Everything posted by Albo1125
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Quick update: I've managed to get a prisoner transport vehicle to get driven around by an officer and get the suspect picked up. It's not without any hiccups, however, so tomorrow I'll be looking to fix them!
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Absolutely! However, this mod provides that little bit of extra simplicity and as an added bonus teleports you back to where you were. I was not aware you can explicitly call backup for transport , how do you do this?
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Absolutely. I personally arrest lots of people from traffic stops, though (Search vehicle), and that doesn't normally involve a pursuit. It currently should already teleport you back to where you came from, once the suspect has been removed by the custody officer. And I'll do my best :)
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Absolutely true! My incentive for creating this was so I didn't have to type the commands every time and so that I was teleported back automatically :P I'm definitely looking to expand!
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Another thought I've had is that I can add two ways of dealing with suspects to increase realism: 1. Call a backup unit to pick the suspect up. 2. Drive suspect to a police station (not a jail per se). From there, you get the option to jail the suspect, which could then be done by using the method I've implemented now (teleporting) or some other method I come up with. This will probably be a step in the development, I'll upload it when I get there!
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
Thank you all for the feedback, in hindsight I agree the description was somewhat unclear, so I've updated it! I will continue working on this tomorrow.
- 1,915 comments
- 242 reviews
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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more)
- 2,152,131 downloads
- Version 7.11.0.0
https://www.youtube.com/albo1125 DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners! Requirements - some of these are included (credits go to their appropriate authors): LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1 or higher1). Installation instructions and further feature documentation are included with the download. Support - what to do if you encounter a bug or have problems: Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.- 1,915 comments
- 242 reviews
- Detecting User Input
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Detecting User Input
Hello Modders, I've only just started using the Ragehook API and I'm starting to get the hang of things by doing some basic testing. One thing that would benefit my testing immensely is the ability to listen for key input (and then to call a method). I am at loss over how to do this, however. I've tried using the Game.IsKeyDown and Game.IsKeyDownRightNow methods, but I need some kind of loop so I get a chance to actually press the key :P Here's what I came up with: This seems to crash GTA V (probably due to the large number of times the loop executes). Can anybody help me with this? Thank you very much in advance! This is probably in the wrong subforum, my apologies.
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