Everything posted by Ekalb
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Ekalb's Thread of Unimpressive Mods
I'm working on a couple of vehicles to make use of the EVCS beta. This one is the vapid and currently you can control the pushbar and the lightbar, so you can have three different types of police car (general patrol, highway patrol and unmarked) all in the one slot, and switch things up to your liking using the EVCS mod. I'm also testing a tow-truck using the mod so you can have an amber lightbar, seperately controlled amber lights on the tray, and the ability to deploy/retract a ramp and to put up or put down barriers around the tray. Obviously as EVCS progresses, giving us more control over the vehicle, I can expand these concepts further.
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EVCS Vapid - Unmarked
From the album: Other Modding
No pushbar, interior lights only. -
EVCS Vapid - Patrol
From the album: Other Modding
Vector-style lightbar with traffic advisor, pushbar (middle only) -
EVCS Vapid - Highway Patrol
From the album: Other Modding
Full wrap-around pushbar, internal lights. -
zModeler2 Problem?
Sounds suspicious. Post your problem on the Zmodeler forums.
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zModeler2 Problem?
Sounds like you've tried to register it with a dud key.
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Ekalb's Thread of Unimpressive Mods
But I was chatting to Grady about EVCS and he wants to try and get it so his mod lights can be tied to extras, and will only flash if those extras are active. So I'm looking at a fully customisable car, where the base is just like a civilian vapid cruiser and then you can use EVCS to add the police equipment you want, and change the livery to the type of policing you want to do.
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Ekalb's Thread of Unimpressive Mods
Ooo that's cool. Extra 1/2/3 could be different rambars, extra 4/5/6 could be different technology setups and 7/8/9 could be different lighting arrangements, being fully customisable with EVCS. Only downside there is that adding all those objects adds polys and increases the filesize, and I don't think EVCS has the ability to control all the extras at this stage, nor attach lights to certain extras. Might do some more work on the vapid tonight.
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Heads up: EVCS Beta v0.1 by Grady Featherstone
I like to think of it as more of an enhancement to the default lighting system, and on that front it's great. Take a look at these pics: (default) http://img22.imageshack.us/img22/7131/evcsshow1.png http://img687.imageshack.us/img687/35/evcsshow2.png (EVCS) http://img839.imageshack.us/img839/6809/evcsshow3.png http://img213.imageshack.us/img213/2104/evcsshow4.png Using EVCS to enhance my vehicle, I now have lights on all the LED modules. With the default lighting system, I could only have a few lights on my lightbar that I had to strategically place to get the best coverage, and I could only spare 2 lights to go elsehwere, which went on the top LED modules on the back of the pod, leaving no lights for the pushbar and no lights for the bottom LEDs on the pod. Now in this situation, ELS could also give me lights everywhere I want them go, but that'd come at the cost of the refreshing/invincibility issue, which sucks because when I'm putting prisoners into this vehicle I like the effect of having the pod door open, rather than having it flickering back and forth. The only evident downside from EVCS is that some of the coronas can show through part of the vehicle, depending on where I'm looking at it from. But when you also think about the functionality you get from more control of your extra parts, liveries and siren, this isn't a huge issue. Sure, maybe a mod in the future can deliver everything good here but with none of the bad. Personally, I don't mind using coronas for the lights. With my ENB I think it looks just fine. The advantage of EVCS again though is that it is (to a degree) released. EVCS is also great to enhance the lighting for people who don't wish to use modded cars at all.
- Ekalb's Thread of Unimpressive Mods
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The road ahead: 2013 and beyond (LCPDFR, ELS.Net and more)
Yes. Want.
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Zmodeler help
Show us a screenshot of the Zmodeler hierarchy You are using ELS for the vehicle's lights right? And they aren't flashing? So have you set them up properly?
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Zmodeler help
Is the lightbar within the chassis hierarchy? Are the lights setup properly as ELS extras?
- Ekalb's Thread of Unimpressive Mods
- Ekalb's Thread of Unimpressive Mods
- Ekalb's Thread of Unimpressive Mods
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GTA IV Templates
The default gta iv cars don't have templates the same way that modded cars do. You'll need to find new, modded versions of those cars that have been UV-mapped. Look through Lt. Caine's work on GTA Police Mods.
- Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
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Police Vincent 2.0!
From the album: My Vehicles
Coming soon! - Ekalb's Thread of Unimpressive Mods
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What NON-ELS CVPI is this?
Look's like f5544's DSF one.
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Ekalb Impressive Cars Liveries
All my Buffalos should have identical templates. I do like those skins though, including that Police Stinger style one for the Vapid cruiser.
- 5 comments
- 10 reviews
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Helicopter Pursuit
Heli support isn't too exciting when you're only working with AI on the ground. Make sure you're calling backup, setting up roadblocks and stuff.
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ZModeler2: Interior Lightning
Yeah just put them as high in the hierarchy as possible (but still below the chassis) and see how that goes.
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Arrest Option: Bring to police station
The only issue there is that then the mod has to read exactly which police station you're at so it get then get the right co-ords to make the ped go towards the doors. The way it is currently, as soon as it sees you're in the corona it begins to remove the suspect.