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Law Enforcement Jurisdiction Script 0.8.0.0 - RPH 0.41+

(19 reviews)

1 Screenshot

Introduction
Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.

 

Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.

 
Police Jurisdiction
Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.

 

Jurisdictions and Policing Possibilities
Border and Customs Enforcement.
Wildlife and Game Enforcement.
City, State and Federal Buildings Patrols.
County Roads, Freeways, Highways and Byways Patrols.
Road Construction Assistance and Enforcement.
Railroads and Train Yards Patrols.
Subways and Trolleys Patrols.
Airport Policing and Security Enforcement.
Marina, Beach and Shipyard Patrols.
Coast Guard Patrols.
Public and Private Property Security Patrol.
Or any other area of Law Enforcement and Security that you can think of.
 
Summary
L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.

 

CREDITS & LICENCE
Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ).
Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script.

You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).

 
Q&A Time

Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.

Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.

Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.

Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          

Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.

Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.

Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.     

Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.

Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.

Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.

Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.

Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.

Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.

Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.

Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.

Q. How stable is the script?
A. No major problems to report.

Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course! 

Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.

Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  

Q. How do I reload the script if it stops working completely?
A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.

Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.

FYI: 
* Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.
 

Tutorial Video:

 
Other Videos:
 

 

Optional LEJS Livery Starter Pack (Los Santos Included):

Spoiler

ATPD%204_zpsaa3uheix.png~originalGTA5%202016-01-25%2001-46-58-73_zpsastavGTA5%202016-01-25%2001-46-52-18_zpsxl55vGTA5%202016-01-25%2001-45-47-36_zpsgieoc

 

What's New in Version 0.8.0.0 - RPH 0.41+

Released

0.8.0.0:
Updated for GTAV 1.0.944.2 and RPH 0.49.
Still works with RPH 0.41 and higher.
Various adjustments made to improve performance and stability on the new RPH & GTA.
Some slight changes in how the plugin is loaded/unloaded.
Fixed a problem that prevented the console command from working.

 

0.7.0.0:
-Added 'Random' to ambient events.
-Added 'Ambient Event Chance' field.

-Tweaked pursuit ambient event slightly.

 

0.6.0.0:
-Reworked the processor architecture target to x64 only.
-Removed various debugging symbols.
-Reworked the pullover ambient event.
-Fixed an issue where the suspect entities were not appearing/disappearing properly.

 

0.5.1.0:
-Fixed issues with the pursuit ambient event.
-Pullover ambient event implemented into custom jurisdiction setups. (Zoned setups won't work with pullovers.)
-Improved suspect entity cleanup.
-Fixed errors thrown when setting zoned jurisdictions to pursuit.
-If SirenActive is true, siren is now also no longer silent during pursuits.

 

0.5.0.0:
-Multiple zone names per zoned jurisdiction.
-Added 'writing' ambient action.
-Option of just spawning a parked vehicle without the need for an officer.
-Added the 'ambient event' field for both zoned & custom jurisdictions.
-Added 'Pursuit', 'Pullover' and 'None' to the ambient event options.

-Officers responding to other crimes is still WIP.
-Various code & performance optimizations.

 

-INI EDITOR 1.5.0.0:
Redone Zone Names
Added field for ambient event.
Added writing option.
Altered some of the layout behind the scenes code.


Hello Everyone,

Quite a few new features were added to the latest LEJS file, since the 0.4.0.0 version. As you can see from the change log a few versions (0.5, 0.5.1 and 0.6) were not released do to quality testing and making sure the release candidate is in good working order.  

•    The newest release contains options for selecting multiple zones at the same time, when creating patrol points… without the need for creating repeated layouts on covering particular area(s). 
•    There are two new vehicle ambient features for patrolling cars. Patrol and Pursuit for Zoned created patrols and Patrol and Pullover for Custom created patrols. Both ambient events have options for Random and Chance on allowing a more realistic approach. More vehicle ambient features coming soon…
•    New writing ambient action for law enforcement peds.

User Feedback

Recommended Comments

Cyron43

Members

On 12/23/2016 at 6:46 PM, Nutt said:

File updated...

 

0.8.0.0:
Updated for GTAV 1.0.944.2 and RPH 0.49.
Still works with RPH 0.41 and higher.
Various adjustments made to improve performance and stability on the new RPH & GTA.
Some slight changes in how the plugin is loaded/unloaded.
Fixed a problem that prevented the console command from working.

