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MoreTextures

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Everything posted by MoreTextures

  1. You can't use 2 of the same .rpfs at once, so yes, the CVPI is causing your Explorer to not work if they're separated. You'll have to install at least one of them manually to use both. I advise not using Auto Installers for vehicle mods in 99% of cases as I believe they can overwrite .meta files, so if you've already modded them they will be lost. That's indeed how it should be. The update folder has the update.rpf, followed by the x64 folder containing the dlcpacks. The x64e.rpf is in the root GTA V folder with the others.
  2. By rpf I mean the dlc/patch it's installed in, for example, mpchristmas2's dlc.rpf located in Grand Theft Auto V\update\dlcpacks\, the update.rpf located in Grand Theft Auto V\update\, or the x64e.rpf, located in the Grand Theft Auto V root directory. Typically if where you installed the model has its own carvariations.meta you want to add the entry in that same .rpf rather than another (But it may still work regardless). As a last resort you could make whatever CVPI you're trying to install an add on vehicle instead, but perhaps you may not want to do so.
  3. Did you change the arjent_emis file as well? That's typically what actually controls the output color.
  4. Be sure to apply it to the +hi.ytd in addition if it has a copy there as well.
  5. That's strange. What vehicle mod are you trying to install, and in what .rpf?
  6. The entry doesn't actually exist already if that's what you're trying to find, you can't access the existing ones, you have to add it yourself with the entry I had previously posted.
  7. Simple Trainer Has the option to remove cars (And peds if you wish), but it's not limited to what's nearby and while I haven't tried it I could see this actually removing the suspect as well. However I haven't seen anything closer than using that unfortunately.
  8. You could use something like FLAG_EXTRAS_REQUIRE, followed by inputting all of the extras in the <requiredExtras></requiredExtras> line a bit below the flags, (e.g. <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras>) however GTA V will only pick 1 random extra from the list at a time (And at that point you might as well not use the flag at all unless you want to avoid slicktops). I'm not sure if there's a way to include every extra and at the same time excluding 1 or 2 to not be with each other sadly, there could be but I just don't know it.
  9. You need to add a carvariations.meta entry for policeold2 in somewhere like mpluxe2 (Or where the model is if a carvariations.meta exists perhaps) with the lightSettings at 1 and sirenSettings at 13 (This is what most CVPIs/vehicle mods will use, but it depends on what you replaced it with). You'd need to add this specifically: This sounds like you have FLAG_EXTRAS_ALL in the vehicles.meta entry for that vehicle. You can find the Sheriff's entry in the update.rpf vehicles.meta.
  10. Did you put the police3 mod in patchday4ng? That's the usual location it should be dropped in. By SAHP CVPI I assume you mean police4, that should just go in patchday3ng no problem (x64e May work as well).
  11. While you can't access GTA V's existing entries, all you need to do is add it yourself in somewhere like mpluxe2 with the correct sirenSettings. For police2 as a CVPI you'd likely want: You can mix & match whatever you want in any of the police slots (Or make your own), you just need to do some light .meta edits. As for the F-150 (I'm assuming you mean this model or its PRanger equivalent) it mostly blacked out the lightbar I assume, make sure you use the vehicles.meta from the mod (In the update.rpf) and a carvariations.meta entry with sirenSettings at 13 as well (In mpluxe2).
  12. Yes you should, otherwise it could cause LOD issues like this (This is only the case if the vehicle mod has one already in +hi, if not then don't bother).
  13. Did you put the livery in both the .ytd and +hi.ytd?
  14. The max vehicles includes everything in the game, not just vehicles you've personally added. If it's crashing before RAGE attempts a plugin load (e.g. on "Loading and Populating Game World"), and it's just your vehicles causing this, it's extremely likely to be either a .meta error or you're hitting the vehicle cap, the latter being much more likely in this scenario, as a few vehicles were added in v617 which could've put you over said limit. I'd recommend backing up your gameconfig.xml and editing it with the values I previously posted as the vehicle cap would likely be the reason for this crash.
