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Code Red Callouts 2.9.7 (Stolen Tanker, Vicious Dog & more!) 2.9.7

(53 reviews)

1 Screenshot

Code Red Callouts.PNG

Current Callouts:

  • Stolen Tanker - A tanker truck filled with flammable and dangerous fuel has been stolen! Get it stopped before something goes horribly wrong!
  • Stolen Money Truck - A bank's money truck has been stolen with a large amount of money inside! Recover the money and the truck before they get away!
  • Vicious Dog - A dog has been reported as being vicious towards people, get there and find out if it's just a paranoid person or if it really is dangerous...
  • Customer Refusing To Pay - An establishment reports a customer not willing to pay for their food, go and sort it out!
  • Indecent Exposure - Someone has been reported as showing off their crown jewels, so to speak, go and check it out.
  • Officer Pressed Panic Button - A fellow officer needs YOUR help now! They're in trouble, get there quick! [Wait until dispatch finishes speaking before accepting for better immersion]

Special Mentions:

Developers:

  • @fiskey111 - for always being welcoming and helpful whenever I had an issue or needed advice!
  • And everyone else over on the LSPDFR API forums when I came to you (with a stupidly simple error most of the time) and you guys helped me out!

Edited by ScottyTooHotty

What's New in Version 2.9.7

Released

v2.9.7

  • Updated to RPH 0.61.
  • May begin working on these callouts again but don't expect anything massive quickly.

v2.9.6

  • Updated to RPH 0.55.

v2.9.5

  • Managed to get some callout audio together for the Indecent Exposure callout.
  • Spelling/grammatical errors in subtitles fixed.

v2.9.4

  • Added additional and new dialog to the Refusal To Pay callout which should add a little bit of variety to the conversations that are had.

v2.9.3

  • Bug in Panic Button callout fixed.
  • Other minor and insignificant changes.

v2.9.2

  • Made the search bubble in Vicious Dog call transparent. 
  • Altered subtitles in Customer Refusing To Pay callout.

v2.9.1

  • Updated to RPH 0.52.
  • New audio clip for the Officer asking for help in Panic Button callout.

v2.9.0

  • Updated to RPH 0.51.

v2.8.9

  • Updated to RPH 0.50 finally.

v2.8.8

  • Yet another attempt at fixing a crash issue with the Stolen Money Truck callout.

v2.8.7

  • Another attempted fix at the Stolen Money Truck callout. Please alert me if this does not work. Thanks.

v2.8.6

  • Updated to RPH 0.49.

v2.8.5

  • Attempted a fix at the reoccurring Stolen Money Truck crash. If not fixed please let me know. 

v2.8.4

  • Updated to RPH 0.47.
  • Other minor changes.
  • Personal Update: I apologize for the lack of updates and am trying to create some new and different stuff but right now I almost have a writer's block as most things have already been done and alongside that I am more pushed for time with my studies this year. Hopefully I can create some more stuff for you guys but only time will tell.

v2.8.3

  • Minor changes to the workings of the Vicious Dog callout. If you're having issues, approach the dog on foot and that may help the callout run better.

v2.8.2

  • Minor subtitle changes due to typos.
  • Updated to RPH 0.42.

v2.8.1

  • Implemented a fix to the Stolen Tanker callout which was causing a crash.

v2.8.0

  • Now LSPDFR Computer+ compatible! Highly recommend you try it out!
  • Compiled against RPH 0.41.

v2.7.0

  • Added an additional scenario to the Customer Refusing To Pay callout.

v2.6.0

  • Panic Button Callout has had minor changes and tweaks made to it and shouldn't crash now. Again, thank you for your patience!
  • Subtitle/conversation changes to multiple callouts.
  • Minor tweaks and code efficiency to all callouts.

v2.5.2

  • Indecent Exposure is FULLY working now and should run without any issues. Thank you for your patience!

v2.5.1

  • Updated and compiled against RagePluginHook 0.40.
  • Fixed error in Indecent Exposure callout where you couldn't choose one of the 2 options given to you.

v2.5.0

  • Indecent Exposure callout is back but now more stable and usable! 