 

Unfortunately the update didn't fix the issue I posted above (campus patrol not spawning and no blip for that either). Other blips appear in master view, however no patrol car ever spawns.

Nutt

Members Author

4 hours ago, Cyron43 said:

Unfortunately the update didn't fix the issue I posted above (campus patrol not spawning and no blip for that either). Other blips appear in master view, however no patrol car ever spawns.

 

Please copy/paste the patrol setup here. Also the RageHookPlugin Log as well.

Cyron43

Members

(edited)

Thank you for looking into it. :)

 

Campus patrol setup ( i haven't touched the rest of the ini):

[Campus Patrol]


X=-1610,652
Y=170,1925
Z=59,36016
Heading=206,0
Patrol Area Size=80
Peds Spawned in Vehicle=True
Patrolling=True
Ped Model 2=s_f_y_cop_01
Spawn Chance=100
Officer1 Weapon=stungun
Officer1 Equip Weapon=True
Officer2 Weapon=stungun
Officer2 Equip Weapon=True
Officer1 Ambient Action=Smoking
Officer2 Ambient Action=Phone
Vehicle Invincible=True
Keep Vehicle Clean=True
Keep To Spawn Street=True
Ambient Event Chance=25
Ambient Event=Pullover
Emergency Vehicle=POLICE
Ped Model 1=s_m_y_cop_01
Sirens Active=False
Vehicle Blip=True

 

RPH-Log:

