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OJdoesIt

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Everything posted by OJdoesIt

  1. You should try again with a default/non-ELS vehicle. Cars move aside much better than ELS vehicles. I mention this because ELS uses it's own logic for making cars move aside.
  2. Are you using an ELS vehicle? If so, have you tested with a non-ELS vehicle?
  3. Here's what I use for my felony stop mod: //Initial ControlButtonTime = 0f; //Update ControlButtonTime += Game.FrameTime; initiateFelonyControlHoldTimerBar.Percentage = ControlButtonTime / (HoldDuration / 1000f); //called each tick //HoldDuration in milliseconds
  4. It is with the mod. I will try to get an update soon, as I'm working on callouts currently.
  5. I believe I will just add support for all cars. The Code driving will work, but there will be no siren and cars won't move aside. I'm using GTA's native process of having cars move aside for sirens. I don't intend on making a custom process, as I intend for this mod to be lightweight. Nonetheless, expect an update with minor, useful tweaks.
  6. That's exactly what I developed it for. I just need to get it properly working with ELS vehicles to have appropriate Code driving.
  7. Have you tried changing the keys within the INI? Send me your log.
  8. Did you try changing the keys in the INI? Yes. The only issue is that pursuit AI of the suspect is highly controlled. So, there would be some issues when with integration as most of the time, the suspect flees the car.
  9. Should be compatible with any vehicle the game deems as an emergency vehicle.
  10. There will not be integration with UB or STP. I can implement Vocal Dispatch though. Provide the log.
  11. It's a simple installation. Place the files in the same folder as every other LSPDFR plugin and callout. Go ingame to an emergency vehicle. Press CTRL G, by default. You can use any CTRL (left or right). Also, make sure to have RageNativeUI installed.
  12. I agree. But the main focus I had when making this mod is for commentators and those that live stream. During their live stream, depending on the number of viewers, they can use this to roam while they chat with the audience. And people have their different tastes when it comes to fun. So I believe this will be a well received mod, especially if I can find a way on making it compatible with ELS vehicles. Just put these files in the same folder as your LSPDFR callouts. Make sure you are in an emergency vehicle when you try to open the menu.
  13. Yea, I highly doubt this observation. Please provide reasons on how UB's felony backup is better.
  14. Here are some sources: https://www.latimes.com/archives/la-xpm-2009-apr-11-me-codethree11-story.html https://www.quora.com/What-do-the-various-police-codes-such-as-Code-3-mean I couldn't find any official LAPD/LA County resources. But it's pretty standard across LA County. I've been on ride alongs with several LASD stations, several LBPD stations, and Fontana PD. They only use lights and sirens to clear traffic in their immediate vicinity. I'm pretty certain that anyone else with LA area police department knowledge can confirm.
  15. Just put everything in the Plugins\LSPDFR\ folder. Go ingame and press keyboard keys Ctrl and D.
  16. I'm unsure. I couldn't get it to consistently crash when I was testing. I think one solution is to terminate the felony stop and then call for transport. Or you can even just use Dismiss Units to dismiss all the officers but keep the felony stop active. Then request transport.
    • 34,090 downloads
    • Version 1.2.0
    This mod allows the user to autonomously drive their emergency vehicle, from normal to Code driving. I designed this mod specifically for content creators so that they can less focused on the small task of cruising on patrol and more engaged with commentary and/or live stream interaction. Showcase by @DiamondTKG Much thanks to @DiamondTKG for testing and showcasing the mod. Make sure to SUBSCRIBE to her channel for great LSPDFR content. Brief Description of Driving Styles: Normal - This is the typical driving style for AI traffic. Aggressive - Drives more aggressively with overtaking vehicles and possibly ramming. Urgent - Kind of a hybrid of Normal and Aggressive in that some vehicles will be overtaken. Code 2 - Based upon the common driving behaviors of Code 2 driving across the United States. Code 2 (California style) - A specific Code 2 driving as seen and experienced in California. Through my ride along experiences, officers can only use lights and sirens when authorized. So they typically only, and briefly, use lights and sirens to clear intersections/heavy traffic. They proceed by turning off lights/siren and drive urgently to the scene. Code 3 - The obvious driving behaviors of Code 3 driving as seen across the United States. Make sure to put AutoPatrol.dll and AutoPatrol.ini and AutoPatrol.pdb into \Plugins\LSPDFR folder. Make sure to have the latest version of RageNativeUI installed. Take a look at the INI at least once to make sure you are satisfied with the settings. Disclaimer: This mod only functions while driving an emergency vehicle. To disable the autodriving, you may press and hold either the Accelerate, Brake, or Exit control buttons for one second. For usage with ELS vehicles, you need to set ElsTrfCtrlOn = false in the ELS.ini Special Thanks: @DiamondTKG @ColonelJim @RoyceTheFox @Panos1221 LSPDFR Developers Discord
  17. Hopefully this can stay considerably low-key. I need some beta testers for two new plugins. I prefer people who can test immediately within the next two days. Please reply or PM me if you can assist. Thanks.
  18. You want all of those suggestions to be implemented natively in LSPDFR? Why do you prefer LSPDFR to have the features instead of added plugins?
  19. Yes, both of those are gone. Idk if I plan on implementing them again.
  20. CTRL + D by default to open the menu. View the INI file to know/change the keys.
  21. There's various callouts/plugins for that. Just search for downloads that have "BOLO" keyword.
  22. The EnumerableExtension class just needs to be added somewhere within your project. You don't need to edit it or anything. You would add the LINQ namespace via using System.Linq; Then Vector3 closestspawnpoint = spawnpoints.OrderBy(x => x.DistanceTo(playerposition)).First();

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