v2.1.2

  • Updated to RageHookPlugin 0.39.
  • Other minor tweaks and fixes.

v2.1.1

  • 'Officer Pressed Panic Button' callout should now fully working without a hitch now but if you do come across an error/bug/crash that doesn't appear to be a one off then do not hesitate to comment here and include your Rage Hook log which I will be only more than happy to have a look at. Thank you all for your patience.

v2.1.0

  • Added 19 new locations for the 'Customer Refusing To Pay' callout and now with locations outside the city!
  • Fixed some clean up issues in the 'Customer Refusing To Pay' callout.
  • Attempted some fixes for the crashes in the 'Officer Pressed Panic Button'.
  • Other minor adjustments and tweaks.

v2.0.0

  • NEW CALLOUT! "OFFICER PRESSED PANIC BUTTON" - Wait until dispatch has finished speaking before accepting the callout for added immersion to the callout!
  • "Indecent Exposure" callout has been removed in this version so I may effectively rewrite it but it will return in the near future.
  • Other minor fixes and tweaks.

v1.1.0

  • Minor subtitle changes.
  • Decreased the distance away that the 'Stolen Tanker' callout can spawn (an attempt to help the spawn then immediately despawn bug).
  • Added a NEW scenario to the 'Customer Refusing To Pay' callout.

v1.0.1

  • Made amendments to the coding for blips in multiple callouts in an attempt to help them clean up properly.
  • Small adjustments to the pursuit coding for multiple callouts.
  • Removed the possibility of peds having weapons in the 'Stolen Money Truck' so I can effectively re-write that section of code.

Code Red Callouts.PNG

 


Short Description

Callout pack for LSPDFR to help diversify your game!

User Feedback

Recommended Comments

iggor001

Members

sorry but this is the only plugin that has ever crashed on me and crashes after your callout and i do have a lot of plugins but other than that this is a great mod just wished it dident crash

ScottyTooHotty

Members Author

49 minutes ago, iggor001 said:

sorry but this is the only plugin that has ever crashed on me and crashes after your callout and i do have a lot of plugins but other than that this is a great mod just wished it dident crash

Sorry to hear that but giving me some of your crash logs could help me diagnose the issue.

iggor001

Members

(edited)

 ok no probs

Edited by iggor001

baconmuffin

Members

I just responded to a panic button callout that turned very ugly with shootings and dead people but after EMS tried to revive them the game quickly froze and crashed LSPDFR. I don´t know if there´s an incompatibility with BetterEMS or if there is a bug in your script. Anyways i have provided you with my ragehook log so you can see what happened . 

RagePluginHook.log

ScottyTooHotty

Members Author

7 hours ago, baconmuffin said:

I just responded to a panic button callout that turned very ugly with shootings and dead people but after EMS tried to revive them the game quickly froze and crashed LSPDFR. I don´t know if there´s an incompatibility with BetterEMS or if there is a bug in your script. Anyways i have provided you with my ragehook log so you can see what happened . 

RagePluginHook.log

It was my callouts that crashed but for what reason I do not know. Also, Better EMS found no to patients so that was not the problem. Let me know if the issue keeps happening.

baconmuffin

Members

9 hours ago, ScottehBoyy said:

It was my callouts that crashed but for what reason I do not know. Also, Better EMS found no to patients so that was not the problem. Let me know if the issue keeps happening.

Alright so i did read the log correctly. But you say BetterEMS didn´t find any patients? that´s a bit odd because i had three firefighters trying to revive three people but only two got revived. I will see if it happens again when a it turns ugly and i need EMS and if it does i will be back with another log for you. 

ZiriX

Members

the callout "stolen money truck" crash by me why?

ScottyTooHotty

Members Author

37 minutes ago, ZiriX said:

the callout "stolen money truck" crash by me why?

Does it happen all the time? And I'd need your RageHook log to see why.

