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Law Enforcement Jurisdiction Script 0.8.0.0 - RPH 0.41+

(19 reviews)

1 Screenshot

Introduction
Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.

 

Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.

 
Police Jurisdiction
Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.

 

Jurisdictions and Policing Possibilities
Border and Customs Enforcement.
Wildlife and Game Enforcement.
City, State and Federal Buildings Patrols.
County Roads, Freeways, Highways and Byways Patrols.
Road Construction Assistance and Enforcement.
Railroads and Train Yards Patrols.
Subways and Trolleys Patrols.
Airport Policing and Security Enforcement.
Marina, Beach and Shipyard Patrols.
Coast Guard Patrols.
Public and Private Property Security Patrol.
Or any other area of Law Enforcement and Security that you can think of.
 
Summary
L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.

 

CREDITS & LICENCE
Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ).
Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script.

You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).

 
Q&A Time

Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.

Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.

Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.

Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          

Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.

Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.

Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.     

Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.

Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.

Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.

Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.

Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.

Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.

Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.

Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.

Q. How stable is the script?
A. No major problems to report.

Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course! 

Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.

Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  

Q. How do I reload the script if it stops working completely?
A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.

Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.

FYI: 
* Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.
 

Tutorial Video:

 
Other Videos:
 

 

Optional LEJS Livery Starter Pack (Los Santos Included):

Spoiler

ATPD%204_zpsaa3uheix.png~originalGTA5%202016-01-25%2001-46-58-73_zpsastavGTA5%202016-01-25%2001-46-52-18_zpsxl55vGTA5%202016-01-25%2001-45-47-36_zpsgieoc

 

What's New in Version 0.8.0.0 - RPH 0.41+

Released

0.8.0.0:
Updated for GTAV 1.0.944.2 and RPH 0.49.
Still works with RPH 0.41 and higher.
Various adjustments made to improve performance and stability on the new RPH & GTA.
Some slight changes in how the plugin is loaded/unloaded.
Fixed a problem that prevented the console command from working.

 

0.7.0.0:
-Added 'Random' to ambient events.
-Added 'Ambient Event Chance' field.

-Tweaked pursuit ambient event slightly.

 

0.6.0.0:
-Reworked the processor architecture target to x64 only.
-Removed various debugging symbols.
-Reworked the pullover ambient event.
-Fixed an issue where the suspect entities were not appearing/disappearing properly.

 

0.5.1.0:
-Fixed issues with the pursuit ambient event.
-Pullover ambient event implemented into custom jurisdiction setups. (Zoned setups won't work with pullovers.)
-Improved suspect entity cleanup.
-Fixed errors thrown when setting zoned jurisdictions to pursuit.
-If SirenActive is true, siren is now also no longer silent during pursuits.

 

0.5.0.0:
-Multiple zone names per zoned jurisdiction.
-Added 'writing' ambient action.
-Option of just spawning a parked vehicle without the need for an officer.
-Added the 'ambient event' field for both zoned & custom jurisdictions.
-Added 'Pursuit', 'Pullover' and 'None' to the ambient event options.

-Officers responding to other crimes is still WIP.
-Various code & performance optimizations.

 

-INI EDITOR 1.5.0.0:
Redone Zone Names
Added field for ambient event.
Added writing option.
Altered some of the layout behind the scenes code.


Hello Everyone,

Quite a few new features were added to the latest LEJS file, since the 0.4.0.0 version. As you can see from the change log a few versions (0.5, 0.5.1 and 0.6) were not released do to quality testing and making sure the release candidate is in good working order.  

•    The newest release contains options for selecting multiple zones at the same time, when creating patrol points… without the need for creating repeated layouts on covering particular area(s). 
•    There are two new vehicle ambient features for patrolling cars. Patrol and Pursuit for Zoned created patrols and Patrol and Pullover for Custom created patrols. Both ambient events have options for Random and Chance on allowing a more realistic approach. More vehicle ambient features coming soon…
•    New writing ambient action for law enforcement peds.

