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Law Enforcement Jurisdiction Script 0.8.0.0 - RPH 0.41+

(19 reviews)

1 Screenshot

Introduction
Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.

 

Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.

 
Police Jurisdiction
Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.

 

Jurisdictions and Policing Possibilities
Border and Customs Enforcement.
Wildlife and Game Enforcement.
City, State and Federal Buildings Patrols.
County Roads, Freeways, Highways and Byways Patrols.
Road Construction Assistance and Enforcement.
Railroads and Train Yards Patrols.
Subways and Trolleys Patrols.
Airport Policing and Security Enforcement.
Marina, Beach and Shipyard Patrols.
Coast Guard Patrols.
Public and Private Property Security Patrol.
Or any other area of Law Enforcement and Security that you can think of.
 
Summary
L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.

 

CREDITS & LICENCE
Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ).
Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script.

You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).

 
Q&A Time

Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.

Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.

Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.

Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          

Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.

Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.

Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.     

Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.

Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.

Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.

Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.

Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.

Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.

Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.

Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.

Q. How stable is the script?
A. No major problems to report.

Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course! 

Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.

Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  

Q. How do I reload the script if it stops working completely?
A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.

Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.

FYI: 
* Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.
 

Tutorial Video:

 
Other Videos:
 

 

Optional LEJS Livery Starter Pack (Los Santos Included):

Spoiler

ATPD%204_zpsaa3uheix.png~originalGTA5%202016-01-25%2001-46-58-73_zpsastavGTA5%202016-01-25%2001-46-52-18_zpsxl55vGTA5%202016-01-25%2001-45-47-36_zpsgieoc

 

What's New in Version 0.8.0.0 - RPH 0.41+

Released

0.8.0.0:
Updated for GTAV 1.0.944.2 and RPH 0.49.
Still works with RPH 0.41 and higher.
Various adjustments made to improve performance and stability on the new RPH & GTA.
Some slight changes in how the plugin is loaded/unloaded.
Fixed a problem that prevented the console command from working.

 

0.7.0.0:
-Added 'Random' to ambient events.
-Added 'Ambient Event Chance' field.

-Tweaked pursuit ambient event slightly.

 

0.6.0.0:
-Reworked the processor architecture target to x64 only.
-Removed various debugging symbols.
-Reworked the pullover ambient event.
-Fixed an issue where the suspect entities were not appearing/disappearing properly.

 

0.5.1.0:
-Fixed issues with the pursuit ambient event.
-Pullover ambient event implemented into custom jurisdiction setups. (Zoned setups won't work with pullovers.)
-Improved suspect entity cleanup.
-Fixed errors thrown when setting zoned jurisdictions to pursuit.
-If SirenActive is true, siren is now also no longer silent during pursuits.

 

0.5.0.0:
-Multiple zone names per zoned jurisdiction.
-Added 'writing' ambient action.
-Option of just spawning a parked vehicle without the need for an officer.
-Added the 'ambient event' field for both zoned & custom jurisdictions.
-Added 'Pursuit', 'Pullover' and 'None' to the ambient event options.

-Officers responding to other crimes is still WIP.
-Various code & performance optimizations.

 

-INI EDITOR 1.5.0.0:
Redone Zone Names
Added field for ambient event.
Added writing option.
Altered some of the layout behind the scenes code.


Hello Everyone,

Quite a few new features were added to the latest LEJS file, since the 0.4.0.0 version. As you can see from the change log a few versions (0.5, 0.5.1 and 0.6) were not released do to quality testing and making sure the release candidate is in good working order.  

•    The newest release contains options for selecting multiple zones at the same time, when creating patrol points… without the need for creating repeated layouts on covering particular area(s). 
•    There are two new vehicle ambient features for patrolling cars. Patrol and Pursuit for Zoned created patrols and Patrol and Pullover for Custom created patrols. Both ambient events have options for Random and Chance on allowing a more realistic approach. More vehicle ambient features coming soon…
•    New writing ambient action for law enforcement peds.

User Feedback

Recommended Comments

EP34FR

Members

10 minutes ago, Albo1125 said:

Check the x coordinate, you forgot the minus. 

aaannddd...I'm an idiot!!  :sad:  Thanks for that!! and again, EXCELLENT work!

HBengtson

Members

So the plugin part works perfectly for me. The Script Editor however...needs some work. Whenever I update an entry, it deletes others around and sometimes renames itself to one that already exists. Deleting an entry also deletes the last entered one as far as I know...

LtRob

Members

I placed the annihilators to patrol with sirens on around fort zancudo, but when I go ingame and hold F3 I see other blips but not those in that region. Maybe because I still didn't explore that part of the map yet in the campaign? Or maybe a bug with helicopters?

Nutt

Members Author

Yes guys, please make sure you have the correct information set within the appropriate spaces and with proper names before saving.

Nutt

Members Author

(edited)

2 hours ago, HBengtson said:

So the plugin part works perfectly for me. The Script Editor however...needs some work. Whenever I update an entry, it deletes others around and sometimes renames itself to one that already exists. Deleting an entry also deletes the last entered one as far as I know...

Can you guys create a short video (with a blank .INI) of this happening? The only time this happens is when there is a conflict with two jurisdiction points (or more) having the same names and/or saves being created without names. It would be greatly appreciated...  

2 hours ago, LtRob said:

I placed the annihilators to patrol with sirens on around fort zancudo, but when I go ingame and hold F3 I see other blips but not those in that region. Maybe because I still didn't explore that part of the map yet in the campaign? Or maybe a bug with helicopters?

Are the Annihilators "Zone" spawned or "Custom" coordinates?

If "Zone" spawned they will only show up (yellow blips) in the master-view mode (F3) within close proximity of the zone. Please remember, Zone spawned vehicles are random spawns, so they have no predetermined points within the master-view mode (F3). It's only when you reach the area of proximity will they show up within the master-view mode. Setting the "Activation Boundary" determines this, as well as the keep-a-live of vehicles within system memory - in that particular area.         

Edited by Nutt

TheDude

Members

mod works great, but when I call for prisoner transport via police radio all the police that are on patrol in the immediate area start to attack the transport driver, luckily he has god mode but he then goes from cop to cop melee killing all of them Chuck Norris style.

Nutt

Members Author

12 minutes ago, TheDude said:

mod works great, but when I call for prisoner transport via police radio all the police that are on patrol in the immediate area start to attack the transport driver, luckily he has god mode but he then goes from cop to cop melee killing all of them Chuck Norris style.

Hum, that's pretty weird. Sounds like a combination of things (dispatch/scripts/RPH) that aren't playing well with each other.

TheDude

Members

1 hour ago, Nutt said:

Hum, that's pretty weird. Sounds like a combination of things (dispatch/scripts/RPH) that aren't playing well with each other.

yah its amusing to watch, perhaps he runs one of them over or does something to trigger the ai to be aggressive to him. Its the cop in the green helicopter type outfit that used to show up all the time by default, maybe they just dont like him. idk lol. 

15 hours ago, Nutt said:

 

You're shift start/stop time should be 00:00 not 0000.

I fixed the issue, it wasn't to do with the time, as even the default patrols that came with the mod weren't spawning either, I stopped Rage hook loading the plugin automatically on start up, then I just loaded it manually on the console when the game booted, and bam, they all appeared in their correct places, I've just got Raton Canyon and Cassidy Creek covered by the Prangers!

Nutt

Members Author

Guys/Gals please make sure to use the correct coordinates, especially if has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789. Not 34.789.

NoCountdown

Members

Looks very promising! I've spend a good amount of time setting up patrols already and it's really fun to work with. I do however have a few suggestions, being able to let officers and/or soldiers patrol the streets on foot would be a great feature, as well as being able to select what weapon that they are wearing. Thanks once more for the great plugin and I'm looking forward to new updates!

PS. This one's for you @Albo1125, when I have no jurisdictions set in the INI editor (I deleted all of them) and I try to select something from the drop down menu I get an exception. I added my error log for you to debug! :thumbsup:

Spoiler

************** Tekst van uitzondering **************
System.ArgumentOutOfRangeException: InvalidArgument=Waarde van 0 is niet geldig voor DropDownWidth.
Parameternaam: DropDownWidth
   bij System.Windows.Forms.ComboBox.set_DropDownWidth(Int32 value)
   bij Nd"\[\&m %\&O=6pLXVYL={1(Tn".‍‬‮‮‎‏‫‍‪‮‌‍‌‌‭‪‫‮‪‌‫‪‪‮(Object , EventArgs )
   bij System.Windows.Forms.ComboBox.OnDropDown(EventArgs e)
   bij System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   bij System.Windows.Forms.ComboBox.WndProc(Message& m)
   bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1063.1 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Law Enforcement Jurisdiction Script INI Editor
    Assembly-versie: 0.0.7.0
    Win32-versie: 0.0.7.0
    CodeBase: file:///C:/Users/X/Downloads/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20_%20RPH%200.34/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20-%20RPH%200.34/3.%20LEJS%20.INI%20Editor/Law%20Enforcement%20Jurisdiction%20Script%20INI%20Editor.exe
----------------------------------------
ULfhJJAUggnLrFUfUOexrLLwzdYX
    Assembly-versie: 0.0.0.0
    Win32-versie: 0.0.7.0
    CodeBase: file:///C:/Users/X/Downloads/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20_%20RPH%200.34/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20-%20RPH%200.34/3.%20LEJS%20.INI%20Editor/Law%20Enforcement%20Jurisdiction%20Script%20INI%20Editor.exe
----------------------------------------
System.Windows.Forms
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
Accessibility
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Windows.Forms.resources
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.

Bijvoorbeeld:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.


 

 

Nutt

Members Author

22 minutes ago, NoCountdown said:

Looks very promising! I've spend a good amount of time setting up patrols already and it's really fun to work with. I do however have a few suggestions, being able to let officers and/or soldiers patrol the streets on foot would be a great feature, as well as being able to select what weapon that they are wearing. Thanks once more for the great plugin and I'm looking forward to new updates!

PS. This one's for you @Albo1125, when I have no jurisdictions set in the INI editor (I deleted all of them) and I try to select something from the drop down menu I get an exception. I added my error log for you to debug! :thumbsup:

  Reveal hidden contents

************** Tekst van uitzondering **************
System.ArgumentOutOfRangeException: InvalidArgument=Waarde van 0 is niet geldig voor DropDownWidth.
Parameternaam: DropDownWidth
   bij System.Windows.Forms.ComboBox.set_DropDownWidth(Int32 value)
   bij Nd"\[\&m %\&O=6pLXVYL={1(Tn".‍‬‮‮‎‏‫‍‪‮‌‍‌‌‭‪‫‮‪‌‫‪‪‮(Object , EventArgs )
   bij System.Windows.Forms.ComboBox.OnDropDown(EventArgs e)
   bij System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
   bij System.Windows.Forms.ComboBox.WndProc(Message& m)
   bij System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bij System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bij System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladen assembly's **************
mscorlib
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1063.1 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Law Enforcement Jurisdiction Script INI Editor
    Assembly-versie: 0.0.7.0
    Win32-versie: 0.0.7.0
    CodeBase: file:///C:/Users/X/Downloads/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20_%20RPH%200.34/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20-%20RPH%200.34/3.%20LEJS%20.INI%20Editor/Law%20Enforcement%20Jurisdiction%20Script%20INI%20Editor.exe
----------------------------------------
ULfhJJAUggnLrFUfUOexrLLwzdYX
    Assembly-versie: 0.0.0.0
    Win32-versie: 0.0.7.0
    CodeBase: file:///C:/Users/X/Downloads/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20_%20RPH%200.34/Law%20Enforcement%20Jurisdiction%20Script%20RC%200.1.0.0%20-%20RPH%200.34/3.%20LEJS%20.INI%20Editor/Law%20Enforcement%20Jurisdiction%20Script%20INI%20Editor.exe
----------------------------------------
System.Windows.Forms
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
Accessibility
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Windows.Forms.resources
    Assembly-versie: 4.0.0.0
    Win32-versie: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_nl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** JIT-foutopsporing **************
Als u JIT-foutopsporing wilt inschakelen, moet in het configuratiebestand voor deze
toepassing of computer (machine.config) de waarde
jitDebugging in het gedeelte system.windows.forms zijn ingesteld.
De toepassing moet ook zijn gecompileerd terwijl foutopsporing
was ingeschakeld.

Bijvoorbeeld:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wanneer JIT-foutopsporing is ingeschakeld, worden onverwerkte uitzonderingen
naar het JIT-foutopsporingsprogramma gestuurd dat op de computer is geregistreerd
en worden niet door dit dialoogvenster verwerkt.


 

 

We have lots of ideas in-store for this script, including weapon selection and a few other LEO related functions.

I'll let Albo, answer the last part... but it would seem not having nothing (jurisdiction points) to select within the drop-down menu would cause that exception, until you create one from scratch. Plugin all the new data points, then hit save, then save will require you to name the new jurisdiction point.

NoCountdown

Members

9 minutes ago, Nutt said:

We have lots of ideas in-store for this script, including weapon selection and a few other LEO related functions.

I'll let Albo, answer the last part... but it would seem not having nothing (jurisdiction points) to select within the drop-down menu would cause that exception, until you create one from scratch. Plugin all the new data points, then hit save, then save will require you to name the new jurisdiction point.

That's indeed causing the problem, but you can easily work around it. Just wanted to let you guys know.

LewisTheThird

Members

I dont know why, but when I load this plugin that plugin crashes

Nutt

Members Author

7 minutes ago, LSPDGamefriik said:

I dont know why, but when I load this plugin that plugin crashes

Post RageHookPlugin log and jurisdictions setup here so we can help. Thanks....

LewisTheThird

Members

3 minutes ago, Nutt said:

Post RageHookPlugin log and jurisdictions setup here so we can help. Thanks....

Spoiler

[26.01.2016 21:15:29.883] Started new log on 26.01.2016 21:15:29.883
[26.01.2016 21:15:29.884] ====================================================================================================
[26.01.2016 21:15:29.880] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[26.01.2016 21:15:29.885] Log verbosity: Verbose
[26.01.2016 21:15:29.886] Initializing input system
[26.01.2016 21:15:29.888] Initializing game console
[26.01.2016 21:15:29.892] Console key has been set to F4 (key code: 115)
[26.01.2016 21:15:29.922] Initializing console variable "SkipGameIntro".
[26.01.2016 21:15:29.923] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[26.01.2016 21:15:29.926] Read value: <null>
[26.01.2016 21:15:29.926] Initializing console variable "DisableRenderVersionText".
[26.01.2016 21:15:29.926] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[26.01.2016 21:15:29.932] Read value: False
[26.01.2016 21:15:29.932] Setting value of console variable "DisableRenderVersionText" to stored value.
[26.01.2016 21:15:29.933] Initializing console variable "ConsoleKey".
[26.01.2016 21:15:29.933] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[26.01.2016 21:15:29.934] Read value: F12
[26.01.2016 21:15:29.934] Setting value of console variable "ConsoleKey" to stored value.
[26.01.2016 21:15:29.934] Console key has been set to F12 (key code: 123)
[26.01.2016 21:15:29.934] Initializing console variable "PluginTimeoutThreshold".
[26.01.2016 21:15:29.935] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[26.01.2016 21:15:29.935] Read value: 10000
[26.01.2016 21:15:29.935] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[26.01.2016 21:15:29.935] Initializing console variable "AlwaysShowConsoleOutput".
[26.01.2016 21:15:29.935] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[26.01.2016 21:15:29.936] Read value: <null>
[26.01.2016 21:15:29.936] Initializing console variable "StartWithDeveloperModeEnabledId".
[26.01.2016 21:15:29.936] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[26.01.2016 21:15:29.937] Read value: <null>
[26.01.2016 21:15:29.937] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[26.01.2016 21:15:29.937] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[26.01.2016 21:15:29.937] Read value: <null>
[26.01.2016 21:15:29.937] Initializing console variable "ShowOnScreenWarnings".
[26.01.2016 21:15:29.937] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[26.01.2016 21:15:29.937] Read value: <null>
[26.01.2016 21:15:29.938] Console initialized
[26.01.2016 21:15:29.938] Initializing forms manager
[26.01.2016 21:15:29.941] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[26.01.2016 21:15:29.946] ================ RAGE Plugin Hook ================
[26.01.2016 21:15:29.950] Checking game support
[26.01.2016 21:15:30.063] Product name: Grand Theft Auto V
[26.01.2016 21:15:30.063] Product version: 1.0.573.1
[26.01.2016 21:15:30.063] Is steam version: False
[26.01.2016 21:15:30.064] Initializing DirectX
[26.01.2016 21:15:30.065] Initializing Direct3D
[26.01.2016 21:15:30.066] Loading C:\Windows\system32\d3d11.dll
[26.01.2016 21:15:30.066] Loaded at 0x7FFCE8C50000
[26.01.2016 21:15:30.066] D3D11CreateDeviceAndSwapChain at 0x7FFCE8C75800
[26.01.2016 21:15:30.066] Creating Direct3D 11 device and swap chain
[26.01.2016 21:15:30.086] Swap Chain created: 0xB84B296B40
[26.01.2016 21:15:30.088] Swap Chain VTable: 0xB84B296B40
[26.01.2016 21:15:30.088] Swap Chain VTable_2: 0x7FFCBDBB65C8
[26.01.2016 21:15:30.089] 0xC74850EC83485641;0x48FFFFFFFE202444;0x246C894860245C89
[26.01.2016 21:15:30.089] D3D11Present: 0x7FFCBDAA9080
[26.01.2016 21:15:30.090] D3D11ResizeBuffers: 0x7FFCBDAA9410
[26.01.2016 21:15:30.090] D3D11ResizeTarget: 0x7FFCBDAA9A70
[26.01.2016 21:15:30.090] D3D11SetFullscreenState: 0x7FFCBDAA9260
[26.01.2016 21:15:30.091] Direct3D initialized
[26.01.2016 21:15:30.091] Initialized DirectX
[26.01.2016 21:15:30.092] Direct3D watcher thread spawned
[26.01.2016 21:15:31.084] Getting device
[26.01.2016 21:15:31.085] Retrieved device
[26.01.2016 21:15:31.085] Creating wrapper
[26.01.2016 21:15:31.134] Wrapper created
[26.01.2016 21:15:31.138] Effect created
[26.01.2016 21:15:31.139] Creating buffer
[26.01.2016 21:15:31.139] Created buffer
[26.01.2016 21:15:31.139] Creating blend state
[26.01.2016 21:15:31.139] Created blend state
[26.01.2016 21:15:31.140] Done with creation
[26.01.2016 21:15:31.161] Initializing texture system.
[26.01.2016 21:15:31.161] Initializing texture system; phase 1
[26.01.2016 21:15:31.162] Initializing texture system; phase 2
[26.01.2016 21:15:31.166] Initializing texture system; phase 3
[26.01.2016 21:15:31.166] Initializing texture system; phase 4
[26.01.2016 21:15:31.173] Initializing texture system; phase 5
[26.01.2016 21:15:31.174] Initializing texture system; phase 6
[26.01.2016 21:15:31.175] Initializing texture system; phase 7
[26.01.2016 21:15:31.177] Initializing texture system; phase 8
[26.01.2016 21:15:31.178] Initializing texture system; phase 9
[26.01.2016 21:15:31.179] Initializing texture system; phase 10
[26.01.2016 21:15:31.181] Initializing texture system; phase 11
[26.01.2016 21:15:31.181] Initializing texture system; phase 12
[26.01.2016 21:15:31.183] Initializing texture system; phase 13
[26.01.2016 21:15:31.183] Initializing texture system; phase 14
[26.01.2016 21:15:35.093] Direct3D watcher thread ended
[26.01.2016 21:16:03.269] Initializing game support
[26.01.2016 21:16:03.812] Compatibility level: 0
[26.01.2016 21:16:03.812] Supported version detected
[26.01.2016 21:16:03.812] ==================================================
[26.01.2016 21:16:04.064] Patched IsDebuggerPresent
[26.01.2016 21:16:04.315] Waiting for game initialization
[26.01.2016 21:16:04.666] Initializing hook
[26.01.2016 21:16:04.918] Completing interoperability
[26.01.2016 21:16:04.918] Initialization code 1.
[26.01.2016 21:16:04.918] Initialization code 2.
[26.01.2016 21:16:04.919] Initialization code 3.
[26.01.2016 21:16:04.926] 1 Address: 0x00007FF659CF075C
[26.01.2016 21:16:04.926] Calling func 1
[26.01.2016 21:16:04.940] 2 Address: 0x00007FF65A7A40A2
[26.01.2016 21:16:04.940] 3 Address: 0x00007FF659325F8A
[26.01.2016 21:16:04.963] Address: 0x00007FF65A7A4040
[26.01.2016 21:16:04.964] Unknown var: 0x00007FF65B66D760
[26.01.2016 21:16:04.964] Initialization code 4.
[26.01.2016 21:16:04.964] Completing interoperability, phase 1
[26.01.2016 21:16:04.964] Completing interoperability, phase 2
[26.01.2016 21:16:04.964] Completing interoperability, phase 3
[26.01.2016 21:16:04.965] Completing interoperability, phase 4
[26.01.2016 21:16:04.965] Completing interoperability, phase 5
[26.01.2016 21:16:04.965] Completing interoperability, phase 6
[26.01.2016 21:16:04.965] Completing interoperability, phase 7
[26.01.2016 21:16:50.139] Initializing console variable "TimeScale".
[26.01.2016 21:16:50.139] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[26.01.2016 21:16:50.140] Read value: <null>
[26.01.2016 21:16:51.360] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[26.01.2016 21:16:52.541] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:52.542] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:52.544] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:53.733] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:53.734] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:53.736] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:54.962] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:54.964] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:54.965] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:56.177] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:56.178] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:56.180] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:57.361] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:57.362] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:57.364] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:57.371] Error while loading plugin C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[26.01.2016 21:16:57.372] Parameter name: assemblyPath
[26.01.2016 21:16:57.372] at Rage.RemotePlugin.Initialize(String assemblyPath)
[26.01.2016 21:16:57.372] at Rage.RemotePlugin.Initialize(String assemblyPath)
[26.01.2016 21:16:57.372] at Rage.Plugin.Initialize(String assemblyPath)
[26.01.2016 21:16:57.372] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[26.01.2016 21:16:57.372] at Rage.HookManager.ReloadAllPlugins()
[26.01.2016 21:16:58.569] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:58.571] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:58.572] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:59.774] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:59.775] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:59.777] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:00.949] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:17:00.951] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:17:00.953] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:02.127] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:17:02.129] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:17:02.131] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:02.527] Keep Calm: [Keep Calm] v0.8.2.0 Loaded
[26.01.2016 21:17:02.733] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.1.0.0 has been initialised.
[26.01.2016 21:17:02.734] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:02.743] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0,34
[26.01.2016 21:17:02.744] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[26.01.2016 21:17:02.745] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[26.01.2016 21:17:02.746] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:02.878] ---------------------------------------------------------------------
[26.01.2016 21:17:02.878] LSPD FIRST RESPONSE
[26.01.2016 21:17:02.878] Version 0.3
[26.01.2016 21:17:02.878] A G17 Media Modification
[26.01.2016 21:17:02.878] - Developed by LMS & Sam
[26.01.2016 21:17:02.878] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[26.01.2016 21:17:02.878] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[26.01.2016 21:17:02.878] ---------------------------------------------------------------------
[26.01.2016 21:17:02.878] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[26.01.2016 21:17:02.878] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[26.01.2016 21:17:03.035] 
[26.01.2016 21:17:03.120] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[26.01.2016 21:17:03.120] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[26.01.2016 21:17:03.122] Callouts: 250
[26.01.2016 21:17:03.294] Spotlight Mod: [Spotlight] Loaded
[26.01.2016 21:17:03.300] Spotlight Mod: [Spotlight] Version: 0.9.0.40319
[26.01.2016 21:17:03.453] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[26.01.2016 21:17:03.454] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[26.01.2016 21:17:03.567] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[26.01.2016 21:17:03.755] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 1
[26.01.2016 21:17:03.757] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.757] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 1 set up successfully.
[26.01.2016 21:17:03.762] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 2
[26.01.2016 21:17:03.763] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.763] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 2 set up successfully.
[26.01.2016 21:17:03.768] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 3
[26.01.2016 21:17:03.769] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.769] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 3 set up successfully.
[26.01.2016 21:17:03.773] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v1
[26.01.2016 21:17:03.774] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.774] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v1 set up successfully.
[26.01.2016 21:17:03.782] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v2
[26.01.2016 21:17:03.782] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.783] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v2 set up successfully.
[26.01.2016 21:17:03.787] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v3
[26.01.2016 21:17:03.788] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.788] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v3 set up successfully.
[26.01.2016 21:17:03.793] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v1
[26.01.2016 21:17:03.793] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.794] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v1 set up successfully.
[26.01.2016 21:17:03.799] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v2
[26.01.2016 21:17:03.799] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.800] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v2 set up successfully.
[26.01.2016 21:17:03.805] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v3
[26.01.2016 21:17:03.806] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.806] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v3 set up successfully.
[26.01.2016 21:17:03.811] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Autopia Pkwy Freeway Ramp
[26.01.2016 21:17:03.812] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.812] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Autopia Pkwy Freeway Ramp set up successfully.
[26.01.2016 21:17:03.817] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v1
[26.01.2016 21:17:03.818] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.818] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v1 set up successfully.
[26.01.2016 21:17:03.824] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v2
[26.01.2016 21:17:03.824] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.824] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v2 set up successfully.
[26.01.2016 21:17:03.829] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Autopia Pkwy Stadium Front Entrance
[26.01.2016 21:17:03.829] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.830] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Autopia Pkwy Stadium Front Entrance set up successfully.
[26.01.2016 21:17:03.835] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Dutch London St
[26.01.2016 21:17:03.835] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.835] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Dutch London St set up successfully.
[26.01.2016 21:17:03.840] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Century BLVD Dock Entrance
[26.01.2016 21:17:03.841] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.841] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Century BLVD Dock Entrance set up successfully.
[26.01.2016 21:17:03.847] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Autopia Pkwy Parking Lot A
[26.01.2016 21:17:03.847] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.848] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Autopia Pkwy Parking Lot A set up successfully.
[26.01.2016 21:17:03.853] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v1
[26.01.2016 21:17:03.853] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.854] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v1 set up successfully.
[26.01.2016 21:17:03.859] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v2
[26.01.2016 21:17:03.860] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.860] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v2 set up successfully.
[26.01.2016 21:17:03.865] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Vinewood
[26.01.2016 21:17:03.866] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.866] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Vinewood set up successfully.
[26.01.2016 21:17:03.872] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Equality Way in Del Perro
[26.01.2016 21:17:03.873] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.873] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Equality Way in Del Perro set up successfully.
[26.01.2016 21:17:03.873] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[26.01.2016 21:17:03.884] [TRACE] Thread CopManager #1 initialized
[26.01.2016 21:17:23.803] Law Enforcement Jurisdiction Script: 
[26.01.2016 21:17:23.803] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:17:23.803] Law Enforcement Jurisdiction Script: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Origin: Game fiber "<UNNAMED THREAD>".
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Exception type: System.ArgumentOutOfRangeException
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Exception message: Year, Month, and Day parameters describe an un-representable DateTime.
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Inner exceptions:
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: Stack trace:
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
[26.01.2016 21:17:23.805] at Rage.World.get_DateTime()
[26.01.2016 21:17:23.805] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:17:23.805] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:17:23.805] at Rage.GameFiber.Main()
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:17:23.806] Law Enforcement Jurisdiction Script: 
[26.01.2016 21:17:54.401] 
[26.01.2016 21:17:54.402] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Law Enforcement Jurisdiction Script.dll
[26.01.2016 21:17:55.561] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:17:55.562] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:17:55.564] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:55.604] Plugin "Law Enforcement Jurisdiction Script" was loaded from "Law Enforcement Jurisdiction Script.dll".
[26.01.2016 21:17:55.632] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.1.0.0 has been initialised.
[26.01.2016 21:17:55.633] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:55.641] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0,34
[26.01.2016 21:17:55.641] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[26.01.2016 21:17:55.642] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[26.01.2016 21:17:55.643] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:55.829] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[26.01.2016 21:17:55.992] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 1
[26.01.2016 21:17:55.994] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:55.995] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 1 set up successfully.
[26.01.2016 21:17:55.999] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 2
[26.01.2016 21:17:56.000] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.000] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 2 set up successfully.
[26.01.2016 21:17:56.004] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 3
[26.01.2016 21:17:56.005] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.005] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 3 set up successfully.
[26.01.2016 21:17:56.010] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v1
[26.01.2016 21:17:56.010] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.010] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v1 set up successfully.
[26.01.2016 21:17:56.015] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v2
[26.01.2016 21:17:56.015] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.016] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v2 set up successfully.
[26.01.2016 21:17:56.020] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v3
[26.01.2016 21:17:56.021] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.021] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v3 set up successfully.
[26.01.2016 21:17:56.026] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v1
[26.01.2016 21:17:56.027] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.027] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v1 set up successfully.
[26.01.2016 21:17:56.032] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v2
[26.01.2016 21:17:56.032] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.032] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v2 set up successfully.
[26.01.2016 21:17:56.037] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v3
[26.01.2016 21:17:56.037] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.037] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v3 set up successfully.
[26.01.2016 21:17:56.042] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Autopia Pkwy Freeway Ramp
[26.01.2016 21:17:56.042] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.043] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Autopia Pkwy Freeway Ramp set up successfully.
[26.01.2016 21:17:56.048] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v1
[26.01.2016 21:17:56.048] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.048] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v1 set up successfully.
[26.01.2016 21:17:56.053] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v2
[26.01.2016 21:17:56.053] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.053] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v2 set up successfully.
[26.01.2016 21:17:56.062] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Autopia Pkwy Stadium Front Entrance
[26.01.2016 21:17:56.063] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.063] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Autopia Pkwy Stadium Front Entrance set up successfully.
[26.01.2016 21:17:56.068] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Dutch London St
[26.01.2016 21:17:56.068] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.069] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Dutch London St set up successfully.
[26.01.2016 21:17:56.074] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Century BLVD Dock Entrance
[26.01.2016 21:17:56.074] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.075] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Century BLVD Dock Entrance set up successfully.
[26.01.2016 21:17:56.080] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Autopia Pkwy Parking Lot A
[26.01.2016 21:17:56.080] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.080] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Autopia Pkwy Parking Lot A set up successfully.
[26.01.2016 21:17:56.085] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v1
[26.01.2016 21:17:56.086] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.086] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v1 set up successfully.
[26.01.2016 21:17:56.091] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v2
[26.01.2016 21:17:56.091] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.091] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v2 set up successfully.
[26.01.2016 21:17:56.096] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Vinewood
[26.01.2016 21:17:56.097] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.097] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Vinewood set up successfully.
[26.01.2016 21:17:56.102] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Equality Way in Del Perro
[26.01.2016 21:17:56.103] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.103] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Equality Way in Del Perro set up successfully.
[26.01.2016 21:17:56.103] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[26.01.2016 21:18:05.341] Law Enforcement Jurisdiction Script: 
[26.01.2016 21:18:05.341] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:18:05.341] Law Enforcement Jurisdiction Script: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Origin: Game fiber "<UNNAMED THREAD>".
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Exception type: System.ArgumentOutOfRangeException
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Exception message: Year, Month, and Day parameters describe an un-representable DateTime.
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Inner exceptions:
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Stack trace:
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
[26.01.2016 21:18:05.343] at Rage.World.get_DateTime()
[26.01.2016 21:18:05.343] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:18:05.343] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:18:05.343] at Rage.GameFiber.Main()
[26.01.2016 21:18:05.343] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:18:05.343] Law Enforcement Jurisdiction Script: 
 

