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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Unfortunately, I don't think I can provide any further insights then. I hope you can figure it out one day, though!
  2. That error indicates that the vehicles.meta did not load correctly or that no model named gcso was registered via a vehicles.meta. Are you sure you did not rename it there by accident as well?
  3. No problem! I don't really know what else it could be then, it worked first try for me. What error does it give you when you spawn them in via the console?
  4. I quickly tested the pack myself, and after adjusting the file path it all works fine and the vehicles spawn, such as "spawn gcso2" in the console and it works fine. I renamed both of the long folders to "Gwinnett County" and used the following XML: <?xml version="1.0" encoding="utf-8"?> <EasyInstall> <Name>Gwinnett County Sheriff's Office Based Pack [NON-ELS/FIVEM READY]</Name> <Author>Dynamic Mods</Author> <Version>1.0.0</Version> <Link>https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/27191-gwinnett-county-sheriffs-office-based-pack-non-elsfivem-ready/</Link> <AutoGen>true</AutoGen> <AutoGenTime>07 October 2020 21:37:10</AutoGenTime> <Metadata></Metadata> <ResourceFolders /> <Addons> <Addon> <ResourceLua>Gwinnett County/2011 Impala/11impala/__resource.lua</ResourceLua> <ResourceLua>Gwinnett County/2014 Charger/2 Rear Visor Bars/14chgr/__resource.lua</ResourceLua> <ResourceLua>Gwinnett County/2014 Tahoe/14tahoe/__resource.lua</ResourceLua> <ResourceLua>Gwinnett County/2018 Charger/18charger/__resource.lua</ResourceLua> <ResourceLua>Gwinnett County/2020 Tahoe/20tahoe/__resource.lua</ResourceLua> </Addon> </Addons> </EasyInstall>
  5. Please post the new logs and I will have a look.
  6. Try to update your .NET Framework to at least version 4.7.
  7. As suspected, the issue is the path limit as indicated by the warnings in the log: 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2018 charger/18charger/vehicles.meta is too long to be loaded! Maximum: 128 characters, is: 145 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 tahoe/14tahoe/vehicles.meta, type 73 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 tahoe/14tahoe/vehicles.meta is too long to be loaded! Maximum: 128 characters, is: 141 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 charger/2 rear visor bars/14chgr/vehicles.meta, type 73 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 charger/2 rear visor bars/14chgr/vehicles.meta is too long to be loaded! Maximum: 128 characters, is: 160 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2011 impala/11impala/vehicles.meta, type 73 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2011 impala/11impala/vehicles.meta is too long to be loaded! Maximum: 128 characters, is: 143 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2018 charger/18charger/carcols.meta, type 10 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2018 charger/18charger/carcols.meta is too long to be loaded! Maximum: 128 characters, is: 144 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 tahoe/14tahoe/carcols.meta, type 10 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 tahoe/14tahoe/carcols.meta is too long to be loaded! Maximum: 128 characters, is: 140 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 charger/2 rear visor bars/14chgr/carcols.meta, type 10 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 charger/2 rear visor bars/14chgr/carcols.meta is too long to be loaded! Maximum: 128 characters, is: 159 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2011 impala/11impala/carcols.meta, type 10 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2011 impala/11impala/carcols.meta is too long to be loaded! Maximum: 128 characters, is: 142 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2018 charger/18charger/carvariations.meta, type 135 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2018 charger/18charger/carvariations.meta is too long to be loaded! Maximum: 128 characters, is: 150 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 tahoe/14tahoe/carvariations.meta, type 135 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 tahoe/14tahoe/carvariations.meta is too long to be loaded! Maximum: 128 characters, is: 146 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 charger/2 rear visor bars/14chgr/carvariations.meta, type 135 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2014 charger/2 rear visor bars/14chgr/carvariations.meta is too long to be loaded! Maximum: 128 characters, is: 165 2020-10-05 17:52:54 TRACE d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1371: LoadDataFile: Loading addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2011 impala/11impala/carvariations.meta, type 135 2020-10-05 17:52:54 WARN d:\gtav\vfs\vfs\vfs\packfilehooks.cpp:1389: addonDLC:/downloader/gwinnett_county_sheriff_s_office_based_pack/gwinnett county sheriff's office based pack/2011 impala/11impala/carvariations.meta is too long to be loaded! Maximum: 128 characters, is: 148 Try to shorten the full path and it should automatically resolve all of those issues 🙂
  8. You will not lose any of that directly. What I mean by that, is that certain plugins could in theory be incompatible with the new version, albeit very unlikely. It will not affect vehicles, skins and such in any way.