ZiriX

Members

6 minutes ago, ScottehBoyy said:

Does it happen all the time? And I'd need your RageHook log to see why.

yes all the time and,

 

[26.07.2016 10:15:53.534] LSPD First Response:
[26.07.2016 10:15:53.534] LSPD First Response: ==============================
[26.07.2016 10:15:53.535] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[26.07.2016 10:15:53.535] LSPD First Response: ------------------------------
[26.07.2016 10:15:53.535] LSPD First Response: Origin: Game fiber "RespondingGameFiber".
[26.07.2016 10:15:53.535] LSPD First Response: ------------------------------
[26.07.2016 10:15:53.535] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[26.07.2016 10:15:53.535] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[26.07.2016 10:15:53.535] LSPD First Response: ------------------------------
[26.07.2016 10:15:53.535] LSPD First Response: Inner exceptions:
[26.07.2016 10:15:53.536] LSPD First Response: ------------------------------
[26.07.2016 10:15:53.536] LSPD First Response: Stack trace:
[26.07.2016 10:15:53.536] LSPD First Response: bei Rage.Entity.get_Position()
[26.07.2016 10:15:53.536] bei APIExample.Callouts.StolenMoneyTruck.<Responding>b__10_0()
[26.07.2016 10:15:53.536] bei Rage.GameFiber.Main()
[26.07.2016 10:15:53.536] LSPD First Response: ==============================
[26.07.2016 10:15:53.536] LSPD First Response:
[26.07.2016 10:15:53.941] LSPD First Response: All signs removed
[26.07.2016 10:15:54.213] LSPD First Response: Added ambient event fibers to cleanup
[26.07.2016 10:17:21.881] <UNLOADED PLUGIN>: Initializing input system
[26.07.2016 10:17:21.882] <UNLOADED PLUGIN>: Initializing game console
[26.07.2016 10:17:21.883] <UNLOADED PLUGIN>: Initializing forms manager
[26.07.2016 10:17:23.522] <UNLOADED PLUGIN>: Initializing input system
[26.07.2016 10:17:23.523] <UNLOADED PLUGIN>: Initializing game console
[26.07.2016 10:17:23.524] <UNLOADED PLUGIN>: Initializing forms manager

jrolson

Members

Lots of crashing when accepting the stolen money truck callout...

[7/26/2016 12:28:29 AM.655] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[7/26/2016 12:28:29 AM.655] LSPD First Response: ------------------------------
[7/26/2016 12:28:29 AM.655] LSPD First Response: Origin: Game fiber "RespondingGameFiber".
[7/26/2016 12:28:29 AM.655] LSPD First Response: ------------------------------
[7/26/2016 12:28:29 AM.656] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[7/26/2016 12:28:29 AM.656] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[7/26/2016 12:28:29 AM.656] LSPD First Response: ------------------------------
[7/26/2016 12:28:29 AM.656] LSPD First Response: Inner exceptions:
[7/26/2016 12:28:29 AM.657] LSPD First Response: ------------------------------
[7/26/2016 12:28:29 AM.657] LSPD First Response: Stack trace:
[7/26/2016 12:28:29 AM.657] LSPD First Response: at Rage.Entity.get_Position()
[7/26/2016 12:28:29 AM.657] at APIExample.Callouts.StolenMoneyTruck.<Responding>b__10_0()
[7/26/2016 12:28:29 AM.657] at Rage.GameFiber.Main()

ScottyTooHotty

Members Author

@Sam316 Your review was a fantastic read! I'm so glad you're enjoying my callouts, and I really appreciate you using them!

@Oibwankenobi As for your review... everyone is entitled to their own opinion and I strongly believe that but it honestly would have been more productive for both yourself and me if you'd just commented saying "Hey I've got *insert issue* *attach log*" and I could have helped you out and got them working for you, rather than just slapping a 1 star rating on the file and that's it.

can anyone help me with this.it keep crashing lspdfr:

