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Ekalb

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Everything posted by Ekalb

  1. If you have more than one person handcuffed at the one time, aim at each one and hit the button you want to use (f9 drive to station, f10 transport, f11 leave suspect) and it will still work the same.
  2. You know you can arrest multiple suspects currently right? Each will call their own prisoner transport but when the police officers get out and go over to them they'll put them into the closest police car.
  3. Any mods made for the PC won't be able to be used on Xbox so I'm not exactly sure what you're after.
  4. It seems they're using the wrong texture file? For them to display properly you'll need to use the same emerglights that was downloaded with them in your .wtd
  5. Hmm none that I can think of aside from getting paid for each bit of evidence you hand in. I guess the only thing evidence is really used for is in court but I don't suppose attending court to tender evidence would be a very exciting feature.
  6. Niiiiiiiice. Is there any gameplay benefit to processing evidence or is it more just an optional thing to deliver a fuller/more realistic experience?
  7. I still seem to get breathalyser crashes in 2.3 when a driver fails a roadside breath test. Is anyone else experiencing this? If you aren't, what scripthook version are you using?
  8. Ekalb commented on Abraxas's gallery image in GTA IV Galleries
  9. A roadside drug-testing script, working like the breathalyser in Braveheart's Policing Script. Head up to a stopped car (with a driver) or a ped and press a key, then you have to wait a few seconds and it will either say 'ALL CLEAR' or 'DETECTED PRESENCE OF ___' (an illicit drug like marijuana, ecstasy, meth amphetamines) etc. If possible and if you had the skill, a graphic interface where we could see a swab stick pop-up in the corner of the screen and either turn blue (indicates presence of the drug) or not change at all (all clear). Reckon you can do it?
  10. If you want them to have full LAPD skins you'll need UV-mapped ones which will be slightly higher in file size than the originals but still relatively low. Look for vehicles by Lt. Caine on the GTA Police Mods forum. You might also be interested in some default vehicle conversions by myself or ITO
  11. For anyone interested in a response on the RMC/ANTI/Influenza/ESS side of things "ESS isn't done, by the way. You think I'm gonna go that far into a project and then just back out. Not likely. Deletng my posts? Dude, if you're gonna make up shit at least try to make it somewhat accurate. I simply deleted the thread by request, because I no longer needed it, the experimental stage was over. My account was sanctioned because of multiple accounts, it had nothing to do with ESS. (speaking of which, I would be using my RMC account, but I forgot the password, and can't remember which email it was associated to to retreive it.)" http://gtapolicemods.com/showthread.php?14994-EVCS-A-new-ELS&p=108369&viewfull=1#post108369 According to him, ESS is still a real and developing project and it was his decision to delete the thread. If you choose to believe him it's up to you. Apologies is this is diverting the thread too far.
  12. To be fair, he did conn a lot of people twice now and it's probably better people know rather than be left in the dark and continue to wait. I think this announcement isn't really about RMC/Anti, more a reminder on the policies in light of the recent example.
  13. Use the indicators (left and right arrow keys) Hazard lights flash (u) Hazard lights steady on (i) Headlights off at night (o)
  14. Great to see an update Braveheart, thanks! Can anyone confirm if the breathalyser error still occurs? I use US format with a limit of 0.05 (Australia) and whenever someone fails the breathalyser, the part of the script crashes. If I open the console thing (by hitting ` ) it looks like there are two recordings of their breath, one is a pass and one is a failure.
  15. I gave you links to a number of vehicles with those type of lightbars in Non-ELS, what more were you after?
  16. People can open fire at you from the car, or get out and start shooting at you. It does happen. In fact, there's a thread elsewhere complaining that it happens too often. Mobile phones could be possible but I'm told the animation for that is a standing pose only so it'll look odd. In terms of taking drugs, I don't think there's any animations for that. It could be interesting though for there to be a chance for it to say 'driver refuses to provide their ID', leaving you with the only option of pulling them out of the car yourself.
  17. A simple script that does exactly what it says and exactly what we need it to. Excellent!
  18. The amount of hard work and effort that must be going into your mods is outstanding. Do you do some form of programming professionally? Seriously man, you spoil us with the quality of the mods you always end up with.
  19. Are you trying to say you want a different type of lightbar? Try to find a real-life image of what car you are trying to recreate (or even better, the name of the lightbar) and we should be able to help you look for some cars with that lightbar. By the looks of it after a quick google search it seems like you're after cars with an mx7000 lightbar. eg. http://www.gta-modding-chest.com/database/grand-theft-auto-iv/vehicle-models/police-vehicles/61-crown-victoria-police-interceptor-los-angeles-police-department/index.html http://www.gta-modding-chest.com/database/119-2008-ford-crown-victoria-police-interceptor-dallas-police-department/index.html http://www.gta-modding-chest.com/database/grand-theft-auto-iv/vehicle-models/police-vehicles/76-lenco-bearcat-swat/index.html http://gtapolicemods.com/downloads.php?do=file&id=356
  20. I just spent a while doing it in my last session and it was a good change of pace. I started off just walking around the sidewalk in Hove Beach, ticketed some people for jaywalking, participated in some foot pursuit world events, then sometimes other peds swear at you so I used the PoliceHelper to check their ID, check for outstanding warrants etc, I caught one guy breaking into a car (Criminal Acts script) and another 2 drunk and disorderly (drunkpeds) then I spawned a sniffer dog (Abraxas k9 script) and just walked with it through groups of people. The dog has a passive search mode when it's on foot and it has a random chance of smelling drugs on peds which happened a few times when I was walking around Firefly projects. Then at one point a ped pickpocketed me and then pulled a gun out (criminal acts) so I set the dog on him and he surrendered, then arrested him and called for transport. It worked out well actually.
  21. Really cool, well done.
  22. I have SNT 6.4 but still can't get the objects in the town areas to spawn. Where exactly is the objects file supposed to go?

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