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LordRaven

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  1.    HyperBlueSmart reacted to a file: Ravenguard Callouts
  2. Raven Yerishna     Finished responding to a Drug Overdose in Gd. Senora Desert, Panorama Dr
  3. Raven Yerishna     Responded to a Drug Overdose in Gd. Senora Desert, Panorama Dr
  4. Raven Yerishna     Finished responding to a SpeedTrapHighway in San Chianski Mountains, Senora Fwy
  5. Raven Yerishna     Finished responding to a Holdup in San Chianski Mountains, Senora Fwy
  6. Raven Yerishna     Arrested Don Ramone in San Chianski Mountains, Senora Fwy
  7. Raven Yerishna     Responded to a Holdup in Gd. Senora Desert, Marina Dr
  8. Raven Yerishna     Finished responding to a Alarm Trip in Gd. Senora Desert, Marina Dr
  9. Raven Yerishna     Finished responding to a Heist Attempt in Gd. Senora Desert, Marina Dr
  10. Raven Yerishna     Performed a traffic stop on a Ice White Burrito with registration 97MNF589 in Gd. Senora Desert, Marina Dr
  11. Raven Yerishna     Performed a traffic stop on a Ice White Burrito with registration 97MNF589 in Sandy Shores, Joshua Rd
  12. Raven Yerishna     Responded to a Heist Attempt in The Alamo Sea, Marina Dr
  13. Raven Yerishna     Finished responding to a Suspicious Parked Car in The Alamo Sea, Marina Dr
  14. Raven Yerishna     Responded to a Suspicious Parked Car in Sandy Shores, Mountain View Dr
  15. Raven Yerishna     Finished responding to a Shots Fired in Sandy Shores, Zancudo Ave
  16. Raven Yerishna     Responded to a Shots Fired in Sandy Shores, East Joshua Road
  17. Raven Yerishna     Finished responding to a SpeedTrapLosSantosCounty in Grapeseed, Grapeseed Ave
  18. Raven Yerishna     Finished responding to a Car Theft Attempt in Grapeseed, Grapeseed Ave
  19. Raven Yerishna     Arrested Raigon Justice in Grapeseed, Grapeseed Ave
  20. Raven Yerishna     Responded to a Car Theft Attempt in Grapeseed, Grapeseed Main St
  21. Raven Yerishna     Responded to a Pursuit in Grapeseed, Seaview Rd
  22.    redoper reacted to a file: Ravenguard Callouts
  23. Welcome everyone, this is LordRaven, creator of RavenCallouts. Got a new computer up and running and have been uploading my patrols to youtube along with other Gameplay. Here is my latest patrol where we tackle some criminals in the Grapeseed area. Hope you enjoy, and subscribe for updates to RavenCallouts and more patrol videos!
  24.    HotFuzz reacted to a file: Ravenguard Callouts
  25.    HotFuzz reacted to a comment on a file: Ravenguard Callouts
  26. My callouts are actually set to low and verylow so as they dont show up to much and are overdone like other callouts that are available, this is to hopefully prevent the, "Not <Insert Calloutname here> again, I'm not responding to that." I actually did that a few times while recording my LSPDFR episodes. I want my callouts to be something you are excited to respond to and think about what will happen this time. To verify that it is working I would suggest downloading the calloutmanager plugin available on the site here and it should say RavenCallouts in the list along with the other plugins you are using, if not send me a message and I will help you out. Thanks, Lord Raven LSPDFR and other Gaming videos
  27. I did not have this problem when downloading it just now, check your messages ill send you a copy of the DLL
  28.    LordRaven reacted to a comment on a file: Ravenguard Callouts
  29.    Slushy reacted to a file: Ravenguard Callouts
  30.    fireboy6117 reacted to a post in a topic: Ravenguard Callouts - Support
  31. New version coming soon with a complete rewrite of the Domestic callout, early alpha release so more will be coming soon!
  32.    itsEMT reacted to a file: Ravenguard Callouts
  33.    Babylon reacted to a comment on a file: Ravenguard Callouts
  34.    billiarboy reacted to a comment on a file: Ravenguard Callouts
  35. I will be uploading a fixed version that addresses some issues that has been found, I expect to have a version 0.1.2b rolled out in about a week. expect 0.1.2a to be released on 3/29 Lord Raven CEO of Development Ravenguard Gaming Studios www.ravenguard-gaming.net
