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TaserBarbsSP 1.1.0

(6 reviews)

2 Screenshots

This is a mod that fires electrode needles from a Taser.

Please see the README for details.

INSTALL

Please place only the two files in the ZIP—the CSand the INI—into the “scripts” folder for GTA V. They will work with the already installed ScriptHookVDotNet.

Here's how to use it:

Use the weapon attachment toggle key to show or hide the laser sight.

To hide the electrode needles, press the Backspace key.

Check out the showcase here.

Showcase

Edited by SuperPyroManiac

What's New in Version 1.1.0

Released

In this version, we’ve fixed bugs identified through your valuable feedback and added new features based on your requests.

Comment from mnbvm: Works well! Nice mod, congrats on the release—but you might want to fix a small thing in your code. It parses ini values using the system’s current culture. In locales where , is the decimal separator and . is the thousands separator (pt-BR, de-DE, es-ES, most of Europe and Latin America), a value like 0.002 is misinterpreted as 2 (the dot is treated as a thousands separator), rather than 0.002. Every float value in [Visual]/[Laser] is affected, resulting in strange visual effects like these.

If you parse ini floats using float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out value) instead of relying on ScriptSettings.GetValue<float>’s culture-dependent parsing, this will resolve the issue :)

I’ve fixed this font-related issue.

I’ve also added support for weapons other than the Tazer, which was previously complex. (e.g., add-on weapons, etc.)

Finally, regarding the request from Agent's Workshop: "Cool idea, I really like it!

Is there a chance that, in the future, we'll be able to connect the pins individually, just like in real life, so that the shock doesn't occur until the second pin hits the target?"—while this should be possible in the code, we haven't been able to test it in-game yet.

This is because it's impossible to hit just one pin accurately.

Thank you for downloading the mod.


Short Description

The Taser fires an electrode needle.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Substantial)

Help with Writing Code

User Feedback

Recommended Comments

M1sclic

Members

(edited)

Nevermind

Edited by M1sclic

mnbvm

Members

Works well! Nice mod, congrats on the release -- but you might want to fix a small thing in your code. It parses ini values using the system's current culture. On locales where , is the decimal separator and . is a thousands separator (pt-BR, de-DE, es-ES, most of Europe/Latin America), a value like 0.002 is misread as 2 (dot treated as a thousands grouping mark), not 0.002. Every float value in [Visual]/[Laser] is affected and it produces crazy visuals like these.

image.png

If you parse ini floats with float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out value) instead of relying on ScriptSettings.GetValue<float>'s culture-dependent parsing, it'll solve this :)

LimeGuy36

Members

(edited)

Very nice mod, works seemingly well on the base game stungun.

I wanted to ask: any possibility of making a function or ability to include addon tasers, or an ability to manually add weapons to a list that adds the barbs? I ask because i have a few stungun/tasers that I have created into addon DLCs for SP, but they seem to not work with this mod (I assume since the taser addons are not named "w_pi_stungun".

Thank you in advance for any help with this!

EDIT: I figured out how to do it. Great mod, thank you for making this.

Edited by LimeGuy36

jmobn

Members

15 hours ago, M1sclic said:

Nevermind

what happen

00T.K00

Members Author

5 hours ago, LimeGuy36 said:

とても良いmodで、ベースゲームのスタンガンではうまく機能しているようです。

質問したいのですが、アドオンのテーザーを含める機能や、バーブを追加するリストに武器を手動で追加する機能を作成する可能性はありますか? 私が質問するのは、SP用のアドオンDLCとして作成したスタンガン/テーザーがいくつかあるのですが、それらはこのmodでは機能しないようです(テーザーのアドオンの名前が「w_pi_stungun」ではないためだと思います)。

これについて何かお手伝いできることがあれば、前もって感謝します!

編集: やり方がわかりました。素晴らしいmodです、作成していただきありがとうございます。

I'd like to tweak the code so that the settings are a little easier to understand.

