Everything posted by LMS
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Is LCPDFR still being developed or is it dead? (Also some recommendations)
LCPDFR is discontinued and closed source. We have no plans at the moment to change that.
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is there a way to do this
Just open the Mod Manager and untick the mod that you installed most recently. It will then not be loaded the next time you start the game.
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Cannot use called in pursuit with crime report correctly
Could you explain what exactly you are trying to achieve? Maybe I can see what works better then.
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[FIXED] Status Updates / Dispatch missing
The problem might be related to the issues mentioned here in the topic linked below. A fix has just been released.
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Game setting window cannot load
LSPDFR has been updated and this issue is now hopefully fixed.
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Lenny's Mod Loader
- 317 comments
- 17 reviews
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Game setting window cannot load
I can reproduce the issue and we will release a fix for it shortly.
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LSPDFR: Consistency and Continuance
This is certainly an interesting idea and something we have explored a bit already. Currently, whenever a suspect escapes during a pursuit, there is a chance you will encounter them again throughout the world. It is quite basic right now as it uses the same vehicle and just triggers another chase but the groundwork is definitely there. If you have some more ideas in what type of situations you could re-encounter people, I'd be happy to hear them.
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Game setting window cannot load
I will have a look and see if I can reproduce on my end.
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Could not load file or assembly
You might also find this repo useful: https://github.com/LMSDev/LSPDFR-API
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Could not load file or assembly
Rightclick your project in Solution Explorer -> Properties -> Target framework -> Change to .NET Framework 4.x
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Could not load file or assembly
Yes, you need to target .NET Framework instead.
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[API Request] Set Vehicle as pulled over
I can have a look at how feasible it is to implement that, a lot of the logic depends on the player being in a car and state is initialized based on that. Will let you know.
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LML crashing game on startup
If LML works fine without any mods and with one mod installed, I don't think it then breaks when there are two. Are you sure it is not a bad vehicle mod that makes the game crash? Or perhaps you need a new gameconfig or limit adjuster. Keep in mind LML just loads the files similar to how the game would, it has no influence over what the mods might require.
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program vulns lol
I appreciate your help, but I would need more details to really understand if there is a legitimate problem. As I said, in the case of the configurator, there is not even anything to unpack, so that is totally fine. Are you referring to RAGE Plugin Hook itself or a plugin using it? It will depend on the author of the software whether they believe it to be a real problem or not. Keep in mind most developers know that obfuscation is just that and merely use it to make things harder, not impossible to reverse engineer. If you did manage to recover API keys, that might be interesting to the respective developer, but it could also be expected.
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program vulns lol
The LSPDFR Configurator is neither packed nor obfuscated and we do not see any reason to change this.
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Ped interaction in Ft. Zancudo
Proposal: /// <summary> /// Sets a value indicating whether the ped can be stopped or arrested despite being part of a normally blacklisted group, such as COP or ARMY. /// </summary> /// <param name="ped">The ped.</param> /// <param name="value">Whether or not the ped group will be ignored for arrests.</param> public static void SetPedArrestIgnoreGroup(Ped ped, bool value)
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Ped interaction in Ft. Zancudo
The root cause is the relationship group being ARMY which initializes some of our ped data differently and then ultimately leads to them not being able to be stopped. I am not sure if we want to remove that as I guess you do not necessarily expect army peds next to you to be stopped in most circumstances. I see why you need it for your mod, though. Would an override on a per ped basis that ignores some of these flags work for you? I know it is not the best solution since you have to identify the peds first.
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Ped interaction in Ft. Zancudo
Interesting, I believe the behavior should at least be consistent across detaining and traffic stop interaction, so there is definitely something wrong here. I suppose we just detect them as "special" and prevent any interaction so that should be able to be worked around with a flag configurable via the API. I will have a look to see what actually happens and revert back.
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JetBrains dotPeek gtav.exe
GTA has its own parser structure which actually maps the tags in the file more or less directly to memory. Large parts of the parser structure are also hardcoded into the game, so there is definitely information you can find. You need to search for the hashed field names though, that is how they are stored. But it is largely undocumented and a bit of a mess.
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Game crashes on cerain callouts (0,3)
The callout is referencing a method that is not available in LSPDFR 0.3, so it crashes.
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JetBrains dotPeek gtav.exe
Don't be discouraged by "gibberish", that is unfortunately often times all you can work with. Depending on our goal and experience, it might take some time, but it is definitely the way to go. What exactly are you after? Do you want to look how at how that file is presented in memory?
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JetBrains dotPeek gtav.exe
GTA V is not a .NET assembly and contains no MSIL, hence dotPeek does not help you much. You would have to use something like Ghidra (free) or IDA (commercial) to study the disassembled code. Please note that this is not an easy task, though.
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No siren sounds in resident rpf
This forum is for mods using Lenny's Mod Loader, which is done via an install.xml. If you use a something else, such as OpenIV and the mods folder, I cannot help you.
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No siren sounds in resident rpf
Can you share your install.xml? Please note that audio files require a special folder prefix as documented here: