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unr3al

Friends of LSPDFR
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Everything posted by unr3al

  1. Ah I see what you mean. For that, I actually just tap the gas or reverse buttons every few seconds and the cars behind you stop and won't attempt to pass. It's irritating but I still prefer it over a newly created traffic jam.
  2. No rudeness detected. I understand mods may add on more time, but once you already have the configuration down, you'd be surprised how quickly you can put it back together. I'm sorry to hear Windows 8 gave GTA IV trouble on your end. Nothing wrong on my end. Keep calm and carry on.
  3. Without naming names, plenty of veteran members of this forum have violated that more than once, even against my direct objections. I'm glad you have LCPDFR's best interests in mind first rather than someone who doesn't want to put a DVD into a tray and wait 10 minutes. For the original poster; someone willing to help can probably PM you and get you the necessary files without directly uploading them here, but it won't be me.
  4. That's a double negative, but I love the sentence you actually intended. lol It's because to them you're still Niko or Johnny or Luis. The only difference is that you don't get a wanted level anymore with the mod turned on. Less Overtaking helps, yes, but it can create a massive traffic jam behind you, which isn't very realistic either. I'd recommend changing the way you park behind the car you pulled over. If you park your car slightly to the left when you pull in behind someone (trying to get the center of the nose of your car aimed at their left tail light), you'll give yourself some space to stand at the window and cars going around you generally don't hit your car at all. Like this:
  5. Our Department of Defense is likely highly considering it every day.
  6. What he posted was a low end processor and GPU.
  7. You sounded like you never heard of it, or that you wanted to put all the blame on Microsoft. So since you didn't contribute that fact to the conversation, I figured I'd point it out. Every Windows release is like that. Every single one. I've been using Windows OS's since Windows 3.1, back when DOS was a thing, and they all get major crap when they first come out about being too expensive, being too hard to use, being buggy, it's always the same complaints. No company can possibly test their products better than Microsoft does. They do private tests with thousands of IT industry experts, and they give OS preview access to literally millions of people, but you can never factor in every little hardware or software change one may make, or how everyone uses their computers slightly differently, or how many vendors will bother to write new drivers for their old products. Those are all things the general consumer doesn't understand, and the somewhat tech savvy every-man chooses to ignore so they can be a "me too" person and say Microsoft did a crap job each release. If anything could be done differently to speed up testing and releases, it would be getting "grandma" to test it, because a large portion of people who use computers are uneducated people who check their AOL e-mail and click on pop-ups without a second thought. Unfortunately grandma or little Jimmy at home or Bob The Builder don't even know what the word 'beta' means, so that's a no-go. I still don't know where you're getting information about games "running like shit". Did you own Windows 8 on release? I had been demonstrating, selling and servicing Windows 8 PCs since release, and I have owned one since a few months after release, and I didn't have any issues with the games out at the time. In fact the only software hiccup I had when I first started was my old Wi-Fi driver not installing, but I fixed that by re-running it in 'Compatibility Mode' and that was the end of that. Statistics point to Windows 8 being faster on average with the same hardware than a Windows 7 install, real world performance shows it, and when all is said and done; yes, I CAN blame AMD solely for this, because they've had two years to straighten out any confusion as to how to code for Windows 8. It's not a new operating system anymore. So there is no excuse. They released broken drivers, as usual. For supposed "complaints" like this one, I look out at all the self-qualified critics all across the internet, and most of the time all I see out there are people who want to hate Microsoft because it's hip to do it, regardless of whether they've actually used __(insert random product)__ or not, and regardless of whether they've had any training or education on __(insert random product)__ or not. It's the same thing with every product they make. Windows, Office, XBOX's, etc. Apple and Google have their haters too, but they're fewer in numbers because they do less and the fact of the matter is; have a smaller impact on your day to day lives than Microsoft does due to the widespread use of their broad range products.