Spoiler

//Law Enforcement Jurisdiction Script INI file.

[General]
//You must use the exact 'member name' of a key, they can be found here: https://msdn.microsoft.com/en-us/library/xy8ebtbf

//Hold this key for about 2-3 seconds ingame to enter Master Viewing Mode.
//Default: Master Viewing Mode Key=F3
Master Viewing Mode Key=F3

//This key only works when Master Viewing Mode is active.
//It reloads all values from the INI file while ingame for your convenience so you don't have to restart every time.
//Default: Reload INI File Key=F5
Reload INI File Key=F5

[Airport Police: World Way Rd. Field Entrance 1]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-954.17309570313
Y=-2782.0227050781
Z=13.546529769897
Heading=330.5998840332
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Field Entrance 2]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1119.2269287109
Y=-2689.2219238281
Z=13.541868209839
Heading=318.48452758789
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Field Entrance 3]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-992.97650146484
Y=-2424.8063964844
Z=13.422742843628
Heading=237.4750213623
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Fleet Vehicle v1]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=False
Ped Model 1=
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-880.39672851563
Y=-2414.9211425781
Z=13.52546787262
Heading=171.02923583984
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Fleet Vehicle v2]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=False
Ped Model 1=
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-876.60113525391
Y=-2416.2463378906
Z=13.52522277832
Heading=175.50091552734
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Fleet Vehicle v3]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=False
Ped Model 1=
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-872.68957519531
Y=-2418.021484375
Z=13.526435852051
Heading=169.5246887207
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Level B Main Entrance v1]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1067.0765380859
Y=-2694.8046875
Z=13.3905210495
Heading=225.92408752441
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Level B Main Entrance v2]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1072.6600341797
Y=-2688.5861816406
Z=13.391325950623
Heading=220.08256530762
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Level B Main Entrance v3]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1076.8061523438
Y=-2682.572265625
Z=13.392887115479
Heading=211.08836364746
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: Autopia Pkwy Freeway Ramp]

Emergency Vehicle=police
Vehicle Livery Number=1
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4= 
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-863.60870361328 
Y=-2043.5487060547 
Z=8.6842527389526 
Heading=139.5043875488
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: Greenwich Pkwy Patrol v1]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=True
Patrol Area Size=250
X=-998.80194091797
Y=-2095.2502441406
Z=11.776155471802
Heading=135.47215270996
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: Greenwich Pkwy Patrol v2]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Activation Boundary=300
Sirens Active=False
Patrolling=True
Patrol Area Size=250
X=-747.12347412109
Y=-2298.9125976563
Z=12.439428329468
Heading=224.40211486816
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Autopia Pkwy Stadium Front Entrance]

Emergency Vehicle=Police3
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=100
X=-208.90991210938
Y=-1993.5109863281
Z=27.201574325562
Heading=174.81507873535
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Stadium Dutch London St]

Emergency Vehicle=Police3
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=100
X=-283.23962402344
Y=-2136.3161621094
Z=21.244634628296
Heading=280.69003295898
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Stadium Century BLVD Dock Entrance]

Emergency Vehicle=Police3
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=100
X=-372.67395019531
Y=-1868.7879638672
Z=20.109008789063
Heading=17.1086769104
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Stadium Autopia Pkwy Parking Lot A]

Emergency Vehicle=Police3
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=True
Patrol Area Size=100
X=-77.721282958984
Y=-2005.1975097656
Z=17.598068237305
Heading=171.0163269043
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Del Perro Fwy in Murrieta Heights v1]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=1041.0595703125
Y=-941.28009033203
Z=29.912677764893
Heading=18.130702972412
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Del Perro Fwy in Murrieta Heights v2]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=998.12854003906
Y=-873.48962402344
Z=30.831214904785
Heading=203.51943969727
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Del Perro Fwy in Vinewood]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=252.61628723145
Y=-509.87396240234
Z=33.448192596436
Heading=89.54810333252
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Equality Way in Del Perro]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=-1619.0135498047
Y=-707.55169677734
Z=10.875767707825
Heading=63.178318023682
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

 