User Feedback

Recommended Comments

Albo1125

Insiders

1 hour ago, neonlazer said:

Question, as it seems you are updating the files just a few minutes ago. Could you make it 1.0.0.0.0.1 so we know it is the updated version. Lol

Read the comment above yours :wacko:

treal

Members

Can you allow us to view your script INI file. I looked on the share site and there are some great ones but I want to bring my city to life

Nutt

Members Author

1 hour ago, Deathbyninny said:

So I fixed everything but for the vehicles, the liveries are not showing up, as you can see this is supposed to be the LS University but those are the only ones that show up. I also put in my new LOG

2016-01-27_00001.jpg

2016-01-27_00002.jpg

2016-01-27_00003.jpg

2016-01-27_00004.jpg

2016-01-27_00005.jpg

2016-01-27_00006.jpg

RagePluginHook.log

Are you sure you're not importing the liveries, rather than replacing the ones you selected to be replaced? Also, make sure you're replacing within the correct .ytd file (some mods come with two, and sometimes have liveries in both). 

Deathbyninny

Members

46 minutes ago, Nutt said:

Are you sure you're not importing the liveries, rather than replacing the ones you selected to be replaced? Also, make sure you're replacing within the correct .ytd file (some mods come with two, and sometimes have liveries in both). 

Ok got it fixed except for the Pranger one

Mitchell

Members

So, everything was working fine, I've had a dozen of jurisdictions set up and everything without any problems. Then today, when I started up the game, the LEJS script loaded, then two seconds later the script crashed. I've tried reloading the plugin numerous times to no avail. I thought there might be a problem with my ini, so I replaced it with the default ini and it was still crashing. I don't know what's going on but I've included my RPH log, and I'd be glad if you could take a look for me!

 

