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Albo1125

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Everything posted by Albo1125

  1. Unfortunately holding e bugs are an issue with LSPDFR itself that can't be solved without an LSPDFR update. Regs.
  2. Unfortunately this may be an issue with RPH loading assemblies differently for you - it also happens to people with SlimDX. I recommend heading over to their Discord/Forum (www.ragepluginhook.net) and posting a message for support. Regards. 1.1.0.0 (17-08-16) NEW: Manual Siren functionality. NEW: Dual Sirens functionality. Split SirenMastery.ini into 3 separate INI files (General, Keyboard, Controller). These are now located in the Plugins/SirenMastery/Config folder. The old INI file is no longer used. You should be able to copy over the settings that you edited from the old INI into the new ones if you wish to do so. Siren Silent Toggle now works even if the siren is off. This allows you to set if the siren should be audible before activating your lights. Added functionality to make sirens play from the beginning upon activation. This can be disabled in the General INI file. Added Force Siren buttons for controller (default is None). Added Toggle Horn buttons for controller (default is None). You can now specify multiple vehicle models per vehicle siren setup. Improved key responsiveness and general performance. Multiple minor bugfixes and improvements. Added additional checks upon startup to prevent crashes caused by installation errors. Updated Documentation, added VehicleSirenSetup examples and created a tutorial installation Groundwork laid out for the UI - this will be fully added soon!
  3. Yup! You can set the Controller buttons you don't want to None.
  4. Hey, have you thoroughly followed the steps in the documentation? If you attach your RAGEPluginHook.log file I can take a look for ya.
  5. 1. You can use the 1, 2, 3, 4 etc. keys on your keyboard to activate a specific siren. 2. Blip Siren uses an ingame function which unfortunately does not allow custom volume. 3. Yup! Shouldn't be a noticeable drop in FPS, although this varies per spec setup and depends on how many/which other modifications you have installed Cheers
  6. Please attach your INI file so I can take a good look for you
  7. What exactly do you mean "Tap Siren"? Could you please tell me the specific name in the INI? Cheers
  8. A tutorial video will follow tomorrow. For now, though, I hope these screenshots help you out: Basically, set the text between > and < (the black text above) to the file name of a .wav file inside your SirenMaster/CustomSirens folder. I've also written about this in the documentation in case you hadn't seen that yet. Hope it helps! Yes you can!
  9. GUI should follow tomorrow. But honestly, you'll be in love with it without the GUI @AlexanderTheGreat Unfortunately I use functions that were only introduced in RPH 0.44 to make the experience that much more awesome. RPH 0.45 currently has no issues AND people have reported better performance with it including myself, so I'd definitely recommend upgrading!
  10. If you're interested in SirenControl's multi siren support, British sirens support or simply a first impression, check out GeekAwesomized's video!
    • 204,003 downloads
    • Version 1.6.1.0
    Siren Mastery SUPPORT IS NO LONGER OFFERED - FEEL FREE TO HELP UPDATE THE CODE Siren Mastery is now open source. https://github.com/Albo1125/SirenMastery Siren Mastery is a script modification that allows you to master your siren tones. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays! You can be up and running with Siren Mastery within 5 minutes (installation tutorial click HERE). Requirements - some of these are included (credits go to their appropriate authors): Albo1125.Common 6.6.4.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) NAudio 1.8.0.0 (included) A legal copy of GTA V (version 1.0.1011.1 or above). There is also a download to free up unneeded controller bindings so they can be used for Siren Mastery. Get it here. You can find some new, customised UIs for Siren Mastery in the spoiler below: Summary of current features (please check documentation carefully too): Change the Siren Toggle key/button and assign it an optional modifier key/button. Change the 'lights only' toggle key/button and assign it an optional modifier key/button. This works even if your siren is off so you can control whether your siren should play before turning your lights on. New 'Toggle Secondary Siren' key/button with an optional modifier key/button. This allows you to switch to secondary sirens without having to hold down a key/button. New 'Toggle Bullhorn' key/button with an optional modifier key/button. This allows you to keep sounding your bullhorn without having