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Everything posted by SuperPyroManiac
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I have a big update, half way done. All events will have some sort of interactions to them, and a new interaction menu for everything. I'll post later a little example! I will also be implementing the same type of interactions with my callout plugin! No new events currently but I want to get these ones perfect first.
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Sorry I totally missed it. Honestly it doesn't look like any plugins caused the crash. Could be due to memory issues (Try lowering advanced graphics options.) Does the crash happen frequently? The domestic calls are a good idea i'll add some with 2.0. As for the dog in the hot car, it will be remade with the rest of the callouts for 2.0.
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I am doing an entire rewrite on this plugin for 2.0. Since this was my first plugin it is lacking features as well as there are a lot of new things I have learned that I would like to implement into everything. I want to remake every callout with more attention to detail and way better dialogue. I don't have an ETA but I will try to be fast. If you have any ideas for features or callouts please let me know!
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Hmm the way I check if it is police is by they're relationship group. So if they are not set as "COP" it would grab them. if (_bad1 == Game.LocalPlayer.Character || !_bad1.IsHuman || !_bad1.IsInAnyVehicle(true) || _bad1.IsDead || _bad1.RelationshipGroup == "COP") {base.Failed(); return;} I can add another check to this which will see if the vehicle they are in has a siren. This will not fix the open carry event though as they are not in a vehicle when they get selected. I'll see what I can do to fix this. EDIT: I have also just added checks if they are MEDIC, or FIREMAN. Issue is if ultimate backup doesn't already set them as those than the plugin can still pull them.
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Here is a progress update for you guys, so I have added interactions to the events that could use them, for example the fight can now be stopped when you talk with them. (Default key will be Y) They are very basic but in the future I will have a full RageNativeUI for both of my plugins to really add more detail to the events and callouts. I also have made major changed to the way I handle events. With callouts they are very easy to keep stable but events have so much randomness it's easy to trigger an error and have a crash. Now though, if an error happens, the event will just end and the plugin will continue and not cause any issues with lspdfr or GTA. Here is what it looks like when an error does happen. Normally that would crash LSPDFR entirely. Now as you can see it just spits the error in the log then continues on, and will continue to generate new events! Now all I need is new ideas! Please let me know what you would like to see!
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gta 5 launcher probem, i guess
SuperPyroManiac replied to naruto117slayer's topic in Discussion & Suggestions
Try restarting your PC if you do not know how to end the task via task manager. -
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Update 1.1 Fixed spawning issues and made changes to multiple events added 4 new events. UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF Added "Suicidal People" event. Added "Road Rage" event. Added "Mugging" event. Remade/Added "Reckless Driver" event. Fixed grammar issues. Adjusted spawnpoints more. Fixed multiple crash issues. Added issue handling to the events so if something goes wrong it will just end the event rather than crash LSPDFR. Interactions were not enabled in this version. I was not happy with them yet. Sorry I promise they will be in 1.2! Known issues: If you teleport your character at the same time an event start LSPDFR will crash. I do not know how to set the Ped as an owner of a vehicle with Stop The Ped addon. Hope you all enjoy! INSTALATION REPLACE: SuperEvents.dll SuperEvents.ini
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Replacing the default scanner.
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