Spoiler

[1/27/2016 3:44:31 PM.198] 
[1/27/2016 3:44:31 PM.198] Loading plugin from path: D:\Program Files (x86)\Grand Theft Auto V\Plugins\Law Enforcement Jurisdiction Script.dll
[1/27/2016 3:44:32 PM.581] <UNLOADED PLUGIN>: Initializing input system
[1/27/2016 3:44:32 PM.582] <UNLOADED PLUGIN>: Initializing game console
[1/27/2016 3:44:32 PM.584] <UNLOADED PLUGIN>: Initializing forms manager
[1/27/2016 3:44:32 PM.648] Plugin "Law Enforcement Jurisdiction Script" was loaded from "Law Enforcement Jurisdiction Script.dll".
[1/27/2016 3:44:32 PM.684] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.1.0.0 has been initialised.
[1/27/2016 3:44:32 PM.686] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[1/27/2016 3:44:32 PM.696] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0.34
[1/27/2016 3:44:32 PM.697] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[1/27/2016 3:44:32 PM.698] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[1/27/2016 3:44:32 PM.699] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[1/27/2016 3:44:32 PM.922] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[1/27/2016 3:44:33 PM.125] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 1
[1/27/2016 3:44:33 PM.128] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.128] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 1 set up successfully.
[1/27/2016 3:44:33 PM.134] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 2
[1/27/2016 3:44:33 PM.135] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.135] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 2 set up successfully.
[1/27/2016 3:44:33 PM.140] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 3
[1/27/2016 3:44:33 PM.141] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.141] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 3 set up successfully.
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v1
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v1 set up successfully.
[1/27/2016 3:44:33 PM.151] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v2
[1/27/2016 3:44:33 PM.152] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.152] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v2 set up successfully.
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v3
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v3 set up successfully.
[1/27/2016 3:44:33 PM.184] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v1
[1/27/2016 3:44:33 PM.185] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.185] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v1 set up successfully.
[1/27/2016 3:44:33 PM.190] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v2
[1/27/2016 3:44:33 PM.190] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.191] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v2 set up successfully.
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v3
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v3 set up successfully.
[1/27/2016 3:44:33 PM.201] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v2
[1/27/2016 3:44:33 PM.202] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.202] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v2 set up successfully.
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Autopia Pkwy Stadium Front Entrance
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Autopia Pkwy Stadium Front Entrance set up successfully.
[1/27/2016 3:44:33 PM.212] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Autopia Pkwy Parking Lot A
[1/27/2016 3:44:33 PM.213] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.213] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Autopia Pkwy Parking Lot A set up successfully.
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v1
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v1 set up successfully.
[1/27/2016 3:44:33 PM.223] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.223] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto Bay PD set up successfully.
[1/27/2016 3:44:33 PM.228] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.228] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction CampusParked set up successfully.
[1/27/2016 3:44:33 PM.238] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.238] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction DelPerroPD set up successfully.
[1/27/2016 3:44:33 PM.242] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.243] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction ULSAPatrol set up successfully.
[1/27/2016 3:44:33 PM.247] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.247] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction SAHP Del Perro set up successfully.
[1/27/2016 3:44:33 PM.253] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.253] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction DelPerroPatrol set up successfully.
[1/27/2016 3:44:33 PM.258] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.258] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Jetsam Terminal set up successfully.
[1/27/2016 3:44:33 PM.263] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.263] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Elysian Islands set up successfully.
[1/27/2016 3:44:33 PM.269] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.269] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Entrance set up successfully.
[1/27/2016 3:44:33 PM.274] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.275] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Sandy Shore PD set up successfully.
[1/27/2016 3:44:33 PM.279] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.279] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Sandy Shores PD 2 set up successfully.
[1/27/2016 3:44:33 PM.284] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.284] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 1 set up successfully.
[1/27/2016 3:44:33 PM.289] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.289] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 2 set up successfully.
[1/27/2016 3:44:33 PM.294] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.294] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 5 set up successfully.
[1/27/2016 3:44:33 PM.301] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.301] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 3 set up successfully.
[1/27/2016 3:44:33 PM.306] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.306] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 4 set up successfully.
[1/27/2016 3:44:33 PM.312] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.312] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction City Hall 1 set up successfully.
[1/27/2016 3:44:33 PM.316] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.317] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction City Hall 2 set up successfully.
[1/27/2016 3:44:33 PM.321] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.321] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction BCSO Parked 2 set up successfully.
[1/27/2016 3:44:33 PM.326] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.326] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction BCSO Parked 1 set up successfully.
[1/27/2016 3:44:33 PM.327] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[1/27/2016 3:44:46 PM.357] Law Enforcement Jurisdiction Script: 
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ==============================
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: Origin: Game fiber "<UNNAMED THREAD>".
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: Exception type: System.ArgumentOutOfRangeException
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Exception message: Year, Month, and Day parameters describe an un-representable DateTime.
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Inner exceptions:
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Stack trace:
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
[1/27/2016 3:44:46 PM.360] at Rage.World.get_DateTime()
[1/27/2016 3:44:46 PM.360] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[1/27/2016 3:44:46 PM.360] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[1/27/2016 3:44:46 PM.360] at Rage.GameFiber.Main()
[1/27/2016 3:44:46 PM.360] Law Enforcement Jurisdiction Script: ==============================
[1/27/2016 3:44:46 PM.360] Law Enforcement Jurisdiction Script: 
[1/27/2016 3:45:34 PM.648] setting up new cop: null
[1/27/2016 3:45:34 PM.656] [TRACE] New ped recognized as cop
[1/27/2016 3:45:34 PM.656] setting up new cop: null
[1/27/2016 3:45:34 PM.657] [TRACE] New ped recognized as cop
 

 

NeOnLaZeR

Members

5 hours ago, Nutt said:

Sorry about that... lol

Yes, I've been updating information and Q&A related stuff.

Ahhhhhh, that's funny cause I been updating the plugin after each time. LOL. Good to know that.

4 hours ago, Albo1125 said:

Read the comment above yours :wacko:

I apologize! :pinch:

2 hours ago, Mitchell said:

So, everything was working fine, I've had a dozen of jurisdictions set up and everything without any problems. Then today, when I started up the game, the LEJS script loaded, then two seconds later the script crashed. I've tried reloading the plugin numerous times to no avail. I thought there might be a problem with my ini, so I replaced it with the default ini and it was still crashing. I don't know what's going on but I've included my RPH log, and I'd be glad if you could take a look for me!