  8. So I suppose you've never heard about all the notoriously bad press AMD gets about their Catalyst graphics drivers? Windows 8 has been for a while now, and the Windows 8.1 service pack isn't exactly new. You're treating the situation as if it's the AMD card that's been around for almost 2 years. The issue you're having is AMD's fault for not coding good drivers for the newest operating system, which wasn't exactly released last week. It's nearly two years old, so there is no excuse. They just did a bad job. AMD has been doing a bad job ever since the early 2000's and people are willing to deal with it because they charge less money than nVidia for similar performance. I was one of those people. They ruined Battlefield Bad Company on 'CrossfireX' by adding flickering lines in the screen during regular play, they broke 'CrossFireX' functionally altogether in APB, so I had to disable one graphics card to even play it, and the Catalyst Control Center crashes constantly on lots of systems. Their 'CrossfireX' system itself is less effective than nVidia's 'SLI', and many games don't even support it. Can you explain yourself further? I don't understand how Windows 7 is better for gaming or how Windows 8 is unfriendly to gamers in general. Windows 8 gives higher frame rates and allows for newer versions of Direct X. I also don't understand whats wrong with your sisters laptop or how it's stubborn or "not working". Windows 8 has two reset buttons that either refresh the OS, or reformat it and re-install it completely. You literally go into settings, and hit 'Refresh', followed by the 'Yes' button. It couldn't be any simpler to reformat if needed.
  9. According to who? You? Windows 8 generally gives another 2 frames per second vs. Windows 7 in modern video games. Getting that out of the way, you can try re-installing your OS. 8.1 had no negative impact on my PC beyond changing the net code causing my old wireless adapter drivers to not work anymore, so I had to get a modern wi-fi card for my computer.
  10. No. Low settings, maybe medium.
  11. Read the minimum requirements for GTA IV. https://support.rockstargames.com/hc/en-us/articles/200144866-PC-System-Requirements-for-GTA-IV It doesn't meet them. It's going to perform poorly, if it runs at all.
  12. Grand Theft Auto IV was developed during the years leading up to 2008. I'd estimate 2004-2008 because that's after San Andreas was launched. Grand Theft Auto V was released in 2013, not 2014, and development likely started on or around the time Episodes From Liberty City was released since it is the biggest, most complex game they've ever made by a mile. The PC ports of GTA III through San Andreas were decent, but not great. More stable with mods, at least. GTA IV was a terrible port and they didn't have much in the way of excuses as to why performance was so poor and why they didn't offer FSAA. You severely underestimate the incompetence and lack of caring from video game publishers. Development teams can do anything they set their minds to. Publishers are the ones that dictate what they want done and by what release date. Most publishers today pump out crappy port after crappy port, and these are big companies with the money and programmer resources to do better. This includes Ubisoft, EA, Microsoft, Square Enix - Eidos, THQ (now defunct), Bethesda and many, many, many more. The PC community is fortunate to get a Windows release of this game at all, never mind whether it's going to be done properly or not. Only time will tell what this port turns out to be, but if the development of it started on or just shortly before its official announcement, we're going to get a shit game. If development work started back when the open hiring position at Rockstar for PC games was up, chances are enough care was taken to give us a decent looking game that won't kill performance. Nobody is talking about "freezes" in GTA IV when referring to the PC versions poor quality. It revolves around performance and lack of features. There was no anti-aliasing, and the frame rate compared to the graphical quality was and still is inexcusable. When complaints first came up, Rockstar shrugged it off saying that the highest settings were reserved for "future hardware that doesn't exist yet". And as complaints continued, they then issued a statement saying that "Even on Medium settings the game you get has better detail than the console versions." and that we should be content with that. Those are poor excuses for lazy programming and lack of optimization for hardware that easily trumps those of the previous generation consoles. Those were the issues in December 2008 forward, and they will once again be issues later this year if Rockstar didn't pay attention.
  13. That's in theory. One of the main goals of LCPDFR 1.0 was an attempt to re-write it in a programming language more compatible with a new Grand Theft Auto game using the same or at least a similar engine, therefore cutting down the time to create a new mod. That doesn't mean that Rockstar won't have countermeasures in place to combat scripting or replacing in game assets such as textures or models. The development team has no idea of telling how likely a direct port or a re-write is until they get their hands on the game. So we'll have to wait until a couple of months after release to find out. And I agree that it should be titled SAPDFR because this is based on San Andreas and encompasses more than just a city and has more than one police agency in it. Or, maybe there needs to be a totally new name unrelated to LCPDFR. Either way, whatever is chosen will need to be re-directed to www.lcpdfr.com and a new forum/website skin and header will probably have to be designed to showcase the elements of both GTA IV and V.
