The Peelian Way
Interactions Sim with Role-Play Elements
Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers)
*Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision*
Dedicated to my beloved Miss Bell
“The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.”
- Sir Robert Peel;
founder of the Metropolitan Police Service
LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach.
Key Features
. Complex interconnected meta systems with conduct feedback loops
. Reputational standing/community relations
. Emergent gameplay opportunities (STP/PR scenarios)
. Numerous bespoke categories (Domestics, searches, and so on) *on-foot and traffic context specific*
. Ped demands, requests, questions, engagement blockers, intel and conditionals
. Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.*, hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities)
. Suspect misbehaviour (Detained, arrested, while secured in vehicle)
. Mental state/intoxication/perception behaviour modifiers
. Player consequence (with lots of checks)
. De-escalation tactics, mutual cooperation, and non-contact conflict management *up to two persons*
. Informal chatter and Player comments/insults
. Ped anti-social behaviour
. Public engagement
. Vulnerable person safeguarding measures, rapport building avenues and referrals
. Robust open-ended investigation/inquiry
. Basic medical/intoxication assessments
. A suite of verbal commands *On-foot and traffic context specific*
. Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation)
. Ped agitation/concern/wariness (e.g. Player standing too close, etc.)
. Partner/buddy dialogue and support options
. Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements)
. Extensive Player actions and hands-on tactics/suspect management *on-foot and traffic context specific*
Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking.
Conceptualised and authored strictly by myself (excluding legacy stuff).
A must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up.
The Peelian standard.
Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate.
CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics
Screenshots outdated.
year or so old!
BONUS
Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair
Also includes:
Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat)
Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat)
Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat)
CopHolster Supported
And Alternate Walkstyle
'Ambient Vanilla Chatter' *AmbientDispatch released*
A personal collection of police scanner audio files (including Story Mode sequences) captured in-game for any playback script/plugin or third-party app.
Recommend creating a ‘Groove Music/Windows Media Player’ shuffled-playlist (setting volume to 13) and disabling emergency vehicle scanner game-script, for best experience.
Sourced from Nooby Chris' series of YouTube videos *Ripped sound files have been broken up and randomized in sequencing by myself*
'Agitation Fix' for LSPDFR
Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary*
Great for emergent gameplay/interactions when out on patrol.
-------------------------
Prerequisite
https://www.bejoijo.com/post/stop-the-ped
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Installation
Drop provided files at: Grand Theft Auto V/plugins/LSPDFR/StopThePed
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*Work in Progress*
My other work:
Credits:
@TROOPER923
Commendation:
Insanely talented musician
@Colin Stetson
https://m.youtube.com/@ColinStetsonMusic
GTAV/RDR/RDR2 OST Mixes @SteppedUpStation
https://youtube.com/c/steppedupstation?cbrd=1
Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer
https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1
Get into Policing
Police Recruitment/Professional Development Advice/Guidance
(UK-based *Teachings universally applicable* )
@Bluelight Consultancy Ltd
https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw
Edited by Nemesisx101
What's New in Version : PolicingRedefined Update
Released
Changelog:
1.1 - Probability rebalances, wording revision and minor additions
1.2 - Added 'Criminal damage' arrest charge, reworked redundant arrest charge (renamed to 'Loitering/Prowling') and implemented specific responses
1.3 - Added 'Attempted Homicide/Murder of an officer' and 'Homicide/Murder of an officer' arrest charges, made further wording revision and expanded several existing response pools
1.4 - Added 'Desistance: Pre-restrain warning' dialogue option (officer-safety/subject control measure)
1.5 - Reworked/rebalanced 'Desistance: Pre-restrain warning' response pool (reduced aggression), migrating certain responses to others and implementing additional badge number checks
1.6 - Revamped checks (two check-types: conditional—fail-state), classified a dialogue option as universal (vehicle impoundment) and expanded search-consent response pools
1.7 - Added 'How are you feeling?' dialogue option and implemented more checks (check-types are now colour-coded)
1.75 - Reworked a check
1.79 - Made wording revision and expanded associated response pool
1.8 - Added new dialogue category ('PROVISION/BASIC RESPONSES'), checks & check-types (Request——Engagement blocker), made further wording revision and expanded/merged response pools (removed redundant dialogue option)
1.8b - Minor tweaks/fixes
1.8c - Further tweaks/fixes - my apologises
1.85 - Added more checks and dialogue options
1.85b - Various tweaks/fixes
1.87 - Further colour-coding
1.89 - Minor additions, wording revision and various tweaks/fixes
1.9 - Added responses for certain dialogue options (PROVISION/COMMANDS/RESPONSES category), new checks and further colour-coding
1.91 - Minor additions and various tweaks
1.93 - Minor tweaks