  9. The log files are all in the game folder (where the exe is located). I think it only finds the first because it only expects one file. I was not aware of packs with multiple different resource.lua files at the time of developing the feature, but I will add detection for more than one in the next version then. The naming issue hints at a problem with your vehicles.meta file. Please attach the logs as mentioned and I will have a closer look.
  10. Nothing has changed in terms of loading cars and there is no problem with custom names. You have to add cars manually to the install.xml if they are not automatically picked up by LML, but for FiveM stuff that should not be the case as it parses the resource.lua file instead of looking for resources directly. Please attach your ModManager and vfs logfiles so I can have a look and see what might go wrong while loading. YTDs/YTFs are quite resilient, so my guess is a data file is not getting loaded (path limit?).
  11. Please see my comments in Italic.
  12. It could be related, not entirely sure if that also replaces/changes weapons. But yeah, it cannot load WEAPON_FLASHLIGHT which is why it is crashing.
  13. Are they pursuing you and just not shooting you or are they completely ignoring you?
  14. It looks like your flashlight is corrupted. Have you changed it?
  15. There are some weird exception handling things going on with GTA, so it might be that it is swallowed somehow or that the game terminates itself. I don't think I have the time to manually diagnose this via TeamViewer though I am afraid. Your best bet would be to rely on the initial auto-load or downgrade GTA IV to 1.0.7.0 which is the last known "good" configuration for mods.
  16. Check under "Application". It should be listed there.
  17. Can you go to eventvwr.exe, and check the GTA IV entry and post it here? Make sure to include fault offset and module.
  18. 16 GB should be sufficient 🙂
  19. Upgrading your RAM would be a good idea as 8GB is a bit low these days.
  20. You could see if it is attached to the other car using natives, then you could check if it is attached to any entity.
  21. There are two separate problems really: 1) detecting if a c ar is being towed and b) ending the callout. Do you know what car you want to check? I have no idea of how StopThePed works, so you would have to look into how it does the towing a bit to figure out the best way on how to detect it. Ending your callout is as easy as calling End.
  22. There were issues with boat drivers randomly driving off during pullovers which are now fixed in this release. You can now do proper water based pullovers and might want to look into Coastal Callouts for that as well.
  23. LSPDFR 0.4.8 introduces a few changes to how plugins work and also add many new features. Plugins Plugin loading has been changed significantly: For the lifetime of LSPDFR (so until plugins are reloaded via RPH), all user plugins are only ever loaded (as in constructed) once and not loaded again when going off duty and going on duty again. This is because many plugins currently remain as "zombie" plugins when going off duty and are still receiving events. To prevent plugins from registering the same event multiple times in Initialize when it is not freed beforehand, Initialize is now only ever called once when the plugin is first loaded. When the player goes off duty and then on duty again, it is not called again. Instead, a new method InitializeAgain is made available which can be used for stuff that needs to be done every time the plugin is activated. This method then assumes that events are properly freed in Finally so that multiple references are avoided. We've also added a default assembly resolve handler so that you do not necessarily need to include one with your mod for simple cases. Callouts We've added a CalloutCreationSource property to callouts describing the origin of the callout. In addition, you can now specify an additional advisory message for your callouts (see screenshot below) via CalloutAdvisory. Issues with the minimum and maximum distance for callouts have also been fixed. New API functions There are many new API functions in 0.4.8, please find the full list below: DisplayPedId DisplayVehicleRecord GetPlayerRadioAction IsCopBusy IsPursuitCalledIn PlayPlayerRadioAction RemovePedFromPullover RequestBackup overload to specify number of occupants SetCopIgnoreAmbientCombatControl SetPedAsArrested SetPedAsIdentified SetPlayerRadioAction SetPlayerWalkStyle SetPursuitAsCalledIn StartPulloverOnParkedVehicle Documentation LSPD First Response.XML
  24. Since you are overriding Process the dispatcher will always call your implementation, unless as you said you specify it should call the base's implementation of it. Hence your Process implementation is called every tick and called before the base one. When overriding, you can decide if you want to call the base implementation or not depending on whether you want the functionality the base provides to still work. For a callout, the base call with invoke the state callbacks, if you have any, so you should call it. I try to annotate functions where you want to call base in 9 out of 10 cases with "Call base when overriding" to make that clear.

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