Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Albo1125

Insiders
  • Joined

Everything posted by Albo1125

  1. Something I've also taken a liking to is using lots of Game.LogTrivials in problematic parts so I can see exactly where it's going wrong. I also use the variable value printing LtFlash mentioned. Another nice thing you can do is copy the .pdb file of your assembly to the same folder in your GTAV directory. If an exception occurs, the pdb will tell you exactly in which class and which line of your code this happened. If you're used to unit testing I guess that could work too. Glad it's working now! :)
  2. I've never done this before personally - it's much easier to just run your code in the game,especially as you can test your code basically in real time. There's no need to reload the entire game every time. You can just reload the LSPDFR Plugin or any other Plugin you're using from the RPH console - you can replace the files while you're in game too. If you decide to do it this way, what might help you is renaming Ragepluginhooksdk.dll to RAGEPluginHook.dll as that's the name it'll look for.
  3. Absolutely. Doesn't take too much time to do it, you just need a good tool to use that provides output to copy paste into your code. I did try this however it's hardly as reliable as I hoped.
  4. There's no real reliable way. For my Traffic Stop backup locations, for example, I collected the Vector3s and headings myself.
  5. There's always a message displayed with the reason it's not loading. Try solving that. If that doesn't work post your log please.
  6. This is a server issue. Try again later and if it doesn't work post in the support forums; it's outside my control unfortunately.
  7. As per popular request, I've fully explained how to properly create LSPDFR API plugins and the entire thought process behind it. I've also included an example project that I will elaborately discuss in the PDF file, along with some development tips. There is also an entire appendix documenting the available LSPDFR API functions and their use. Enjoy! If you're new, I recommend following the PDF guide first and checking your results against the finished project afterwards for maximum effectiveness. Guide to using the LSPDFR API and Documentation - Albo1125.pdf Guide to using the LSPDFR API - Finished Project.rar Note: It should be self-explanatory but please don't re-upload my example plugin as your own. I've also created a video guide to supplement the above files. If you're looking for a guide to access my own APIs, like the Traffic Policer API, check this out:
  8. Traffic Policer actually does currently feature a 'NoSweat' option that improves this behaviour and works in the background. The best bet as of now is to Mimic them far enough - I'll see if I can get them to swerve around even better for a later update.
  9. In this business, no news tends to be good news most of the time
  10. I can confirm traffic related audio files do exist (think of my ANPR hit's 'Traffic Alert') and that there are various ones that could be used for something like this (e.g. the available 'Traffic Violation', 'Traffic Felony' etc.). I can simply cut & paste together audio files containing 'Traffic' and 'Stop' like I've done for various of my currently released modifications to create this. As ambient traffic stops very likely are not high on the LSPDFR devs' development list I'll probably add a nice implementation of this into Traffic Policer in due course
  11. British Policing Script - Enhanced Persona & Traffic Stops - New Callouts - Court System Download: British Policing Script is currently a work in progress. It is a script modification designed to give LSPDFR a slightly more British feeling. This is done by overhauling certain LSPDFR features, like the Persona looking up system and the Traffic Stop system, while retaining LSPDFR's basic controls (minimal extra keys required) and smoothness. Current features: Overhaul LSPDFR's persona system to improve it and give it a British flavour. Overhaul LSPDFR's Traffic Stop system to improve it and give it a British flavour. Add a magistrates' court simulation to receive details of your arrestees' sentencing. Add British styled callouts (currently Fail to stop, TWOC & ANPR Hits). Proper Breathalyzer. [Added to Traffic Policer] API for other developers to develop British callouts & events using British Policing Script's realistic databases etc. Any suggestions that I find appealing. Gallery of preview screenshots (subject to change): https://gyazo.com/collections/7af46fbe83f38babf8f554b5b032eb30 Videos: British Policing Script's currently released! If you'd like to get future early version access, check out the Loyalty Rewards Programme. British Policing Script is currently undergoing thorough testing. All Loyalty Rewards Programme participants have been invited to participate in this.Thank you to all the British modders ( @Double Doppler, @festivalmatt) and all others who have been a huge help in helping to make this modification a success! For those wanting a more international version of British Policing Script's features; Yes, I plan on releasing a plugin like this soon, along with some other features too
  12. That's actually really smart, I used to just sleep a GameFiber but this is much more efficient For the OP: just to clarify the above pseudocode a bit: DateTime now = DateTime.Now; //when call is accepted //Wait until the player is at the location DateTime later = DateTime.Now; TimeSpan elapsedtime = later - now; int responsetime = (int)Math.Round(elapsedtime.TotalSeconds); Hope it helps
  13. If you want a spawnpoint on the nearest valid road, you can use this: World.GetNextPositionOnStreet(YourSpawnPoint); If you have the Vector3.Around extensions (https://github.com/LMSDev/LSPDFR-API/blob/master/Extensions/Vector3Extensions.cs) you can use this to get a spawnpoint roughly 200m from the player: World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Around(200f)); A Vector3 will be returned and it's guaranteed to be on a GTA valid road. Hope this helps.
  14. Hey, I keep getting this error when I try to open the Scripts&Plugins section of GTA V. Image is below Cheers! Edit - well, just after I posted that the issue seems to have resolved itself. Disregard, I guess
  15. Come off it mate...You read the readme file!
  16. If you didn't create a backup or used a Mods folder, you'll have to reinstall the game. If that's the case, well, lesson learned. A modder/developer isn't really required to tell you this, though ^
  17. It has to be in the folder. You don't need to set any Transport Regions if you don't want to though.
  18. Good to hear - I hope this latest fix has remedied most of the issues. Would love to hear from the rest of you what your results are on the latest TP update (possible tanks to all the info above )
  19. Plugins/Plugins/LSPDFR? That's wrong. It should be in GTAV/Plugins/LSPDFR. If this doesn't solve it post your log and screenshots of your folders.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.