[2016/8/3 下午 10:16:03.631] LSPD First Response: 
[2016/8/3 下午 10:16:03.639] LSPD First Response: ==============================
[2016/8/3 下午 10:16:03.644] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2016/8/3 下午 10:16:03.644] LSPD First Response: ------------------------------
[2016/8/3 下午 10:16:03.645] LSPD First Response: Origin: Game fiber "CalloutManager".
[2016/8/3 下午 10:16:03.645] LSPD First Response: ------------------------------
[2016/8/3 下午 10:16:03.645] LSPD First Response: Exception type: System.MissingMethodException
[2016/8/3 下午 10:16:03.646] LSPD First Response: Exception message: 找不到方法: 'Rage.Vector3 Rage.Vector3.Around(Single)'。
[2016/8/3 下午 10:16:03.646] LSPD First Response: ------------------------------
[2016/8/3 下午 10:16:03.646] LSPD First Response: Inner exceptions:
[2016/8/3 下午 10:16:03.647] LSPD First Response: ------------------------------
[2016/8/3 下午 10:16:03.648] LSPD First Response: Stack trace:
[2016/8/3 下午 10:16:03.649] LSPD First Response: 於 APIExample.Callouts.StolenMoneyTruck.OnBeforeCalloutDisplayed()
[2016/8/3 下午 10:16:03.651] 於 ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) 於 E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs: 行 254
[2016/8/3 下午 10:16:03.652] 於 ?????????????????????????????????????????.?????????????????????????????????????????(Type ) 於 E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs: 行 237
[2016/8/3 下午 10:16:03.652] 於 ?????????????????????????????????????????.?????????????????????????????????????????() 於 E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs: 行 134
[2016/8/3 下午 10:16:03.653] 於 Rage.GameFiber.Main()
[2016/8/3 下午 10:16:03.653] LSPD First Response: ==============================
[2016/8/3 下午 10:16:03.654] LSPD First Response: 
 

HANSOLOW

Members

is there a way to get this for rph 37+

ScottyTooHotty

Members Author

17 hours ago, HANSOLOW said:

is there a way to get this for rph 37+

No, this is only available for 0.42 and soon to be 0.44.

Kilyin

Members

I think this is your callout from looking at the log, even though it isn't in your description. Anyway this happened when I accidentally pressed Y one too many times while talking to the caller. Basically it force ended the callout. Don't know if it can be fixed and it didn't crash LSPDFR, but figured I'd post it.

[8/18/2016 5:50:44 PM.398] LSPD First Response: Error while processing callout: SilverAlert: Operation is not valid because the specified  Rage.Blip is invalid.   at Rage.Blip.Delete()
[8/18/2016 5:50:44 PM.398] at APIExample.Callouts.SilverAlert.Process()
[8/18/2016 5:50:44 PM.398] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 197
[8/18/2016 5:50:44 PM.398] LSPD First Response: EndCurrentCallout: Finishing...

ScottyTooHotty

Members Author

14 hours ago, Kilyin said:

I think this is your callout from looking at the log, even though it isn't in your description. Anyway this happened when I accidentally pressed Y one too many times while talking to the caller. Basically it force ended the callout. Don't know if it can be fixed and it didn't crash LSPDFR, but figured I'd post it.

[8/18/2016 5:50:44 PM.398] LSPD First Response: Error while processing callout: SilverAlert: Operation is not valid because the specified  Rage.Blip is invalid.   at Rage.Blip.Delete()
[8/18/2016 5:50:44 PM.398] at APIExample.Callouts.SilverAlert.Process()
[8/18/2016 5:50:44 PM.398] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 197
[8/18/2016 5:50:44 PM.398] LSPD First Response: EndCurrentCallout: Finishing...

Not my callout.

Kilyin

Members

40 minutes ago, ScottehBoyy said:

Not my callout.

Oops, hard to tell when so many people are using APIExample. ;)

Looks like a Conch Callout. Sorry about that.

ScottyTooHotty

Members Author

2 hours ago, Kilyin said:

Oops, hard to tell when so many people are using APIExample. ;)

Looks like a Conch Callout. Sorry about that.

Yeah but it says the callout?

Kilyin

Members

(edited)

1 hour ago, ScottehBoyy said:

Yeah but it says the callout?

Log looks like this and I just assumed they were all the same pack. So yeah, my bad.