 

  Hide contents

[1/27/2016 3:44:31 PM.198] 
[1/27/2016 3:44:31 PM.198] Loading plugin from path: D:\Program Files (x86)\Grand Theft Auto V\Plugins\Law Enforcement Jurisdiction Script.dll
[1/27/2016 3:44:32 PM.581] <UNLOADED PLUGIN>: Initializing input system
[1/27/2016 3:44:32 PM.582] <UNLOADED PLUGIN>: Initializing game console
[1/27/2016 3:44:32 PM.584] <UNLOADED PLUGIN>: Initializing forms manager
[1/27/2016 3:44:32 PM.648] Plugin "Law Enforcement Jurisdiction Script" was loaded from "Law Enforcement Jurisdiction Script.dll".
[1/27/2016 3:44:32 PM.684] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.1.0.0 has been initialised.
[1/27/2016 3:44:32 PM.686] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[1/27/2016 3:44:32 PM.696] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0.34
[1/27/2016 3:44:32 PM.697] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[1/27/2016 3:44:32 PM.698] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[1/27/2016 3:44:32 PM.699] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[1/27/2016 3:44:32 PM.922] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[1/27/2016 3:44:33 PM.125] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 1
[1/27/2016 3:44:33 PM.128] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.128] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 1 set up successfully.
[1/27/2016 3:44:33 PM.134] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 2
[1/27/2016 3:44:33 PM.135] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.135] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 2 set up successfully.
[1/27/2016 3:44:33 PM.140] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 3
[1/27/2016 3:44:33 PM.141] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.141] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 3 set up successfully.
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v1
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v1 set up successfully.
[1/27/2016 3:44:33 PM.151] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v2
[1/27/2016 3:44:33 PM.152] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.152] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v2 set up successfully.
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v3
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v3 set up successfully.
[1/27/2016 3:44:33 PM.184] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v1
[1/27/2016 3:44:33 PM.185] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.185] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v1 set up successfully.
[1/27/2016 3:44:33 PM.190] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v2
[1/27/2016 3:44:33 PM.190] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.191] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v2 set up successfully.
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v3
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v3 set up successfully.
[1/27/2016 3:44:33 PM.201] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v2
[1/27/2016 3:44:33 PM.202] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.202] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v2 set up successfully.
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Autopia Pkwy Stadium Front Entrance
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Autopia Pkwy Stadium Front Entrance set up successfully.
[1/27/2016 3:44:33 PM.212] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Autopia Pkwy Parking Lot A
[1/27/2016 3:44:33 PM.213] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.213] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Autopia Pkwy Parking Lot A set up successfully.
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v1
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v1 set up successfully.
[1/27/2016 3:44:33 PM.223] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.223] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto Bay PD set up successfully.
[1/27/2016 3:44:33 PM.228] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.228] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction CampusParked set up successfully.
[1/27/2016 3:44:33 PM.238] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.238] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction DelPerroPD set up successfully.
[1/27/2016 3:44:33 PM.242] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.243] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction ULSAPatrol set up successfully.
[1/27/2016 3:44:33 PM.247] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.247] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction SAHP Del Perro set up successfully.
[1/27/2016 3:44:33 PM.253] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.253] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction DelPerroPatrol set up successfully.
[1/27/2016 3:44:33 PM.258] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.258] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Jetsam Terminal set up successfully.
[1/27/2016 3:44:33 PM.263] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.263] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Elysian Islands set up successfully.
[1/27/2016 3:44:33 PM.269] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.269] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Entrance set up successfully.
[1/27/2016 3:44:33 PM.274] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.275] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Sandy Shore PD set up successfully.
[1/27/2016 3:44:33 PM.279] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.279] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Sandy Shores PD 2 set up successfully.
[1/27/2016 3:44:33 PM.284] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.284] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 1 set up successfully.
[1/27/2016 3:44:33 PM.289] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.289] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 2 set up successfully.
[1/27/2016 3:44:33 PM.294] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.294] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 5 set up successfully.
[1/27/2016 3:44:33 PM.301] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.301] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 3 set up successfully.
[1/27/2016 3:44:33 PM.306] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.306] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 4 set up successfully.
[1/27/2016 3:44:33 PM.312] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.312] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction City Hall 1 set up successfully.
[1/27/2016 3:44:33 PM.316] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.317] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction City Hall 2 set up successfully.
[1/27/2016 3:44:33 PM.321] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.321] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction BCSO Parked 2 set up successfully.
[1/27/2016 3:44:33 PM.326] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.326] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction BCSO Parked 1 set up successfully.
[1/27/2016 3:44:33 PM.327] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[1/27/2016 3:44:46 PM.357] Law Enforcement Jurisdiction Script: 
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ==============================
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: Origin: Game fiber "<UNNAMED THREAD>".
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: Exception type: System.ArgumentOutOfRangeException
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Exception message: Year, Month, and Day parameters describe an un-representable DateTime.
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Inner exceptions:
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Stack trace:
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
[1/27/2016 3:44:46 PM.360] at Rage.World.get_DateTime()
[1/27/2016 3:44:46 PM.360] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[1/27/2016 3:44:46 PM.360] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[1/27/2016 3:44:46 PM.360] at Rage.GameFiber.Main()
[1/27/2016 3:44:46 PM.360] Law Enforcement Jurisdiction Script: ==============================
[1/27/2016 3:44:46 PM.360] Law Enforcement Jurisdiction Script: 
[1/27/2016 3:45:34 PM.648] setting up new cop: null
[1/27/2016 3:45:34 PM.656] [TRACE] New ped recognized as cop
[1/27/2016 3:45:34 PM.656] setting up new cop: null
[1/27/2016 3:45:34 PM.657] [TRACE] New ped recognized as cop
 

