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Nemesisx101

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Everything posted by Nemesisx101

  1. Again, I use a script that overrides the base cockpit camera so I’d like a option to set the vehicle computer camera manually in the same manner as the computer position itself. I tried it without the emulator (I use it to overcome the limited number of inputs). Note, I’ve edited the game’s controller bindings via meta files to remove certain actions such as: ducking within vehicle, pulling out phone, turning headlights on/off, and so on.
  2. Please consider having user-defined camera view presets for vehicle computer (both general and zoomed) as mine always end up misaligned due me using Manual Transmission custom camera—it’s my understanding that you are using the idle cam function (when the Player is inactive). Moreover, my controller is not being registered by your plugin (Xbox X controller)… I stopped using XPadder keyboard emulator but it’s still doesn’t pick up.
  3. This actually cool! I’d like to see you continue that revamped peds mod and have the vanilla cop peds (heads) wear your new uniforms/equipment. I personally use retextured standard vanilla LSPD peds, retextured beta LSPD peds and your revamped LSPD peds that I edited(again— personal use)
  4. Yo, bystanders you're tasking-up are not being cleaned-up--they are pilling up in the street, just standing around. Please consider dealing with them more gracefully, if you can, many thanks. All the best.
  5. Log of STP issue... did about 5 traffic stops, 2 flagging weapon observation-- during one of the weapon scenarios, the ped walked away and back into their car, driving off lspdfr still treated the car has being on a trafic stop despite driving away, hence I was able to cancel the traffic stop having followed said vehicle for some time. This issue only happens with traffic stop peds, again, since updating this plugin ( I'm using same backup GTA exe. rage exe and lspdfr 4.9 used when I wasn't experiencing stp issue with previous build of deadlyweapons, so game updates--unless you want latest build of lspdfr-- is not the cause nor other scripts taking control of ped as they are resuming standard behaviour having not installed anything new on this front) RagePluginHook.log
  6. I’m seeing peds convulse for 2-3 seconds (seems to be messing with euphoria modifications) after being killed since installing this&deadlyweapons
  7. Apologies, it seems pursuits are triggering correctly with plugin (certain instances, perhaps)… however, it’s now come to my attention that STP traffic stop peds walk away (might not be all the time) upon frisking or arresting, moreover, peds convulse for 2-3 seconds after being killed (damage framework system—or your setup— seems to mess with my euphoria modification) , since updating this plugin. On a side note, I’d like to request said features for consideration: Traffic Stop Reactions Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle. Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops.— @Corrupt412. Many thanks.
    Finally, after all these years. Outstanding work; top-tier craftsmanship!
  8. Experiencing an issue with CopHolster… having to keep reloading it after going on-duty in order for the gun model on tool-belt to reappear upon holstering (happens with all models). Moreover, please consider editing LSPDFR’s meta files concerning spawning.
  9. Wow, this completely flew under my radar!
    • 6,132 downloads
    • Version : PolicingRedefined Update
    The Peelian Way Interactions Sim with Role-Play Elements Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers) *Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision* Dedicated to my beloved Miss Bell “The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.” - Sir Robert Peel; founder of the Metropolitan Police Service LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach. Key Features . Complex interconnected meta systems with conduct feedback loops . Reputational standing/community relations . Emergent gameplay opportunities (STP/PR scenarios) . Numerous bespoke categories (Domestics, searches, and so on) *on-foot and traffic context specific* . Ped demands, requests, questions, engagement blockers, intel and conditionals . Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.*, hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities) . Suspect misbehaviour (Detained, arrested, while secured in vehicle) . Mental state/intoxication/perception behaviour modifiers . Player consequence (with lots of checks) . De-escalation tactics, mutual cooperation, and non-contact conflict management *up to two persons* . Informal chatter and Player comments/insults . Ped anti-social behaviour . Public engagement . Vulnerable person safeguarding measures, rapport building avenues and referrals . Robust open-ended investigation/inquiry . Basic medical/intoxication assessments . A suite of verbal commands *On-foot and traffic context specific* . Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation) . Ped agitation/concern/wariness (e.g. Player standing too close, etc.) . Partner/buddy dialogue and support options . Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements) . Extensive Player actions and hands-on tactics/suspect management *on-foot and traffic context specific* Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking. Conceptualised and authored strictly by myself (excluding legacy stuff). A must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up. The Peelian standard. Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate. CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics Screenshots outdated. year or so old! BONUS Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair Also includes: Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat) Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat) Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat) CopHolster Supported And Alternate Walkstyle 'Ambient Vanilla Chatter' *AmbientDispatch released* A personal collection of police scanner audio files (including Story Mode sequences) captured in-game for any playback script/plugin or third-party app. Recommend creating a ‘Groove Music/Windows Media Player’ shuffled-playlist (setting volume to 13) and disabling emergency vehicle scanner game-script, for best experience. Sourced from Nooby Chris' series of YouTube videos *Ripped sound files have been broken up and randomized in sequencing by myself* 'Agitation Fix' for LSPDFR Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary* Great for emergent gameplay/interactions when out on patrol. ------------------------- Prerequisite https://www.bejoijo.com/post/stop-the-ped ------------------------- Installation Drop provided files at: Grand Theft Auto V/plugins/LSPDFR/StopThePed ------------------------- *Work in Progress* My other work: Credits: @Sereous313 @Yard1 @EchoWolf @TROOPER923 @Olanov @BejoIjo Commendation: Insanely talented musician @Colin Stetson https://m.youtube.com/@ColinStetsonMusic GTAV/RDR/RDR2 OST Mixes @SteppedUpStation https://youtube.com/c/steppedupstation?cbrd=1 Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1 Get into Policing Police Recruitment/Professional Development Advice/Guidance (UK-based *Teachings universally applicable* ) @Bluelight Consultancy Ltd https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw
  10. lspfr's crime reporting function is not working correctly--thus pursuits are not officially initiated--when suspects flee on traffic stops since updating to this build...
  11. Are you using the firing button or aiming button as you mentioned the lspdfr draw animation needing to play and I believe it’s not playing correctly when I press aim button from intimidating .
  12. Sure—apologies for late response.
  13. Can you add sound for quick-drawing when using intimidate function? Thanks.
  14. Yh, like @thekiller159678 , the zoom is bugged… ability to set camera position would be ideal.
  15. Very impressive with the physicalized MDT, wasn’t expecting that. Wow. Hopefully you consider model spawning within ai vehicles and figure out zoom function or interface scaling— just for show for now but still awesome, nonetheless. Well done!
  16. Please consider adding hotkey functionality for the various actions… I’d like to open computer instantaneously like CompuLite, and so forth. Many thanks.
  17. Can you include an option whereby the ped’s details don’t auto-fill when creating citations and have the Player manually complete fields. Many thanks.
  18. @waynieoaks Absolutely fantastic! If I may be so bold, hopefully you have that up sooner, rather than later. Another thing, if I may: would it be possible to trigger a LSPDFR walking style too— having to set cop every time to have those cool idle animations is a chore. Many thanks. Essential plugin… say, a button to give my fps back would be neat too lol
  19. We talking about base models like s_m_y_cop and so on? Not interested in mp peds.
  20. Please bring back character model feature for folk who use vanilla peds…
  21. Certain plugins prevent red blips (suspects) from disappearing after losing visual. Can you force these blips to disappear during pursuits?

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