[22.04.2017 16:33:23.345] Started new log on 22.04.2017 16:33:23.345


[22.04.2017 16:33:23.347] ====================================================================================================
[22.04.2017 16:33:23.339] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[22.04.2017 16:33:23.348] Log verbosity: Trivial
[22.04.2017 16:33:23.349] Initializing input system
[22.04.2017 16:33:23.352] Initializing game console
[22.04.2017 16:33:23.360] Console key has been set to F4 (key code: 115)
[22.04.2017 16:33:23.426] Initializing console variable "ConsoleScrollAmount".
[22.04.2017 16:33:23.426] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[22.04.2017 16:33:23.430] Read value: <null>
[22.04.2017 16:33:23.430] Initializing console variable "DisableRenderVersionText".
[22.04.2017 16:33:23.430] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[22.04.2017 16:33:23.437] Read value: True
[22.04.2017 16:33:23.437] Setting value of console variable "DisableRenderVersionText" to stored value.
[22.04.2017 16:33:23.438] Initializing console variable "ConsoleKey".
[22.04.2017 16:33:23.438] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[22.04.2017 16:33:23.439] Read value: F11
[22.04.2017 16:33:23.439] Setting value of console variable "ConsoleKey" to stored value.
[22.04.2017 16:33:23.439] Console key has been set to F11 (key code: 122)
[22.04.2017 16:33:23.439] Initializing console variable "PluginTimeoutThreshold".
[22.04.2017 16:33:23.439] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[22.04.2017 16:33:23.440] Read value: 10000
[22.04.2017 16:33:23.440] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[22.04.2017 16:33:23.440] Initializing console variable "AlwaysShowConsoleOutput".
[22.04.2017 16:33:23.441] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[22.04.2017 16:33:23.441] Read value: <null>
[22.04.2017 16:33:23.442] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[22.04.2017 16:33:23.442] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[22.04.2017 16:33:23.442] Read value: <null>
[22.04.2017 16:33:23.442] Initializing console variable "ShowOnScreenWarnings".
[22.04.2017 16:33:23.442] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[22.04.2017 16:33:23.443] Read value: <null>
[22.04.2017 16:33:23.443] Console initialized
[22.04.2017 16:33:23.443] Initializing forms manager
[22.04.2017 16:33:23.446] Version: RAGE Plugin Hook v0.52.1061.10387 PUBLIC ALPHA for Grand Theft Auto V
[22.04.2017 16:33:23.453] ================ RAGE Plugin Hook ================
[22.04.2017 16:33:23.456] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[22.04.2017 16:33:23.460] Detected Windows 10 Professional (64-bit) (10.0.15063.0)!
[22.04.2017 16:33:23.461] Checking game support
[22.04.2017 16:33:23.911] Product name: Grand Theft Auto V
[22.04.2017 16:33:23.912] Product version: 1.0.1032.1
[22.04.2017 16:33:23.912] Is steam version: False
[22.04.2017 16:33:23.913] Initializing DirectX
[22.04.2017 16:33:23.915] Initializing Direct3D
[22.04.2017 16:33:23.916] Loading C:\WINDOWS\system32\d3d11.dll
[22.04.2017 16:33:23.916] Loaded at 0x7FFFA1FD0000
[22.04.2017 16:33:23.916] D3D11CreateDeviceAndSwapChain at 0x7FFFA2030980
[22.04.2017 16:33:23.916] Creating Direct3D 11 device and swap chain
[22.04.2017 16:33:23.952] Attempting feature level 10_1
[22.04.2017 16:33:23.961] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[22.04.2017 16:33:23.971] Swap Chain created: 0x1E677FF8400
[22.04.2017 16:33:23.973] Swap Chain VTable: 0x1E677FF8400
[22.04.2017 16:33:23.973] Swap Chain VTable_2: 0x7FFFA3890AA0
[22.04.2017 16:33:23.973] 0x57565510245C8948;0x5741564155415441;0xEC8148D9246C8D48
[22.04.2017 16:33:23.973] D3D11Present: 0x7FFFA3833610
[22.04.2017 16:33:23.975] D3D11ResizeBuffers: 0x7FFFA3842130
[22.04.2017 16:33:23.975] D3D11ResizeTarget: 0x7FFFA38886F0
[22.04.2017 16:33:23.975] D3D11SetFullscreenState: 0x7FFFA384AB90
[22.04.2017 16:33:23.980] Direct3D initialized
[22.04.2017 16:33:23.980] Initialized DirectX
[22.04.2017 16:33:23.981] Direct3D watcher thread spawned
[22.04.2017 16:33:24.017] Getting device
[22.04.2017 16:33:24.023] Retrieved device
[22.04.2017 16:33:24.023] Creating wrapper
[22.04.2017 16:33:24.111] Wrapper created
[22.04.2017 16:33:24.121] Effect created
[22.04.2017 16:33:24.122] Creating buffer
[22.04.2017 16:33:24.122] Created buffer
[22.04.2017 16:33:24.122] Creating blend state
[22.04.2017 16:33:24.122] Created blend state
[22.04.2017 16:33:24.122] Done with creation
[22.04.2017 16:33:24.177] Initializing texture system.
[22.04.2017 16:33:24.178] Initializing texture system; phase 1
[22.04.2017 16:33:24.178] Initializing texture system; phase 2
[22.04.2017 16:33:24.189] Initializing texture system; phase 3
[22.04.2017 16:33:24.189] Initializing texture system; phase 4
[22.04.2017 16:33:24.204] Initializing texture system; phase 5
[22.04.2017 16:33:24.207] Initializing texture system; phase 6
[22.04.2017 16:33:24.209] Initializing texture system; phase 7
[22.04.2017 16:33:24.211] Initializing texture system; phase 8
[22.04.2017 16:33:24.213] Initializing texture system; phase 9
[22.04.2017 16:33:24.215] Initializing texture system; phase 10
[22.04.2017 16:33:24.218] Initializing texture system; phase 11
[22.04.2017 16:33:24.219] Initializing texture system; phase 12
[22.04.2017 16:33:24.222] Initializing texture system; phase 13
[22.04.2017 16:33:24.222] Initializing texture system; phase 14
[22.04.2017 16:33:28.982] Direct3D watcher thread ended
[22.04.2017 16:33:55.660] LoadingScreenMsg: Initializing game support
[22.04.2017 16:33:55.911] Initializing game support
[22.04.2017 16:33:56.505] LoadingScreenMsg: Velocity limit removed
[22.04.2017 16:33:56.915] Compatibility level: 0
[22.04.2017 16:33:56.916] Supported version detected
[22.04.2017 16:33:56.916] ==================================================
[22.04.2017 16:33:56.916] LoadingScreenMsg: Patching code
[22.04.2017 16:33:57.166] LoadingScreenMsg: Waiting for game initialization
[22.04.2017 16:33:57.417] Waiting for game initialization
[22.04.2017 16:33:57.519] LoadingScreenMsg: Initializing core
[22.04.2017 16:33:57.770] Initializing hook
[22.04.2017 16:33:57.770] LoadingScreenMsg: Completing interoperability
[22.04.2017 16:33:58.021] Completing interoperability
[22.04.2017 16:33:58.022] Initialization code 1.
[22.04.2017 16:33:58.022] Initialization code 2.
[22.04.2017 16:33:58.023] Initialization code 3.
[22.04.2017 16:33:58.031] 1 Address: 0x00007FF6FA3336BC
[22.04.2017 16:33:58.032] Calling func 1
[22.04.2017 16:33:58.050] 2 Address: 0x00007FF6FAE229C2
[22.04.2017 16:33:58.051] 3 Address: 0x00007FF6F9945C96
[22.04.2017 16:33:58.083] Address: 0x00007FF6FAE22960
[22.04.2017 16:33:58.084] Unknown var: 0x00007FF6FBD73AF0
[22.04.2017 16:33:58.084] Initialization code 4.
[22.04.2017 16:33:58.084] Initialization code 5.
[22.04.2017 16:33:58.085] Completing interoperability, phase 1
[22.04.2017 16:33:58.085] Completing interoperability, phase 2
[22.04.2017 16:33:58.085] Completing interoperability, phase 3
[22.04.2017 16:33:58.085] Completing interoperability, phase 4
[22.04.2017 16:33:58.085] Completing interoperability, phase 5
[22.04.2017 16:33:58.085] Completing interoperability, phase 6