  36. What point did it freeze? when you accepted? when you got close to the area?
  37.    billiarboy reacted to a comment on a file: Ravenguard Callouts
  38. LordRaven started following JFavignano
  39.    LordRaven reacted to a review on a file: Ravenguard Callouts
  40. I've started work on the Prowler callout, this morning I went around the map and gathered 130 different and unique spawn points for this to happen at. If everything goes well we should be on schedule for the release but I am not sure if I will be able to do anything the next two days as I am getting a tooth pulled today and i might not feel like doing anything lol. I am going to do a release schedule of at least a new callout every two weeks, but of course I will do more if I have the time. Before I release a new version I make sure that all the callouts run through with no errors, no crashes, and that the peds do what I want them to. I do not release plugins that do not work as intended under normal circumstances. With the new version of Rage being released I have only tested this as a stand alone plugin, using only the calloutmanager menu to spawn the callouts. However these callouts do not call any other functions outside of LSPDFR and Rage, so unless those commands change there should never be an issue, the plugin will run on pretty much any version of Ragehook, though only the most recent version, and the version before that. So since 0.49 is released, support is offered for 0.49 and 0.48, not 0.47 or .46 or any other older versions. I am willing to bring 3-4 other people onto the team if they can show something they have created. However all developers will be interviewed before being allowed to work on the plugin. If interested please send me a message to inquire about more.
  41. Adding a speech check didn't work as I thought, here is the speech code else if (calloutState == CalloutState.Talk || calloutState == CalloutState.Talk2) { if (Game.LocalPlayer.Character.DistanceTo(Suspect.Position) < 10f) { Game.DisplayHelp("Press Y to talk."); SpeechCheck = false; if (SpeechCheck = false && Game.IsKeyDown(System.Windows.Forms.Keys.Y)) { Game.DisplaySubtitle("Me:Put the gun down!", 3000); Game.DisplaySubtitle("Suspect: Don't come any closer or they die!", 3000); SpeechCheck = true; } Suspect.Tasks.PutHandsUp(-1, Game.LocalPlayer.Character); Victim.Tasks.Flee(Suspect, 1000000, -1); if (Suspect.IsDead) { End(); } if (Suspect.IsCuffed) { End(); } } } This yields no text being written to screen
  42.    LordRaven reacted to a post in a topic: Help with creating dynamic callouts
  43. Thank you both for your input, it seems that using the enum is doing what I need. Now i am having problems with the displaying of subtitles. How do I get it to wait for the user to press a key, I have it set to if (Game.IsKeyDownRightNow(System.Windows.Forms.Keys.Y)) { Game.DisplaySubtitle("Suspect: Don't come any closer or they die!", 3000); Game.DisplaySubtitle("Me:Put the gun down!", 3000); GameFiber.Yield(); } This does display the subtitles, but it shows them as soon as accepting the callout, and after that I want the suspect to surrender by placing his hands up. All he does right now is have a seizure as soon as I accept the callout.
  44.    LordRaven reacted to a post in a topic: Help with creating dynamic callouts
  45. @OfficerBenzo That is a good idea, I could work that into the missing persons callout too.
  46. I have been trying to create my callouts so that they have different things that can happen in them instead of the suspect always running or always shooting when you arrive. So far in the Process function public override void Process() { base.Process(); } I create my Random var that I call to determine if a certain event happens Random fight = new Random(); Random flee = new Random(); Random surrender = new Random(); Random talk = new Random(); var Fight = fight.Next(1, 10); var Flee = flee.Next(10, 25); var Surrender = surrender.Next(25, 35); var Talk = talk.Next(35, 45); than I call the fight.next to get a new var for the next if function fight.Next(); if (Fight <= 11 && Game.LocalPlayer.Character.DistanceTo(Suspect.Position) < 10f) { //Do scripted event } If that returns back false I have and else if statement to handle the next set else flee.Next(); if (Flee <= 16 && !PursuitCreated && Game.LocalPlayer.Character.DistanceTo(Suspect) < 10f) { //Do scripted flee event } so on and so forth. The problem I am having is that I tend to get the same scripted events such as fight or flee. Sometimes the suspect will get stuck in a surrender, flee. I do end all this with a else return; statement in case all of the return false so that it can start over until one returns true. Now this is all in theory I need to know if this is some way to handle this or not. Been working on this for a few days now and I can get each section to run if I disable the others, but sometimes I notice I get stuck in my first if statement always returning true. I also notice that at times if the suspect fights the victim and the suspect gets killed the blip wont be removed until the next callout is forced. I end everything in if (suspect.IsDead) {End();} or something similiar such as iscuffed. Am I using those statements correctly? I am willing to let someone look over my code and tell me if it makes sense to them, Would just like to figure this out and get more callouts made. Thanks in advance.
