Everything posted by xAKRONSFINESTx
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Emergency Uniforms Pack - Support
Any progress yet regarding the bug where your character spawns with parachutes and missing body parts? I know you guys said you weren't able to reproduce it a couple weeks ago, so just curious. Looking forward to being able to use EUP again when it is resolved.
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Siren Mastery | Fully master your siren tones!
Another fantastic feature from Albo. The amount of customization and control this script offers is incredible. After a year of playing it is amazing to finally be able to have control over my sirens! Controller support is a huge bonus. Being able to choose which siren plays and use the horn while sirens playing is pefect. Since its an Albo mod you already know the level of quality you are getting when downloading this.No stability issues. It just works. It is a must have script for anyone who plays. It is that good. The new release that includes the file that removes some bindings on the controller is just another example of the customization this mod creates. Thanks again Albo.
- 851 comments
- 108 reviews
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Emergency uniforms pack - Law & Order
I too am also having issues where my character has random parachutes and outfits. I took all EUP related stuff out and reinstalled and the issues persist. I have no clue why it started happening. One day this week all was good, the next day it started acting up. The only thing I changed was adding a car so I am clueless as to why it is happening. If anyone figures it out please let us know!
- 2,341 comments
- 236 reviews
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2011 CROWN VICTORIA - CVPI 1.7U
High quality as always. Glad we have instructions for manual install too. Impressive level of detail.
- 239 comments
- 70 reviews
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Running Out Of Function Keys For Menus
Ok. Hopefully in the future there is something made available if possible. Your point about an extra library is extremely valid. Obviously those guys are extremely busy and in the meantime you guys have done a stellar job of making the keys customizeable and providing the pop up box reminder of which key(s) to press to access the menu. Again it is an issue that probably won't arise for quite some time until more plugins that utilize menus are created. It is also not a bad problem to have.
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Running Out Of Function Keys For Menus
So I've come to the realization that I(and probably many others) am running out of keys due to different callout packs/plugins and the menus within them each taking up a different key. I use most of the available callouts and a good amount of other plugins, and most of the keys are already assigned. My concern is with lspdfr still being in a very early stage, and the certainty that more callouts and plugins will be developed, that we are going to run out of available keys. It can already be a guessing game trying to remember which key is with a specific callout (although some devs have pop up reminder when necessary which has been helpful.) My question to you devs is is it possible to fix? Can some sort of system be created where one key is assigned specifically to callout menus, for example, and the game checks to see which callout is running and only pulls up that specific callout menu? Again, I think I have 4-5 keys just for callouts, another for skin control, another for albos court system, another for barries and cones, etc. I'm just worried that as time progresses and more plugins are developed things are going to get "messier" for lack of a better word (and sleep.) It is mainly the different callout menus that I can foresee becoming an issue. Thank you for reading. I appreciate he work all of you do to improve our experience!
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ALPR+
- 153 comments
- 32 reviews
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ALPR+
So I just need to make sure the other values add up to 100? Great! And I want to disable the 2 insurance ones, only because our department doesn't use insurance as a primary infraction to pull someone over. Just personal preference. I've really enjoyed the little bit of time I've been able to play with it installed. Thanks again.
- 153 comments
- 32 reviews
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LSPDFR+ (Better Traffic Stops, Court System)
Its an Albo plugin, which means it is essential to improving your experience within LSPDFR. Highly increased depth added to traffic stops, and ability for other devs to further this improvement Tackled the annoying AI kamikaze cruisers and added options for their behavior, chosen by the player Court system and statistics viewer are cool extra features that add another layer of realism and immersion, and are very well done I find myself making many more traffic stops as they are enjoyable again, thanks to this plugin. Another must have mod from Albo. Thanks again!
- 1,178 comments
- 137 reviews
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Better EMS
The amount of realism this plugin adds to the EMS in GTA is unparalleled. Everything about it is well done. Audio is good, the responders actually show up and perform cpr, if they do revive someone they take them with them to the hospital, you get a report after they leave showing literally exactly how that person died (it even detects if the person was an officer.) Absolutely 100% 5 stars and a must have. Can't say enough about this.
- 781 comments
- 85 reviews
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ALPR+
Quick question. If I wanted to disable one of the 8 flags from occurring, is it possible to do so in the ini? Would I have to change one of those "weight" values to 0 or something?
- 153 comments
- 32 reviews
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ALPR+
For such a simple thing, there is nothing simple about this plugin. Works flawlessly and adds a hue amount of depth to actually patrolling. The ability to automatically disable alerts during a traffic stop or pursuit just goes to show the amount of effort and though put into development. The information is presented nicely and even includes a description of the offending vehicle. Simply put, this is a must have Thank you for your work!
