STATUS: WORK IN PROGRESS Last Update: 10/8/2026 FiveAliveAI Department Overhaul for LSPDFR AI Traffic Stops | AI Arrests | Officer Requests | CAD | ELS Add-on Hey everyone, Imperfection here, nice to meet you. I've been a part of the GTA community since SA:MP and have seen some really incredible modifications along the way, some of them far ahead of their time, and I've met some really great developers. After years of playing other people's work I decided it was time to build something of my own, and for the better part of a year that's what I've been doing. I'd like to introduce you to FiveAlive. FiveAlive is an AI overhaul for LSPDFR. I've always wanted to go on duty and feel like I work for an actual department, and not like I'm the only cop in Los Santos who does any work. FiveAlive is the answer. The AI officers patrol, take calls, run traffic stops, make arrests and chase down runners, and they do it all by themselves. You can jump in and help them out or go find your own trouble. I want to be clear about what this is, because it's easy to assume it's LSPDFR's backup units and ambient cops wrapped up in a new mod. It isn't. FiveAlive loads as an LSPDFR plugin, but everything the AI does runs on its own systems, built from the ground up. It has its own dispatcher that creates the calls and decides who gets sent, and its own unit system that tracks every officer and what they're doing. Officers make their own decisions based on what's happening around them, and the stops, arrests, foot pursuits, call intelligence, all run on FiveAlive's own scene logic. All of it feeds the CAD in real time. LSPDFR and Policing Redefined are still what you use as the player. The department around you is all FiveAlive. It has taken a ton of work to get here. It isn't anywhere near finished and there's no planned release date yet, but I'm really proud of where it's at and I've been wanting to show it off for a while. Features (not exhaustive)AI Traffic Stops - Officers pull drivers over and work the whole stop on their own, anywhere on the map. Warnings, citations and arrests. And yes, they actually pull over to the side of the road. That part alone took me longer than I'd like to admit. AI Arrests & Foot Pursuits - Officers cuff, search and transport their own suspects, and go after the ones who run. AI-Handled Calls - Dispatch sends AI units to calls and they work them start to finish. Attach yourself to any of them. Officer Requests - NEW and my favorite. We've all spent years bossing AI officers around from a backup menu. It's about time they started telling us what to do. On scene, AI officers will ask you to cover the passenger side, run a plate, search a vehicle, pat someone down, cut off a runner and a lot more, and for once you get to be the partner. Works with Policing Redefined and the LSPDFR computer. Radio Traffic - Constant chatter between units and dispatch using the audio packs you already have. Real recorded audio only, so nobody on the radio sounds like a GPS. Scene Dialogue - Officers talk to drivers, suspects, witnesses and you, with captions on screen. (and planed actual voice audio) CADYes, FiveAlive comes with its own CAD (I'm sorry to add another). I did a lot of research into the CAD systems that already exist for GTA V single player, and they're phenomenal. I also realize the "market" is getting a little saturated with them. But none of them could do what this one needs to do, because this one is wired straight into the AI department: See every AI unit and what they're doing right now (including the one who's been "writing a report" for twenty minutes) Calls show up as dispatch puts them out, with who got sent and how it got cleared Spot a unit out on a stop alone and go back them up, no callout needed Windowed desktop layout, so you open what you want and drag it where you want Runs in a browser, so a second monitor or a tablet both work I intend to make this CAD friendly for any developer to use, and to let other mods integrate with it (it already works with most). It uses most of the same frameworks the others do, and data integrity is important to me. I don't want you to feel like you're starting over. With so many mods coming out lately that seem to be written heavily by AI, I want to provide something that is clean, scalable, well written and properly tested. ELS Add-onWAIT, an ELS add-on?? Yep. In 2026. This one started as a side project and turned into something I think ELS users will want even if they never touch FiveAlive. It's an add-on for ELS V 1.05 that brings some features ELS has never had. Pattern Sync - Units parked together on scene flash in sync, using whatever pattern you've set for them. It isn't locked to a preset. Sync works by groups: each vehicle's ELS file can name a sync group, and only vehicles in the same group, parked within range of each other, will sync. So your LSPD cars can flash together while the Sheriff units next to them run their own, and anything you'd rather keep out (a slicktop, an older lightbar that wouldn't match) just isn't given a group. Vehicles with no group set behave exactly as they do now, and syncing stops as soon as a car pulls away. Park Patterns - A separate lighting pattern for when a vehicle is stopped. Silent AI Lighting - AI units can run lights without the siren. AI Light Stages - Stage 1, 2 and 3, takedowns and scene lights for AI vehicles. Bug Fixes - Fixes for a few long-standing ELS issues, including that one AI siren that never, ever shuts off. I believe I do plan on releasing this separately as well for use. I understand some of these features exist with ELS like modifications, however these have never existed in ELS. Never has AI has such control over each feature and we have not seen new features in a long time. Preface: The credit for ELS will always be retained by LT. Caine. I take no credit for the foundation that he has created over the years. RequirementsLSPDFR & RAGE Plugin Hook Policing Redefined ELS V 1.05 (for the ELS add-on) I know requirements can be limiting. As development continues I plan to support other systems and configurations so more players can use this mod, but as it stands right now, these mods are essential to the immersion and realism FiveAlive offers. ReleaseNo date yet, and yes, I know every dev says that. I'd like it to be solid before anyone downloads it, so there's more testing to do first. TestersI'm going to need testers. So far it's only been run on my own setup, and we all know no two LSPDFR installs are the same. I'm not opening this up to everyone yet. I'm looking for a small group to start, and I'm being a little picky about it. I'd like people who have been playing LSPDFR for a long time. You know what a normal patrol looks like, so you'll notice when an AI officer does something a real one never would. If you've tested for another mod before, even better, because you already know the drill: find your logs, tell me what you were doing when it broke, and run the same thing five more times to see if it happens again (and something will break).I'm also looking for people who are good with video. A clip of what went wrong tells me more than a paragraph describing it. And if you have some editing or production experience, your footage of it going right may end up in this thread, with credit. Finally, I need a mix of setups, so I'm building two pools. One is heavily modded installs: lots of callout packs, vehicle packs, ELS, the works. The other is close to clean: LSPDFR, Policing Redefined and not much else. If something only breaks in one pool, that tells me where to look. If that sounds like you, reply here or shoot me a PM. Ideas welcomeThis is the part where you get a say. If there's something you've always wanted AI officers to do, a call you'd love to roll up on, or something an officer should ask you for on scene, post it. A lot of this mod came from me thinking "why don't they ever do that?", and I'd like to hear yours. Media Media is light for now. Most of what I've recorded over the past year is from testing, which means it's mostly footage of the mod misbehaving, and I'd rather show you it working. Two things to start with: The CAD - a screenshot of the dispatch desktop with live units and calls. AI traffic stop - a short clip of an AI unit lighting up a car and bringing it to the curb (excuse my driving in the back). Keep an eye on the two lightbars once everyone is stopped. That's the ELS sync. The video purposefully has no logic in it to show (other than the actually insane logic already in to accomplish a smooth and realistic stop in the first place), because why give you all me secrets right now. However, there is a spot in the beginning where she asks me to take the passenger side of the vehicle and I comply. This thread will get new clips and screenshots as I capture them. Everything here is a work in progress: Screenshot - FiveAlive CAD - Rough Draft Traffic Stop and ELS Sync FiveAlive is a work in progress. Features may change before release.