  14. To be brutally honest; it's a laptop shoved into a slim tower with an Alienware badge on the front. You overpaid and the PC isn't up-gradable. It will probably handle GTA IV okay, games coming out in the next couple of years, including GTA V are questionable when it comes to detail levels. GTA IV is a terrible PC port, I'm not betting on GTA V being handled any better when it comes to hardware optimization. That's my honest assessment based on my many years of PC hardware and software experience. In any case, congratulations on the new PC, and I wish you luck.
  15. You know what's funny about that, DICE did what you're suggesting with Battlefield Bad Company 2: Vietnam. It was half the price of Battlefield Bad Company 2, and offered a complete and brand new game. I bought it for $20. I thought it was a bargain, and I liked it a lot but people didn't play it for long for some reason.
  16. That's when one of the NPC's gets spawned inside the adjacent building accidentally. Happens to me all the time on my 'homeless disturbance' calls. It's very tough to deal with since you either have to somehow manage to get the people unstuck from the walls or restart the mod/game itself in order to keep playing.
  17. When I reviewed this game back towards the end of March, I had just finished my first level 80 character and was looking to explore the game a bit further, and learn some more about what makes it tick and how most players really spend their days. I've had some time to do that, and the fruits of my labor turned up some interesting bits of information I'd like to share with you all. As a brief reminder, Guild Wars 2 is an MMO game published by NCSoft, developed by ArenaNet. It's a completely free to play MMO, save for the initial purchase of the game itself. With a built-in store that allows you to use real money or in game gold to purchase add-ons, account upgrades and other various fun or silly items. First I'll catch you up to speed a little bit in reference to where I was vs. where I am now. Initially, I had completed a level 80 Warrior, playing a PVE combination of story line, open world questing, and some grinding of high level bosses for experience. Starting at level 65, I used an experience 'Birthday Booster' I got on the anniversary of my Warriors 1st birthday (365 days from the time he rolled off the character creation screen). This was also to be the case for all other characters I created. And that was good news for me. It saved me a few days worth of grinding and allowed me to get to where I wanted to be faster. I do encourage people to take their time leveling, but most players will tell you that level 80 is where the game really begins. "Level 80 is where the game really begins." Upon reaching 80, I used the gold I had saved over the course of my leveling to purchase some level 80 armor, with an 'exotic' rating. There are several ratings for items throughout the game, a system which has been traditionally used in nearly all major MMOs for years now. They are based on color and title. They are: -Junk (White) -Basic (Black) -Fine (Blue) -Masterwork (Green) -Rare (Yellow) -Exotic (Orange/Gold) -Ascended (Pink) -Legendary (Purple) These categories and colors blanket virtually every item in the game with a couple of exceptions which I'll outline here, along with a couple of unique traits. Exotic items are considered "perfect". They have the highest standardized stats you can get from any vendor, or drop from a dungeon boss or world boss. Exotic items can include nearly everything from salvage kits, to runes, to weapons, to armor. Ascended items are something a bit more special. You will not see ascended tools. Only crafting materials and actual wearable items. There's a reason for this though. Ascended items are specifically for a certain area of the game, more dangerous than any other area, but most definitely the most rewarding when completed successfully. FRACTALS OF THE MIST Fractals of The Mist is the be-all end-all dungeon in Guild Wars 2. But it's more than just a dungeon. It's an ongoing adventure that has levels, much like your character does. The first 10, and possibly even 20 levels can be done as a normal level 80 player if you have a good team with you. But it gets increasingly tougher. You'll do less damage to enemies and you'll get hurt much easier as the levels go on. And this is due to a phenomenon with Ascended gear called 'infusion'. There are slots in the gear that allow you to more or less get your old damage and protection back. Ascended armor has to be crafted yourself, and it's made out of the rarest materials to ensure that it will not be an overnight task. When you get these crafting materials, they are bound to your account. You cannot farm them and then sell them. That being said, the difficulty of Fractals of The Mist does not stop increasing even with an Ascended armor set, but at least with it you'll have a chance against the games AI. I will be clear that Ascended gear has no real benefits over Exotic armor and weapons for PVP purposes. Nor do the Legendary items, with the exception of slightly higher damage per second. Legendary