Spoiler

[8/19/2016 1:43:59 AM.096] LSPD First Response: Registering callout APIExample.Callouts.StolenTanker
[8/19/2016 1:43:59 AM.097] LSPD First Response: Registering callout APIExample.Callouts.StolenMoneyTruck
[8/19/2016 1:43:59 AM.097] LSPD First Response: Registering callout APIExample.Callouts.IndecentExposure
[8/19/2016 1:43:59 AM.097] LSPD First Response: Registering callout APIExample.Callouts.ViciousDog
[8/19/2016 1:43:59 AM.097] LSPD First Response: Registering callout APIExample.Callouts.RefusalToPay
[8/19/2016 1:43:59 AM.097] LSPD First Response: Registering callout APIExample.Callouts.PanicButton
[8/19/2016 1:43:59 AM.098] LSPD First Response: Successfully loaded LSPDFR Computer+.
[8/19/2016 1:43:59 AM.101] LSPD First Response: Registering callout APIExample.Callouts.AmberAlert
[8/19/2016 1:43:59 AM.101] LSPD First Response: Registering callout APIExample.Callouts.IndecentExposure
[8/19/2016 1:43:59 AM.101] LSPD First Response: Registering callout APIExample.Callouts.ActiveShooter
[8/19/2016 1:43:59 AM.101] LSPD First Response: Registering callout APIExample.Callouts.SilverAlert

 

Edited by Kilyin

Kilyin

Members

So anyway, as it turns out, I do have a full LSPDFR crash for one of your callouts, so let's get this section back on track. I was driving and accepted the callout and it immediately crashed:

Spoiler

[8/19/2016 1:22:53 AM.944] LSPD First Response: ==============================
[8/19/2016 1:22:53 AM.945] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[8/19/2016 1:22:53 AM.945] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.945] LSPD First Response: Origin: Game fiber "RespondingGameFiber".
[8/19/2016 1:22:53 AM.945] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.945] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[8/19/2016 1:22:53 AM.945] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[8/19/2016 1:22:53 AM.945] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.945] LSPD First Response: Inner exceptions:
[8/19/2016 1:22:53 AM.946] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.946] LSPD First Response: Stack trace:
[8/19/2016 1:22:53 AM.946] LSPD First Response: at Rage.Entity.get_Position()
[8/19/2016 1:22:53 AM.946] at APIExample.Callouts.StolenMoneyTruck.<Responding>b__10_0()
[8/19/2016 1:22:53 AM.946] at Rage.GameFiber.Main()

 

ScottyTooHotty

Members Author

12 hours ago, Kilyin said:

So anyway, as it turns out, I do have a full LSPDFR crash for one of your callouts, so let's get this section back on track. I was driving and accepted the callout and it immediately crashed:

  Reveal hidden contents

[8/19/2016 1:22:53 AM.944] LSPD First Response: ==============================
[8/19/2016 1:22:53 AM.945] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[8/19/2016 1:22:53 AM.945] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.945] LSPD First Response: Origin: Game fiber "RespondingGameFiber".
[8/19/2016 1:22:53 AM.945] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.945] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[8/19/2016 1:22:53 AM.945] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[8/19/2016 1:22:53 AM.945] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.945] LSPD First Response: Inner exceptions:
[8/19/2016 1:22:53 AM.946] LSPD First Response: ------------------------------
[8/19/2016 1:22:53 AM.946] LSPD First Response: Stack trace:
[8/19/2016 1:22:53 AM.946] LSPD First Response: at Rage.Entity.get_Position()
[8/19/2016 1:22:53 AM.946] at APIExample.Callouts.StolenMoneyTruck.<Responding>b__10_0()
[8/19/2016 1:22:53 AM.946] at Rage.GameFiber.Main()

 

Thank you, I will look into it.

BeastyBill88

Members

In the next update is it possible to get an INI file with options to individually turn on/off callouts?

ScottyTooHotty

Members Author

3 hours ago, BeastyBill88 said:

In the next update is it possible to get an INI file with options to individually turn on/off callouts?

Maybe not next update but an ini is something that will come eventually.

BeastyBill88

Members

10 minutes ago, ScottehBoyy said:

Maybe not next update but an ini is something that will come eventually.

Thanks for the info :)

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