[22.04.2017 16:33:58.086] Completing interoperability, phase 7
[22.04.2017 16:33:58.086] LoadingScreenMsg: 
[22.04.2017 16:33:58.336] LoadingScreenMsg: Loading Story Mode
[22.04.2017 16:34:11.955] LoadingScreenMsg: Loading and Populating Game World
[22.04.2017 16:34:12.206] LoadingScreenMsg: 
[22.04.2017 16:34:16.549] Initializing console variable "IsDeveloperModeEnabled".
[22.04.2017 16:34:16.550] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[22.04.2017 16:34:16.551] Read value: False
[22.04.2017 16:34:16.551] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[22.04.2017 16:34:16.557] Initializing console variable "TimeScale".
[22.04.2017 16:34:16.557] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[22.04.2017 16:34:16.558] Read value: <null>
[22.04.2017 16:35:38.990] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\Law Enforcement Jurisdiction Script.dll
[22.04.2017 16:35:41.366] <UNLOADED PLUGIN>: Initializing input system
[22.04.2017 16:35:41.368] <UNLOADED PLUGIN>: Initializing game console
[22.04.2017 16:35:41.370] <UNLOADED PLUGIN>: Initializing forms manager
[22.04.2017 16:35:41.421] Plugin "Law Enforcement Jurisdiction Script" was loaded from "Law Enforcement Jurisdiction Script.dll".
[22.04.2017 16:35:41.645] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script 0.8.0.0 has been initialised.
[22.04.2017 16:35:41.648] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[22.04.2017 16:35:41.657] Law Enforcement Jurisdiction Script: LEJS detected RAGEPluginHook version: 0,52
[22.04.2017 16:35:41.658] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script not in beta.
[22.04.2017 16:35:41.659] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is not in beta.
[22.04.2017 16:35:41.660] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script is coded by Albo1125 and owned by Nutt.
[22.04.2017 16:35:41.669] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, has been loaded successfully!
[22.04.2017 16:35:41.757] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v1 set up successfully.
[22.04.2017 16:35:41.767] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v2 set up successfully.
[22.04.2017 16:35:41.777] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v3 set up successfully.
[22.04.2017 16:35:41.787] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v4 set up successfully.
[22.04.2017 16:35:41.796] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v5 set up successfully.
[22.04.2017 16:35:41.807] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v6 set up successfully.
[22.04.2017 16:35:41.816] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v7 set up successfully.
[22.04.2017 16:35:41.826] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction State Police: Patrol v8 set up successfully.
[22.04.2017 16:35:41.838] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Campus Patrol set up successfully.
[22.04.2017 16:35:41.838] Law Enforcement Jurisdiction Script: Law Enforcement Jurisdiction Script, coded by Albo1125, set up successfully
[22.04.2017 16:35:55.119] Law Enforcement Jurisdiction Script: Master viewing mode activated
[22.04.2017 16:36:25.452] Law Enforcement Jurisdiction Script: Master viewing mode deactivated
[22.04.2017 16:37:40.416] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 16:37:40.480] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 16:37:42.823] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - True with ambient event: None.
[22.04.2017 16:37:42.867] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 16:37:54.734] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 16:37:54.736] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 16:37:56.285] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 16:37:56.286] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 16:38:29.028] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 16:38:29.075] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 16:38:31.383] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 16:38:31.429] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 16:39:18.910] Law Enforcement Jurisdiction Script: Master viewing mode activated
[22.04.2017 16:39:19.401] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deleted.
[22.04.2017 16:39:19.402] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 16:39:19.412] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deleted.
[22.04.2017 16:39:19.412] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 16:43:22.257] Law Enforcement Jurisdiction Script: Master viewing mode deactivated
[22.04.2017 16:43:22.415] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction activated - False with ambient event: None.
[22.04.2017 16:43:22.461] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction main logic started.
[22.04.2017 16:46:46.372] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction deactivated.
[22.04.2017 16:46:46.373] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 16:54:45.221] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction activated - False with ambient event: None.
[22.04.2017 16:54:45.266] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction main logic started.
[22.04.2017 16:55:00.066] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction deactivated.
[22.04.2017 16:55:00.068] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 16:56:58.678] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction activated - True with ambient event: None.
[22.04.2017 16:56:58.716] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction main logic started.
[22.04.2017 16:57:08.640] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction deactivated.
[22.04.2017 16:57:08.641] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:03:13.745] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:03:13.782] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 17:03:14.189] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - True with ambient event: None.
[22.04.2017 17:03:14.220] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 17:03:22.684] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 17:03:22.685] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:03:24.032] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 17:03:24.033] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:04:03.269] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:04:03.304] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 17:04:04.787] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:04:04.822] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 17:04:18.461] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 17:04:18.462] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:04:20.141] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 17:04:20.142] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:04:31.632] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:04:31.664] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 17:04:33.353] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:04:33.386] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 17:05:01.354] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 