 

Use Enhanced Native Trainer and forward "DAYS" until you get to month 1(aka 01.01.2016) Month must be 1 not 0(aka 24.00.2016 which is impossible and crashes the script)

Nutt

Members Author

24 minutes ago, Mitchell said:

So, everything was working fine, I've had a dozen of jurisdictions set up and everything without any problems. Then today, when I started up the game, the LEJS script loaded, then two seconds later the script crashed. I've tried reloading the plugin numerous times to no avail. I thought there might be a problem with my ini, so I replaced it with the default ini and it was still crashing. I don't know what's going on but I've included my RPH log, and I'd be glad if you could take a look for me!

 

  Reveal hidden contents

[1/27/2016 3:44:31 PM.198] 
[1/27/2016 3:44:31 PM.198] Loading plugin from path: D:\Program Files (x86)\Grand Theft Auto V\Plugins\Law Enforcement Jurisdiction Script.dll
[1/27/2016 3:44:32 PM.581] <UNLOADED PLUGIN>: Initializing input system
[1/27/2016 3:44:32 PM.582] <UNLOADED PLUGIN>: Initializing game console
[1/27/2016 3:44:32 PM.584] <UNLOADED PLUGIN>: Initializing forms manager
[1/27/2016 3:44:32 PM.648] Plugin "Law Enforcement Jurisdiction Script" was loaded from "Law Enforcement Jurisdiction Script.dll".
[1/27/2016 3:44:32 PM.684] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.1.0.0 has been initialised.
[1/27/2016 3:44:32 PM.686] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[1/27/2016 3:44:32 PM.696] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0.34
[1/27/2016 3:44:32 PM.697] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[1/27/2016 3:44:32 PM.698] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[1/27/2016 3:44:32 PM.699] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[1/27/2016 3:44:32 PM.922] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[1/27/2016 3:44:33 PM.125] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 1
[1/27/2016 3:44:33 PM.128] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.128] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 1 set up successfully.
[1/27/2016 3:44:33 PM.134] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 2
[1/27/2016 3:44:33 PM.135] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.135] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 2 set up successfully.
[1/27/2016 3:44:33 PM.140] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 3
[1/27/2016 3:44:33 PM.141] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.141] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 3 set up successfully.
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v1
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.146] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v1 set up successfully.
[1/27/2016 3:44:33 PM.151] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v2
[1/27/2016 3:44:33 PM.152] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.152] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v2 set up successfully.
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v3
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.157] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v3 set up successfully.
[1/27/2016 3:44:33 PM.184] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v1
[1/27/2016 3:44:33 PM.185] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.185] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v1 set up successfully.
[1/27/2016 3:44:33 PM.190] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v2
[1/27/2016 3:44:33 PM.190] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.191] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v2 set up successfully.
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v3
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.196] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v3 set up successfully.
[1/27/2016 3:44:33 PM.201] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v2
[1/27/2016 3:44:33 PM.202] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.202] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v2 set up successfully.
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Autopia Pkwy Stadium Front Entrance
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.207] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Autopia Pkwy Stadium Front Entrance set up successfully.
[1/27/2016 3:44:33 PM.212] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Autopia Pkwy Parking Lot A
[1/27/2016 3:44:33 PM.213] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.213] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Autopia Pkwy Parking Lot A set up successfully.
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v1
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.218] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v1 set up successfully.
[1/27/2016 3:44:33 PM.223] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.223] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto Bay PD set up successfully.
