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OJdoesIt

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Everything posted by OJdoesIt

  1. Features: Have backup whenever you want (callouts, pursuit, traffic stop, follow player) Realistic orbital flight pattern (as seen with many California law enforcement agencies) Modify some flight characteristics (speed, orbit radius) Modify heli blip color Change the searchlight color Toggling persistence allows heli to roam the whole map when not helping the player (e.g. you can dismiss the heli and the heli will fly to a random position and orbit for some time, then fly to another random position and orbit, and repeat; this occurs until the player requests the heli again; therefore the heli is never deleted)
  2. Translated: Would be cool if he would also load where I want it. So that I can continue to fly. What do you mean to load where you want it?
  3. Yes. I updating one more plugin and also working on a new plugin. Then I may work on doing a quick update on my callouts so that they won't crash with 0.4.6, then I will rework all of my callouts to make them more realistic.
  4. Nice! I have an update being tested that'll allow you to modify the hit percentages since LSPDFR seems to create a lot of driver flags (unlicensed, expired, driver wanted). Also, I'm working on a gamechanger plugin that is good in and of itself, but will further complement all of the mods I recently updated. Be on the lookout!
  5. Yes I'll work on it. It's crazy because I already internally coded to to not give a hit for every flag. The flags that are checked within this mod are Stolen, Unlicensed, Expired, Wanted. For stolen, the hit rate is 100%. For the other flags, the hit rate is 30%, in that if a driver is unlicensed, there is a 30% chance that the camera will produce a hit. Since the frequency of hits are high, that goes to show that LSPDFR flags a lot of vehicles/drivers, which is quite humorous.
  6. What I had in mind of closing an intersection is just through roleplay. This mod is very minimalistic, hence ambient in its name. So again, what I had in mind when developing this mod would be for the user to simply wait in/near the intersection with lights on to roleplay of closing it down. You can also roleplay to where if a civilian car blocks or doesn't stop for the emergency vehicles, you can pull them over for failure to yield.
  7. Strange. The frequency is already adjusted internally. All stolen vehicles will produce a hit 100% of the time. The other flags (unlicensed, expired, wanted) will produce a hit 30% of the time. If more people report the same issue, then I'll make an update. I don't want to update anything prematurely.
  8. I may do a small update to bring everything updated to 0.4.6 to prevent crashing. The long term goal is to rewrite all the callouts like how I'm doing these plugins.
  9. I'm having difficulty understanding the coordinate system and text size when using the Rage Graphics class to draw text. Can anyone give me pointers on properly drawing text at the top-right corner of the screen?
  10. Idk what to tell you since no one else encountered all of the same issues.
  11. Apparently, the help box gets skipped which tells you to press the Duck control key to make them drive to the location. So enter a vehicle and press Duck. The team will then enter the vehicle. Press Duck to have the team drive to the scene once all members have loaded into their vehicles. Press Duck when onscene to have the team execute the warrant. Tap the Duck key during each progression instead of holding it. This way the help box will notify you what to do at each step.
  12. Yea, we can't really tap into LSPDFR arrest feature for AIs. So I left it as a shootout. I may add more locations. I somewhat code sporadically. And during those times, I think of new callout ideas, so I tend to do that rather than adding locations.
  13. That's because it's a minor update. So use INI from previous version.
  14. Try using the latest version of this mod. And try testing your game with only this mod loaded.
  15. That's strange. They always spawn perfect for me and some others. I can move them fine as well. I'm not quite sure what I need to do for people that experience floating cones.

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