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SuperPyroManiac

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Everything posted by SuperPyroManiac

  1. I have a big update, half way done. All events will have some sort of interactions to them, and a new interaction menu for everything. I'll post later a little example! I will also be implementing the same type of interactions with my callout plugin! No new events currently but I want to get these ones perfect first.
  2. Funny you mention that, i've been working on that. Thats part of my rewrite plan for the callouts. Already have it implemented with super events. I'll have an update for that plugin soon with it all and you can see the menu in action until I finish it for the callouts!
  3. It looks like SuperEvents was force closed. That means something else crashed LSPDFR. The last messages on there are from the built in lspdfr events.
  4. Sorry I totally missed it. Honestly it doesn't look like any plugins caused the crash. Could be due to memory issues (Try lowering advanced graphics options.) Does the crash happen frequently? The domestic calls are a good idea i'll add some with 2.0. As for the dog in the hot car, it will be remade with the rest of the callouts for 2.0.
  5. I am doing an entire rewrite on this plugin for 2.0. Since this was my first plugin it is lacking features as well as there are a lot of new things I have learned that I would like to implement into everything. I want to remake every callout with more attention to detail and way better dialogue. I don't have an ETA but I will try to be fast. If you have any ideas for features or callouts please let me know!
  6. Hmm the way I check if it is police is by they're relationship group. So if they are not set as "COP" it would grab them. if (_bad1 == Game.LocalPlayer.Character || !_bad1.IsHuman || !_bad1.IsInAnyVehicle(true) || _bad1.IsDead || _bad1.RelationshipGroup == "COP") {base.Failed(); return;} I can add another check to this which will see if the vehicle they are in has a siren. This will not fix the open carry event though as they are not in a vehicle when they get selected. I'll see what I can do to fix this. EDIT: I have also just added checks if they are MEDIC, or FIREMAN. Issue is if ultimate backup doesn't already set them as those than the plugin can still pull them.
  7. That's odd, doesn't look like my plugin caused the crash. Honestly just looks like the game ran out of memory when you called them.
  8. Whoops, I have it check if they are a cop but forgot the other groups. Hard to tell without the entire log but it looks like something crashed LSPDFR, and LSPDFR force ended the event plugin which generated an error.
  9. Here is a progress update for you guys, so I have added interactions to the events that could use them, for example the fight can now be stopped when you talk with them. (Default key will be Y) They are very basic but in the future I will have a full RageNativeUI for both of my plugins to really add more detail to the events and callouts. I also have made major changed to the way I handle events. With callouts they are very easy to keep stable but events have so much randomness it's easy to trigger an error and have a crash. Now though, if an error happens, the event will just end and the plugin will continue and not cause any issues with lspdfr or GTA. Here is what it looks like when an error does happen. Normally that would crash LSPDFR entirely. Now as you can see it just spits the error in the log then continues on, and will continue to generate new events! Now all I need is new ideas! Please let me know what you would like to see!
  10. I'd recommend the plugin ultimate backup. https://bejoijo256.wixsite.com/bejoijo
  11. Yeah I added to to make it so you can hear them if blips are off. Once you get close they stop. I see about adding new lines.
  12. I'll make a change in the next version so if blips are disabled, then promps will be as well.
  13. Fire dpt should be under code 3 backup. If not hit End to force end the callout. You can also disable the event in the ini file.
  14. Inside of your main GTA folder, there is a text file called RagePluginHook.log If you have the crash again please send that to me and I can see what plugin did it.
  15. Updates will be a bit slower due to real life. I will still try to get stuff pushed at least once a month though!
  16. Updates will be a bit slower due to real life. I will still try to get stuff pushed at least once a month though!
  17. Try restarting your PC if you do not know how to end the task via task manager.
  18. Just finished 1.1 update for SuperEvents. I will start working on 1.7 for SuperCallouts now
  19. Update 1.1 Fixed spawning issues and made changes to multiple events added 4 new events. UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF Added "Suicidal People" event. Added "Road Rage" event. Added "Mugging" event. Remade/Added "Reckless Driver" event. Fixed grammar issues. Adjusted spawnpoints more. Fixed multiple crash issues. Added issue handling to the events so if something goes wrong it will just end the event rather than crash LSPDFR. Interactions were not enabled in this version. I was not happy with them yet. Sorry I promise they will be in 1.2! Known issues: If you teleport your character at the same time an event start LSPDFR will crash. I do not know how to set the Ped as an owner of a vehicle with Stop The Ped addon. Hope you all enjoy! INSTALATION REPLACE: SuperEvents.dll SuperEvents.ini
  20. Yeah, I set some as drunk and whatnot but 3rd party plugins don't recognize it. I'm still looking for a solution.
  21. I'll have interactions included on the next update. I just didn't feel they were ready for this first release.
  22. Sorry for the slow progress this week. I've been very busy with work. I plan to release an update for SuperEvents then I will get a big update out for this
  23. Yeah, all lspdfr mods go into that folder. If you have any problems I'll be able to help more when I get home in 6 hours.
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