- 153 comments
- 32 reviews
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2011 CROWN VICTORIA LASD/LSSD
The car itself is 5/5. Probably the nicest, most well done CVPI available. Forcing the use of the OpenIV package installer however bumps this down to a 3/5. I wish the actual vehicle files were included in the download so I could install them myself.
- 376 comments
- 81 reviews
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Los Santos Police Pack #2 (4K) (UPDATED)
I've been using the "regular/plain" lspd liveries since forever. Not a fan of the goofy colors/excessiveness some of other liveries have. But this pack is absolutely fantastic. They all look really good, and several different options to choose from (patrol, supervisor, traffic, etc.) They look realistic and are well done. Also, the author has done them for pretty much ALL of the best/most popular cars available. I outfitted my entire fleet with them! Thank you!
- 42 comments
- 14 reviews
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[NOT VICTORY] Count To 20 Before A Moderator Or Developer Posts
5
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Different sirens for police slots
Yes. When you go to the vehicles.meta for a specific vehicle, you will see a line that says <audioNameHash>police</audioNameHash> This is from the standard police slot. For police bike, it should say <audioNameHash>policeb</audioNameHash> You can just change the value to whatever siren you want. All of mine have been changed to use the touchmaster delta siren I have installed for the regular police slot, so they all have that "police" in there.like the first example.
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Suggestion: FI Card System
As many of you probably know, FI (Field Interview) Cards are an important part of police work. FI cards are filled out when an officer wants to document information about an individual/vehicle/address that is stored and easily accessible to other officers. In our department it they are required any time an arrest is made, but filled out pretty much whenever there is a suspicious/probably criminal person/entity. It would be cool (if possible) if we could get a similar system in our games. Where players could enter that information when they come across these things. It would be even better (again, if possible) if somehow this information could be shared between each other and end up with a large database to work off of, where we can see what kind of criminal activities our suspects have been involved with before. And if it isn't possible to share it with others, it would still be nice to make some generic presets to pick from when stopping people (like how names are randomly picked/assigned to random plates) and then just add in your info as you play. FI Cards are nowadays done on an MDT obviously, but typically include: Name, DOB, SS, Address, Vehicle info, and a narrative.
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Request: 1996 Chevy Impala SS Marked/UC/Civilian
I just don't like the old bubblegums. That's all. And while that Caprice is close, the Impala has some differences and is a bit sportier. I also don't care for the constant burning red light. The other Caprice is nice but I would prefer the Impala grille and newer lightbars.
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Request: 1996 Chevy Impala SS Marked/UC/Civilian
Hello! I was curious if someone would be willing to make a 96 Impala SS model? Preferably marked with an unmarked variant. Code 3 Defender lightbar is preferred. I have seen models for GTA SA and IV but nothing yet for 5. It is distinct from the caprice by having the"Impala" logo on the rear instead of a Chevy logo, and the front grille is sportier. I know the car has been in Forza and Midnight Club LA, if that makes it easier to create. (I know nothing about modeling.) There aren't really any photos of an actual marked unit that I could find, but here are some of the car.
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Changing the police bike to a car
Car is I am specifically trying to swap out this model so that I can have this vehicle respond when selecting state police as backup. The bike is just silly to me. And i replaced everything in the original x64e and then patchday1. I have changed the settings around and tried several values but still the same problem. I really just think its an issue with the base game files in the original carvariations.ymt. Once we can edit those in the next openiv update i guess we will see.
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Need help with adding vehicles
<audioNameHash>POLICE</audioNameHash>
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Changing the police bike to a car
so, i have finally been able to load the game without it crashing, with the model i want. I did this by directly copying and pasting the vehicles.meta lines from where the car was intended to go (police2) and replacing policeb with them. I then changed the model id/handling id/etc to police b, and it has worked. however, now when my lightsare activated i have these extra lights. Is it possible to workaround this? Is this a vehicles.meta issue or carvariations.meta issue? I will include both. Vehicles.meta Carvariations.meta
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[WIP] A mundane callout pack, because not every callout involves arrests and pursuits.
This looks extremely promising. Cant wait for release.
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Law Enforcement Jurisdiction Script
This is a fantastic idea. Looking forward to figuring out how it works (thank you for the video, that always helps) and trying it out. Will review later. Thank you!
- 270 comments
- 19 reviews
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Pursuit police AI has not improved
I believe in one of jeffs videos he mentioned how the ai for the bike cops is actually less aggressive and doesnt ram during pursuits, and that he mentioned it to sam to look into. Maybe it will be possible to distribute the way the bike ai works to the rest of the police ai.