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Albo1125

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Everything posted by Albo1125

  1. All vehicles must adhere to the conditions described in the XML file. If PBUS adheres to those conditions then yes, you can put it in the XML file.
  2. I recommend NotePad++ which you can download, just type it into Google. Once downloaded right click the xml file and select edit with notepad++. When saving, if it saves as a normal file, select save as and then select xml.
  3. Not in this modification, no. You can always make a suggestion in the forums.
  4. http://www.lcpdfr.com/profile/223301-albo1125/?status=21282&type=status Custom liveries per transport vehicle, with some added bonuses! Coming soon
  5. Looks pretty cool! Maybe the questions of 'how to mimic' will go away now
  6. You can use some basic vector math: Vector3 directionFromSuspectToPlayer = (Game.LocalPlayer.Character.Position - Suspect.Position); directionFromSuspectToPlayer.Normalize(); float HeadingFromSuspectToPlayer = MathHelper.ConvertDirectionToHeading(directionFromSuspectToPlayer); if (Math.Abs(MathHelper.NormalizeHeading(HeadingFromSuspectToPlayer) - MathHelper.NormalizeHeading(Suspect.Heading)) < 90f) { //Suspect is looking towards player } You can increase or decrease the 90f as you wish (smaller means the suspect must be heading towards the player even more). 90f is a 90 degree angle. Hope this helps.
  7. Traffic Policer API Changelog is updated: Cleaned up the API - a documentation XML file for Visual Studio IntelliSense is now included. Please update your reference to the assembly in the designated folder. Added a new API method: SetAutomaticInsuranceChecksEnabled(bool enabled).
  8. 6.7.0.3 (15-04-2016 20:32 CEST) Added another potential fix for the lag issue after playing for a while some users were experiencing - please let me know if this helped. Cleaned up the API - a documentation XML file for Visual Studio IntelliSense is now included. Please update your reference to the assembly in the designated folder. Added a new API method: SetAutomaticInsuranceChecksEnabled(bool enabled). I'll be glad to hear from those who were experiencing the problem outlined in point #1.
  9. Callouts technically aren't RAGE plugins, they're LSPDFR plugins. Therefore the only way this would ever be possible is if the LSPDFR devs implemented something like this into LSPDFR itself. Alternatively, you can simply edit the Plugins/LSPDFR folder while ingame, then ReloadPlugins and forceduty to play immediately.
  10. Robber.Inventory.GiveNewWeapon("WEAPON_PISTOL", 500, true);
  11. RAGENativeUI 1.3.1 is backwards compatible with old mods, but even so most modifications have been updated for the newer RAGENativeUI 1.3.1. As I use some of the fixes included with 1.3.1, 1.3 is unfortunately not supported any longer. Glad to see you're updating
  12. Yes. During a Traffic Stop lspdfr has control of the ped so I can't do anything to it. I'll add a check to see if the ped is on a traffic stop before allowing you to make him follow/call a taxi next update. Might find a workaround before then.
  13. Ah, I see what you mean now...But I think that's beyond the scope of this tool. Well, nobody's stopping you Seems like a reasonable idea.
  14. Try to make the ped enter the vehicle on the same seat. They'll pull them out. Once the're out you can cancel the enter vehicle task. Just a guess here.
  15. Again, totally missing the point as to what this tool didn't manage to 'fix'.

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