[1/27/2016 3:44:33 PM.228] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.228] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction CampusParked set up successfully.
[1/27/2016 3:44:33 PM.238] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.238] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction DelPerroPD set up successfully.
[1/27/2016 3:44:33 PM.242] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.243] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction ULSAPatrol set up successfully.
[1/27/2016 3:44:33 PM.247] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.247] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction SAHP Del Perro set up successfully.
[1/27/2016 3:44:33 PM.253] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.253] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction DelPerroPatrol set up successfully.
[1/27/2016 3:44:33 PM.258] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.258] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Jetsam Terminal set up successfully.
[1/27/2016 3:44:33 PM.263] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.263] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Elysian Islands set up successfully.
[1/27/2016 3:44:33 PM.269] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.269] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Port of LS Entrance set up successfully.
[1/27/2016 3:44:33 PM.274] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.275] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Sandy Shore PD set up successfully.
[1/27/2016 3:44:33 PM.279] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.279] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Sandy Shores PD 2 set up successfully.
[1/27/2016 3:44:33 PM.284] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.284] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 1 set up successfully.
[1/27/2016 3:44:33 PM.289] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.289] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 2 set up successfully.
[1/27/2016 3:44:33 PM.294] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.294] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 5 set up successfully.
[1/27/2016 3:44:33 PM.301] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.301] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 3 set up successfully.
[1/27/2016 3:44:33 PM.306] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.306] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Paleto PD Parked 4 set up successfully.
[1/27/2016 3:44:33 PM.312] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.312] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction City Hall 1 set up successfully.
[1/27/2016 3:44:33 PM.316] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.317] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction City Hall 2 set up successfully.
[1/27/2016 3:44:33 PM.321] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.321] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction BCSO Parked 2 set up successfully.
[1/27/2016 3:44:33 PM.326] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[1/27/2016 3:44:33 PM.326] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction BCSO Parked 1 set up successfully.
[1/27/2016 3:44:33 PM.327] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[1/27/2016 3:44:46 PM.357] Law Enforcement Jurisdiction Script: 
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ==============================
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: Origin: Game fiber "<UNNAMED THREAD>".
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.358] Law Enforcement Jurisdiction Script: Exception type: System.ArgumentOutOfRangeException
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Exception message: Year, Month, and Day parameters describe an un-representable DateTime.
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Inner exceptions:
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: ------------------------------
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: Stack trace:
[1/27/2016 3:44:46 PM.359] Law Enforcement Jurisdiction Script: at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
[1/27/2016 3:44:46 PM.360] at Rage.World.get_DateTime()
[1/27/2016 3:44:46 PM.360] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[1/27/2016 3:44:46 PM.360] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[1/27/2016 3:44:46 PM.360] at Rage.GameFiber.Main()
[1/27/2016 3:44:46 PM.360] Law Enforcement Jurisdiction Script: ==============================
[1/27/2016 3:44:46 PM.360] Law Enforcement Jurisdiction Script: 
[1/27/2016 3:45:34 PM.648] setting up new cop: null
[1/27/2016 3:45:34 PM.656] [TRACE] New ped recognized as cop
[1/27/2016 3:45:34 PM.656] setting up new cop: null
[1/27/2016 3:45:34 PM.657] [TRACE] New ped recognized as cop
 