Nutt

Members Author

10 minutes ago, LSPDGamefriik said:
  Reveal hidden contents

[26.01.2016 21:15:29.883] Started new log on 26.01.2016 21:15:29.883
[26.01.2016 21:15:29.884] ====================================================================================================
[26.01.2016 21:15:29.880] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[26.01.2016 21:15:29.885] Log verbosity: Verbose
[26.01.2016 21:15:29.886] Initializing input system
[26.01.2016 21:15:29.888] Initializing game console
[26.01.2016 21:15:29.892] Console key has been set to F4 (key code: 115)
[26.01.2016 21:15:29.922] Initializing console variable "SkipGameIntro".
[26.01.2016 21:15:29.923] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[26.01.2016 21:15:29.926] Read value: <null>
[26.01.2016 21:15:29.926] Initializing console variable "DisableRenderVersionText".
[26.01.2016 21:15:29.926] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[26.01.2016 21:15:29.932] Read value: False
[26.01.2016 21:15:29.932] Setting value of console variable "DisableRenderVersionText" to stored value.
[26.01.2016 21:15:29.933] Initializing console variable "ConsoleKey".
[26.01.2016 21:15:29.933] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[26.01.2016 21:15:29.934] Read value: F12
[26.01.2016 21:15:29.934] Setting value of console variable "ConsoleKey" to stored value.
[26.01.2016 21:15:29.934] Console key has been set to F12 (key code: 123)
[26.01.2016 21:15:29.934] Initializing console variable "PluginTimeoutThreshold".
[26.01.2016 21:15:29.935] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[26.01.2016 21:15:29.935] Read value: 10000
[26.01.2016 21:15:29.935] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[26.01.2016 21:15:29.935] Initializing console variable "AlwaysShowConsoleOutput".
[26.01.2016 21:15:29.935] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[26.01.2016 21:15:29.936] Read value: <null>
[26.01.2016 21:15:29.936] Initializing console variable "StartWithDeveloperModeEnabledId".
[26.01.2016 21:15:29.936] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[26.01.2016 21:15:29.937] Read value: <null>
[26.01.2016 21:15:29.937] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[26.01.2016 21:15:29.937] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[26.01.2016 21:15:29.937] Read value: <null>
[26.01.2016 21:15:29.937] Initializing console variable "ShowOnScreenWarnings".
[26.01.2016 21:15:29.937] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[26.01.2016 21:15:29.937] Read value: <null>
[26.01.2016 21:15:29.938] Console initialized
[26.01.2016 21:15:29.938] Initializing forms manager
[26.01.2016 21:15:29.941] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[26.01.2016 21:15:29.946] ================ RAGE Plugin Hook ================
[26.01.2016 21:15:29.950] Checking game support
[26.01.2016 21:15:30.063] Product name: Grand Theft Auto V
[26.01.2016 21:15:30.063] Product version: 1.0.573.1
[26.01.2016 21:15:30.063] Is steam version: False
[26.01.2016 21:15:30.064] Initializing DirectX
[26.01.2016 21:15:30.065] Initializing Direct3D
[26.01.2016 21:15:30.066] Loading C:\Windows\system32\d3d11.dll
[26.01.2016 21:15:30.066] Loaded at 0x7FFCE8C50000
[26.01.2016 21:15:30.066] D3D11CreateDeviceAndSwapChain at 0x7FFCE8C75800
[26.01.2016 21:15:30.066] Creating Direct3D 11 device and swap chain
[26.01.2016 21:15:30.086] Swap Chain created: 0xB84B296B40
[26.01.2016 21:15:30.088] Swap Chain VTable: 0xB84B296B40
[26.01.2016 21:15:30.088] Swap Chain VTable_2: 0x7FFCBDBB65C8
[26.01.2016 21:15:30.089] 0xC74850EC83485641;0x48FFFFFFFE202444;0x246C894860245C89
[26.01.2016 21:15:30.089] D3D11Present: 0x7FFCBDAA9080
[26.01.2016 21:15:30.090] D3D11ResizeBuffers: 0x7FFCBDAA9410
[26.01.2016 21:15:30.090] D3D11ResizeTarget: 0x7FFCBDAA9A70
[26.01.2016 21:15:30.090] D3D11SetFullscreenState: 0x7FFCBDAA9260
[26.01.2016 21:15:30.091] Direct3D initialized
[26.01.2016 21:15:30.091] Initialized DirectX
[26.01.2016 21:15:30.092] Direct3D watcher thread spawned
[26.01.2016 21:15:31.084] Getting device
[26.01.2016 21:15:31.085] Retrieved device
[26.01.2016 21:15:31.085] Creating wrapper
[26.01.2016 21:15:31.134] Wrapper created
[26.01.2016 21:15:31.138] Effect created
[26.01.2016 21:15:31.139] Creating buffer
[26.01.2016 21:15:31.139] Created buffer
[26.01.2016 21:15:31.139] Creating blend state
[26.01.2016 21:15:31.139] Created blend state
[26.01.2016 21:15:31.140] Done with creation
[26.01.2016 21:15:31.161] Initializing texture system.
[26.01.2016 21:15:31.161] Initializing texture system; phase 1
[26.01.2016 21:15:31.162] Initializing texture system; phase 2
[26.01.2016 21:15:31.166] Initializing texture system; phase 3
[26.01.2016 21:15:31.166] Initializing texture system; phase 4
[26.01.2016 21:15:31.173] Initializing texture system; phase 5
[26.01.2016 21:15:31.174] Initializing texture system; phase 6
[26.01.2016 21:15:31.175] Initializing texture system; phase 7
[26.01.2016 21:15:31.177] Initializing texture system; phase 8
[26.01.2016 21:15:31.178] Initializing texture system; phase 9
[26.01.2016 21:15:31.179] Initializing texture system; phase 10
[26.01.2016 21:15:31.181] Initializing texture system; phase 11
[26.01.2016 21:15:31.181] Initializing texture system; phase 12
[26.01.2016 21:15:31.183] Initializing texture system; phase 13
[26.01.2016 21:15:31.183] Initializing texture system; phase 14
[26.01.2016 21:15:35.093] Direct3D watcher thread ended
[26.01.2016 21:16:03.269] Initializing game support
[26.01.2016 21:16:03.812] Compatibility level: 0
[26.01.2016 21:16:03.812] Supported version detected
[26.01.2016 21:16:03.812] ==================================================
[26.01.2016 21:16:04.064] Patched IsDebuggerPresent
[26.01.2016 21:16:04.315] Waiting for game initialization
[26.01.2016 21:16:04.666] Initializing hook
[26.01.2016 21:16:04.918] Completing interoperability
[26.01.2016 21:16:04.918] Initialization code 1.
[26.01.2016 21:16:04.918] Initialization code 2.
[26.01.2016 21:16:04.919] Initialization code 3.
[26.01.2016 21:16:04.926] 1 Address: 0x00007FF659CF075C
[26.01.2016 21:16:04.926] Calling func 1
[26.01.2016 21:16:04.940] 2 Address: 0x00007FF65A7A40A2
[26.01.2016 21:16:04.940] 3 Address: 0x00007FF659325F8A
[26.01.2016 21:16:04.963] Address: 0x00007FF65A7A4040
[26.01.2016 21:16:04.964] Unknown var: 0x00007FF65B66D760
[26.01.2016 21:16:04.964] Initialization code 4.
[26.01.2016 21:16:04.964] Completing interoperability, phase 1
[26.01.2016 21:16:04.964] Completing interoperability, phase 2
[26.01.2016 21:16:04.964] Completing interoperability, phase 3
[26.01.2016 21:16:04.965] Completing interoperability, phase 4
[26.01.2016 21:16:04.965] Completing interoperability, phase 5
[26.01.2016 21:16:04.965] Completing interoperability, phase 6
[26.01.2016 21:16:04.965] Completing interoperability, phase 7
[26.01.2016 21:16:50.139] Initializing console variable "TimeScale".
[26.01.2016 21:16:50.139] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[26.01.2016 21:16:50.140] Read value: <null>
[26.01.2016 21:16:51.360] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[26.01.2016 21:16:52.541] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:52.542] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:52.544] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:53.733] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:53.734] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:53.736] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:54.962] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:54.964] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:54.965] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:56.177] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:56.178] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:56.180] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:57.361] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:57.362] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:57.364] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:57.371] Error while loading plugin C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[26.01.2016 21:16:57.372] Parameter name: assemblyPath
[26.01.2016 21:16:57.372] at Rage.RemotePlugin.Initialize(String assemblyPath)
[26.01.2016 21:16:57.372] at Rage.RemotePlugin.Initialize(String assemblyPath)
[26.01.2016 21:16:57.372] at Rage.Plugin.Initialize(String assemblyPath)
[26.01.2016 21:16:57.372] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[26.01.2016 21:16:57.372] at Rage.HookManager.ReloadAllPlugins()
[26.01.2016 21:16:58.569] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:58.571] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:58.572] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:16:59.774] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:16:59.775] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:16:59.777] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:00.949] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:17:00.951] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:17:00.953] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:02.127] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:17:02.129] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:17:02.131] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:02.527] Keep Calm: [Keep Calm] v0.8.2.0 Loaded
[26.01.2016 21:17:02.733] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.1.0.0 has been initialised.
[26.01.2016 21:17:02.734] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:02.743] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0,34
[26.01.2016 21:17:02.744] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[26.01.2016 21:17:02.745] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[26.01.2016 21:17:02.746] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:02.878] ---------------------------------------------------------------------
[26.01.2016 21:17:02.878] LSPD FIRST RESPONSE
[26.01.2016 21:17:02.878] Version 0.3
[26.01.2016 21:17:02.878] A G17 Media Modification
[26.01.2016 21:17:02.878] - Developed by LMS & Sam
[26.01.2016 21:17:02.878] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[26.01.2016 21:17:02.878] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[26.01.2016 21:17:02.878] ---------------------------------------------------------------------
[26.01.2016 21:17:02.878] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[26.01.2016 21:17:02.878] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[26.01.2016 21:17:03.035] 
[26.01.2016 21:17:03.120] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[26.01.2016 21:17:03.120] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[26.01.2016 21:17:03.122] Callouts: 250
[26.01.2016 21:17:03.294] Spotlight Mod: [Spotlight] Loaded
[26.01.2016 21:17:03.300] Spotlight Mod: [Spotlight] Version: 0.9.0.40319
[26.01.2016 21:17:03.453] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[26.01.2016 21:17:03.454] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[26.01.2016 21:17:03.567] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[26.01.2016 21:17:03.755] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 1
[26.01.2016 21:17:03.757] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.757] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 1 set up successfully.
[26.01.2016 21:17:03.762] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 2
[26.01.2016 21:17:03.763] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.763] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 2 set up successfully.
[26.01.2016 21:17:03.768] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 3
[26.01.2016 21:17:03.769] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.769] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 3 set up successfully.
[26.01.2016 21:17:03.773] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v1
[26.01.2016 21:17:03.774] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.774] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v1 set up successfully.
[26.01.2016 21:17:03.782] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v2
[26.01.2016 21:17:03.782] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.783] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v2 set up successfully.
[26.01.2016 21:17:03.787] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v3
[26.01.2016 21:17:03.788] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.788] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v3 set up successfully.
[26.01.2016 21:17:03.793] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v1