items actually lose ground in a way because you give up the ability to use sigils to add unique weapon effects to it such as condition damage to opponents or other bonuses for yourself. Legendary weapons are purely for show, and nothing more. Legendary items can be crafted and sold, but because they are so incredibly hard and expensive to make, you don't see too many of them for sale, and the ones that are available are usually upwards of 3000 gold. For a Legendary weapon to be made, not only do you need rare crafting materials but you also need to have other certain requirements met, such as a certain number of unspent skill points as an example. You also need to make a pre-cursor weapon, also made of expensive crafting materials, and throw it into the Mystic Forge (or Mystic Toilet as many players call it) along with the required crafting materials to see if you get a Legendary weapon out of it. Yes, Legendary weapons really do look that ridiculous and give off weird effects like those. But they're a status symbol. Before getting into all of those long term commitments however, I wanted to satisfy my curiosity of other classes, so I decided to build another level 80 character. Then another. And another... There were a few reasons behind me not sticking to just one character, and I like to think they are all good ones. 1.) I get to experience more of the game, and gain perspective on how everything works together. 2.) I'm more useful to guild mates or fellow players who are running difficult events who need a character for a specific purpose. Elementalists (Mages) for dealing large area of effect damage, Mesmers for using various utility skills to teleport past obstacles in dungeons or jumping puzzles, Necromancers for spreading conditions in PVP to make the other team miserable. 3.) I get to have fun in different ways. Variety is the spice of life, as I said in my official review. Having ran multiple dungeons several times on my Warrior, I was able to get enough gold together to gear all of my other 80's and start expanding on what I was currently doing. Now that I got the character leveling out of my system, I decided to get into PVP and work on harder PVE dungeons. PVP works in a couple of basic ways. You have two core ways of facing off against other players (besides requesting a duel). There is World vs. World, and Arena PVP. World vs. World pits different server populations against each other either throughout the entire map (meaning its an Open PVP free for all) or in a very large map with multiple forts to take control of for karma points, rare drops and experience gains. Arena PVP features tournaments of either randomly put together teams, or self-made ones of your friends or guild mates. They also give rewards of rare items and are playable by everyone, not just level 80 characters. They have two different ranking systems (unfortunately) but can both be addictive and fun. They also require a different mind-set as to how you spec your character. In Arena PVP, you should be focused more on single target damage, where as in World vs. World, in some cases Area of Effect damage would help mow down hoards of enemies who are bunching together for melee fights. While I leveled my Warrior over a long period of time, I discovered faster methods as time went on. This included attacking Champion level bosses in the open world, competing in World vs. World games, completing Dungeons with lower minimum level requirements and crafting. If you are not the PVP type, dungeon farming is the easiest, albeit the most mind numbing method, and only truly 100% reliable if you already have an existing level 80. World vs. World can work if you can keep up with the rest of the pack. Traveling in a large group, you aren't as likely to be singled out and killed, but its dangerous nevertheless. Champion boss farming used to work pretty well and get you rare gear as well, however it has since been nerfed in the human starter area of Queensdale. ArenaNet let it go on for almost two years, and they decided that they didn't want to give newcomers the wrong impression about the game. That being said, if you simply want to farm Champion bosses for rare items, or have the testicular fortitude to run a low level character to the level 80 area of Frostgorge, you can participate in the level 80 Champion boss "train". But this is not the method I'd recommend. My personal favorite is to do a mixture of completing your personal 'story' quests, dungeons once you hit level 35 (if you can get a group) and map completion which gives you XP simply for exploring. Ascalon Catacombs Dungeons themselves are a touchy subject. Although all but four can be accessed before level 80 (Honor of The Waves, Fractals of The Mist, Crucible of Eternity and Arah), many people do not allow low level players into their groups, or if they do, they will check to see how many experience points you have for your account, to see if you know what you are doing. This is because fast runs can quickly become agonizingly slow or even botched completely. Earlier tonight, I took along a new level 35 friend with me for his first run in Ascalon