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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

zeller94

Members

this just doesn´t work with 0.4.9
Nothing different is happening after installing this mod. I Have the standart LSPDFR Mod without anything else. If i call an Ambulance over the standart "B" Backup screen its the default one. The Standart "semicolon" for calling an ambulance doesnt work either.

HejGy777

Members

Anybody can help?

 

Firefighters don´t react to any fire. I called them to care of the fire and they just start reviving peds. This problem occured after i started installing: ArrestManager, PoliceSmartRadio, TrafficPolicer. Also I have this scripts: UnitedCallouts, SuperCallouts. I didn´t play LSPDFR almost 1 year. Anyway I reinstalled BetterEMS for possible updates (version 4.1 > version 4.1b)

RagePluginHook_08072021_201102.log BetterEMS.ini.txt EMSUnits.xml

Black cqfd

Members

Hi I am French so what will follow is google translate, all smart radio plugins are no longer suitable for version 4.9 of LSPDFR so its bug is normally your game will have crashed, after that it happened to me .

HejGy777

Members

So the only way to put out the fire is to call the fire department through the "B" menu. But they don't respond to the fire through EMS menu, they just revive the peds. 😐

SuperTriniGamer

Members

(edited)

It keeps asking me to accept its privacy stuff to continue. A little annoying but I absolutely refuse to give data directly from my computer so I'll just have to keep declining at the beginning. Unless there's a way to turn this off?

Edited by SuperTriniGamer

PNWParksFan

Insiders Author

7 hours ago, SuperTriniGamer said:

It keeps asking me to accept its privacy stuff to continue. A little annoying but I absolutely refuse to give data directly from my computer so I'll just have to keep declining at the beginning. Unless there's a way to turn this off?

 

The update check is built in and requires accepting the privacy policy. I have to include that for full disclosure, but it doesn't do anything more than what every other mod with an update check does. You may choose whether to accept or not. 

  • Community Team
On 6/26/2021 at 7:49 AM, zeller94 said:

this just doesn´t work with 0.4.9
Nothing different is happening after installing this mod. I Have the standart LSPDFR Mod without anything else. If i call an Ambulance over the standart "B" Backup screen its the default one. The Standart "semicolon" for calling an ambulance doesnt work either.

The "B" menu you're referring to is the LSPDFR backup menu, it has nothing to do with this plugin. 

 

You can always change the keys in the .ini file, double check that make sure it has the correct keys that the plugin can recognize. 

DontShoot

Members

Hi! I tried the EUP .xml file you (author) shared a few years ago on here. It loads fine, but crashes lspdfr when calling EMS, using both immersive dispatch and the plugin menu. I have both EUP L&O and SUP installed. I also have EUP menu and EUPFR ultimate. Both default and UB EMS use EUP uniforms. The plugin works with the included xml.

 

I'd appreciate any help getting EUP uniforms working with this.

Attached are my rage plugin log and the ems xml I'm using. 1st incident is around line 1340 in the log (the one using immersive dispatch/grammarpolice) 2nd is around 2450 (using the plugin menu)

RagePluginHook.log EMSUnits.xml

PNWParksFan

Insiders Author

32 minutes ago, DontShoot said:

Hi! I tried the EUP .xml file you (author) shared a few years ago on here. It loads fine, but crashes lspdfr when calling EMS, using both immersive dispatch and the plugin menu. I have both EUP L&O and SUP installed. I also have EUP menu and EUPFR ultimate. Both default and UB EMS use EUP uniforms. The plugin works with the included xml.

 

I'd appreciate any help getting EUP uniforms working with this.

Attached are my rage plugin log and the ems xml I'm using. 1st incident is around line 1340 in the log (the one using immersive dispatch/grammarpolice) 2nd is around 2450 (using the plugin menu)

RagePluginHook.log 297.29 kB · 0 downloads EMSUnits.xml 22.53 kB · 0 downloads

 

Likely the outfit names have changed. The outfit names specified in EMSUnits.xml must be present in either presetoutfits.ini or wardrobe.ini in the Plugins/EUP folder. 

