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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Well the mod loads just fine, your files got corrupted somehow. Nothing we can fix.
  2. Disabling pullovers for certain vehicles should work with the next release.
  3. This is most likely caused by corrupted game files. A quick glance at the crash offset hinted at problems with textures, related to the player, but it could be totally wrong. Anything you changed there? In doubt, revert to a clean installation.
  4. It's not a dependency issue (.NET Framework or C++ or something), but something else loads LCPDFR before it can load itself (a plugin most likely). Please remove all plugins for LCPDFR (the callout mods) and see if it helps. Then put them back one by one to get the bad boy. Also make sure all plugins are put into root/lcpdfr/plugins and not root/scripts.
  5. Known issue with robbery callout, fixed in next release.
  6. Good to hear it's (kinda) solved! The misplacement is really interesting, but I can't really explain it. So yes, maybe it's just your mods. Yes, I thought about that as well, I was considering end of shift but due to crashing or fast quitting it would be rather pointless as you'd never see it. So not completely decided about this yet. Anti-Crash has proven itself to be almost impossible as fixing one issue in IV's code just makes it appear elsewhere, but I'm developing some other interesting stuff which definitely helps. Stay tuned!
  7. I tried to investigate this a little, but can only guess it's due to MP. Something deleted one of the scenario cops during the cutscene, which is not supposed to happen. Your computer probably lost ownership of the entity and it was transferred to your friend's computer who deleted it. Nothing you can about that really, though I hope I can reduce the frequency of this issue with the next release a little.
  8. Remove any version of the C++ 2012 redist and download and install the x86 version from here: http://www.microsoft.com/en-us/download/details.aspx?id=30679
  9. Please post the log generated by the diagnostics tool. Is there any chance you are using a .NET Framework version newer than 4.5?
  10. The issue with the dependencies simply comes from the fact the diagnostics tool doesn't know .NET Framework 4.6. The logs show no issues and LCPDFR loads just fine. No console might be related to a wrong keyboard layout. I'm not using Windows 10 yet, but is there any chance it switched you to the en-US keyboard layout (as yours is de-DE)? The keys will differ then.
  11. It clears shows that "MSVCR100.dll" and "MSVCP100.DLL" have missing exports. Please remove "Microsoft Visual C++ 2010 Redistributable Package (x86)" from your PC and reinstall: http://www.microsoft.com/en-us/download/details.aspx?id=5555
  12. At least the XBOX 360 PPC code cleary shows it's not based on the MP3 RAGE branch.
  13. That's all SlimDX requires. Please then download Dependency Walker, open SlimDX.dll from the file menu, save results (File->Save as) and then zip the resulting .dwi file and attach it here or upload it anywhere else on the web.
  14. Hm seems okay to me, though in conjuction with the ALT thing, it might just be a performance issue. Nothing we can do about that, I'm afraid.
  15. It's an issue with the wrong ScriptHookDotNet version installed. Make sure you have the one that comes with LCPDFR in your game root (where the exe is) and you don't have a file called ScriptHookDotNet.dll. The extension has to be .asi, remove the dll file, if it exists.
  16. Please make sure you have these installed: http://www.microsoft.com/en-us/download/details.aspx?id=5555(x86) and http://www.microsoft.com/en-us/download/details.aspx?id=35
  17. Please note that I don't have the time to always reply, but you can be sure I read your logs and will try to fix it for the next release.
  18. What's your hardware setup?
  19. This issue will be fixed in the next release.
  20. It is, unless you delete the resource elsewhere during the same tick. For example, our ped intelligence class performs an existence check at the very beginning of a tick before processing all assigned tasks and AI logic. If it succeeds, there is no need to check for the ped's existence in any of its tasks. To solve the "deleted" issue, I have overriden the function and let all assigned tasks and scenarios know when a ped is deleted so they can safely shut down. So yes, if you have a good design, it is totally fine if you only call it once every tick.
  21. First of all, it's not a script, but a Windows Dynamic Link Library. As such it is hosted inside the main process (GTAIV.exe) and ALL internet communcation is done through this host process. So in order to block LCPDFR you have to block the main/host process from accessing the internet. If you have some computer knowledge you can also simply only block our server in your firewall to keep the normal IV network connection running.
  22. It's bad to hear you're crashing all the time, but it's not the LCPDFR code here. Looks to me the game tries to load unitialized/already freed vehicle frag data. This is the issue accounting for most game crashes from my experience, but since I never got it even a single time locally, I'm yet to find the root cause. There must be some piece of code in IV that awfully messes up their vehicle struct pool.
  23. E is for opening the rear door to place a suspect in the back.

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