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LMS

Management Team
  • Joined

Everything posted by LMS

  1. You should be able to block RGSC in your firewall and play for some time if not on Steam. Also a very easy way is to just do a full copy of the entire folder (if space permits :P), but backing up the .exe files and update.rpf was enough for the previous versions.
  2. As a reminder for everyone: We don't know what/if additional anti-modding measures will be taken in the upcoming patch. It might just take a few hours like last time or be a lot harder, we can't be sure. So if you want to be on the safe, wait a little before you update until we got further information.
  3. Is there a chance your GPU doesn't support DirectX 11?
  4. We check the suggestions forums and threads on a regular basis to get ideas, we just might not reply all the time. It's the same for support mostly, I check the forums a few times a week and if I see an error that is new/interesting I try to help, but I leave those we already know about or are results of users not following instructions.
  5. If you aren't completely retarded, you can easily hide your bad code from being detected by AV-Scanners. More importantly though, you can also hide it from the user. Simple example: A keylogger doesn't necessarily phone home the second it is started. Maybe it collects data and waits a day or two to upload it somewhere? How is the team supposed to check this? Not even AV-Companies can do it properly. If you are not sure about a file, rely on what you rely in real life as well: Trust. If you trust the member, download it. If you don't, well then don't. Unfortunately there's not much we can do.
  6. It will work just like the LCPDFR API. I hope to get it out soon.
  7. Hm that's actually pretty interesting, but given the bad performance you have on XBox games already (compared to PC), I'm not sure how well it will handle games running on Windows 10 then. But we'll see I guess :)
  8. This is just wrong. It might work for file modifications, but anything that goes beyond, like scripts will of course need to be adjusted to the platform. This is because script hooks directly use the game's memory and many mods (and the hooks as well) use platform specific functions (Win API).
  9. Given the amount of money and effort MSFT spent on trying to lure gamers (and game creators) to XBox and destroying the PC platform, I personally won't develop anything for it.
  10. I don't really have the time to blog about what I'm doing currently, sorry. @Officer Bonds: People are just spoiled. LCPDFR has undergone 6 years of development. Plus, times have changed for the team as well, most of us have jobs now and no longer attend school/university with immense freetime.
  11. I know it's a very controversial topic and you can't really get it right. While I don't agree with pirating GTA V in general, I do understand people in countries where access to such games is not that easy (or very expensive in relation to average wages). So our decision might not be ultimate.
  12. There are no plans as of now for multiplayer support. Exploring the ability to play together on a dedicated server might be something we will look into at some point. R* official not so much.
  13. ​Correct, we fixed it yesterday.
  14. It's not that bad, relax people. We're working on it.
  15. ​It's very likely to happen either in the initial release or shortly after as we can re-use most of the controller code from LCPDFR.
  16. Please keep in mind that at this point we simply can't confirm or deny anything, simply because we don't know yet. It's been three weeks since release!
  17. That is the reason why you should always back up exe file(s) for games/services that force you to update to play/use them.
  18. I have not yet decided whether we use our own hook implementation, which we already have, or switch to Alex's at some point. As for LCPDFR for GTA V, we will let you all know when we have something to share. No work has been started yet though, we're mostly messing around with the scripting engine atm.
  19. Because GTA IV is a 32bit program (also known as x86, named after Intel's 8086), while GTA V is a 64 bit only program. Since your operating system is 64bit, all 64bit programs go to the "normal" programs folder while 32bit ones are installed to the x86 folder. Another special case is the SysWOW64 folder, which is, despite its name, a system folder containing libraries necessary to run 32bit programs, while your System32 folder actually contains 64bit libraries on a 64bit Windows installation.
  20. ​Nah it's self taught. I doubt there are many University lectures out there teaching you reverse engineering AAA games :P Yard's findings don't suprise me, it was the same case on xbox. You can even the set amount of time peds wait at red lights etc. It's pretty nice.
  21. You saw it here first folks: @modernsnipe14, @Zach: The scripting engine itself was updated but basically works the same, finding the natives is the problem. And yes, at some point with enough data and documentation the community might be able to help.
  22. To counter the amount of threads being created and PM/mails I receive, let me share what I know so far. I was able to inject into the game's scripting engine, so invoking native functions (scripting functions) works fine. Took less time than I had assumed actually. A simple video showing off one single native. While this is good news, the bad news is all natives are hashed/whatsoever with 8 byte keys. I have found a way to match names and keys, but it will take some time. About files: I haven't looked into .rpf yet and it's not a priority for me, others will do that for sure though. Latest progress: http://www.lcpdfr.com/gallery/image/47281-franklin-luther-king-speaking-to-his-supporters/
  23. I've created a ScriptHook already and it works fine. Only problem is finding the actual natives since we only have these ugly 8 byte hashes...

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