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Reddington

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Everything posted by Reddington

  1. Your edited video should be the official preview of a fully modded LSPDFR. It perfectly showcases the chaos, stupidity, and entertainment. lol What siren was that? I'm more interested in the airhorn.
  2. I'm not sure what the issue is with that checker, but SHV is up to date. See the ScriptHookV website. http://www.dev-c.com/gtav/scripthookv/ You're on the same version as the one provided by Alex.
  3. When you use your horn, or the horn on any police vehicle, is it the airhorn? This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  4. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  5. Most of the servers keep the list private, however I know for sure they got some of the cars from the non-ELS portion of this website. Some of their vehicles were probably made specifically for their server (which is stupid), so you won't be able to get it. Your best bet is looking at the vehicle models section using the non-ELS search option and picking what you want.
  6. Just use the hashes. Here is a list of hashes that you can use to have multiple sirens. 0x0EA58C7C - Generic Bullhorn 0x013F5FE7 - PoliceB Main 0x17DDFB5C - PoliceB Secondary 0x0A8960B6 - FIB Primary 0x0A49B203 - FIB Secondary 0x0D329446 - Police Primary SIREN_2 - Police Secondary POLICE_WARNING 0x0E0DA7BC - Granger Primary 0x16E74B3E - Granger Secondary 0x1C98C4D5 - Ambulance Primary 0x144C8602 - Ambulance Secondary AMBULANCE_WARNING 0x037CC595- Fire Horn 0x159C9182 - Fire Primary 0x161768E7 - Fire Secondary
  7. You're most likely missing the audionamehash. Go into the vehicles.meta and find this line; <audioNameHash /> Change to <audioNameHash>police</audioNameHash> Change "police" to the appropriate vehicle. police2, fbi, sheriff, etc.
  8. If you're using ELS, no. ELS's functionality only allows for one siren. If non ELS, yes you can.
  9. Exactly. LSPDFR just isn't as fun without the real life stuff added. To be fair, the main reason for this is because Rockstar's vanilla everything is gross as shit. The siren, the cars, the guns, etc. Callout plugins are also a huge, huge lag factor.
  10. Will linked you to a download page, and the post right above yours says that the GTA 5 mods staff uploaded the newest version. https://www.gta5-mods.com/tools/script-hook-v
  11. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  12. @Jacobb324 Are you taking any requests to add vehicles?
  13. The protesters seem heated, we should help cool them down.
  14. The only times I've seen vehicle mods cause real issues is if 1) The person's rig is just terrible. 2) They have too many modded cars - and by this I mean they are trying to replace every vanilla vehicle with a modded/real life one. The real life civ cars are poly hogs and will 100% cause texture loss. 3) 4k/8k textures. For reasons unknown to me, a lot of texture artists are under the assumption most people can handle 4k. My computer costs a little over 1k and can play almost all games at 60fps, even modern releases. I throw in 4k textures and texture loss galore. It's also a combination of 4k textures + callouts running + vehicle mods themselves + so forth and so forth. 2k textures might not be as crisp and nice as 4k, but at least you can have ten of the same police vehicle in one area without texture loss. I'd just like to add that most people, even with good rigs, still have lag and other issues. It sucks, but that's part of GTA modding.
  15. About fucking time. Protests in today's world always ends in violence because people are upset that no one is listening to them, and they lack proper maturity to do things peacefully. Funny how people forget they have the right to protest, but not the right to be heard.
  16. Where are you installing the new ambo files to? This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  17. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  18. I find it better to either disable keybinds for the trainer, or, if the trainer has an INI, go in and disable that specific keybind. At least for me, I've never been in a situation where I need to use a keybind for one of the trainer's options. Just easier to open it and go to it. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  19. Moderator notice: Your log has been removed, as you didn't use a spoiler tag. In the future, either use the spoiler tag or attach the document itself, don't post full logs due to how large it is. If you don't know how to post the spoiler: [spoiler]text here[/spoiler] This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  20. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  21. Are you able to change the colors in the trainer? If yes, and you want the car to spawn black, you can add a new carvariation line for the model and set the options to 000

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