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Ped interaction in Ft. Zancudo

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I'm wanting to develop a military police callout pack but a major roadblock in this is that peds in the Fort Zancudo military base aren't interactable with using LSPDFR. They can't be detained, asked for ID, searched etc, though traffic stops do work and peds can be interacted with via asking them out of a vehicle. Is there any way to change this so that peds in Zancudo work as normal?

CAD_BANw.png.8918cf94072605225dc742329b4cffb5.png

 

 

 

  • Management Team

Interesting, I believe the behavior should at least be consistent across detaining and traffic stop interaction, so there is definitely something wrong here. I suppose we just detect them as "special" and prevent any interaction so that should be able to be worked around with a flag configurable via the API. I will have a look to see what actually happens and revert back.

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  • Management Team

The root cause is the relationship group being ARMY which initializes some of our ped data differently and then ultimately leads to them not being able to be stopped. I am not sure if we want to remove that as I guess you do not necessarily expect army peds next to you to be stopped in most circumstances. I see why you need it for your mod, though. Would an override on a per ped basis that ignores some of these flags work for you? I know it is not the best solution since you have to identify the peds first.

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  • Author
19 hours ago, LMS said:

The root cause is the relationship group being ARMY which initializes some of our ped data differently and then ultimately leads to them not being able to be stopped. I am not sure if we want to remove that as I guess you do not necessarily expect army peds next to you to be stopped in most circumstances. I see why you need it for your mod, though. Would an override on a per ped basis that ignores some of these flags work for you? I know it is not the best solution since you have to identify the peds first.

I get why things are the way they are, for sure. I'm happy with whatever you can do, and if not I'm sure I can work something out. Thanks!

Edited by cadmiumRED

CAD_BANw.png.8918cf94072605225dc742329b4cffb5.png

 

 

 

  • Management Team

Proposal:

 

/// <summary>
/// Sets a value indicating whether the ped can be stopped or arrested despite being part of a normally blacklisted group, such as COP or ARMY.
/// </summary>
/// <param name="ped">The ped.</param>
/// <param name="value">Whether or not the ped group will be ignored for arrests.</param>
public static void SetPedArrestIgnoreGroup(Ped ped, bool value)

 

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  • 2 months later...
  • Management Team
On 3/3/2021 at 4:33 PM, cadmiumRED said:

I'm wanting to develop a military police callout pack but a major roadblock in this is that peds in the Fort Zancudo military base aren't interactable with using LSPDFR. They can't be detained, asked for ID, searched etc, though traffic stops do work and peds can be interacted with via asking them out of a vehicle. Is there any way to change this so that peds in Zancudo work as normal?

 

The latest LSPDFR updated introduced the proposed API function.

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