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PNWParksFan

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Everything posted by PNWParksFan

  1. Progress update: I have been working on a large number of requested changes and bug-fixes for the next release. It's not quite ready yet, but here's a glance at what's being added. Implemented changes: Ambulances will only take peds to delivery points now, meaning you could set fire stations or elsewhere as ambulance spawn points and still have them deliver to a hospital. If your ambulance doesn't have the typical door configuration, no worries! In the next release, if the expected doors aren't there, the plugin will still work. Patients and EMTs will now be immune to being arrested. New API functions allowing plugin developers to set the outcome of a patient, including setting their probability of survival and cause of injury. Improvements to patient transport API (used by Arrest Manager and other mods). In-progress changes (may or may not make it into the next release, but being worked on): Additional response options so that you can call just an ambulance if you want to. This has been much-requested, especially by non-US players. Firefighters will detect if there is a fire nearby. If so, some of them will put on SCBA gear and fight the fire. Integration with Computer+ and LSPDFR+, pending specific updates to those plugins' APIs. Thank you so much to everybody who has downloaded the mod, enjoyed playing with it, and shared feedback. Looking forward to releasing the next update for you!
  2. fbi2 or sheriff2 would be more appropriate for the audio hash... that thing's engine doesn't sound anything like a CVPI!
  3. I've already made LSFD textures for a 2015 Tahoe model that looks a lot like your picture.
  4. No, there is no way to extend the built in menu. It can only be replaced with a different menu.
  5. By the way, it would be nice for those who aren't into steady burn if the steady burn could be an extra. Could default to the extra being enabled in vehicles.meta with force_extras, and then people who don't want it could take that out of the force_extras.
  6. Finally, this is the police bike I've been waiting for!
  7. The XML file is in Plugins\LSPDFR\EMSMod\EMSUnits.xml.
  8. Just copy everything from the "GTA V Folder" folder into your GTA V folder.
  9. If you're been wanting to buy GTA V but couldn't afford it, now's your chance. It's 40% off through July 4th. http://store.steampowered.com/app/271590/
  10. Ah perhaps that is so. Try binding it to a different key, or try setting it to "OEM1"... apparently "OemSemicolon" is an English keyboard specific key code? Not entirely sure. See https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
  11. It works fine with RPH 0.40, it just expects 0.39 because that's what it was compiled with.
  12. SkylineGTRFreak is working on a naval ship. It's not related to this callout pack in any way, but rest assured that when it's released I will create some callouts putting it to good use. If I decide to have an semi-private beta, I will post a Google Form here inviting people to apply to participate.
  13. Looks like it should work normally. Try uploading your ragepluginhook.log file as an attachment.
  14. Check your INI file to make sure it's set correctly.
  15. That's unfortunate. Better to stick with using the highbeams trigger then.
  16. Yeah I know the coronas won't face outwards, but at least it'll look realistic to have bright emissives out the sides, even if it doesn't really light up the area. I wonder if you could also tie it to the cab roof light, so when the doors are open the scene lights would turn on. That's something most ambulances in real life do.
  17. Post pictures as you progress in the Vehicle Modifications Showroom and you'll get lots of feedback. For the ambulance, if you can set it up so when the highbeams are on the scene lights on the sides and back come on that would be awesome. So far no ambulance models do that, and it's disappointing.
  18. There are explicit instructions on the download page on what to do if you need help. You must upload your ragepluginhook.log file as an attachment. It will say that a dependency is out of date because it was compiled for RPH 0.39, and most people have updated to RPH 0.40. It should still work just fine though.
  19. You can always set it to None in the INI file if you want to disable the controller controls.
  20. I don't have a controller, so it would be pretty difficult for me to implement that and test it to ensure it's reliable. You can use the keyboard key though... by default it's set to semicolon ; You can also cancel an EMS call if you call them by accident by pressing * on the numpad. And they shouldn't dispatch more than once to the same location at the same time, it should say "EMS is already responding to your location" if you press the dispatch button again.
  21. Use a mods folder Make a copy of your mods folder before adding new vehicles Keep a copy of your working vehicles.meta and carvariations.meta after every vehicle you add
  22. Try playing GTA with all mods removed. Stock vehicles, no scripthook, no RPH Run memtest86

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