17:05:01.354] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:05:06.137] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 17:05:06.138] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:07:44.164] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:07:44.207] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 17:07:46.673] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 17:07:46.674] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:08:45.938] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:08:45.982] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 17:08:46.341] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:08:46.380] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 17:09:14.870] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 17:09:14.871] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:09:17.555] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 17:09:17.556] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:09:41.322] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:09:41.378] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 17:09:43.185] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 17:09:43.227] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 17:13:26.437] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 17:13:26.438] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 17:13:28.705] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 17:13:28.705] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 19:28:16.012] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 19:28:16.054] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 19:28:17.612] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 19:28:17.665] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 19:28:50.064] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 19:28:50.067] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 19:28:54.397] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 19:28:54.398] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 19:41:24.829] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 19:41:24.875] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 19:41:28.649] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 19:41:28.693] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 19:41:52.632] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 19:41:52.632] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 19:42:03.935] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 19:42:03.979] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 19:42:20.729] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 19:42:20.730] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 19:42:24.094] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 19:42:24.096] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 19:56:09.532] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 19:56:09.575] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 19:56:15.194] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 19:56:15.195] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 20:05:43.460] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction activated - False with ambient event: None.
[22.04.2017 20:05:43.498] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction main logic started.
[22.04.2017 20:06:22.995] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction activated - False with ambient event: None.
[22.04.2017 20:06:23.035] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction main logic started.
[22.04.2017 20:07:58.237] Law Enforcement Jurisdiction Script: State Police: Patrol v4 jurisdiction deactivated.
[22.04.2017 20:07:58.238] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 20:09:39.357] Law Enforcement Jurisdiction Script: State Police: Patrol v5 jurisdiction deactivated.
[22.04.2017 20:09:39.359] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 20:51:47.034] Law Enforcement Jurisdiction Script: State Police: Patrol v3 jurisdiction activated - False with ambient event: None.
[22.04.2017 20:51:47.073] Law Enforcement Jurisdiction Script: State Police: Patrol v3 jurisdiction main logic started.
[22.04.2017 20:53:20.586] Law Enforcement Jurisdiction Script: State Police: Patrol v3 jurisdiction deactivated.
[22.04.2017 20:53:20.588] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 21:12:27.874] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction activated - False with ambient event: None.
[22.04.2017 21:12:27.913] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction main logic started.
[22.04.2017 21:12:55.598] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction deactivated.
[22.04.2017 21:12:55.599] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 21:54:49.526] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction activated - False with ambient event: None.
[22.04.2017 21:54:49.561] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction main logic started.
[22.04.2017 21:54:55.169] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction deactivated.
[22.04.2017 21:54:55.170] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 21:55:09.942] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction activated - False with ambient event: None.
[22.04.2017 21:55:09.980] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction main logic started.
[22.04.2017 21:55:17.827] Law Enforcement Jurisdiction Script: State Police: Patrol v2 jurisdiction deactivated.
[22.04.2017 21:55:17.829] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 22:47:14.365] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction activated - False with ambient event: None.
[22.04.2017 22:47:14.412] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction main logic started.
[22.04.2017 22:48:41.031] Law Enforcement Jurisdiction Script: State Police: Patrol v1 jurisdiction deactivated.
[22.04.2017 22:48:41.032] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 22:49:48.297] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction activated - False with ambient event: None.
[22.04.2017 22:49:48.341] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction main logic started.
[22.04.2017 22:52:15.533] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction deactivated.
[22.04.2017 22:52:15.535] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 22:55:28.529] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction activated - True with ambient event: None.
[22.04.2017 22:55:28.565] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction main logic started.
[22.04.2017 22:56:01.739] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction deactivated.
[22.04.2017 22:56:01.741] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.
[22.04.2017 23:18:14.462] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction activated - True with ambient event: None.
[22.04.2017 23:18:14.503] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction main logic started.
[22.04.2017 23:19:29.024] Law Enforcement Jurisdiction Script: State Police: Patrol v7 jurisdiction deactivated.
[22.04.2017 23:19:29.024] Law Enforcement Jurisdiction Script: Aborting Main GameFiber.

