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Bluscream

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  1. Casey Neistat     Finished responding to a [SC] Call Dropped in Pillbox Hill, Alta St
  2. Casey Neistat     Responded to a [SC] Call Dropped in Rockford Hills, Eastbourne Way
  3. Casey Neistat     Finished responding to a [SC] Armed Robbery in Rockford Hills, Eastbourne Way
  4. Casey Neistat     Finished responding to a Pursuit in Alta, Elgin Ave
  5. Casey Neistat     Responded to a Pursuit in Vinewood Hills, East Galileo Ave
  6. Casey Neistat     Gave a warning to Kate Clegg during a traffic stop in Baytree Canyon, Marlowe Dr
  7. Casey Neistat     Finished responding to a Holdup in Baytree Canyon, Marlowe Dr
  8. Casey Neistat     Performed a traffic stop on a Black Stanier with registration 60CJG679 in Baytree Canyon, Marlowe Dr
  9. Casey Neistat     Responded to a Holdup in Mirror Park, Nikola Ave
  10. Casey Neistat     Finished responding to a Pursuit in Mirror Park, Bridge St
  11. Casey Neistat     Responded to a Pursuit in Hawick, Meteor St
  12. Casey Neistat     Went on-duty at Vinewood Police Station in Mission Row, Atlee St
  13. Casey Neistat     Took the easy way out in Sandy Shores, Zancudo Ave
  14. Casey Neistat     Was killed in Sandy Shores, Zancudo Ave
  15. Casey Neistat     Was killed in San Chianski Mountains, Chianski Passage
  16. Casey Neistat     Was killed by John Benson in San Chianski Mountains, Chianski Passage
  17. Casey Neistat     Took the easy way out in Paleto Bay, Paleto Blvd
  18. Casey Neistat     Took the easy way out in Paleto Bay, Paleto Blvd
  19. Casey Neistat     Was killed in North Chumash, Great Ocean Hwy
  20. Casey Neistat     Was killed in North Chumash, Great Ocean Hwy
  21.    x otikoruk x reacted to a post in a topic: [REQUEST] Centralized Menu API
  22. Can you please change the Jurisdiction selector from a ComboBox to a ListView or atleast not obfuscate it? It's a pain in the ass to work with it if you're not changing a small bit only. Also IMO it should load the jurisdiction instantly on selection and ask to save if there are unsaved edits. Thanks for the great mod :)
  23. Suggestions for LSFD: Make the driver stay in the vehicle and use the vehicles hose on the roof. Add a option to toggle auto LSFD response (So you have to call them manually)
  24. Please add FireExtinguisher and make armor a toggable option.
  25.    SuperNish35 reacted to a post in a topic: [REQUEST] Centralized Menu API
  26. I've got it fixed by dropping a empty test.txt in the mods folder, seems to be a bug with openIV
  27.    vladimir850 reacted to a post in a topic: [REQUEST] Centralized Menu API
  28. If you are a regular user and you feel annoyed by all this different menus you need to bind to different keys, please show support and like this thread or tell everyone that you want less menus and our wet dream may come true. If you want to help the idea even more you can visit the github link below and comment how much you want this ♥ I've noticed this when I first started using LSPDFR plugins ( about half a year ago) and I was sure you we're doing something about it. Now, half a year later still nothing so I want to have it here black on white. The idea is providing functions to add entries to the "Interaction" and "Backup" menu. (Used code examples might not have correct syntax, I just write them out of my head) Why would one need that?: Cause I don't want to buy a keyboard with 500keys and remember each one cause there are way too many. If LSPDFR would suggest devs to use it, most of them would modify their plugins so the amount of needed keys would cut in half at least. For example if someone creates a "Tow Truck" plugin they could call Functions.RegisterBackup(menuPage=backup.page.ADDITIONAL, code=backup.code.THREE, name="Tow Truck", callback=callTowTruckToCurrentPosition()); (I know there already is the CustomBackup plugin. But that's a bypass, not a solution...) If you want to add menu entries for special callouts where you would need them: Functions.RegisterInteraction(menuPage=interaction.page.CURRENTCALLOUT, text="Engage", callback=startEngage(pedAtAimPoint(), callout=callouts.Hostage); Functions.RegisterInteraction(menuPage=interaction.page.GENERAL, text="Binoculars", callback=equipBinoculars()); And when the plugin gets unloaded or crashes all entries registered by the plugin get removed, simple (in my mind :) P.S. Please also add the following items to the interaction menu: Thanks for reading and let's hope this will get implemented soon or G17Media sponsors some Logitech keyboards with 50 G-Keys :P Related Github Issue: https://github.com/LMSDev/LSPDFR-API/issues/15
  29. Can someone post a custombackup.xml to call FDLC?
  30. Ever thought about Multiplayer indicators? Or is it useless to ask cause there won't be a update anymore?
  31. I also just ran GTA IV Mod assistant from IV Needle. It told me:
  32. So i recently ran out the trial period of Defender Mod and i don't know if this is related to it but i think :o So what happened is basically that i removed all files related to Defender Mod for my GTA IV directory and tried to start the game. It threw me the RNM10 Error and i restarted my system as suggested. Tried again and still the same error. I removed all "write-only" flags on the whole directory with windows and tried it again, still same error. Then i read something about this getting caused by the commandline.txt, i deleted it, used this, wrote the parameters in the steam launch options instead and tried it another time. I even tried to debug it with ollydbg and VS2013 as you see in the screenshots. Now my GTA just stops responding before it even starts. Im going to attach some files in the hope they will help. NOTE: PML Files meant to be opened with ProcMon LaunchGTAIV.PML GTAIV.PML ScriptHookDotNet.log AdvancedHookInit.log loader.log AdvancedHook.log asilog.txt MiniDump.dmp ollydbg.bmp vs2013.bmp
  33. Hey, i didn't played GTA 4 for a long time, but now i returned and decided to go in some lobby to play some LCPDFR. But times changed, in every lobby some1 has Simple Trainer and in every 2nd some1 has a Modloader + several hacks to crash innocent players/hosts. I tried to play IV:MP a long time ago but it was abandoned and i was unable to start the game with it. I do like the idea with servers instead of lobbies but that only works if there are active developers fixing bugs and making cheating uncomfortable. I also gave Citizen:IV a try and its stable but it has rare servers and even more rare players, and it doesn't have a good anti-cheat either. But at least it is working and isn't disabling your GFWL. I made a extra thread about Multiplayer Cheat Protection here.
  34. You all know the problem of Retards trying to crash you in the GTA:IV MP. But there are several ways to protect yourself at least a bit. There are simple ASI Mods like Smart Defense 2 and Hallenberger Multiplayer Crash Protection but they are not effective to all players and are sometimes not working.Then there are Anticheats used by hackers loaded via DLL or in the network archive itself like Freeze Protection and Defender Mod.And last but not least there is Dont Get Tug-ED, a simple replacement of the Tuga boat that is often used to lag/crash innocent players. For me the Defender Mod is the best cause it has a Click-GUI and has really good protections (While i was running it i just got SMPA60 Errors related to my modded Vehicles) the negative point about it is that it is not Freeware (costs 2$ atm.) and it MAY caused my game stopped working after the trial expired! What are you guys using to defend yourself? Im very interested in your opinions.
  35. I moved this thread to http://www.lcpdfr.com/forums/topic/53210-any-good-multiplayer-alternatives/
  36. When are the usage stats going back live?

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