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BejoIjo

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  1. Like
    BejoIjo got a reaction from Dippa in Our Community - What we stand for & How to get involved   
    I've never thought that the cost of running LSPDFR.COM is this much.
    Kudos to the site owner and management to keep this wonderful site up and running!
  2. Like
    BejoIjo got a reaction from Dippa in Our Community - What we stand for & How to get involved   
    I've never thought that the cost of running LSPDFR.COM is this much.
    Kudos to the site owner and management to keep this wonderful site up and running!
  3. Like
    BejoIjo got a reaction from Teekay in Computer+ Reloaded   
    Hi,
     
    I'm writing this just wanting to know your opinion about my plan.
     
    I have been using Computer+ plugin by @PieRGud and enjoying it very much.
    But there are still some improvements that could be made.
     
     
    It's very fortunate that @PieRGud is very generous to share the C+ source code on Github.
    So, I decided to fork it and made some improvement on it.
     
    Here is the the list of those improvements:
    replace SQLite with LiteDB to make it more lightweight and stable previous arrest report & citation will be displayed when viewing ped/vehicle info (without crashing) generate random past traffic citations & arrest reports for ped to improve gameplay reactivated traffic citation history reactivated arrest report history reactivated most recent action list on main window added wanted reason info when ped is wanted added driver license expiration days info (random) made ped & vehicle persistent during C+ session to avoid crashes (they will be freed when Computer+ exit) saving newly created arrest report or citation will also close the window for better UX vehicle type will be showed correctly when viewing the citation history records fixed "give ticket" animation. now the ticket should disappear in the right time fixed incorrect time data source on arrest report view added various checking and handling to prevent potential crashes.  
    I'm very excited to make those improvements and I have pushed my codes to the main C+ repository, but it seems the author is very busy and it's still pending merge and release.
     
    I'm just wondering. Can I just release my improvement by following the license guideance on Computer+ source code?
    Based the C+ repository license page, the license is GNU v3, https://tldrlegal.com/license/gnu-general-public-license-v3-(gpl-3)
     
    So, according to that license, I might distribute any modifications on Computer+, as long as I follow the license guidance. (CMIIW)
     
    But, I'm still in doubt whether to do it or not. I would like to know your opinion regarding this matter.
     
    BR.
    BejoIjo
  4. Like
    BejoIjo reacted to GhRacer in [WIP] Free GTA Memory (no more ghost car, improve GTA stability)   
    @BejoIjo UPDATE: played for almost 2h without any issue. Great fix 🤩 The only little issue I found is that some objects are despawning too quickly, such as trailers if I move a little around without looking them (but trailers despawn frequently also in the vanilla game, so that's not totally your fault). So you could try to improve this, but you made a great job anyway. Thank you a lot!
     
    I also overclocked a bit more my gpu memory (making it less stable), bringing it to 9600MHz. No problems anyway! The game is more stable than usually.
  5. Like
    BejoIjo got a reaction from Abz in [WIP] Free GTA Memory (no more ghost car, improve GTA stability)   
    Hi, I disagree with you saying this is just a placebo effect.
    It does have an effect, especially fixed my "ghost car" issue. If you scroll up a few threads, there are users who also found this plugin useful and fixed their issue.
     
    For users who  don't have "ghost car" issue, you don't need this plugin. As simple as that.
  6. Like
    BejoIjo got a reaction from Kalleboston in [WIP] Free GTA Memory (no more ghost car, improve GTA stability)   
    You're fine then. I guess your rig is pretty new and high end one.
     
     
    Yes. Please give it a try. You'll not regret it. You will also feel that your surrounding will be more dense and alive, because the game is now free to spawn any entities it wants.
    e.g. more variety of peds and vehicles.
     
    I'm using i5 + 16GB RAM and GTX 1060 and so far I have been very happy with current performance achievement.
    I can play hours with stable 60FPS without texture losses.
     