1.95 - Made various tweaks/fixes and added 'Seek input: Desired outcome (Victim)' dialogue option coupled with Player responses ('PROVISION/COMMANDS/RESPONSES' category)
1.97 - X- -Rectified a multitude——potentially all—— of '*rs-errors’- -X, revamped 'Someone called and reported a crime' dialogue option (now exists two separate categories: Victim and Suspect) and expanded various response pools
TrafficStopQuestions Update - Initial release of 'TrafficStopQuestions'(0.50) XML as extra, made various tweaks and added new dialogue options (e.g.'You'll be interviewed by (a) detective(s)') and dialogue categories (e.g. ACTIONS/INTIMIDATION) to 'CustomQuestions'(2.0) XML
TSQs(0.55) - Made various tweaks and fixed certain response pools ('PROVISION/COMMANDS/RESPONSES' dialogue category) that included leftover contextually incongruent entries-- my apologies
General Update 1 (CQs——TSQs) - Various tweaks/fixes, wording revision and minor additions (dialogue options and response pool entries)
TSQs(0.60) - Revamped 'I require you to provide ___' dialogue option (now specific documentation options to reflect STP menu) and associated response pools
CQs(2.50) + TSQs(*rs-error FIX) - Various tweaks/fixes (resolved *rs-errors), wording revision, reworked certain charges (split up legacy charges), expanded existing response pools and added new dialogue options/category (e.g. 'You're entitled to a copy of the search record' —— 'Subject State' *Proof of Concept*); implementing associated modifiers
General Update 2 (CQs——TSQs) - Various tweaks/fixes and added/migrated dialogue options/categories to establish uniformity
CQs(2.70) - Various tweaks/fixes, reworked further legacy charges, expanded existing response pools and added dialogue options/Player actions (e.g. 'Search Phone/Device')
CQs(3.0) + TSQs(0.70) - Various tweaks/fixes (TSQs——CQs), expanded existing response pools and added new Player actions/dialogue options/category
General Update 3 (CQs——TSQs) - Minor tweaks/fixes
CQs(3.10) - Various tweaks/fixes, specified threats *initial pass* and expanded response pools
General Update 4 (CQs——TSQs) - Various fixes (typos *initial pass* and such); kindly report outstanding typos via DM
New Year's Update (CQs-TSQs) - Various fixes/tweaks (ease-of-use changes, rebalancing, etc.), reworked investigation (CQs), added dialogue options/Player actions and expanded response pools; implementing further checks
General Update 5 (CQs——TSQs) - Further balancing and added aggressive dialogue options/variations of existing dialogue options (e.g. 'I'll blow your f*cking brains out') *initial pass*
Quick Update (CQs——TSQs) - Minor tweaks , revamped means of identification (name--DOB) and expanded various response pools
CQs(3.25) - Reworked certain Player actions (implemented blocking of advances)
CQs(3.50) - Implemented anti-social behaviour on-foot/within back of vehicle (e.g. 'Kicking wire-mesh caging') *Can be found in ‘Subject State’*
CQs(4.0) - Various tweaks/fixes, revamped Public Order category *alcohol for now* (broadening scope and implementing observations), expanded various response pools and added new dialogue options/Player actions (including Player proximity)
General Update 6 (CQs——TSQs) - Various tweaks, minor additions, expanded certain response pools and implemented rapport checks (CQs)
HOTFIX (CQs) - Rapport check for Player Proximity (intended entries not present) - my apologies
CQs(4.25) - Various tweaks/fixes and minor additions
CQs-TSQs *Various fixes (capitalisation issue, missing items) - apologises again*
*Just rectified erroneous officer instances in menu*
*My apologises, literally added a space to a menu item*
*Removed placeholders (Motivational Interviewing)*
General Update 7 (CQs——TSQs) - Various tweaks/fixes/reworks, expanded response pools, added dialogue options/observations/actions, implemented further checks and revamped/introduced certain systems
*Some changes weren't reflected- my apologises*
*Just reordered menu items*
*Various tweaks/fixes and minor additions*
Introduced 'Agitation Fix'
*Various tweaks/fixes (including ease-of-use rework)* and introduced 'Ambient Vanilla Chatter'
*Minor additions (e.g. "Put it in park")*
*Various tweaks/fixes, expanded certain response pools and added new dialogue options/Player action*
*Implemented Partner/Colleague dialogue for CQs (included two versions *base/standard XML being limited — initial pass*), expanded handling of detainee/arrestee behaviour and added new Player/Colleague Support actions to coincide with TPW now accounting for STP actions*
*Reworked how ID verification is handled*
*Added missing entry to default CQs XML- apologises*
Ported The Peelian Way over to PolicingRedefined
Hotfix(The Peelian Way)-- Just rectified colour-coding for a menu item (searches)
*The Peelian Way: Minor tweaks/addition*
Hotfix-- Fixed critical error causing crash-- my apologises
*The Peelian Way: Ported over STP 'Ped Answers' (Supplemental category)*
Note, I did not create these items
Credit to Bejo
I recommend using ‘What are you doing in this area?’ dialogue option located in Investigation category instead of Supplemental ‘Where are you headed?’
Hotfix-- Resolved CVE category crashes when selecting headers with PR version (headers for sections don't return responses/answers which results in crashes with PR--- now labelled to avoid confusion)
Updated STP version (carried over interchangeable dialogue resolver)
Both versions now have resolver featured in traffic menu
*Reorganised certain menu items (more intuitive)*
Version A: ‘Verbal warning’ category below ‘Informal engagement’
Version B: ‘Verbal warning/commands’ together
Hotfix-- Packaging error; presets mixed up--my apologises
Short Description
@EchoWolf
@TROOPER923
@BejoIjo
@Yard1
@Olanov
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