Edited by Cyron43

Bluscream

Members

(edited)

Can you please change the Jurisdiction selector from a ComboBox to a ListView or atleast not obfuscate it? It's a pain in the ass to work with it if you're not changing a small bit only.

 

Also IMO it should load the jurisdiction instantly on selection and ask to save if there are unsaved edits.

 

Thanks for the great mod :)

Edited by Bluscream

JClem

Members

@Nutt Would I have to use a non-ELS vehicle for the "Sirens Active" section to properly function? I currently have an ELS Tahoe that I have set to always have its lights on but remain stationary, and the lights aren't on when I pass by.

Nutt

Members Author

On ‎5‎/‎12‎/‎2017 at 1:45 AM, JClem said:

@Nutt Would I have to use a non-ELS vehicle for the "Sirens Active" section to properly function? I currently have an ELS Tahoe that I have set to always have its lights on but remain stationary, and the lights aren't on when I pass by.

 

ELS vehicles work with "Sirens Active."

 

Example

 

[Lathrup Village Police: Watch v4]
Emergency Vehicle=lathcharger
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Spawn Chance=10
Vehicle Invincible=True
Keep Vehicle Clean=True
Sirens Active=True
Patrolling=False
Patrol Area Size=350
Ambient Event=Pullover
Ambient Event Chance=100
Vehicle Blip=true
X=-1408.609
Y=-304.8716
Z=43.04929
Heading=310.8819

JClem

Members

On 5/25/2017 at 1:14 AM, Nutt said:

 

ELS vehicles work with "Sirens Active."

 

Example

 

[Lathrup Village Police: Watch v4]
Emergency Vehicle=lathcharger
Peds Spawned in Vehicle=True
Ped Model 1=S_M_Y_Cop_01
Spawn Chance=10
Vehicle Invincible=True
Keep Vehicle Clean=True
Sirens Active=True
Patrolling=False
Patrol Area Size=350
Ambient Event=Pullover
Ambient Event Chance=100
Vehicle Blip=true
X=-1408.609
Y=-304.8716
Z=43.04929
Heading=310.8819

Awesome, thank you!

JClem

Members

@Nutt I tried using SirensActive for the vehicle, and the lights still wouldn't work. I tried spawning the peds inside the vehicle, and still nothing. I even put in an activation boundary and a patrol area size, and the lights still refuse to come on unless I go into the car myself and activate the LSTGs manually. I don't know what else I can do. Any thoughts as to why this may be happening?

Nutt

Members Author

On ‎5‎/‎27‎/‎2017 at 6:31 PM, JClem said:

@Nutt I tried using SirensActive for the vehicle, and the lights still wouldn't work. I tried spawning the peds inside the vehicle, and still nothing. I even put in an activation boundary and a patrol area size, and the lights still refuse to come on unless I go into the car myself and activate the LSTGs manually. I don't know what else I can do. Any thoughts as to why this may be happening?