9 hours ago, mnbvm said:

うまく動作します!素晴らしいmodですね、リリースおめでとうございます。ただし、コードに小さな修正点があります。システムの現在のカルチャを使用してini値を解析します。,小数点区切り文字が、桁区切り文字がであるロケール(pt-BR、de-DE、es-ES、ヨーロッパ/ラテンアメリカのほとんど)では、.のような値が(ドットが桁区切り記号として扱われる)0.002と誤って読み取られ、ではなくになります。/内のすべての浮動小数点値が2影響を受け、次のような奇妙なビジュアルが生成されます。0.002[Visual][Laser]

image.png

のカルチャ依存の解析float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out value)に頼るのではなく、でiniの浮動小数点数を解析すれば、この問題は解決します:)ScriptSettings.GetValue<float>

Thank you for the valuable information. I’ll make the necessary adjustments.

00T.K00

Members Author

4 hours ago, jmobn said:

what happen

Reports that the game crashed. That's all.

Cool idea, I really like it!

Is there a chance that, in the future, we'll be able to connect the pin individually, just like in real life, so that the shock doesn't occur until the second pin hits the target?

00T.K00

Members Author

21 minutes ago, Agent's Workshop said:

素晴らしいアイデアですね!とても気に入りました!

将来的には、現実世界のようにピンを個別に接続できるようになり、2本目のピンがターゲットに当たるまで感電しないようにできる可能性はありますか?

I see. I don’t live in a society where guns are common, so I’m not very familiar with it, haha.

I’ll consider making that change.

Even if we implement it, we plan to make it switchable.

00T.K00

Members Author

13 hours ago, mnbvm said:

Works well! Nice mod, congrats on the release -- but you might want to fix a small thing in your code. It parses ini values using the system's current culture. On locales where , is the decimal separator and . is a thousands separator (pt-BR, de-DE, es-ES, most of Europe/Latin America), a value like 0.002 is misread as 2 (dot treated as a thousands grouping mark), not 0.002. Every float value in [Visual]/[Laser] is affected and it produces crazy visuals like these.

image.png

If you parse ini floats with float.TryParse(raw, NumberStyles.Float, CultureInfo.InvariantCulture, out value) instead of relying on ScriptSettings.GetValue<float>'s culture-dependent parsing, it'll solve this :)

1 hour ago, 00T.K00 said:

I see. I don’t live in a society where guns are common, so I’m not very familiar with it, haha.

I’ll consider making that change.

Even if we implement it, we plan to make it switchable.

9 hours ago, LimeGuy36 said:

Very nice mod, works seemingly well on the base game stungun.

I wanted to ask: any possibility of making a function or ability to include addon tasers, or an ability to manually add weapons to a list that adds the barbs? I ask because i have a few stungun/tasers that I have created into addon DLCs for SP, but they seem to not work with this mod (I assume since the taser addons are not named "w_pi_stungun".

Thank you in advance for any help with this!

EDIT: I figured out how to do it. Great mod, thank you for making this.

I've released version 1.1.0.

I hope it meets your expectations.

nemty

Members

(edited)

What is the reason for it being this way?[The problem has been resolved.]

Could contain: car, vehicle, outdoor, land vehicle, person, clothing, footwear, man, wheel, building, tire, ground, road, city

Edited by nemty

00T.K00

Members Author

3 hours ago, nemty said:

なぜこのような状況になっているのでしょうか?

含まれる可能性のあるもの: 車、乗り物、屋外、陸上車両、人、衣服、履物、男性、車輪、建物、タイヤ、地面、道路、都市

This is the first time I've seen a case like this.

I'll try to find a solution, but I'm not sure if I'll be able to.

OwenAb

Members

(edited)

Sweet plugin. One suggestion, though. When the prongs attach, the person gets tased indefinitely until I release them with Backspace. It’s not a big problem, but it would be nice if the stun only lasted 5 seconds, with a separate keybind to reactivate it while the prongs are still attached to the ped.

edit, i just saw the showcase which doesn't have that problem. so that may just be a bug on my end.

Edited by OwenAb

00T.K00

Members Author

2 hours ago, OwenAb said:

素晴らしいプラグインですね。ただ一つ提案があります。電極が装着されると、バックスペースキーで解除するまで、対象者は無期限にスタン状態になります。大きな問題ではありませんが、スタン状態が5秒だけになるように設定し、電極が対象者に装着されている間は、別のキーバインドでスタン状態を再開できるようにしていただけると助かります。

追記:先ほどショーケース版を確認したところ、その問題は発生していませんでした。なので、私の環境のバグだったのかもしれません。

I’m not sure whether that symptom is a bug, but the idea of automatically de-energising the system and then re-stunning the subject with a specific key whilst the electrode needle is still inserted might be a good one.

