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PNWParksFan

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Everything posted by PNWParksFan

  1. There is an example in the API Examples git repo: https://github.com/LMSDev/LSPDFR-API/tree/master/Utilities/IniFileDemo
  2. Looks like this is the same bxbugs model that nick's tahoe is based on? It seems to have the same issue of the glass on the tailgate going all the way to the edges. There should be a solid pillar going all the way around the window, the glass shouldn't go all the way to the edge like that. Is that something you can fix?
  3. You could also put an option in your INI file letting people set a maximum crowd size. That way people with lower spec computers could still use it, and just configure a smaller number of people in the crowd.
  4. You could set it so when you switch to the heli view, the AI takes over driving your character/vehicle, so you don't have to drive. I think you may already have some code that is capable of doing something like that... ;) When you switch back out of the heli view, release control back to the player.
  5. On many models the pushbar is an extra which can fall off. You need to edit the vehicles.meta and add "FLAG_EXTRAS_STRONG" to the <flags> entry for that vehicle.
  6. Lots of progress coming along nicely for the next release. Some things to look forward to: Support for setting ped textures, and improved reliability of ped component selection Set vehicle primary and secondary colors, adding support for argb values Support for boats in the added backup options
  7. Yes, you can use it in the pranger slot. There's even a model included in the download already all set up for the pranger slot. Just drop it in there and you should be good to go.
  8. The text should say "U.S. Park Ranger", the body should be white, and the stripe should be a single green stripe, if you're going for the legacy NPS LEO look.
  9. Could you please upload your CustomBackup.xml and your CustomBackupLocations.ini? Are you running the latest version, 2.0.1?
  10. My skin pack download includes the vehicles.meta, carvariations.meta, and handling.meta entries required to add this as a working add-on vehicle. Lights and water cannon work successfully. Try those and see if it works.
  11. PNWParksFan posted a gallery image in GTA V Galleries
  12. PNWParksFan posted a gallery image in GTA V Galleries
    • 968 downloads
    • Version 1.0.0
    This is a 4k skin pack for the Ford F450 Brush Truck by Jasonct203: http://www.lcpdfr.com/files/file/10723-2013-ford-f350-brush-truck-v10/ This skin pack contains the following textures: Los Santos International Airport - Airport Rescue and Firefighting (ARFF) truck US Forest Service - old school mint green and newer white livery National Park Service Installation instructions are included, with info on how to add this as an add-on vehicle and how to get multiple livery support.
  13. Also can you add a license plate to the back?
  14. The yellow lights are insanely bright! Any way to tone them down a bit? Or maybe an extra to turn them off? I have Radiance V installed which is probably related. [EDIT]: Yup, it's caused by Radiance V. Kind of annoying. I temporarily turned radiance off and the issue went away. I was able to get it to accept multiple liveries by adding FLAG_HAS_LIVERY to vehicles.meta. I was also able to make it an addon vehicle... I'll upload the vehicles.meta and carvariations.meta that got it working in a bit. [EDIT]: vehicles.meta, carvariations.meta, and handling.meta for add-on vehicle are included with my skin pack for this model. It's because the handling ID is firetruk still, which is a much heavier vehicle. I'm looking into how to modify handling.meta and vehicles.meta to account for that.
  15. Is there any way to spawn yachts using RagePluginHook? I'm starting development of a sea-based callouts pack (that's right, marine unit patrols are a'comin'!) and would love to be able to use the yachts in it. How about the aircraft carrier? Also, does anybody know a way to spawn a boat trailer with a boat actually on it? I'm willing to use natives to accomplish this, as long as I can do it with the Natives support built into RPH.
  16. Awesome! Is there a template? I can't wait to make some textures for this... I'm thinking wildland fire, and airport fire rapid response.
  17. @solidbass Any idea what interior it uses? I'm trying to use it as an add-on model, but I don't know which interior to put in the vehicles.meta so all the seats look just white. I tried using vehicles_cav_interior since most similar vehicles seem to use that, but no luck.
  18. I think it should, but I haven't tested it because I updated my GTA and therefore had to update my RPH. I don't see any reason to stay on 0.36 though, since everything seems to be working fine on 0.37 and the latest patch.
  19. Since CSF has been discontinued, is it possible we could have a community-voted favorites? Maybe some kind of poll once every two weeks or something where you could vote on the submitted images?
  20. Oh, I missed that somehow. Sweet! Downloading it now. I love this design :)
  21. @Krame86 any plans to make the B&W Swooshy Blaine County skin for the Ford Explorer? I use that style of livery for all my BCSO units but I have to use the red/black one for the explorer.

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