Everything posted by alexguirre
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[DEV TOOL | REL] RAGENativeUI
No, this is a library that helps plugin developers to make menus like the ones in the default GTA V game.
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[REL | WIP] Wilderness Callouts
Yes, they are installed correctly, can you try again to attach your log? Yesterday there was an issue in the website that didn't allow users to upload files, now you should be able to attach it.
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[REL | WIP] Wilderness Callouts
It should be loaded by LSPDFR automatically, after go on-duty press LControl + O to see if it opens the wilderness callouts interaction menu, if it opens it's loaded correctly and the callouts will appear eventually. If it still doesn't work attach a new log(while you're posting your comment, click below in "Drag files here to attach, or choose files..."). The first log you posted was an incorrect installation and in the second there's only a crash from Traffic Policer due to not having Albo1125.Common.
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Emergency Strobes - Now with Wig-Wag Lights!
- 246 comments
- 45 reviews
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Spotlight
- 473 comments
- 73 reviews
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[REL | WIP] Wilderness Callouts
Reference the new version, and fix any errors that Visual Studio shows, mainly it will be renaming things, e.g. NativeMenuItem to UIMenuItem or MenuListItem to UIMenuListItem.
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[REL | WIP] Wilderness Callouts
Did you installed it in the correct directory? In Plugins\LSPDFR. Also v0.5.1 includes RAGENativeUI 1.3 and not many plugins have been updated to this version so you should keep with v0.5.0 for a few days.
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Wilderness Callouts
- 302 comments
- 66 reviews
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[REL | WIP] Wilderness Callouts
Wilderness Callouts 0.5.1 Wilderness Callouts has been updated to version 0.5.1. Requires RAGEPluginHook 0.34+, LSPDFR 0.3 and RAGENativeUI 1.3: Changelog: Fixed helicopter camera positions. Improved compatibility with RAGEPluginHook 0.34. Fixed crash at Missing person callout's end. Updated to support RAGENativeUI 1.3. Minor bugfixes.
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[DEV TOOL | REL] RAGENativeUI
RAGENativeUI has been updated to version 1.3 Changelog Renamed menu items for more consistency with NativeUI Added Timerbars. Added pause menu-like items: TabView, TabItem, etc Added BigMessage. Added colored items. Fixed bug where custom keys didn't work in UIMenu Added AddSubMenu and RefreshIndex in the MenuPool Moved InstructionalButton class to Elements namespace Added IsTextureDictLoaded and LoadTextureDict to te Sprite class Fixed bug which made the menu white sometimes(needs feedback, not really sure if it still happening) Updated and added examples *This version isn't compatible with previous versions.
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[REL | WIP] Wilderness Callouts
You installed Wilderness Callouts in the Plugins folder, it has to be installed the Plugins\LSPDFR folder.
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Rage Native UI
Are you calling the Main method to initialize the menu anywhere in your plugin? Maybe you forgot to do it. EDIT: update to RAGENativeUI 1.3 that has been released today, I think that the only change you will have to do is change NativeMenuItem to UIMenuItem
- Rage Native UI
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Rage Native UI
Weird, maybe you are having some crash that you didn't notice because LSPDFR handled it?
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Rage Native UI
You have to remove while (true) GameFiber.Yield(); from the method Main(). In the example it's there because otherwise RPH will reach the end of Main and unload the plugin. That should work, and I recommend you to change the name Main to something more descriptive, like Initialize.
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Spike Strips V
- 131 comments
- 20 reviews
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Wilderness Callouts
I know it works, it's just that it can crash in the reckless driver, wanted felon or arson callouts if the vehicle model selected is one of the new vehicles from the GTA V update.
- 302 comments
- 66 reviews
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Im Sorry
Hey, what happens? I you want to continue this in private you can send me a private message(go to my profile and clikc on message)
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[REL | WIP] Wilderness Callouts
I will look into that crash. And yep, the camera position isn't very good, the funny thing is that I took those offsets from the GTA V script of the mission where you use the heli camera and the beeping sound is a debug notification that I forgot to remove(you can see it in the top left corner). Expect an update during this week fixing all the current issues.
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Wilderness Callouts
Well, I will do something like if(model.IsValid) I don't really like catching exceptions RPH 0.36 supports the non-steam version, that's the one I'm using. If you go to http://ragepluginhook.net/ you will see an update from the 31 of January with RPH 0.36 download. Yes, it's normal. The reason is that the plugin stops the traffic to prevent messing up the scene but I couldn't find a way to ignore the police vehicles
- 302 comments
- 66 reviews
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Emergency Strobes - Now with Wig-Wag Lights!
- 246 comments
- 45 reviews
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Wilderness Callouts
Maybe... I should add some model validation check, I just wanted to see the new banshee in the reckless driver callout :)
- 302 comments
- 66 reviews
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Wilderness Callouts
The problem is that they're in the hardcoded list of possible vehicle models, so if a model that isn't in the game is selected it will crash saying invalid model.
- 302 comments
- 66 reviews
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Wilderness Callouts
I will recommend you to update to the latest version of GTA V, because Wilderness Callouts 0.5.0 can spawn the new added vehicles so it will crash in previous versions The .ini says RPH 0.34+, it's incorrect it should be 0.35+.
- 302 comments
- 66 reviews
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How to create alarm in my callout (Loop Sound)
In the SoundPlayer change Play() to PlayLooping() and when you need to finish it use Stop(). I haven't tested it but it should work.