  15. (Even though I put this in the previous thread I'll just put it here anyway.) Have any .meta entries you had in your update.rpf been overwritten, as the game wipes it for almost every update (All though add on vehicles typically don't touch the update.rpf anyway)? What's more likely is that you've hit GTA V's vehicle cap, which you can edit in your update.rpf's gameconfig.xml. Editing your max vehicle amount in the gameconfig.xml: Navigate to update.rpf\common\data\ - Open the gmaeconfig.xml in Notepad/Notepad++ or similar. Change: <PoolName>Vehicles</PoolName> <PoolSize value="300"/> To: <PoolName>Vehicles</PoolName> <PoolSize value="450"/> And change: <MaxVehicleModelInfos value="310"/> <MaxExtraVehicleModelInfos value="100"/> To: <MaxVehicleModelInfos value="450"/> <MaxExtraVehicleModelInfos value="200"/> Then put the gameconfig.xml back into your update.rpf.
  16. Have any .meta entries you had in your update.rpf been overwritten, as the game wipes it for almost every update (All though add on vehicles typically don't touch the update.rpf anyway)? What's more likely is that you've hit GTA V's vehicle cap, which you can edit in your update.rpf's gameconfig.xml. Editing your max vehicle amount in the gameconfig.xml: Navigate to update.rpf\common\data\ - Open the gmaeconfig.xml in Notepad/Notepad++ or similar. Change: <PoolName>Vehicles</PoolName> <PoolSize value="300"/> To: <PoolName>Vehicles</PoolName> <PoolSize value="450"/> And change: <MaxVehicleModelInfos value="310"/> <MaxExtraVehicleModelInfos value="100"/> To: <MaxVehicleModelInfos value="450"/> <MaxExtraVehicleModelInfos value="200"/> Then put the gameconfig.xml back into your update.rpf.
  17. Do you mean as an add-on vehicle? If so, all you need to do is put this in your vehicles.meta (I advise using mpchristmas2 for all of these): Then at the bottom of your vehicles.meta add this: Put this in your carvariations.meta: And then rename the 4 policeb ytd/yft files from this mod to police2b and drop them into your vehicles.rpf (In the case of mpchristmas2 it would be xmas2vehicles.rpf). Obviously you can rename it to whatever you want and not just police2b as well.
  18. You need to add this to your carvariations.meta where ever you have your CVPI installed or in mpluxe2 if one doesn't exist there. I'm not sure about the Taurus' sirenSettings but it could be the same. <Item> <modelName>police</modelName> <colors> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>156_jester2_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="13" /> </Item> The lightSettings/sirenSettings is the important part here (Note that if your CVPI's model isn't named police you need to change it to whatever it is obviously). "<sirenSettings value="1" /> = This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. <sirenSettings value="2" /> = This siren lights is used by Police Interceptor. <sirenSettings value="4" /> = This siren lights is used by Ambulance. <sirenSettings value="5" /> = This siren lights is used by NYSP Police Roadcruiser, NYSP Police Rancher and LSPD Police Transporter. <sirenSettings value="6" /> = This siren lights is used by Police Bike <sirenSettings value="7" /> = This siren lights is used by Fire Truck <sirenSettings value="9" /> = This siren lights is used by Tow Truck and one of Boxville models. <sirenSettings value="10" /> = This siren lights is used by Lifeguard SUV. <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser."
  19. Are you pressing Left Control as well? It has a modifier key by default.
  20. Other than editting the backup.xml you could list every extra as required other than extra 2.
  21. I assume you mean something similar to what's shown in this video. You need to add an entry in the carvariations.meta located in mpluxe2 for police (As you can't access the game's existing carvariations entries), specifically the following: I hope this helped! If this isn't the issue you're suffering from then my apologies.
  22. Wilderness Callouts has a few callouts that are somewhat similar, but they are nowhere near the scale of what you're looking for sadly (A beanbag gun exists as well, Link).
  23. GTA V updated a few days ago, you'll need to install RageHook .36.
  24. This is happening to me as well since the latest update to the model, this was not an issue in version 1.0. Example 1, Example 2 (A bit difficult to get the bug across via a quick screenshot, I was too lazy to record it. The resolution also came out really bad on these for some reason).

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