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LMS

Management Team
  • Joined

Everything posted by LMS

  1. The code behavior is correct. Process is called every tick/frame. You then check if the distance is lower than 900 and if so, request backup. So for every tick/frame where this is true, a new backup request is made.
  2. Blips by default do not have a route enabled. But you can set a route by using blip.IsRouteEnabled.
  3. Could you elaborate a bit? What spawnpoint? And what is trying to reach it?
  4. You have to update LSPDFR, you are on the March release.
  5. RAGE Native UI should have that option by default:
  6. Are you talking about just creating a timer programmatically? Then you can use Game.GameTime which returns a uint and only advances when the game is running. It is milliseconds based.
  7. I certainly like the appeal of giving options to allow a streamer to engage more with the community. Perhaps a way for the Companion App to be shared with viewers? Give them options to pick a new callout? Allow them to force suspects to shoot? I feel like there are some things we could do, but I would like to hear what everyone else thinks.
  8. This might not be the most immersive way, but you can open the console and type in "SetVar TrafficStop.ForceScenario true" which will force all traffic stops thereafter to force a random scenario when being pulled. And since there is currently only one scenario, the resist one, they will resist and flee. You could probably bind this to a key using the Bind <key> <command> logic to make it a bit more accessible, too.
  9. It would be lspdfr->plugins, but we would also still read plugins->lspdfr. The only potential issue I see is if someone installs the same mod in both places, but I suppose I can work around that too.
  10. You can have a look at this guide here:
  11. I admit that it is a bit confusing, especially for newcomers. What we did for RDRFR, and could do here as well, is have a plugins folder in the "lspdfr" folder (where audio, data etc. is). That way everything is in one place. I am not sure if I want to remove support for the "plugins/lspdfr" folder as that has been around for many years now, but perhaps having the two folder co-exist. What do you think?
  12. Most likely an. asi mod is causing that issue.
  13. Assuming it is a LSPDFR chase, you can use the "ACTION_CHASE_ABORT_JOIN" key (mapped to G by default) to stop responding to the chase. Alternatively, you can delete the suspects.ls file in your LSPDFR folder to get rid of all stored suspects. You can also disable the feature entirely via the ini by setting (you may need to add it) "Ambient.DisableEscapedSuspectEncounter" to false in your lspdfr.ini.
  14. Unfortunately this is a known issue with the Complete Edition.
  15. Please note that you can manually override a callout's probability by using the lspdfr.ini. For the default holdup callout, you would for instance add this line: Holdup.Probability = 20.0 This means the callout has a 20% chance of being selected (globally). If your override works, you will also see a log entry saying "User override for callout..." when the callout is being selected so you know it worked.
  16. Your copy of LSPDFR is outdated: [8/15/2020 9:13:26 AM.712] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491) [8/15/2020 9:13:26 AM.712] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
  17. I wish I could provide you with some insight, but I have no idea what's wrong.
  18. Looks like you are not running the latest LSPDFR update.
  19. If you do a clean reinstall, your characters will not be transferred until you sync your account again. When your account is synced, your existing character will be downloaded - you can then delete it.
  20. Can you spawn it normally in the game?
  21. I can see that your startup is incredibly slow, but unfortunately cannot really pinpoint it as everything appears to be slow. Does the game run fine without any mods?
  22. Your BALLER2 model seems to be messed up.
  23. You are using an old version of LSPDFR which does not support 2060.
  24. The diagnostics tool has not been updated for the complete edition.
  25. LMS replied to Go Pokes's topic in Legacy
    Judging by the fact that this is from 2016 and Alex has updated his hook for all previous game versions, I would not worry about it too much.

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