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PNWParksFan

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Everything posted by PNWParksFan

  1. Please follow the instructions in the file description above for how to get support for a crash. I'll need your RagePluginHook.log file, uploaded as a file attachment, to the forum thread for this file.
  2. They only deal with dead peds, so the behavior you described is expected. If you install Arrest Manager by Albo, then from the scene management menu (Ctrl+H by default I think) you can choose "transfer to EMS " for a ped you have arrested or grabbed. That's the best way to send still alive peds to the hospital.
  3. That's just because it's expecting RPH 0.39 but you probably have 0.40 installed. It'll be fixed in the next release, in the meantime, nothing to worry about
  4. Setting the fire truck blank would probably crash the Plugin. I'm working on adding support for just ambulance to respond but in the meantime am recommending people who don't want the fire truck use a white fbi2 with paramedics inside, as an ems flycar.
  5. As noted, you can modify the XML file to your heart's content :)
  6. Most likely they were still treating a ped you couldn't see. They stand around with their arms crossed until the scene is clear.
  7. No it doesn't, it works fine with RPH 0.40. No need to keep pestering every single plugin author about this for all their mods. We know. Give it a rest.
  8. I named it based on what LSPDFR called it for the XML file and what RPH calls it internally.
  9. The only valid ped components are: FACE, BEARD, HAIR, SHIRT, PANTS, HANDS, SHOES, EYES, ACCESSORIES, TASKS, DECALS, SHIRTOVERLAY prop_head is valid, but comp_head is not. The "head" design is determined by different components on different models, but is usually one of face, beard, or hair. I have not implemented prop_eyes; I'll look into it for future releases. RandomizeProps might not be configured... it should be, but I may have forgotten to implement it. I'll check.
  10. Yes, it's just a warning. It should work fine with RPH 0.40. I saw your suggestion; it's a planned feature.
  11. PNWParksFan replied to xDZYx's topic in Legacy
    As you can see in your log, the crash is occurring in PeterUCallouts. @PeterU your update mechanism seems to be broken. Just delete that callout DLL and you should be fine.
  12. Using all the same names but with tex_ instead of comp_, you can change the textures. If you use simple native trainer you can change all of these and see what it looks like and the IDs.
  13. Thanks for the reminder - I do need to add that. Can you link me to the model you're using?
  14. Just wanted to let people know, I'm actively working on this now. Now that Better EMS is released, this is my main focus for modding development. I don't want to give away too much about these callouts, as there'll be a certain element of surprise. But here are some things you can look forward to, all of which I've done some degree of specific testing to prepare for this mod, in broad terms: Yachts Tugs Aircraft carrier Speed boats Helicopter operations Rappelling Parachuting Trains Explosions Fighter jets Marine wildlife Development is still in the early stages, so please be patient. I've done a lot of research and background work developing new tools for this callout pack. It won't be released for a while, but when it is, I think you'll like it!
  15. I have never figured out a way to do anything about this. But you can set the ped textures manually now!
  16. As mentioned in other comments, I'm aware that the fire department doesn't respond to medical calls in all parts of the world. In the US, particularly in LA where GTA V is based on and elsewhere on the west coast, it's typical for the fire department to respond to medical calls and assist. I am planning to make changes to enable people to decide whether to call the fire department or not, but it'll take some time to release those changes as it's a fairly substantial change in how the code works internally. In the meantime, you could edit the EMSUnits.xml file to replace all fire trucks with a white FBI2 with paramedics in it, and treat it as an EMS flycar.
  17. Well that might be your issue. I haven't ever tried calling the coroner and then calling EMS... that doesn't make much sense, wouldn't you want EMS to try reviving them first? I'll do some testing to see if there's a bug, since it should detect the injured peds when they arrive on scene. But really, just wait to call coroner until after EMS does their thing.
  18. That sounds unusual. Did they try reviving the ped? Usually they'll try, and if they fail they'll depart the scene. Screenshots and a logfile would be helpful.
  19. Correct. It shows as a "new version" every time you change any info on the page, even if you don't upload a new file. The original file is still the only one released; no updates have been released yet.
  20. FYI those vehicles are not fully mapped. You'll only be able to apply textures to the parts that have text/logos on them already.
  21. It does not replace the ems on the backup menu unless you use my custom backup mod.
  22. There shouldn't be any errors, other than the notice about an unexpected version. I will compile it against 0.40 eventually.
  23. It'll be a little while. Are you waiting for a particular change?
  24. I will look into it and see if I can replicate the issue.

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