Catacombs with me. We selected the third path in the dungeon, and under ideal circumstances we'd only spend about 15 minutes there, he'd get 3/4 of a level worth of experience, and we'd all get some gold and rare loot to boot. However, I titled the group as 'All Welcome', and my friend was soon shown why that can be a bad idea for people with little patience. The group wiped multiple times, and the low level players did not take instruction well. This is true of all MMO dungeon runs, not just Guild Wars 2, but because many dungeons can be accessed prior to level 80, there may be a lot more of it than some people are used to. We eventually completed the run, but it took close to an hours worth of people getting lost, killed in traps, wiped out by bosses, and other forms or screwing around. The main way around this issue for brand new players is to join up with a guild who can walk and talk you through a dungeon instance. Luckily there are no shortage of them and if you maintain standards for yourself, you'll get folks who actually help you out. Guilds are split between different focuses. Most guilds advertise themselves as "hybrids" that do both PVP and PVE. This is usually not the case. Depending on the leadership, they are usually focused on one or the other. I had a very hard time finding a guild to do regular dungeon runs with, but once I did, I was taken through them to the point where I can now lead groups of random players from the 'LFG' window through them myself. -------------------------------------------------------------------------------------------------------------------------------------------------- This is all I really have the energy to write this evening. I'll expand a bit further on this tomorrow. Stay tuned.
  18. Haha. That Sheriff's Deputy (or maybe the Sheriff himself) will be riding around "like a boss". For that kind of money hopefully they'll take people in it for rides around town free of charge. That's got to cost a lot of money.
  19. Funny you should say that, I told a friend last night who played BF3 and BF4 with me a ton that this new game makes me appreciate Battlefield 4 a lot more despite being on the same game engine.
  20. QUICK UPDATE: Visceral Games has unlocked access to all weapons and mods for the remaining days of the beta (which has been extended to the 26th now). This is to see what weapons people use and how they use them, and then from that data they will make balancing changes to them so they become less or more powerful to ensure a more equal experience for everyone. While balances are going to occur all throughout the games life, I am glad that they are addressing this early on rather than releasing what they have and ignoring it until people complain about it on launch day. Kudos to Visceral Games for thinking ahead. Visceral Games has also supposedly added in the same Net Code fix DICE used for Battlefield 4 to improve hit detection and lag issues. We'll see how that takes shape with the intense strain on the existing test servers. If you have access, I do suggest that you at least try it since there's nothing wrong with a free video game. I felt the need to critique it though based on my observations through live game play and previous experience with similar games. You may form a different opinion of it once you actually get your hands on it. I went in with high expectations and I was a little let down. You may be on the opposite end of the spectrum. It was a quick download and install, and you can jump into a full server pretty easily, so I'd suggest giving it a shot anyway.
  21. Glad to know of another boutique company, but I shouldn't have to explain to any desktop, or laptop owner for that matter why those prices are ridiculous. Not only is that going to be a huge risk for overheating or breaking down, but the parts are already obsolete as I'm writing this. There's a new generation of Intel's coming, and the 800 series Mobile GPU's aren't actually 800 series cards. nVidia and AMD generally have previous gen cards in there with the newest names on them. I have no idea why they do that, but it is what it is. I'd be resistant to spend a couple of grand on that, never mind the numbers they're posting. lol
  22. Not that I saw, but there is quite the variety. There was a Dodge Charger look-alike, a Mustang look-alike, a Chevy Suburban look-alike, and what appeared to be a Ford Interceptor look-alike. That's along with a motorcycle, an APC, a helicopter and a few command center SWAT trucks. And that's on the cop side. The criminal side has some really unbelievable crap I talked about earlier. lol The car models aren't nearly as nice as the ones from games that are truly about cars, but the art design is nice. Yup, and this is a review of the beta I played. Maybe the final release will be very different (but I doubt it). I'm sure there will be graphical and animation improvements along with a few small gameplay changes. But I don't think they're going to change the way weapons are assigned to people and I highly doubt they're going to remove the over the top vehicles and gadgets they worked hard to create and put in the game.