[26.01.2016 21:17:03.793] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.794] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v1 set up successfully.
[26.01.2016 21:17:03.799] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v2
[26.01.2016 21:17:03.799] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.800] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v2 set up successfully.
[26.01.2016 21:17:03.805] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v3
[26.01.2016 21:17:03.806] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.806] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v3 set up successfully.
[26.01.2016 21:17:03.811] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Autopia Pkwy Freeway Ramp
[26.01.2016 21:17:03.812] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.812] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Autopia Pkwy Freeway Ramp set up successfully.
[26.01.2016 21:17:03.817] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v1
[26.01.2016 21:17:03.818] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.818] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v1 set up successfully.
[26.01.2016 21:17:03.824] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v2
[26.01.2016 21:17:03.824] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.824] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v2 set up successfully.
[26.01.2016 21:17:03.829] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Autopia Pkwy Stadium Front Entrance
[26.01.2016 21:17:03.829] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.830] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Autopia Pkwy Stadium Front Entrance set up successfully.
[26.01.2016 21:17:03.835] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Dutch London St
[26.01.2016 21:17:03.835] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.835] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Dutch London St set up successfully.
[26.01.2016 21:17:03.840] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Century BLVD Dock Entrance
[26.01.2016 21:17:03.841] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.841] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Century BLVD Dock Entrance set up successfully.
[26.01.2016 21:17:03.847] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Autopia Pkwy Parking Lot A
[26.01.2016 21:17:03.847] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.848] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Autopia Pkwy Parking Lot A set up successfully.
[26.01.2016 21:17:03.853] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v1
[26.01.2016 21:17:03.853] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.854] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v1 set up successfully.
[26.01.2016 21:17:03.859] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v2
[26.01.2016 21:17:03.860] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.860] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v2 set up successfully.
[26.01.2016 21:17:03.865] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Vinewood
[26.01.2016 21:17:03.866] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.866] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Vinewood set up successfully.
[26.01.2016 21:17:03.872] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Equality Way in Del Perro
[26.01.2016 21:17:03.873] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:03.873] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Equality Way in Del Perro set up successfully.
[26.01.2016 21:17:03.873] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[26.01.2016 21:17:03.884] [TRACE] Thread CopManager #1 initialized
[26.01.2016 21:17:23.803] Law Enforcement Jurisdiction Script: 
[26.01.2016 21:17:23.803] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:17:23.803] Law Enforcement Jurisdiction Script: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Origin: Game fiber "<UNNAMED THREAD>".
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Exception type: System.ArgumentOutOfRangeException
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Exception message: Year, Month, and Day parameters describe an un-representable DateTime.
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.804] Law Enforcement Jurisdiction Script: Inner exceptions:
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: Stack trace:
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
[26.01.2016 21:17:23.805] at Rage.World.get_DateTime()
[26.01.2016 21:17:23.805] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:17:23.805] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:17:23.805] at Rage.GameFiber.Main()
[26.01.2016 21:17:23.805] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:17:23.806] Law Enforcement Jurisdiction Script: 
[26.01.2016 21:17:54.401] 
[26.01.2016 21:17:54.402] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Law Enforcement Jurisdiction Script.dll
[26.01.2016 21:17:55.561] <UNLOADED PLUGIN>: Initializing input system
[26.01.2016 21:17:55.562] <UNLOADED PLUGIN>: Initializing game console
[26.01.2016 21:17:55.564] <UNLOADED PLUGIN>: Initializing forms manager
[26.01.2016 21:17:55.604] Plugin "Law Enforcement Jurisdiction Script" was loaded from "Law Enforcement Jurisdiction Script.dll".
[26.01.2016 21:17:55.632] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.1.0.0 has been initialised.
[26.01.2016 21:17:55.633] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:55.641] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0,34
[26.01.2016 21:17:55.641] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[26.01.2016 21:17:55.642] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[26.01.2016 21:17:55.643] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[26.01.2016 21:17:55.829] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[26.01.2016 21:17:55.992] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 1
[26.01.2016 21:17:55.994] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:55.995] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 1 set up successfully.
[26.01.2016 21:17:55.999] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 2
[26.01.2016 21:17:56.000] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.000] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 2 set up successfully.
[26.01.2016 21:17:56.004] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Field Entrance 3
[26.01.2016 21:17:56.005] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.005] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Field Entrance 3 set up successfully.
[26.01.2016 21:17:56.010] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v1
[26.01.2016 21:17:56.010] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.010] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v1 set up successfully.
[26.01.2016 21:17:56.015] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v2
[26.01.2016 21:17:56.015] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.016] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v2 set up successfully.
[26.01.2016 21:17:56.020] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Fleet Vehicle v3
[26.01.2016 21:17:56.021] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.021] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Fleet Vehicle v3 set up successfully.
[26.01.2016 21:17:56.026] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v1
[26.01.2016 21:17:56.027] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.027] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v1 set up successfully.
[26.01.2016 21:17:56.032] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v2
[26.01.2016 21:17:56.032] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.032] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v2 set up successfully.
[26.01.2016 21:17:56.037] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: World Way Rd. Level B Main Entrance v3
[26.01.2016 21:17:56.037] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.037] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: World Way Rd. Level B Main Entrance v3 set up successfully.
[26.01.2016 21:17:56.042] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Autopia Pkwy Freeway Ramp
[26.01.2016 21:17:56.042] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.043] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Autopia Pkwy Freeway Ramp set up successfully.
[26.01.2016 21:17:56.048] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v1
[26.01.2016 21:17:56.048] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.048] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v1 set up successfully.
[26.01.2016 21:17:56.053] Law Enforcement Jurisdiction Script: Setting shift start and end for Airport Police: Greenwich Pkwy Patrol v2
[26.01.2016 21:17:56.053] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.053] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Airport Police: Greenwich Pkwy Patrol v2 set up successfully.
[26.01.2016 21:17:56.062] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Autopia Pkwy Stadium Front Entrance
[26.01.2016 21:17:56.063] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.063] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Autopia Pkwy Stadium Front Entrance set up successfully.
[26.01.2016 21:17:56.068] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Dutch London St
[26.01.2016 21:17:56.068] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.069] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Dutch London St set up successfully.
[26.01.2016 21:17:56.074] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Century BLVD Dock Entrance
[26.01.2016 21:17:56.074] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.075] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Century BLVD Dock Entrance set up successfully.
[26.01.2016 21:17:56.080] Law Enforcement Jurisdiction Script: Setting shift start and end for Police: Stadium Autopia Pkwy Parking Lot A
[26.01.2016 21:17:56.080] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.080] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Police: Stadium Autopia Pkwy Parking Lot A set up successfully.
[26.01.2016 21:17:56.085] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v1
[26.01.2016 21:17:56.086] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.086] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v1 set up successfully.
[26.01.2016 21:17:56.091] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Murrieta Heights v2
[26.01.2016 21:17:56.091] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.091] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Murrieta Heights v2 set up successfully.
[26.01.2016 21:17:56.096] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Del Perro Fwy in Vinewood
[26.01.2016 21:17:56.097] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.097] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Del Perro Fwy in Vinewood set up successfully.
[26.01.2016 21:17:56.102] Law Enforcement Jurisdiction Script: Setting shift start and end for State Police: Equality Way in Del Perro
[26.01.2016 21:17:56.103] Law Enforcement Jurisdiction Script: Creating new jurisdiction...
[26.01.2016 21:17:56.103] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Equality Way in Del Perro set up successfully.
[26.01.2016 21:17:56.103] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[26.01.2016 21:18:05.341] Law Enforcement Jurisdiction Script: 
[26.01.2016 21:18:05.341] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:18:05.341] Law Enforcement Jurisdiction Script: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Origin: Game fiber "<UNNAMED THREAD>".
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Exception type: System.ArgumentOutOfRangeException
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Exception message: Year, Month, and Day parameters describe an un-representable DateTime.
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Inner exceptions:
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: ------------------------------
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: Stack trace:
[26.01.2016 21:18:05.342] Law Enforcement Jurisdiction Script: at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
[26.01.2016 21:18:05.343] at Rage.World.get_DateTime()
[26.01.2016 21:18:05.343] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:18:05.343] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[26.01.2016 21:18:05.343] at Rage.GameFiber.Main()
[26.01.2016 21:18:05.343] Law Enforcement Jurisdiction Script: ==============================
[26.01.2016 21:18:05.343] Law Enforcement Jurisdiction Script: 
 