DontShoot

Members

Aah. I'll have a look at it when I can. Thank you for the quick reply!

ryxon

Members

can I use it on any fivem server?

Zealiux

Members

hey @PNWParksFan I have a question or a suggestion depends but Is this plugin integrated with bejijo's Ultimate Backup (and maybe Stop the Ped plugin) if so than that would be awesome if not please make it compatible just like with smart police radio 

 

keep up the good work and I'm looking forward to your response

PennyW

Members

(edited)

Had a minor bug where (just after install) the default | menu did not want to "stick" and stay visible after pressing, like other menus would. Kept vanishing, though everything else about the mod was still functional. And when I used semicolon to manually dispatch EMS to my location, on the lefthand side where the text boxes pop up, it said "Exception occurred when trying to call EMS" or something.

However. After an exit and restart, everything was functional again. There had been no errors or anything in Rage .log, and my BetterEMS ini & xml were both untouched defaults. Not sure if that's a mod problem, or just GTA and loading mods, seems like sometimes it's just real finicky.

Edited by PennyW

hawwk

Members

can someone tell me which one is the 'divide' key

PNWParksFan

Insiders Author

(edited)

1 hour ago, hawwk said:

can someone tell me which one is the 'divide' key

 

/ on the numpad

Edited by PNWParksFan

O0hmeng69

Members

update!!!!!!

 

Tsmgmark

Members

this mod does not work for me. i dont see nothing different happening when calling EMS the showcase video on youtube shows something way different. maybe an update is required??

Crashedmonkey

Members

On 12/20/2021 at 5:49 PM, Tsmgmark said:

this mod does not work for me. i dont see nothing different happening when calling EMS the showcase video on youtube shows something way different. maybe an update is required??

Are you using the "/" key on your keyboard instead of STP/UB menu? Mine is working just fine

1 ADAM 13

Members

Hi @PNWParksFan !! Love your pluggin!!! 😁

 

I always played it without any problem, but recently I decided to set to "true" the option that allows the FR/EMS to treat you in the scene if you're injured.

 

I found that they ignore the minimum health % indicated in the .ini and now always there is one FR/EMS that tries to health me, even when there is a shootout. When he healths me to 100%, he continues following me and giving me medkits, like if I was still injured. I tried to modify the % of health, but they ignore it. It is like they only read "true" or "false". 

 

For now, I set it to "false" again, because it was very annoying, but it is really cool if they can treat you in the scene.

 

Any idea about what to do?? Thanks a lot!!! 😁😁

PNWParksFan

Insiders Author

1 hour ago, 1 charlie 13 said:

Hi @PNWParksFan !! Love your pluggin!!! 😁

 

I always played it without any problem, but recently I decided to set to "true" the option that allows the FR/EMS to treat you in the scene if you're injured.

 

I found that they ignore the minimum health % indicated in the .ini and now always there is one FR/EMS that tries to health me, even when there is a shootout. When he healths me to 100%, he continues following me and giving me medkits, like if I was still injured. I tried to modify the % of health, but they ignore it. It is like they only read "true" or "false". 

 

For now, I set it to "false" again, because it was very annoying, but it is really cool if they can treat you in the scene.

 

Any idea about what to do?? Thanks a lot!!! 😁😁

 

Thanks for the report, I will investigate this. Make sure you are not using any sort of "god mode" or something like that in a trainer. 

1 ADAM 13

Members

Nope! I'm not using it!

 

Thank you very much for your fast response! 😄

14 hours ago, PNWParksFan said:

 

Thanks for the report, I will investigate this. Make sure you are not using any sort of "god mode" or something like that in a trainer. 

Nope! I'm not using it!

 

Thank you very much for your fast response!😄

AllIsVanity

Members

Would you ever consider adding the ability for EMS to transport bodies? 

O0hmeng69

Members

update please!!!

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