Everything posted by Nemesisx101
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XScanner
You’re on fire, man— just pumping them updates out. Broadcastify integration is huge, and in such little time! Hopefully pursuit system/updates is next on the public release schedule. Can’t wait.
- 637 comments
- 51 reviews
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XScanner
I’m not picking up on any 3D effect with regards to the Player— sounds frontend in-game and continues playing outside the game (paused/alt-tabbed).
- 637 comments
- 51 reviews
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XScanner
Let me test, let me test it, let me test it lol (happen to have some free-time). It definitely does add as far as AmbientAiCallouts—not really callouts per say so likely being treated as such— is concerned (I initially thought the intro was you tracking what area the Player is in as times she’ll say central units/downtown, etc.) and I have a separate issue with a status plugin were some lines like “10-11” ends up being cut off by a preceding line so you get “10-4, 11”, for example.
- 637 comments
- 51 reviews
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XScanner
@beryllinthranox Hey, yeah XScanner seems to add intros to blocks of scanner chatter (“Attention all available units”, etc.) and will stitch the various audio lines with new radio cracks and so forth, as well as cancel out intended pauses with certain plugins— like AmbientAiCallouts for example, in my experience. Personally find it really cool actually as makes it all sound more organic but I see how it can be problematic at times. As for the pursuit updates, maybe you should increase (not ideal, I know) the intervals for the time being and see how that plays out. Could just build in functionality for XScanner to handle pursuits entirely and go all out with suspect descriptions too, then again I wouldn’t want people’s toes being stepped on— a collab maybe? Hopefully with regards to the volume control matter, it’ll be set as a independent option—irrespective of whether relay is on or not—as I’d love for it to still work with default LSPDFR. Don’t really see how it’s doing that for you though. Perhaps another option to toggle extra scanner (with it’s various parts not just a global on or off) stuff would be a good idea, but keep volume tweaks… default scanner is like x2 louder than the actual game; absolutely maddening.
- 637 comments
- 51 reviews
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XScanner
Hello again, would it be possible to have an option to attach 3D audio to actual peds? Moreover, having streams from sites like Broadcastify (real-time dispatch feeds) being piped into the game instead of just playing mp3 files would be awesome— imagine having one of those feeds attached to Player/cops in-game! Endless content. LAPD - South Bureau Live Audio Feed (broadcastify.com)
- 637 comments
- 51 reviews
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XScanner
No way, bro… you’re back!? After all these years waiting and can finally turn down her voice! Say, do the specific locations work now too—the expanded locational tracking system you had? Everything just sort of stopped working except for the mp3 chatter stuff. Wow.
- 637 comments
- 51 reviews
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ExternalPoliceComputer
Awesome work, always wanted something akin to a companion app. Hopefully you’ll continue to refine the interface design to bring it more in line with the likes of computer menu for example, perhaps add note taking/fines/reports for charges and such— in fact, I’d like to bring your attention to paperwork plus for inspiration All the best.
- 217 comments
- 22 reviews
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EUPToUB Converter
I take it this works for all game models (vanilla cops and what have you)? I’d love to see an Agency/Outfits.xml version for base LSPDFR patrols as editing that can be a real pain when doing vanilla-cop configs! Ingenious stuff, well done— saves me so much time.
- 35 comments
- 16 reviews
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AI:Respond
@Veteranfighter Hey, having tested it with various key bindings to rule out hotkeys, it’s still happening… I believe it’s a conflict with Enhanced Native Trainer as I recognise the teleport notifications when it happens.
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Ransom Ambience
Diverse, innovative—‘Location System’ being a highlight—and well thought out ambient events, taking popular events from prominent plugins that have long been discontinued, and, in my experience, are prone to frequent crashing (errors not being handled), to serve as a foundation for the most comprehensive, highly customisable, policing experience outside of callouts yet. First-class support.
- 297 comments
- 17 reviews
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Ransom Ambience
@MarcelWRLD Respectfully, as stated, removing your plugin resolves the issue, and I’ve checked multiple times. Both removing plugin/reverting to previous version. I know the error doesn’t reference Ransom… nevertheless, this build is triggering the crash. I’d also like to suggest adding non-crime/anti-social behaviour events to flesh out the world like that script Eddlm put out a while ago (e.g. peds getting into parked cars, peds asking for directions, animals wandering on to roadways, taxis picking up people, etc.). Many thanks.
- 297 comments
- 17 reviews
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Ransom Ambience
Hey, this latest build is crashing my game (removing plugin resolves issue)...RagePluginHook.log Seems to be conflicting with STP.
- 297 comments
- 17 reviews
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Ransom Ambience
- 297 comments
- 17 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
Been really enjoying my time and all— great depth and variety of events (well done on including the pedestrians ones!) — but you really oughta relinquish control of peds tasked-up to allow other plugins to step in like ‘StopThePed’ as it’s causing said peds to behave erratically in certain situations… even LSPDFR was unable to initiate a traffic stop for an event-vehicle (might be unrelated). Ability to report/flag events to create soft-pursuits/pursuits would be cool, if not yet implemented.
- 194 comments
- 21 reviews
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The Peelian Way
@Mathox Certainly Realistic Usable Charges & Citations for *CompuLite* 1.5.0 I was going to formally recommend this on my page…
- 42 comments
- 7 reviews
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Immersive Ambient Events
Well done on taking those extra steps and making the BOLOs more involved. I’d like to see more pedestrian-based ambient events in the future, taking inspiration from Rich’s Ambience plugin (always crashing due to not handling errors like you supposedly do as entities tend go invalid in the game)
- 194 comments
- 21 reviews
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The Peelian Way
Hey, Apologies for the confusion, I should really explain things. The various systems are designed to feed into each other. —‘Fail-state checks’ are intended to incentivize positive interactions—‘following the book’ as it were—by meeting specific expectations (e.g. informing body-cam is on as soon as possible). Failure to do so before selecting certain dialogue options, particularly orders/instructions, may result in belligerence. —.’(P)lease (General-use/DEBUFF)’ couches language (notice some dialogue options feature brackets— “Please leave the area/premises” instead of “I require you to leave the area/premises immediately ”), acting as a potential workaround for subjects who don’t respect your authority. — ‘Demeanour/Public Perception Modifier’ reflects ‘SUBJECT STATE’ category information regarding a subject’s outward-showing behaviour/perception of the LSPD. Any negativity (more or less open to interpretation, but generally anything yellow/red) in these two respects, require the Player to select said modifier before proceeding, if possible, with certain dialogue options (highlighted in yellow or marked with purple dashes). Hope this helped. Feel free to DM, should you have further questions. All the best.
- 42 comments
- 7 reviews
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AI:Respond
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AI:Respond
An option for the menu to automatically display upon accepting a call would be nice instead of having to press a key every time and perhaps not have it display again after selecting a option. Can get in the way of things if you’re using a controller with limited bindings. Many thanks. … Also, I’d like to extend my praise for the novel idea of letting users customize menu/notifications text!
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AI:Respond
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AI:Respond
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GrammarPolice
- 1,347 comments
- 82 reviews
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Riskier Traffic Stops
ini options to set random timings for scenarios to trigger… min xxx seconds- max xxx seconds. Things happening at any moment during traffic stop would be cool, but potentially annoying if not executed properly (running checks)
- 229 comments
- 31 reviews
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Riskier Traffic Stops
- 229 comments
- 31 reviews