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SzbZsmbr

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  • Joined

  1.    HyperBlueSmart reacted to a file: Ridiculous Callouts
  2. OlevO started following SzbZsmbr
  3.    Captain Victory reacted to a post in a topic: Create Callout dialogue?
  4.    einfachmanu reacted to a post in a topic: Create Callout dialogue?
  5. works for me. but some fixes will come soon
  6. patvmru started following SzbZsmbr
  7. So i am making a Basic Actions plugin, where you have some basic actions like, Towtruck and other services, so my question is, how can is spawn a towtruck so he is the right way on the street and there is no need to turn around. How can i achieve that, by spawning it with a PoolHandle(i dont really know how to use it)? I tried to get nearby vehicles at a random position to use their heading and position, but it crashes, i think because the position is too far away and there are no cars. Please help me!
  8. Is there any way to add more tabs in the vanilla LSPDFR Traffic Stop and other menus? Like if i want to add a Questioning tab or something? I feel that if that's possible, we could implement some useful and lightweight actions, without installing other HEAVY mods like Stop The Ped and Ultimate Backup.
  9.    SzbZsmbr reacted to a comment on a file: Ridiculous Callouts
  10. Wooow, that is very unfortunate, because i'm also deleted all Albo's plugins, moreover i didn't even installed any of Albo plugins. I think i know what's the problem, but i have to put some questions for you. Everytime crashes when you launch it, or only in specific locations? If you are near to SandyShores it launches? If only in specific locations, i think i know the problem.
  11. Well actually, i don't really know how can i do that, i will make it in some time, but if you are using a trainer just turn off the keybindings. In Simple Trainer is in the Options>>Second page.
  12.    minddriver reacted to a file: Ridiculous Callouts
  13.    cityboy reacted to a file: Ridiculous Callouts
  14.    SzbZsmbr reacted to a post in a topic: SOLVED Ped set as cop problem HELP
  15. The callout only happens in Sandy Shores.... you have to be less then 3000 meters from the Meth Labor, if you are in Sandy Shores, the call will happen! Thank you!
  16.    SzbZsmbr reacted to a comment on a file: Ridiculous Callouts
  17.    SzbZsmbr reacted to a comment on a file: Ridiculous Callouts
  18.    WiLKKiNG reacted to a file: Ridiculous Callouts
  19.    lspdplay reacted to a file: Ridiculous Callouts
  20.    Ghost in a sock reacted to a file: Ridiculous Callouts
  21.    SzbZsmbr reacted to a comment on a file: Ridiculous Callouts
  22. Any other suggestions for the Prisoner Transport call?
  23.    SzbZsmbr reacted to a comment on a file: Ridiculous Callouts
  24.    KnightHawkOne reacted to a comment on a file: Ridiculous Callouts
  25. Hi, guys, i'm making my new callout, everything is working but one thing. So the main callout is shootout, i make a new ped FBI Suit guy, and i set him as a cop, then i make him to shoot the enemy guys who are also spawned, and the console writes that ("random name" was set as a cop.) then when the shooting part comes writes("random name" entered combat with target: "random ped") then he walks a bit to the enemy and he stops, the console writes("random name" left combat.) I think this is a feature inside LSPDFR where the cops don't shoot while they are not getting shot at, i tested it and even if my cop is getting shot at he will fire like 2-5 rounds and again stops and stands still. Any suggestions what can i do? Please help me, thanks in advance!
  26. lol, it's pretty ridiculous that a guy is lost near the highway xD btw i'm working on it.
  27.    SzbZsmbr reacted to a comment on a file: Ridiculous Callouts
  28. The Terrorist Attack call and Lost Person spawns, but Suicidal Person not for now, but it will be added in a few days.
  29. Hi guys, i'm trying to make a suicide callout where the ped puts a gun at his head. I was thinking about to play the animation from GTA Online when you kill yourself. It works but, I want to freeze the animation when the gun is at her head and i want to make the gun to be shot, because when the animation plays there no sound to it or anything. Can you guys help me with this? 😄 Thanks in advance!
  30. In the process you can make an IF with a boolean, like if(Game.LocalPlayer.Character.Position.DistanceTo(Ped)<=2f && onlyonce==false){.....(dialogue)....... and you will make the bool true in the end so the dialogue will not be restarted.} If you know what i mean. If you are 2 meters from the Ped you want to speak with, then the program will allow you to speak.
  31. I've added it in the latest patch 😛!

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