Everything posted by Dippa
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Ambient AI Police, Sitting patrols and Traffic Stops
- 84 comments
- 1 review
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Ambient AI Police, Sitting patrols and Traffic Stops
I have been looking for a mod like this for years now. This is a great ambient mod! I would make once suggestion is if you could add on your INI settings for rage and duration like you made on your civilian mod. Example: [ScenarioSettings] ; Durations in milliseconds (1000ms = 1 second) TowTruckDuration=120000 ; 2 minutes BrokenDownDuration=180000 ; 3 minutes CrashDuration=240000 ; 4 minutes Great work overall!
- 84 comments
- 1 review
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ELSSirenExtender
Ok, I am getting features such as the honk, and it said it's loaded on screen when I first get in game, however the siren does not cut out when getting out of the car. I use a controller to turn it ELS on and off, so do you think this is why it may not be working? If it is only looking for keybinding and not controller support, possibly?
- 53 comments
- 4 reviews
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- rph
- lspdfr plugin
- legacy
- rph
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Tagged with:
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Battleye disabled but RPH isn't launching
Thanks for the heads-up!
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If your battlEye does not disable
Is this Steam you are talking about, and where is the location of the launcher?
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Immersive Ambient Events
@Echooo that sounds great my friend! Excellent mod, excellent work! One other thing, is there a way to increase the time they are spotted on the map. I'm always looking for those twin question marks but when I do see them I can't just head their way to pursue like real life, instead I have to drop everything driving crazy and unrealistic trying to get to them before the question marks vanish. It don't seem to allow me to be very far before they vanish 👍
- 194 comments
- 21 reviews
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Immersive Ambient Events
@Echooo is it possible on the street race event to make it so once you catch one racer the event will not end? Some time I like to go pursue the other but it will end even if AI officers are chasing the other at the time. I LOVE those pursuits!
- 194 comments
- 21 reviews
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Immersive Ambient Events
Is it possible to make the second racer (should he get away while we chance the other) continue to stay marked on the map so we can pursue him, like a BOLO, after arresting the first one? I noticed when it crashed once, the question marks stayed blipped on the one that got away. He was riding around on the map so I thinking, it would be cool if this was the case all the time. Like say another unit spots him and starts a pursuit the same as how you have the BOLO callout or I can go to his location and catch him. Or even if his car is parked at a home and we come arrest him based off the tag. I look forward to those racers popping up on the map but they vanish to soon.
- 194 comments
- 21 reviews
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Immersive Ambient Events
@Echooo first I have to say I LOVE the race callout. the way they drive is outstanding! Since the update however now when I try to pull one over and get out the car when they stop ( they keep driving for a while) LSPDFR crasRagePluginHook.loghes. Here is my log.
- 194 comments
- 21 reviews
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XScanner
- 637 comments
- 51 reviews
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XScanner
- 637 comments
- 51 reviews
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XScanner
When you say local files are you refering to mp3 or wav files? I have the two files, how would you like me to send them to you?
- 637 comments
- 51 reviews
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XScanner
@khorio is it possible to have the intro and outro sounds play before and after the background chatter as well?
- 637 comments
- 51 reviews
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XScanner
@khorio I don't know if you're interested in this idea, but would it be possible to make a small plugin that make vehicles in front of your change lanes with a push of a button? You know like even when police are driving faster than the rest and come up behind cars they often change lanes to allow the officer to pass (cause nobody likes the police riding behind them). I see it when often on YouTube when officers are moving at a fast pace but do not have their lights on, people tend to still move to the side as in lane change to allow them to pass. I know we can only currently do this with code 3 but they stop and pull over to the side (sometimes), but I just think if they just changed lanes but did not stop driving if we pressed a button of something for realism. What do you think?
- 637 comments
- 51 reviews
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XScanner
@khorio Ok I got it working again. What I did was delete all the files instead of writing over them, and I turned off "Enable playback on NPC vehicles (turn this off if you experience lag) EnableOnNPCVehicles=false" and everything was working fine again 🤝 Yep its working
- 637 comments
- 51 reviews
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XScanner
- 637 comments
- 51 reviews
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XScanner
@khorio Hey bro, something is amiss since this update I just put in. I can't accept any callouts now. I press the button to accept then nothing happens?
- 637 comments
- 51 reviews
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XScanner
Is there a certain folder within the audio folders I need to put them in? Reason being I don't see any files you had in any of the folders that say "Intro" or "outro". 😎
- 637 comments
- 51 reviews
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XScanner
If I gave you my intro and outro sounds I created and been using for years in Moreradio mod, could you convert them to the file type you are using here so I can use those? I really like this mod!
- 637 comments
- 51 reviews
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Ransom Ambience
Idea: random Police having vehicles pulled over doing a traffic stop that you could pull up to or just sit and watch until the officer is finished with the traffic stop. (like along the highways all over the map)
- 297 comments
- 17 reviews
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Kuchera Callouts
@againstallodds I know you over there in the lab attempting to find the cure for cancer but is it possible to make the dialogue area a bit wider around the subject we may be speaking to use Y? Just that sometimes I have to get all in their face from different angle to get Y to trigger 🤝
- 174 comments
- 34 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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AI:Respond
I noticed a weird bug were the hazard lights keep turning on and off with this mod. Also are the backup units suppose to stay or just arrive and leave? When I get to the scene there was only one there and it left when I pulled up.
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Kuchera Callouts
- 174 comments
- 34 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Kuchera Callouts
No question you came out swinging with this callout pack. I'm getting you was tired of the same cookie cut callouts and searching for something new so you went in the lab and got to work! Hats off to you for this being your first release and having this much depth. You blessed the site with this one 🤝
- 174 comments
- 34 reviews
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- rph
- lspdfr callout
- legacy
- rph
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Tagged with:
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Kuchera Callouts
I think you did a great job bringing a large variety of callouts to us with well thought out work! I will be watching this closely to see where you go with it next! I would recommend using a different ped for the bus driver instead of the police but it was a cool easter egg lol. I would also recomend using the Y key to read the text but let it stay up longer with more dialogue. One more thing, I think it would be a cool option to put in your ini file the ability for us to choose what cars Police Impersonator uses. For me I know I've added crown vics, and other vehicles to me game that are not police vehicles but could be used a fake ones for the impersonators. Great Job nevertheless! A+ from me✌️
- 174 comments
- 34 reviews
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- rph
- lspdfr callout
- legacy
- rph
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