  47. Updated to version 0.1.1 ChangeLog: -Added support for RagePluginHook ver 0.49 -Added more Variations to the Domestic callout (Suspect should do one of three things, Fight, Flee, or Surrender) More callouts are coming with version 0.1.1b which should be released by 12/23 and should bring at least two new callouts if not more. //End Updates Ravenguard callouts is a collection (two in total so far), that would be expected in the everyday duties of Officers, yet I have not seen them implemented in other plugins. I just started learning to develop callouts, and this is a learning process. I intend for their to be more callouts, not sure on the amount but I would like to develop at least 5-8 different and unique callouts. I am releasing this in an early beta form and this is not to represent the final product. I have tested this with most of the major callout plugins that you find on here and have had no issues so far. If you find something please leave a comment and a log if you get one. Screenshots are nice to. Current Callouts: Domestic Disturbance (Two people are fighting and caller says one of them has a gun, this plugin will develop alot more with future releases) Dead Body in Car (Someone called 911 saying that they think there is a dead body in a car, respond to the vehicle and find out) Future features that are planned: Domestic dispute between neighbors (Handle the call as you see fit) Stolen Vehicle (Want to add more depth to a stolen vehicle call. If the suspect pulls over will he tell you that you his gf is trying to get him arrested after a fight? Will he take off and attempt to flee? Or will he open fire on you as you approach. I would like to make it so there are many things possible for the suspect to do) As suggested by BlueSteelShield: Prowler Vandalism Parking violation Forgery(money) Accident(ped vs car) Missing person And more will be added as I develop the callouts, also any ideas would be great I will do my best to implement the things the community wants. Thank you for downloading Ravenguard Callouts! Want to help Develp Ravenguard Callouts? Send me a message and I will gladly accept help on this project. I will update this thread with each new release. For any support related questions please post here:
  48.    LordRaven reacted to a review on a file: Ravenguard Callouts
  49.    LordRaven reacted to a review on a file: Ravenguard Callouts
  50.    LordRaven reacted to a review on a file: Ravenguard Callouts
  51.    LordRaven reacted to a comment on a file: Ravenguard Callouts
  52. Thanks to everyone that has tried this out so far. I am working on expanding the two callouts and adding several more for next release. I hope to have version 0.1.1 out by mid next to end of next week, just in time for christmas! Like i said though any suggestions would be amazing right now, i want to bring the community things that they want
    • 50,639 downloads
    • Version 0.1.3A
    BETA Testers wanted!! Apply here. UPDATE: VERSION 0.1.2 NOW AVAILABLE. Some new callouts have been added, however due to my game not working at the moment they remain in an untested state, if you encounter any bugs please inform me by being as detailed as possible, IE: when the bug/crash happened, had you accepted the callout yet, were you arriving on scene, as well as any other information that you can think of. Ravenguard callouts is a collection (two in total so far), that would be expected in the everyday duties of Officers, yet I have not seen them implemented in other plugins. I just started learning to develop callouts, and this is a learning process. I intend for their to be more callouts, not sure on the amount but I would like to develop at least 5-8 different and unique callouts. I am releasing this in an early beta form and this is not to represent the final product. I have tested this with most of the major callout plugins that you find on here and have had no issues so far. If you find something please leave a comment and a log if you get one. Screenshots are nice to. Current Callouts: Domestic Disturbance (Two people are fighting and caller says one of them has a gun, this plugin will develop alot more with future releases) Dead Body in Car (Someone called 911 saying that they think there is a dead body in a car, respond to the vehicle and find out) Future features that are planned: Domestic dispute between neighbors (Handle the call as you see fit) Stolen Vehicle (Want to add more depth to a stolen vehicle call. If the suspect pulls over will he tell you that you his gf is trying to get him arrested after a fight? Will he take off and attempt to flee? Or will he open fire on you as you approach. I would like to make it so there are many things possible for the suspect to do) As suggested by BlueSteelShield: Prowler Vandalism Parking violation Forgery(money) Accident(ped vs car) Missing person And more will be added as I develop the callouts, also any ideas would be great I will do my best to implement the things the community wants. Thank you for downloading Ravenguard Callouts! Want to help Develp Ravenguard Callouts? Send me a message and I will gladly accept help on this project. Support Forum: (Means no support will be taken in the comments or reviews, please post to the forum to receive any support for Ravenguard Callouts.) My video showcasing RavenCallouts v 0.1.3a with the new code for the Domestic Callout
  53. vjkurvy started following LordRaven
  54. Rage doesn't like fraps? I just boot fraps after rage and it works fine. No problems at all with recording.

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