    FYI.
    I installed 80 real cars replacements, also a few new police and sheriff cars slots ( total 7 police cars and 4 sheriff cars slots)
    Installed 5 RPH plugins, 20 LSPDFR plugins, 2 scripthookvdotnet plugins.
     
    Last but not least, don't forget to use a good gameconfig.xml tweak file.
    Currently I'm using:
     
  7. Like
    BejoIjo got a reaction from GhRacer in [WIP] Free GTA Memory (no more ghost car, improve GTA stability)   
    Hi, thanks for your report.
    Texture loss might be caused by many things:
    GTAV memory leak (inevitable) not enough RAM not enough VRAM wrong windows virtual memory setting need better gameconfig.xml too many mods and plugins that you rig can handle. Because of memory leak issue in GTAV, basically what we can do is delaying the problems to happen.
    One thing that makes me happy is FreeGTAMemory plugin indeed can neutralize the "ghost car" issue which usually happen on my game.
     
    I'll release it in a few days to the download page. Thanks to all you guys for your support.
     
  8. Like
    BejoIjo reacted to Abz in [WIP] Free GTA Memory (no more ghost car, improve GTA stability)   
    I agree with @BejoIjo. For me this plugin did fix the "ghost car" issue and it has also improved stability as I haven't had a CTD for a while now. Btw, when do you plan on doing a public release of this plugin? And one more thing, just want to thank you for all your hard work lately. It's very much appreciated. 
  9. Like
    BejoIjo got a reaction from Abz in [WIP] Free GTA Memory (no more ghost car, improve GTA stability)   
    Hi, I disagree with you saying this is just a placebo effect.
    It does have an effect, especially fixed my "ghost car" issue. If you scroll up a few threads, there are users who also found this plugin useful and fixed their issue.
     
    For users who  don't have "ghost car" issue, you don't need this plugin. As simple as that.
  10. Like
    BejoIjo got a reaction from Xbox581champ in Another "GTAVLauncher.exe exited unexpectedly." post.   
    Try to:
    Right click on your "GTA5.exe" file Click Properties, then go to  "Compatibility" Uncheck "Run this program as administrator". Do the same thing on "GTAVLauncher.exe" file
  11. Like
    BejoIjo got a reaction from officer 21 in Another "GTAVLauncher.exe exited unexpectedly." post.   
    glad to know! have fun with your son! ;-)
  12. Like
    BejoIjo got a reaction from JBuzz826 in Traffic Policer Lag upon contact   
    Similar thread:
     
     
  13. Like
    BejoIjo got a reaction from Kalleboston in [WIP] Free GTA Memory (no more ghost car, improve GTA stability)   
    You're fine then. I guess your rig is pretty new and high end one.
     
     
    Yes. Please give it a try. You'll not regret it. You will also feel that your surrounding will be more dense and alive, because the game is now free to spawn any entities it wants.
    e.g. more variety of peds and vehicles.
     
    I'm using i5 + 16GB RAM and GTX 1060 and so far I have been very happy with current performance achievement.
    I can play hours with stable 60FPS without texture losses.
     
    FYI.
    I installed 80 real cars replacements, also a few new police and sheriff cars slots ( total 7 police cars and 4 sheriff cars slots)
    Installed 5 RPH plugins, 20 LSPDFR plugins, 2 scripthookvdotnet plugins.
     