 

Exactly what neonlazer stated.

Mitchell

Members

55 minutes ago, neonlazer said:

Ahhhhhh, that's funny cause I been updating the plugin after each time. LOL. Good to know that.

I apologize! :pinch:

Use Enhanced Native Trainer and forward "DAYS" until you get to month 1(aka 01.01.2016) Month must be 1 not 0(aka 24.00.2016 which is impossible and crashes the script)

 

33 minutes ago, Nutt said:

Exactly what neonlazer stated.

 Seems to have worked, thank you guys!

LewisTheThird

Members

16 hours ago, Nutt said:

Another solution is to run the older version of LSPDFR which allows all peds. 

Post your RagePluginHook.log please.

I had 2 plugins running, that fixed the issue when I removed that

10 DAVID 01

Members

Is it just me or does custom "added" patrol vehicles (custom named)  the officers are driving them wild and pedal to the metal, they do help out when i am in a pursuit which is nice, but its kind of odd to do a traffic stop and another cruiser comes flying by at 100mph lol...

The Loot

Members

30 minutes ago, UNIT33 said:

Is it just me or does custom "added" patrol vehicles (custom named)  the officers are driving them wild and pedal to the metal, they do help out when i am in a pursuit which is nice, but its kind of odd to do a traffic stop and another cruiser comes flying by at 100mph lol...

Yeah, patrolling vehicles have way too high of a speed they try to drive for sure.

Albo1125

Insiders

1 hour ago, The Loot said:

Yeah, patrolling vehicles have way too high of a speed they try to drive for sure.

Will look into this for the next release. 

The Loot

Members

42 minutes ago, Albo1125 said:

Will look into this for the next release. 

Is there a way to force vehicles to spawn on a "major road node", since I think those are a thing? It would help Zone patrols spawn better for sure.

Albo1125

Insiders

1 hour ago, The Loot said:

Is there a way to force vehicles to spawn on a "major road node", since I think those are a thing? It would help Zone patrols spawn better for sure.

Will be in the next release too.

Regarding the ped model bug: it seemed like RPH was not seeing certain models as actual peds. I've added a workaround for this in the next release!

The Loot

Members

(edited)

35 minutes ago, Albo1125 said:

Will be in the next release too.

Regarding the ped model bug: it seemed like RPH was not seeing certain models as actual peds. I've added a workaround for this in the next release!

Good to hear! Odd bug.

Some suggestions:

  • Multiple Sets of Start and Stop times, so we can define several shifts without needing an entirely new entry when nothing else changes.
  • Define random vehicle and ped models, with spawn chances.
  • Spawn chance for an entry in general so a spawn might not happen every time for some variety.

Edited by The Loot

Nutt

Members Author

Albo, working his magic as usual... :ninja:

LEJS 0.2.0.0 Updates and Fixes: 
-Added an optional spawn-chance for custom jurisdictions.
-Added a notice saying to copy over saved values precisely to the location saver.
-Added a differently working optional spawnchance for zoned jurisdictions.
-Fixed an issue where certain ped models could not be used in jurisdictions.
-Fixed an issue with reading the INI values.
-Fixed an issue where master viewing mode wasn't working as intended.
-Improved the driving styles of the jurisdiction officers.
-Zoned jurisdiction spawns should be more reliable.
-Automatically detects if the in-game date and time are invalid and adjusts it accordingly.
-Optimized performance in various areas.
-Improved air patrol AI slightly.
- Older .INI files will still work with 0.2.0.0.