 

Post the patrol with SirensActive here. I'll take a look at it.

Cyron43

Members

(edited)

@Nutt Have you found out why your script doesn't recognize my campus patrol? On April 23 I provided the log and the setup as you asked for. I don't want to rush you. I'm just wondering.

Edited by Cyron43

JClem

Members

(I have S_M_Y_Cop_03 as an add-on ped)

 

[Ballard]
X=410.163
Y=-1012.973
Z=29.09516
Heading=24.64026
Patrol Area Size=80
Peds Spawned in Vehicle=False
Patrolling=False
Ped Model 2=S_M_Y_COP_03
Ped Model 3=S_M_Y_COP_03
Spawn Chance=100
Activation Boundary=350
Patrol Area Size=350
Keep Vehicle Clean=True
Keep To Spawn Street=True
Emergency Vehicle=BALLARD
Ped Model 1=S_M_Y_COP_03
Sirens Active=True
Vehicle Blip=True

Hannibal88

Members

Ok so when I press F3 nothing happens. I use F3 for my Rage Console. So in the ini file i typed F10. Well in game when I hit F10 nothing happens. Any ideas??

4 minutes ago, Hannibal88 said:

Ok so when I press F3 nothing happens. I use F3 for my Rage Console. So in the ini file i typed F10. Well in game when I hit F10 nothing happens. Any ideas??

Got it to work. Well now, some of the "patrols" i made are not even close to the area i want. Whats up with that?

 


[La Puerta Freeway]
X=421.2169
Y=660.938
Z=36.5772
Heading=176.6404
Patrol Area Size=100
Peds Spawned in Vehicle=True
Patrolling=False
Vehicle Livery Number=0
Shift Start Time=0000
Shift Stop Time=0000
Activation Boundary=400
Keep Vehicle Clean=True
Emergency Vehicle=police4
Ped Model 1=S_M_Y_HwayCop_01
Sirens Active=False
Vehicle Blip=True

[Olympic Freeway]
X=404.3665
Y=1166.903
Z=36.52134
Heading=177.8917
Patrol Area Size=100
Peds Spawned in Vehicle=True
Patrolling=False
Vehicle Livery Number=0
Shift Start Time=00:00
Shift Stop Time=00:00
Activation Boundary=400
Keep Vehicle Clean=True
Emergency Vehicle=police4
Ped Model 1=S_M_Y_HwayCop_01
Sirens Active=False
Vehicle Blip=True

[Paleto Forest]
X=493.8224
Y=5873.266
Z=33.09412
Heading=146.3359
Patrol Area Size=500
Peds Spawned in Vehicle=True
Patrolling=True
Vehicle Livery Number=0
Ped Model 2=S_F_Y_Ranger_01
Shift Start Time=00:00
Shift Stop Time=00:00
Activation Boundary=500
Keep Vehicle Clean=True
Emergency Vehicle=PRANGER
Ped Model 1=S_M_Y_Ranger_01
Sirens Active=False
Vehicle Blip=True

[Chiliad Mt.]
X=1083.895
Y=5073.788
Z=162.1147
Heading=117.141
Patrol Area Size=500
Peds Spawned in Vehicle=True
Patrolling=True
Vehicle Livery Number=0
Ped Model 2=S_F_Y_Ranger_01
Shift Start Time=00:00
Shift Stop Time=00:00
Activation Boundary=500
Emergency Vehicle=PRANGER
Ped Model 1=S_M_Y_Ranger_01
Sirens Active=False
Vehicle Blip=True

[Raton Canyon]
X=1846.307
Y=4507.565
Z=21.47743
Heading=258.052
Patrol Area Size=500
Peds Spawned in Vehicle=True
Patrolling=True
Vehicle Livery Number=0
Ped Model 2=S_F_Y_Ranger_01
Shift Start Time=00:00
Shift Stop Time=00:00
Activation Boundary=500
Keep Vehicle Clean=True
Emergency Vehicle=PRANGER
Ped Model 1=S_M_Y_Ranger_01
Sirens Active=False
Vehicle Blip=True

[NooseHQ]
X=2569.641
Y=605.8015
Z=64.66479
Heading=288.1003
Patrol Area Size=80
Peds Spawned in Vehicle=True
Patrolling=False
Vehicle Livery Number=6
Ped Model 2=s_m_y_swat_01
Officer2 Ambient Action=Random
Officer3 Ambient Action=Random
Keep Vehicle Clean=True
Ambient Event=None
Emergency Vehicle=fbi2
Ped Model 1=s_m_y_swat_01
Sirens Active=False
Vehicle Blip=True
 

 

Whenever I load LSPDFR this plugin causes it to freeze and lspdfr is terminated

 

Pipeline

Members

This will be updated, right? It's been quite a while.