    Last but not least, don't forget to use a good gameconfig.xml tweak file.
    Currently I'm using:
     
  14. Like
    BejoIjo got a reaction from officer 21 in Another "GTAVLauncher.exe exited unexpectedly." post.   
    glad to know! have fun with your son! ;-)
  15. Like
    BejoIjo got a reaction from Derpdat in My ragepluginhook doesnt work   
    glad to know you're able to play normally again.
  16. Like
    BejoIjo got a reaction from Extsy... in LSPDFR coulnd't load the hash 0x1517d4d9   
    If you remove car add-on, make sure to cleanly remove the model, textures on vehicles.rpf and vehicle definition on vehicles.meta file.
    If you modified LSPDFR backup.xml file, make sure to also remove the vehicle entries from that file.
  17. Like
    BejoIjo got a reaction from WarningPL in Massive FPS drops   
    Similar thread:
     
  18. Like
    BejoIjo got a reaction from OfficerCrader in Traffic stop FPS drop   
    Looks like @alexguirre has just released the new RAGENativeUI. Thanks!
    https://github.com/alexguirre/RAGENativeUI/releases
     
    UPDATE:
    Unfortunately the FPS still drops when player is approaching the stopped driver.
    The good thing is, when we press E to open traffic stop menu, the FPS is back up.
    I have no idea. perhaps it's also related to traffic policer plugin which suppresses the original LSPDFR traffic stop menu.
    I got to rollback again to 1180/0.57.
     
  19. Like
    BejoIjo reacted to alexguirre in [DEV TOOL | REL] RAGENativeUI   
    RAGENativeUI 1.6.2
    Changelog
    Fixed performance issues in game patch v1290.  
    Download: https://github.com/alexguirre/RAGENativeUI/releases/tag/1.6.2
  20. Like
    BejoIjo got a reaction from Sgt. Hamilton in Issues with my Frame Rate   
    If you're using Albo's Arrest Manager, try to use the older version, since the latest one 7.9.0.0 is draining more FPS.
    I'm using Arrest Manager 7.8.2.1 and got +10 FPS back.
  21. Like
    BejoIjo got a reaction from Nikeair244 in Traffic Policer Issue.   
    I always got that warning but everything seems to be fine.
  22. Like
    BejoIjo got a reaction from M90 in Scripts do not work   
    You need to also put scripthookvdotnet2.dll on your GTA main directory as addition to the .asi file.
    So both .dll & .asi should be present there.
     
    You should make sure that ScriptHookV.dll is present and supports current GTA version.
    The latest supported GTAV version by ScriptHookV is 1180.
    If you're running the latest patch 1290, it won't work. Just wait until the author release the update.
  23. Like
    BejoIjo got a reaction from Giordano in List of Low Poly Real Car Mods for Traffic   
    Hi,
     
    I just want to share my list of real car mods which I use for traffic.
    When selecting the car mods, I always pay attention to the polygon/vertices number for minimum performance effect on GTA V.
     
    Please open the following link to google sheet: https://docs.google.com/spreadsheets/d/1EArntMc5tW2llV8Ik9dPqBhqB2FdPa_8LWZPbbUVsyo/edit?usp=sharing

    Please let me know if you have suggestions for other car models or if you have any questions.
     
    BR.
  24. Like
    BejoIjo got a reaction from Giordano in List of Low Poly Real Car Mods for Traffic   
    Hi,
     
    I just want to share my list of real car mods which I use for traffic.
    When selecting the car mods, I always pay attention to the polygon/vertices number for minimum performance effect on GTA V.
     
    Please open the following link to google sheet: https://docs.google.com/spreadsheets/d/1EArntMc5tW2llV8Ik9dPqBhqB2FdPa_8LWZPbbUVsyo/edit?usp=sharing

    Please let me know if you have suggestions for other car models or if you have any questions.
     
    BR.
  25. Like
    BejoIjo got a reaction from Giordano in List of Low Poly Real Car Mods for Traffic   
    Hi,
     
    I just want to share my list of real car mods which I use for traffic.
    When selecting the car mods, I always pay attention to the polygon/vertices number for minimum performance effect on GTA V.
     
    Please open the following link to google sheet: https://docs.google.com/spreadsheets/d/1EArntMc5tW2llV8Ik9dPqBhqB2FdPa_8LWZPbbUVsyo/edit?usp=sharing

    Please let me know if you have suggestions for other car models or if you have any questions.
     
    BR.
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