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Albo1125

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Everything posted by Albo1125

  1. Thank you and all others working on maintaining this as well as possible in my absence to allow this to continue to be used. As stated, however, it is best that any changes you make are also contributed to the original project in the form of a Pull Request so that we don't get hundreds of individual untracked versions flying around. If you can submit your changes as a PR once you are done with them then that'd be great and I'll do a code review in due course. Naturally all contributors are credited. I also ask that in any case you respect the original project's licence - https://github.com/Albo1125/PoliceSmartRadio/blob/master/LICENSE.txt This means the license for any modified versions should be the same and included in releases and the source code for any modified versions should also be published. Also, a note of caution to eager users - make sure you trust any modified releases as technically anything about them could have been changed and they could have been modified to include malicious code. As per the licence, I cannot be held responsible for any behaviour of modified releases of smartradio. Cheers.
    Exactly what was needed, especially for gameplay videos and streams. Very glad that this also works if a callout is already in progress (thereby force ending that callout). Good to see you've open sourced the code as well. 5/5!
  2. In relation to API methods I can think of off the top of my head (not currently at PC for a while) that would be immensely useful: SetPedAsArrested - already exists but does not integrate properly as the features when arresting a ped normally do not work properly. Can this be fixed so a ped is recognised as being arrested like any other ped? SetPedAsStopped - new method for on-foot stops, similarly to above please adjust so it uses the exact same behaviour as any other stopped ped SetPedAsTrafficStopped - similarly to above I'm sure I'll think of some more when I get back to my PC but these 3 would be lovely.
  3. Why do comments like this get approved? Nice job on the callout pack by the way, great way to start. Hope to see you integrate it with the British Policing Script persona API soon (when I update it for 0.4 I guess heh)!
  4. Won't know until you send me a RAGEPluginHook.log file of a game session where you experienced a crash.
  5. If you are having issues, include your log as clearly stated on the page. I cannot look into anything or give any meaningful comment if you don't. As for the issues people seem to be having - I and other testers are having none of these issues. Ensure all your installed plugins are compatible with 0.4. It does nothing of the sort. There is a notification that appears the first time you pull people over that tells you how to interact with them. Please review the documentation as well. The notification shows blank as it's a default lspdfr notification that shows the default pullover key (which, if you chose to make it so, is blank). Crashes to desktop usually indicate something other than a plugin caused a crash, like an OpenIV mod or a memory error. Plugin crashes would simply appear in the RPH console. If you're talking about people in the comment section not leaving a log, I agree. If you're talking about the mod, feel free to be constructive and help clear your supposed mess up by contributing to the repository rather than leave a useless comment that helps nobody. You can either use the 'hold e' function in lspdfr or use the Ctrl H menu in Arrest Manager (which is listed as a recommended plugin) to perform the arrest. No, you will have selected from a clear menu what to change in keys.ini. If you want to re-enable the default lspdfr traffic stop keys you can either replace the keys.ini with the default one included in the lspdfr download or change the following lines as explained in the menu you selected the first option in TRAFFICSTOP_INTERACT_Key=E TRAFFICSTOP_INTERACT_ControllerKey=DPadRight
  6. No crashes were caused by traffic policer, it seems LSPDFR itself and stop the ped are throwing exceptions.
  7. Uninstall mods that aren't compatible with 0.4 before requesting support. Post a log.
  8. Traffic Policer does not contain any kind of traffic stop menu functionality (thinking of LSPDFR+?) You'll need to provide a detailed description of what happened and your RAGEPluginHook.log You'll need to provide a detailed description of what happened and your RAGEPluginHook.log
  9. You'll need to provide a detailed description of what happened and your RAGEPluginHook.log
  10. This crash occurred right after I ordered a suspect out of a vehicle on a traffic stop, but it seems to have been caused by the game attempting to spawn an ambient backup unit judging from the log. I did not request any backup units myself. I have had a number of similar crash logs when teleporting to places on the map. There seems to be an issue with spawning a police ped for the backup unit. I do have custom peds installed in the default police ped slots, could that perhaps be something to do with it? RagePluginHook.log
  11. Thanks for checking the download list and finding out the 0.3 version is still available for you to download... Interesting, thanks, their arrest function must have changed Cheers Will look into it. Most likely due to changes in the 0.4 backup system GitHub issues have been updated, those with the coding knowledge feel free to have a gander https://github.com/Albo1125/Assorted-Callouts/issues
  12. Exciting stuff!
  13. LSPDFR+ is now Open Source: https://github.com/Albo1125/LSPDFRPlus
  14. The source code for Traffic Policer is now available at https://github.com/Albo1125/Traffic-Policer Massively appreciate all the supportive replies from you all! I've read them all and they are so heartwarming 🙂 Personal reasons for 'retiring' are not negative, luckily. University and things around that have gotten massively busy.
  15. The source code for Albo1125.Common is now available at https://github.com/Albo1125/Albo1125-Common
  16. Source code for Assorted Callouts is now available. Also, thank you for all the kind comments. I've read them all - truly humbling.
  17. Dear all, As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments. How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins. Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606 Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by @CaptainSugarFree and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files... This figure has since risen to over five million. Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53 After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down. Some thoughts on the community's development over time I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now. One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'. With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there. 'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene? No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors. Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to @Stealth22 A full post with current development resources can be found here: I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community: Arrest Manager: https://github.com/Albo1125/Arrest-Manager Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date. Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
    Excellent job! Fits well into the game and looks amazing. Glad to see this released now UK police forces are ever more gradually replacing the X26 with this.
  18. Please review the documentation for a guide on how to use Siren Mastery with ELS. Please review the documentation and tutorial videos to find out about the many customization options. Em. Refer to @OfficerBenzo's comment... No.
  19. The vehicles folder is not missing, if you read and follow the instructions or video tutorial it will be created. 1.6.0.0 (24/06/2018): Updated all the files names read from sirenmastery/vehicles to match the new OpenIV string names. This should prevent all the current crashing issues. Updated for Albo1125.Common 6.6.0.0. Updated for the new RPH, should work with 0.51 or higher. Please ensure that you re-export your vehicles.awc as per the installation instructions to avoid any issues as the old siren hash file names are no longer valid. Hopefully this update fixes the issues some of you were reporting. If there are any more crashing issues please let me know here or in my Discord's support channel (faster response time). Include a log!

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