LimeGuy36

Members

Thank you for the new update, works with addon tasers perfectly!

  • Community Team

Here is a suggestion, it would be great if you would consider it in the future updates: Change the material of the wires and the color to simulate real taser wires.

RWieber79

Members

On 9/12/2026 at 5:39 AM, 00T.K00 said:

I’m not sure whether that symptom is a bug, but the idea of automatically de-energising the system and then re-stunning the subject with a specific key whilst the electrode needle is still inserted might be a good one.

Good Idea but please keep in mind that plugins like Kinetic already have a taser cycle function so please make it where you can turn it off in the ini if you add that function so people like me who use Kinetic or I think smart taser wont have conflict issues. Thanks!

Peaky12

Members

This is great but for some reason when I tase someone with this they become invincible

00T.K00

Members Author

18 hours ago, RWieber79 said:

良いアイデアですが、Kineticのようなプラグインには既にテーザー銃のサイクル機能が搭載されているため、その機能を追加する場合はiniファイルでオフにできるようにしてください。そうすれば、私のようにKineticやSmart Taserを使用しているユーザーが競合の問題に遭遇することはありません。よろしくお願いします!

That's right—I use Kinetic, too.

That conflict prevention feature is important.

We're currently developing it.

17 hours ago, Peaky12 said:

これは素晴らしいのですが、なぜかこれで誰かをスタンガンで攻撃すると、相手は無敵になってしまいます。

I've never encountered that kind of bug myself, but I'll try to investigate the cause and fix it.

On 2026/9/13 at 午後12時0分, unitedOrange66 said:

今後のアップデートで検討していただけると嬉しい提案があります。ワイヤーの材質と色を変更して、本物のスタンガンワイヤーを再現してみてはいかがでしょうか。

Could you give me some specific details?

00T.K00

Members Author

36 minutes ago, unitedOrange66 said:

今後のアップデートで検討していただけると嬉しい提案があります。ワイヤーの材質と色を変更して、本物のスタンガンワイヤーを再現してみてはいかがでしょうか。

7 hours ago, unitedOrange66 said:

現実的に言えば、配線はバブルガムのように真っ白ではありません。https: //imgur.com/PtYMTX0

I'll keep that in mind.

Thank you.

00T.K00

Members Author

15 minutes ago, Benjamin255 said:

スクリプトをインストールした後、テーザー銃を発射しても音が鳴りません。

On 2026/9/15 at 午前7時53分, unitedOrange66 said:

現実的に言えば、配線はバブルガムのように真っ白ではありません。https: //imgur.com/PtYMTX0

On 2026/9/12 at 午後3時56分, OwenAb said:

素晴らしいプラグインですね。ただ一つ提案があります。電極が装着されると、バックスペースキーで解除するまで、対象者は無期限にスタン状態になります。大きな問題ではありませんが、スタン状態が5秒だけになるように設定し、電極が対象者に装着されている間は、別のキーバインドでスタン状態を再開できるようにしていただけると助かります。

追記:先ほどショーケース版を確認したところ、その問題は発生していませんでした。なので、私の環境のバグだったのかもしれません。

On 2026/9/14 at 午前1時25分, Peaky12 said:

これは素晴らしいのですが、なぜかこれで誰かをスタンガンで攻撃すると、相手は無敵になってしまいます。

On 2026/9/14 at 午前12時59分, RWieber79 said:

良いアイデアですが、Kineticのようなプラグインには既にテーザー銃のサイクル機能が搭載されているため、その機能を追加する場合はiniファイルでオフにできるようにしてください。そうすれば、私のようにKineticやSmart Taserを使用しているユーザーが競合の問題に遭遇することはありません。よろしくお願いします!

We are currently working on bug fixes and making adjustments to accommodate your requests.

However, since we are busy this week, please give us a little more time before the release.

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