  23. The Battlefield 4 Hardline Beta has been publicly available for several days now, and it ends on the 22nd according to DICE & Visceral Games. Being a former avid BF3 and BF4 player, I wanted to get my hands on it for at least a little bit if I could. And luckily I did. The concept itself is interesting enough. Basically taking on the idea of the game Payday and expanding on it. Larger maps, larger player count, vehicles and a larger assortment of weapons. But how does it stack up against other games in the genre, or even other Battlefield games for that matter? Well in my opinion, not well. Before my brief review, bare in mind that this is a beta, far from a finished product and as such, some of the problems I outline in this post may be fixed by release time. There was also only one map to explore and two game modes. That being said, allow me to elaborate further on my experience. Story, Concept & Origins: This is hard to rate because there isn't any available for the beta release. As far as people can make out from videos, it features members of SWAT who go above and beyond the call of duty (no pun intended) to bring above average criminals to justice. The actual concept of the game itself though, seems to be stolen from a group of folks working on previous Call of Duty games. A couple of years back, those folks wanted to make a game on their own using Kickstarter funds called 'Call of Duty: Police Warfare'. It looked promising, and they did get some funding, but I've heard nothing about the project in gaming news since its inception. And with EA's financial backing, DICE & Visceral Games beat them to the punch. I can appreciate that there are indeed some intelligent criminals in the world (albiet very small numbers of them) and I can appreciate that there are plenty of elite police forces ready to take them head on. But again, they are in very limited numbers, and they respond to all sorts of intense criminal situations, not just bank robberies. That being said, if you can enable suspension of disbelief in yourself in order to play this game, that shouldn't bother you too much. Being a law enforcement aficionado, as many of you also are, it's tough for me to do that. And I will admit that this is a concept that hasn't been explored much. Certainly not on this sort of scale. So this game is unarguably unique in that regard. Score: 7/10 Graphics: Bad for what the game engine's capable of. It's using the same engine as Battlefield 4, which should be very well understood by now, as DICE has had years to work with it. That being said, in order to allow DICE to continually address the technical problems and content updates BF4 still has ongoing, DICE was forced to hand this game off to another studio called Visceral Games, albeit with some supervision. Again, this game is a beta, not a finished product. So much like with the BF4 Beta's first map; it may be spruced by the time the finished product is released. But currently, what you get is a mixed bag, and it doesn't need to be at this stage. The newest Frostbyte engine is capable of wonderful outdoor scenery, great environmental destruction, and cities made of concrete can indeed look good. This particular map is supposed to be set in downtown Los Angeles. For those of you who have never been to L.A., it can be a pretty city, even during the day time. In game, everything in your surroundings looks grey and bland. Textures are muddy, there are clipping issues with objects like walls or fences, and vehicles are very obviously low polygon inside and out, although styled nicely after real world police cars. Environment destruction however, looks great, as do explosions, character models and burning vehicles. Weapon models could be better at this stage, but we'll see how that progresses when the finished product arrives this fall. Score: 6/10 Sound: Weapon sounds are on point, though they are ripped from the previous two Battlefield games, so that should be a given. Explosions sound nice and are convincing coupled with the screen shake you may get if you're nearby a grenade blast or a building coming down. They have added a little new dialogue for both criminals and cops, making it less militarized since we're more or less dealing with paramilitary trained (at best) criminals and police forces. The music is intended to be pulse pounding, but in my opinion ends up just being annoying. It's similar to what you'd hear in a Payday game, or Counter Strike Global Offensive, which I turned off in both. I'd rather hear people coming around the corner than listen to a generic electronic audio track that rips off the soundtrack to the movie Heat. The police sirens are "canned" effects, but I'm sure that's the least of Visceral Games's worries, and truth be told, it should be, because of the gameplay mechanics. Score: 7/10 Gameplay & Lasting Appeal: And here we arrive at the most important part. What does it play like? Well, it plays a lot like a Battlefield game, which is a problem. You see, those past games revolve around big maps, with a multitude of different roles to play and a toy chest of weapons that are virtually only limited by your imagination. Ground troops, assault vehicles, PT boats, tanks, helicopters, even jet