  Reveal hidden contents

//Law Enforcement Jurisdiction Script INI file.

[General]
//You must use the exact 'member name' of a key, they can be found here: https://msdn.microsoft.com/en-us/library/xy8ebtbf

//Hold this key for about 2-3 seconds ingame to enter Master Viewing Mode.
//Default: Master Viewing Mode Key=F3
Master Viewing Mode Key=F3

//This key only works when Master Viewing Mode is active.
//It reloads all values from the INI file while ingame for your convenience so you don't have to restart every time.
//Default: Reload INI File Key=F5
Reload INI File Key=F5

[Airport Police: World Way Rd. Field Entrance 1]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-954.17309570313
Y=-2782.0227050781
Z=13.546529769897
Heading=330.5998840332
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Field Entrance 2]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1119.2269287109
Y=-2689.2219238281
Z=13.541868209839
Heading=318.48452758789
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Field Entrance 3]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-992.97650146484
Y=-2424.8063964844
Z=13.422742843628
Heading=237.4750213623
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Fleet Vehicle v1]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=False
Ped Model 1=
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-880.39672851563
Y=-2414.9211425781
Z=13.52546787262
Heading=171.02923583984
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Fleet Vehicle v2]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=False
Ped Model 1=
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-876.60113525391
Y=-2416.2463378906
Z=13.52522277832
Heading=175.50091552734
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Fleet Vehicle v3]

Emergency Vehicle=police
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=False
Ped Model 1=
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-872.68957519531
Y=-2418.021484375
Z=13.526435852051
Heading=169.5246887207
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Level B Main Entrance v1]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1067.0765380859
Y=-2694.8046875
Z=13.3905210495
Heading=225.92408752441
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Level B Main Entrance v2]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1072.6600341797
Y=-2688.5861816406
Z=13.391325950623
Heading=220.08256530762
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: World Way Rd. Level B Main Entrance v3]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-1076.8061523438
Y=-2682.572265625
Z=13.392887115479
Heading=211.08836364746
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: Autopia Pkwy Freeway Ramp]

Emergency Vehicle=police
Vehicle Livery Number=1
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4= 
Sirens Active=False
Activation Boundary=300
Patrolling=False
Patrol Area Size=250
X=-863.60870361328 
Y=-2043.5487060547 
Z=8.6842527389526 
Heading=139.5043875488
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: Greenwich Pkwy Patrol v1]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=300
Patrolling=True
Patrol Area Size=250
X=-998.80194091797
Y=-2095.2502441406
Z=11.776155471802
Heading=135.47215270996
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Airport Police: Greenwich Pkwy Patrol v2]

Emergency Vehicle=police
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Activation Boundary=300
Sirens Active=False
Patrolling=True
Patrol Area Size=250
X=-747.12347412109
Y=-2298.9125976563
Z=12.439428329468
Heading=224.40211486816
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Autopia Pkwy Stadium Front Entrance]

Emergency Vehicle=Police3
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=100
X=-208.90991210938
Y=-1993.5109863281
Z=27.201574325562
Heading=174.81507873535
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Stadium Dutch London St]

Emergency Vehicle=Police3
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=100
X=-283.23962402344
Y=-2136.3161621094
Z=21.244634628296
Heading=280.69003295898
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Stadium Century BLVD Dock Entrance]

Emergency Vehicle=Police3
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=False
Patrol Area Size=100
X=-372.67395019531
Y=-1868.7879638672
Z=20.109008789063
Heading=17.1086769104
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[Police: Stadium Autopia Pkwy Parking Lot A]

Emergency Vehicle=Police3
Vehicle Livery Number=1
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=True
Activation Boundary=300
Patrolling=True
Patrol Area Size=100
X=-77.721282958984
Y=-2005.1975097656
Z=17.598068237305
Heading=171.0163269043
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Del Perro Fwy in Murrieta Heights v1]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=1041.0595703125
Y=-941.28009033203
Z=29.912677764893
Heading=18.130702972412
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Del Perro Fwy in Murrieta Heights v2]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=998.12854003906
Y=-873.48962402344
Z=30.831214904785
Heading=203.51943969727
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Del Perro Fwy in Vinewood]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=252.61628723145
Y=-509.87396240234
Z=33.448192596436
Heading=89.54810333252
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

[State Police: Equality Way in Del Perro]

Emergency Vehicle=Policeb
Vehicle Livery Number=0
Extra IDs=
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_HwayCop_01
Ped Model 2=
Ped Model 3=
Ped Model 4=
Sirens Active=False
Activation Boundary=400
Patrolling=False
Patrol Area Size=300
X=-1619.0135498047
Y=-707.55169677734
Z=10.875767707825
Heading=63.178318023682
Shift Start Time=00:00
Shift Stop Time=00:00
Vehicle Blip=true

 

Your in-game time looks invalid. You probably need to use a trainer on correcting this issue... (set your month count to 1 instead of 0). 

LewisTheThird

Members

3 minutes ago, Nutt said:

Your in-game time looks invalid. You probably need to use a trainer on correcting this issue... (set your month count to 1 instead of 0). 

Where exactly? I change time of day with trainer or what?

Nutt

Members Author

(edited)

9 minutes ago, LSPDGamefriik said:

Where exactly? I change time of day with trainer or what?

 

Pretty much this. Use native trainer or a trainer to push you pass 30 days (1 month) and save. 

Edited by Nutt

Deathbyninny

Members

I need help. I installed it and it worked but then I decided to download the optional vehicles (Los Santos), and now it starts up gta 5 but while in the loading screen it crashes. Here is my log file and the cars. If you need anything else please let me know.

 

 

 

 

RagePluginHook.log

LewisTheThird

Members

16 minutes ago, Nutt said:

 

Pretty much this. Use native trainer or a trainer to push you pass 30 days (1 month) and save. 

Tnx, I synced my time with the system and now its WORKING!

Nutt

Members Author

10 minutes ago, LSPDGamefriik said:

Tnx, I synced my time with the system and now its WORKING!

Glad to hear... 

Nutt

Members Author

3 hours ago, Deathbyninny said:

I need help. I installed it and it worked but then I decided to download the optional vehicles (Los Santos), and now it starts up gta 5 but while in the loading screen it crashes. Here is my log file and the cars. If you need anything else please let me know.

 

 

 

 

RagePluginHook.log

Did you install these vehicles as custom mods or default mods? If custom, you may need a modified gameconfig.XML file or you can configure your current one.

https://www.gta5-mods.com/misc/gameconfig-xml-add-more-addons

Deathbyninny

Members

45 minutes ago, Nutt said:

Did you install these vehicles as custom mods or default mods? If custom, you may need a modified gameconfig.XML file or you can configure your current one.

https://www.gta5-mods.com/misc/gameconfig-xml-add-more-addons

I did I think default, so now I screwed something up and have to reinstall everything but thanks for the help.

 

Schecter004

Members

Well, great idea! But i don't really understand how it works. First of all my jurisdiction name does not appear in the game pause menu. And second. If i write down the coordinates, how the computer wants to know, how huge my jurisdiction is? And third, if i write down jurisdiction is Cypress Flats for example, why no police car is shown in this specific area in the pause menu?

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