INI FILE EDITOR 0.0.9.0 Updates and Fixes:
-Added the spawn-chance field.
-Fixed an issue where other jurisdictions were affected when deleting or overwriting a jurisdiction.
-Fixed some other minor issues and hiccups.
-Automatically checks for updates upon startup.

NeOnLaZeR

Members

(edited)

I would like to say congratulations for Nutts and Albo for making me find positions, more than I have actually played the last few days. Lol!

I seem to having an issue though, on zones, I made it with the editor(to make sure I was not manually doing it incorrectly. It does not appear on map.(should be yellow blip on master mode?)

Ah, just figured it out. You can only see zone patrols when you are within their zone, you cannot see them map wide.

Edited by neonlazer

Nutt

Members Author

14 minutes ago, neonlazer said:

Ah, just figured it out. You can only see zone patrols when you are within their zone, you cannot see them map wide.

Exactly. Yellow blips only become visible once the "zoned vehicles" parameters are reached. As random spawns have no set coordinates, hence no early master-view peeks, until you reach the zone.

joejccva71

Members

(edited)

Albo this plugin is fantastic.  I set up zones all over the map.  Curious.  Is there a way to setup a state patrol on the freeways so they patrol the highways?  Or even setup a speed trap along the highway so to speak? 

Edit: On another note Albo, i've tried setting up an air patrol in Mount Chiliad.  I've tried it both setting it to the Mount Chiliad zone as well as doing a custom juridiction.  If I set it to the Mount Chiliad zone, the helicopter starts the engines but just sits there and doesn't take off.  He spawns on the highway.  If I set it to a custom location, he'll take off but he just goes straight up in the air and doesn't patrol the area.  He'll stay in the air about 100 ft up and but just hovers and doesn't move.

(just been testing out functionalities and stuff, trying to help troubleshoot, etc)

Edited by joejccva71

Nutt

Members Author

1 hour ago, joejccva71 said:

Albo this plugin is fantastic.  I set up zones all over the map.  Curious.  Is there a way to setup a state patrol on the freeways so they patrol the highways?  Or even setup a speed trap along the highway so to speak? 

Edit: On another note Albo, i've tried setting up an air patrol in Mount Chiliad.  I've tried it both setting it to the Mount Chiliad zone as well as doing a custom juridiction.  If I set it to the Mount Chiliad zone, the helicopter starts the engines but just sits there and doesn't take off.  He spawns on the highway.  If I set it to a custom location, he'll take off but he just goes straight up in the air and doesn't patrol the area.  He'll stay in the air about 100 ft up and but just hovers and doesn't move.

(just been testing out functionalities and stuff, trying to help troubleshoot, etc)

Of course you can set the State Police or any department to patrol the freeways. The most consistent way is by "custom setup" and giving them a proper area of coverage number (300-400 should be fine). Currently their isn't any random "Zone" freeway specific selections. 

And yes, we're aware of the helicopters wonky behavior at times... still working on improving that. Hopefully we'll have the kinks worked out soon.

Thanks for the feedback...

Nutt

Members Author

LEJS 0.2.2.0 Update:
Compiled against RageHookPlugin v36 (Rockstar latest patch 617.1).
Still compatible with RageHookPlugin v34.

zslfrank

Members

Nutt , could you please release your amazing CVPI model ? That's EPIC !

Only the GTA IV version I can find .:mellow:

Kal74

Members

@Nutt or anyone else on here. Looking for some working Helicopter Air Patrols LEJS script coords. I seem to only get as far as making the Helicopter spawn and it just sits in Air and Hovers, never moving. Guessing I am forgetting to do something or not doing it correctly. I've posted over in the Jurisdiction Script Coordinates Sharing Thread as well.

 

 Many Thanks in advance!

Nutt

Members Author

Working on improving helicopter responsiveness...

dilapidated

Members

3 hours ago, Nutt said:

Working on improving helicopter responsiveness...

if its helpful id be happy to share some code that we use for helicopters in rde. :smile:

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