Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

PNWParksFan

Insiders
  • Joined

  • Last visited

Everything posted by PNWParksFan

  1. They should stop within 20m. I think you can adjust that value in the INI.
  2. As with any other RPH plugin, you either need to add it to your startup list (which you can also modify by clicking the grey gear-shaped settings button that shows up when you first launch RPH), or hit F4 to open the console in-game, and type "loadplugin pluginname.dll".
  3. I mean don't get me wrong, LSPDFR 0.3 is pretty great, and a big improvement over 0.2. And obviously it's silly to be posting asking for release dates for the next version. But there's plenty of bugs to be fixed, improvements to the AI left to be made, better API methods to be added, and so on. Let's not pretend it's perfect in its current form.
  4. Haha. Thanks to some ped speech research done by @alexguirre and @khorio you can expect all that and more in the next release.
  5. Glad to hear you're enjoying the mod. Currently there's no way to disable that message, though you're welcome to ignore it. I'll add an INI option in the next release to disable that prompt.
  6. They're documented in the documentation PDF, you'd have to add them to custombackup.xml yourself. I don't recall if there's any in the default XML provided.
  7. There will be more audio in the next release :)
  8. Thanks for your kind words and enthusiasm! I hope you'll enjoy whenever it eventually gets released. I haven't gotten into any map building. Anybody who's skilled in that area and wants to contribute should PM me. I imagine there's a number of things that could be added in terms of coast guard/police stations and things like that. I do plan to integrate with arrest manager (and have been working with Albo to ensure they can integrate smoothly), so that you'll be able to do something with arrested peds at sea. At the moment, arrests don't work very well offshore, so it's going to require a lot of additional work before it's all ready, but I am taking that into consideration.
  9. Not at the moment. With the development of ELS, eventually it may be possible. With the tools currently available, coronas can only be modded by directly editing the vehicle modeler.
  10. Just search on youtube and you'll find dozens of LSPDFR tutorial videos. Or, just go find the plugins you want to use (browse the scripts downloads section) and follow their instructions. Every popular plugin has installation instructions. If you can read, you can install LSPDFR :)
  11. The ChaseMe mode isn't really meant to be a core feature of the mod. If you want to be chased by cops, just shoot a couple in GTA normally and you'll get chased to your heart's content. ChaseMe is a fun little easter egg, but really meant for plugin developers to test their mod functionality.
  12. As far as I can tell, the environmental lighting is based on the sequence, not the corona multiplier.
  13. No. The sequencer setting determines when the texture flashes. The multiples setting determines how many times the corona flashes each time the texture flashes. So if you had a setting like 1010 and a multiplier of 2, you'd have the texture turning off/on with the corona flashing twice each time the texture turns on.
  14. How many times the corona flashes per flash in the sequence
  15. So.... apparently I never actually implemented reading in those values and doing something with them. Was quick enough to re-use the code from custom backup, I just neglected to actually connect all the bits internally. Currently testing it out, will send you a PM individually with a beta download once I get it working. Sorry for that! EDIT: Sent out a beta fix to all three of you. I included an example line of what the XML would look like for that.
  16. It may actually be comp_tasks... don't quite recall.
  17. It would be comp_task, not just task.
  18. Do they need to be consecutive or could I add 1000 and it'd work? I think it's only 1-20 for the siren IDs, but the sirensettings are unlimited
  19. Will that conflict though if two DLCs each have a custom carcols, and try to define the same custom sirensetting ID?
  20. This is the Signal Alert pattern seen in my video above: 1000 BPM, 2936057600 and 11468975
  21. As mentioned, I tried altering the delta values, but the emmissive textures were then rotated and thus in the wrong place.
  22. Has anybody figured out if there's a way to get a single siren to emit light in all directions? This boat model only has coronas on the "front" of the lightbar, trying to get the environmental lighting to go all directions. Tried setting lightInnerConeAngle and lightOuterConeAngle to 360, tried setting the delta of one siren to 3.14, but that ended rotating the textures for the siren as well. Looks pretty good other than the issue of not having environmental lighting in all directions.
  23. With the changes coming in RPH that LMS mentioned that'll be less of an issue, as it'll be possible to create a custom flash pattern for each vehicle.
  24. WHO CALLED IT! Seriously though, very excited for this development, and looking forward to seeing where it goes from here.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.