FHOG

Members

does this plugin still work? 

Kalleboston

Members

16 minutes ago, FHOG said:

does this plugin still work? 

Sure does , mister!

FHOG

Members

well then I shall give it a try. I messed with it a little bit last night but the plugin would stop itself. I may have to watch the instructions again.

Cyron43

Members

On 11/14/2017 at 7:01 AM, FHOG said:

does this plugin still work? 

It never did - at least not for me!

FHOG

Members

4 hours ago, Cyron43 said:

It never did - at least not for me!

I'm not sure what i missed. But after reinstalling it and setting it up as Albo showed in the tutorial,other than not being able to get the ambient animations to work. Everything else works as advertised.  

Cyron43

Members

On 11/18/2017 at 8:32 PM, FHOG said:

I'm not sure what i missed. But after reinstalling it and setting it up as Albo showed in the tutorial,other than not being able to get the ambient animations to work. Everything else works as advertised.  

Have you tried to add your own zone? I tried the university patrol area of the tutorial video and nothing happens, no matter what I try. I have contacted the author two times but he doesn't care.

FHOG

Members

all my zones are custom

Cyron43

Members

On 11/22/2017 at 3:31 AM, FHOG said:

all my zones are custom

That's great! Well maybe then you can tell me what's wrong with my setup:
 

[Campus Patrol]


X=-1610,652
Y=170,1925
Z=59,36016
Heading=206,0
Patrol Area Size=80
Peds Spawned in Vehicle=True
Patrolling=True
Ped Model 2=s_f_y_cop_01
Spawn Chance=100
Officer1 Weapon=stungun
Officer1 Equip Weapon=True
Officer2 Weapon=stungun
Officer2 Equip Weapon=True
Officer1 Ambient Action=Smoking
Officer2 Ambient Action=Phone
Vehicle Invincible=True
Keep Vehicle Clean=True
Keep To Spawn Street=True
Ambient Event Chance=25
Ambient Event=Pullover
Emergency Vehicle=POLICE
Ped Model 1=s_m_y_cop_01
Sirens Active=False
Vehicle Blip=True

FHOG

Members

15 hours ago, Cyron43 said:

That's great! Well maybe then you can tell me what's wrong with my setup:
 

[Campus Patrol]


X=-1610,652
Y=170,1925
Z=59,36016
Heading=206,0
Patrol Area Size=80
Peds Spawned in Vehicle=True
Patrolling=True
Ped Model 2=s_f_y_cop_01
Spawn Chance=100
Officer1 Weapon=stungun
Officer1 Equip Weapon=True
Officer2 Weapon=stungun
Officer2 Equip Weapon=True
Officer1 Ambient Action=Smoking
Officer2 Ambient Action=Phone
Vehicle Invincible=True
Keep Vehicle Clean=True
Keep To Spawn Street=True
Ambient Event Chance=25
Ambient Event=Pullover
Emergency Vehicle=POLICE
Ped Model 1=s_m_y_cop_01
Sirens Active=False
Vehicle Blip=True

 

your coordinates are wrong for some reason. Instead of commas they should be periods. they should look like this.

 

 X=-1610.652
Y=170.1925
Z=59.36016
Heading=206.0

Kalleboston

Members

42 minutes ago, FHOG said:

 

your coordinates are wrong for some reason. Instead of commas they should be periods. they should look like this.

 

 X=-1610.652
Y=170.1925
Z=59.36016
Heading=206.0

Thanks! That’s why my airport and harbor units doesn’t spawn correctly! Heureka. 

FHOG

Members

On 11/23/2017 at 11:44 PM, Kalleboston said:

Thanks! That’s why my airport and harbor units doesn’t spawn correctly! Heureka. 

No problem. Glad I could help.

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