Everything posted by Sgt.Kanyo
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Sgt.Kanyo's handling mods
Yeah sure, although it's gonna take some time. It seems like it's the SRT model, is it not?
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E.V.I. Release Topic
Last time I saw you making lightbars, and if I'm not mistaken you said we could request for one. If that offer still stands and you're still into modding, could you make the lightbar that the slicktop CHP cars use? I'm talking about these, and specifically these: http://www.flickr.com/photos/mr38/2654881328/ http://www.flickr.com/photos/navymailman/4865717714/sizes/o/in/photostream/ http://www.flickr.com/photos/mikesphotos_us/5216401426/ http://www.flickr.com/photos/mikesphotos_us/5200223602/ The ELS part of the lights isn't that important, I can do that myself including making the pattern, what I'm really interested in is the model itself. I don't have a clue what type of light is it, if I had a guess I'd say a whelen product.
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Sgt.Kanyo's handling mods
I just tried it out with the suburban handling made for britishpolicemods' suburban, and it doesn't roll over. Are you sure you tried using the 3rd post's suburban handling? This 1 here: 2573 0.363 85 0.0 0.05 -0.75 0.0 4 0.119 1.0 240 0.4 0.55 0.55 33 1.55 0.95 12 0.12 0.48 3.0 1.7 1.7 0.15 -0.08 -0.01 0.54 2.0 1.0 2.2 2.4 0.0 50000 440010 0 0
- Braveheart's Policing Script
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E.V.I. Release Topic
Wohoo LAFD. Can't wait to see it in game. Please tell me it'll have all the proper lighting.
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FS Vision SL
It looks pretty nice, but imo the lightbar is sitting a bit too high on the car. Also the transparentish glass should have a bit more white in it.
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Ford E-350 Ambu V2.0B Final Release:
Well the problem with the LAFD skin is that, on the other side, 1 of the windows is blocking the LAFD writing, so uh, yeah it wasn't really made for this model lol.
- 35 comments
- 11 reviews
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Ford E-350 Ambu V2.0B Final Release:
I can't promise anything, but I might even be able to get you a Code 3 MX-7000 like that. Although even the ambulance box itself needs to be remodelled (well some parts), for example the right side has 2 windows, while the LAFD only has 1.
- 35 comments
- 11 reviews
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Ford E-350 Ambu V2.0B Final Release:
Also I forgot to mention that I'm using my own handling on it, that's why the front is raised, however this messes up both the handling and also the wheels will look like they have camber on. Also as for the lights, I don't see why you are using emergency lights as reverse lights / tail lights / any other lights.
- 35 comments
- 11 reviews
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Ford E-350 Ambu V2.0B Final Release:
Nevermind the LAFD paintjob, I managed to make one, however I tested this ambulance in game, and the specular map is way too high for everything. It's like everything is shining like brand new polished chrome, even the tyres. Can you please fix these problems? Also a better camera and repositioned wheels would be nice (front lifted, while the rear lowered, just like the real ambulances). This is the problem I'm talking about:
- 35 comments
- 11 reviews
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Sgt.Kanyo's handling mods
Sure, I like that ambulance, anyway first I'll have to make the suburban handling. EDIT: Good news suburban handling is released in the 3rd post. Although I don't see how you could like those, imo, they are quite badly made. EDIT2: Got the E-350 Ambulance handling ready as well. Check the 3rd post.
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Charger Preview
- Female LCPD Officers
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Ford E-350 Ambu V2.0B Final Release:
Awesome to hear it. I'm not really good with textures, so could some1 make an LAFD paintjob or better yet an LAFD E-350 ambulance? Since it's a california state emergency vehicle it has red steady burns at front, here's a video of it:
- 35 comments
- 11 reviews
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Ford E-350 Ambu V2.0B Final Release:
Awesome finally an Econoline. Although the front seems a bit inaccurate. Also if you could remove the specular map from the wheels, it'd be a lot better. Tyre doesn't shine like that.
- 35 comments
- 11 reviews
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Sgt.Kanyo's handling mods
That sounds like a model bug, or a missing handling line. I think you deleted a line, try to install it again. Also I'll be making a handling for britishpolicemod's suburban too.
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Sgt.Kanyo's handling mods
Whose suburban is that? Isn't it one of bugz's? Also which handling have you tried?
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Sgt.Kanyo's handling mods
Alright just updated my 3rd post, the new police interceptor suv handling is released. Also I noticed it has pretty much the same problem as EVI's crown victoria. The suspension feels soft even though it's really stiff (notice how there are barely any body roll), and the car acts like it's a bit slowed down (make a jump with it, and it behaves weird in the air). I'm guessing it's the very same center of mass issue, as with evi's other cars.
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Sgt.Kanyo's handling mods
Yeah sure, I'll do 1 tomorrow hopefully.
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Disable Sirens?
I think if you change the all the police car's name to normal vehicle names, they'll lose their siren function. Not sure, haven't tried it, but you could look into that. For example change the police cruiser's "In game name" from POLICE to EMPEROR, and it should work.
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Sgt.Kanyo's handling mods
Well that truck acts nothing like a crown vic lol. It should act pretty much the same as the firetruck though.
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Sgt.Kanyo's handling mods
Well I don't really know how trucks work, I mean in detail, so I'm not sure. Have you tried the firetruck handlings yet? They are suppose to be the same model. Let me know if they work, or if they don't, I'll try to optimize one of the handlings to the command center.
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Sgt.Kanyo's handling mods
Well I can assure you handling mods don't cause game crashes, unless they are installed badly. Actually my game doesn't even crash if a car is missing a handling line. It just doesn't spawn in traffic, and if I spawn it, it has no wheels. I'm assuming you're using car mods, that's the main problem, car mods are really unstable, especially in multiplayer.
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Traffic behaviour file
55 km/h is like 32 mph. A tiny bit over the limit. 80 km/h is 50 mph. And here in budapest every1 drives at 32 mph in the 30 zone and like 55 to 60 in a 50 zone. And yes we do have narrow lanes, and lots of traffic. It's obvious if there's a traffic jam everyone will go slow. Also you're kinda right about the ai sucking at braking and other stuff, but I do believe that if every1 did 30 in the city, the amount of crashes wouldn't grow. I hope they fix the ai in GTA V. Also I can't even use the siren no more, because all the retard peds drive right into the wall, instead of slowly pulling over lol
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Traffic behaviour file
Alright that sounds good. Any chance that this paths.img could store even what speed the traffic should do on different paths? Because they like to do around 80 km/h on the highway and like 20 to 50 km/h on the streets. I'd rather have everyone do like 55 Km/h on the streets.