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Ekalb

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Everything posted by Ekalb

  1. I do appreciate it, you're the man, Jam. Current active projects: NSW Hilux ELS Hilux Spinoff by request Trailblazer? Vincent 2.0 Vapid Slicktop/Lightbar randomised I need to update the OP too.
  2. Another big thanks to KevinDV for allowing me to modify the Hilux!
  3. Currently awaiting approval Please let me know of any bugs or areas that could be improved. I should have an ELS-mapped version (with any updates) ready in the next few days.
    • 722 downloads
    • Version 1.0
    This is a Toyota Hilux with Varley prisoner pod created to resemble those used by the state police agency in New South Wales, Australia, created using the Qld Police Hilux released recently by KevinDV (). See more of KevinDV's files here on LCPDFR: http://www.lcpdfr.com/user/8683-kevindv/ Just a few of the new features of this version include: A new lightbar Accurate police vehicle equipment including aerials, a mobile data terminal, a digital speedometer and a siren/lights controller An LED message board (attached to the rear indicators on non-ELS variant) New UV Mapping And the now functional Varley prisoner pod, which will allow you to place one suspect in there for transport after arresting them in LCPDFR This version is non-ELS, with an ELS version to follow in the near future. This model is locked to prevent further editing. By downloading this file you agree that you will not edit the model file in any way nor will you re-upload or share it through any other services. It is permissible for you to use the template provided to make and share your own livery designs for this vehicle. This 'vehicle file' is made with the utmost respect to any official agencies it represents or resembles. Any components of the file, including any images, that are not the property of the copyright holder remain the property of their respective owner. This product is not distributed with any commercial intent or toward any form of advantage, and may be withdrawn shall any official request be made by a recognised authority. I appreciate any constructive feedback so I may improve the vehicle and my own skills in the future. CREDITS Original Hilux Model: Cristian (cofre, exterior, textures) Yannick (exterior, interior, textures) LFG (roda) Simmons (Pneu) Allan (Interior, handling, vehicles, collision, shadow) Vincius (Farol 3D) GTA IV Conversion: KevinDV (Vehicle conversion, QLD Livery, Wheels, Varley Pod, UV-Mapping, etc.) Modified by Ekalb to NSW Police Force spec Lightbar: Original Whelen Edge by KevinDV Modified to non-ELS by Sam Modified to Hazard Systems 90 Series with messageboard, then to Hilux spec by Ekalb Equipment: C19 Toughbook by PFCBarefoot, modified by SnrCst Jacob, modified by Ekalb In-Car Equipment models & textures and aerial textures by SnrCst Jacob, Mapped by Ekalb
  4. Ekalb commented on aznairsoftdude's gallery image in GTA IV Galleries
  5. You probably pressed alt-r which is the (old?) coding for frisking which is still left in LCPDFR.
  6. Anything that works with 1.0.7.0 will work with LCPDFR installed. They shouldn't conflict it all.
  7. Look for models by F5544 and cj24
  8. Good to see you out on the modding scene again man!
  9. The first point is a bug that everyone is experiencing with version 2.2 of the policing script. You'll have to wait until Braveheart fixes it, if he plans to do so. You should find it won't happen to every call. Just close that call (alt-del) and wait til you get a new one. There are various locations in the game that the AI police will spawn conducting traffic stops. There is one on the bridge from Charge Island to Algonquin and there is another near the Church in Algonquin where the officer searches the trunk. These are features of the original (vanilla) game.
  10. My current work in progress is a substantial modification of the Toyota Hilux w/ Varley Pod released by KevinDV. Features: Non-ELS and ELS lighting configurations Modified Hazard Systems 90 Series lightbar Functioning LED message board on rear New pushbar New in-car police equipment New UV-mapping Fully functional Varley branded prisoner pod (with interior) where an arrested ped can fit. Various other modifications
  11. If you are using parts that people have released intended for other people to use (ie, they're in a development resources section) then all you have to do is credit them and anyone that they have credited (all contributing authors to that part). If you are using parts that have not been specifically released for other people to use you have to seek permission from the original authors, as well as credit them and all contributing authors. The same applies with textures. If they have been released with the author explicitly allowing other people to edit and re-upload them, all you need to do is credit them. If the textures or any part of them have not been released with such permission given for anyone else to edit and re-upload them, you should contact the author and seek permission. You should always 1) Have permission to edit and distribute whatever content you are uploading (either explicitly through you contacting the author or a generally when things are released as development resources) 2) Give credit to all contributing authors of any material you use that is not yours.
  12. Nintendo has never been about innovation through processing power.
  13. The Wiiu is a next gen console. It can handle games like ac3 and mass effect, so there's no reason it wouldn't be able to run any other game that a current-gen console could run.
  14. If the spotlight is attached to the chassis_l0 and part of that same mesh it shouldn't be causing any problems, unless the wheel is attached there too.
  15. When you hover over the object in one of the grid views, the wireframe (all the lines) should go blue, and a set of axes will display (red/green/blue right angle with arrows on it). That should be in the centre of the object. If it isn't, in your menu go to to Display -> local axes (offset) and select 'Centre to Object', then click on the object in any of the views, and the axes should re-align. You may need to do this for the l1 too. The hierarchy for your wheels looks alright. e: Actually, what is the problem with the spotlight? I can't see anything. I don't see how it would be related to the wheel either. What object is the spotlight part of? It should be part of chassis_L0.
  16. Where are the axes for the wheelmesh when you select it in Zmodeler?
  17. You continue to amaze me with what you can do with your scripts and this game, looks really exciting Abraxas
  18. Do you have any non-els lighting modes enabled? Such as by pressing the forward flash on the numpad? If you have those enabled and you try the horn it will be a mixture of siren and horn. Try downloading the siren tool mod and seeing if that can help you do what you want to do.
  19. It's generally a problem with the car itself.
  20. Very interesting car, nice.
  21. What's the problem with that...?
  22. I just spent far too long re-watching too many of the videos on this.
  23. Pretty wide ambit of submission guidelines, hope you guys don't get overwhelmed by entries.

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