to hold down a key/button. Works simultaneously with sirens. New 'Next Siren' key/button that cycles to the next siren. Can optionally include the Off state as a cycle stage. Your siren now stays on when you leave your vehicle and you don't mute it. This can be disabled from the GeneralConfig file. Determine the siren tone that should be playing. You are able to select which siren tone to play, including the ability to differentiate between secondary sirens. Additional Siren Modes Dual Siren Mode. Manual Siren Mode. Additional customisable sirens per vehicle model. Allows you to have up to TEN total sirens per vehicle model. Fully Functional and Customisable UI. Feel free to create and release your own custom UI files. The size and position of the UI can be customised via the UIConfig file. Customisable Siren Switching Tones (like Siren Switch Honker). Sirens are fully customisable per vehicle model via an XML file. All keybindings are customisable and fully customisable controller support is included. The vehicles.awc size and length limits are effectively removed while using Siren Mastery, allowing for greater siren variety. British Users: You can now have British Siren Switch/Toggle sounds (in other words, horns!). Simply replace the relevant files in the Plugins/SirenMastery folder with the ones included in Siren Switch Honker's download. Support is no longer offered - what to do if you encounter a bug or have problems: Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. Please do not reupload or redistribute this without my permission, rather link back to this original page. Thank you.
  11. Hmm, that shouldn't be an issue with this Early version access is now open! (Hopefully) expect a full release in the very near future I can also now confirm Siren Switch Honker is now integrated into this plugin, meaning you can get customised siren switching tones. Siren Switch Honker will also remain a separate plugin for those that prefer to use it standalone.
  12. @Officer27 @PhillBellic @GravelRoadCop @thegreathah I can now confirm that the siren sounds that will be used are to be taken from an external folder. SirenControl integrates well with OpenIV's 'Export to WAVE (,wav)' option - setup can be completed in a small number of clicks. That doesn't mean there's no room for customisation. You can have an additional folder with custom siren sounds that will be used, as well as an XML file to assign specific sirens to a vehicle (Check earlier posts/main post spoiler). This also means that player sirens' size limits have effectively been removed. AI vehicles will use the sirens that are installed in the normal RESIDENT.rpf. I hope that answers your questions. On a side note, I'd say you can expect a release by the end of the week, if not earlier.
  13. I am currently still making some changes to and experimenting with this entire process, so I can't say this for sure right now. I will have a final statement on this within the next few day(s) All feedback is appreciated. I'll happily take your requests on board if possible.
  14. Hi, in that case the site is probably having issues. I have no control over this - try again later or check the website support forums.
  15. SirenMastery Download: Siren Control is an upcoming script modification that allows you full control over your sirens. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays! And yes, in case you missed it, SirenControl will have full support for controllers. Currently Planned features for initial release: Change the siren toggle key/button and assign it an optional modifier key/button. Change the 'lights only' toggle key/button and assign it an optional modifier key/button. New 'Toggle Secondary Siren' key/button with an optional modifier key/button. This allows you to switch to secondary sirens without having to hold down a key/button. New 'Toggle Bullhorn' key/button with an optional modifier key/button. This allows you to keep sounding your bullhorn without having to hold down a key/button. Works simultaneously with sirens. Determine the siren tone that should be playing. You are able to select which siren tone to play, including the ability to differentiate between the two secondary sirens. Additional customisable sirens per vehicle model. Allows you to have up to three additional sirens per vehicle model. Customisable Siren Switching Tones (like Siren Switch Honker). Sirens are fully customisable per model via an XML file. The vehicles.awc size and length limits are effectively removed while using SirenControl, allowing for greater siren variety. More to come..Stay tuned. Preview Videos: Check out the Loyalty Rewards Programme. Becoming a loyalty member also supports me and my work Until the next update!

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