fighter support. These are all important roles to play and are extremely commonplace in large scale fights between powerful armed forces defending a country. This is NOT the case for a bank heist. Common equipment for even the most sophisticated criminals would include a getaway car, some assault rifles, C4 and some ski masks. That's about it. Instead you get some of the most inaccessible and imaginative equipment ready to go whenever you like. "Stealth" Cadillac Escalades with retractable mounted machine guns, that look normal when you drive around not shooting at people. Armored Personnel Carriers that appear out of nowhere, and somehow weren't noticed driving around by the police prior to the robbery. Laser trip mines obtained from god knows where, secretive military optics and attachments for weapons, and a small army of heist members. Not three man crews, but crews of 16. On the police end, you have a similar problem. Extremely easy access to helicopters that respawn, limitless numbers of backup SWAT members when an entire platoon is wiped out, police cars that do 0-100 in two seconds, motorcycles to drive around during a massive firefight with assault rifles and grenades being used, tasers that can somehow penetrate kevlar vests, batons that are seemingly as effective as a large combat knife. Police can even have access to weapons that would never be allowed for use by our government. Soviet assault rifles, advanced technology the state would never pay for, limitless vehicles... While I appreciate the variety in this game, it's just downright unrealistic and overwhelming for somebody walking around on the ground. Each faction needs to have their own weapons that they are required to stick to, much like in Counter Strike games. Games quickly become ridiculous and frustrating faster than before due to the abundance of these items and the inexclusiveness of them to a specific faction. The bottom line is that the correct way to do a game like this is to model it after Counter Strike GO or Payday, and instead it's more or less a Battlefield game with some new character skins, maps and vehicles. I can't see myself paying for this game in its current state, let alone continuing to play it on a regular basis. Score 5/10 Overall: 6.25 The Good: -Tried and true shooting mechanics. -Virtually unlimited backing from EA for ongoing support. -The beta's free. The Bad: -Bad netcoding from BF4 was transferred to this game. -No real identity for each faction since they share almost every weapon in common and they spray an equal amount of bullets everywhere. -Lack of realism. -The finished product won't be free, and they're probably going to introduce yet another premium service to charge you another $70 after the initial release of the game. I like Battlefield games, and I like cops & robbers, but this isn't done right. I don't see myself buying this game unless I have money to burn, and if I do, I don't see myself playing it for very long. This is not a game where I absolutely need to have it upon release and purposefully set money aside for. It's a rushed expansion to an existing game that EA will charge full price for, plus a premium service for DLC. Screenshots in no particular order. All taken at 'Ultra' detail settings: Clever loading screens designed to look like news reports. A nice touch. Pinned by snipers. I'll expect sniper crews during military battles between ground infantry, but I'm not aware of any criminal organization that has 10 sharpshooters stacked with each other at all times. Apparently there are fleets of Cadillac Escalades running around U.S. major cities that have retractable machine gun nests and bullet proof body panels that can go from 0-60 at the drop of a hat. Who knew? You're under arrest! Wait... you're a cop, how did I arrest you? Oh right, because I can have a baton and handcuffs as standard issue even though I'm a bank robber. Nice watch texture, by the way. You get many choices of vehicles to drive and take cover behind. Even ones that would make absolutely no sense to be near in a war zone, such as a gasoline tanker truck full of ignitable fuel. Okay, that should be enough to bust these doors open. Now lets get the money, and go out into the street to get run over by APC's and strafed by helicopters 20 seconds into our robbery. Wait... so you're telling me that I get to stuff as much money as I can into a duffle bag and take it away with me, even though I'm a SWAT member? Sweet. Man, I'm in the wrong business. Best vehicle to charge headfirst into a complete war zone with: A standard police cruiser. Come at me, bros.
  24. Seriously though, almost nobody here is going to know what to do with that information, though it's appreciated. You'd likely need soldering knowledge and a trained eye for small circuit board failures to do anything about it. And while busted caps can sometimes be visible on the motherboard itself, I highly doubt anybody is going to crack open a device such as a power supply to go look for a problem that may or may not be there. For most folks here, I'd advise you to just replace the part if you're worried about it.
  25. System specs and internet connection, please.

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