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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Is there perhaps another DLC also overriding these?
  2. I am not aware of any fixed limit, but someone like @PNWParksFan might know more about it. I think car limits can be configured via gameconfig.
  3. Then it is probably not related to LML. Check your asi loader file to see what else gets loaded at startup.
  4. Try running LML as admin.
  5. Can you elaborate on the - from your point of view - expected and actual behavior?
  6. LSPDFR runs on .NET Framework, not on .NET or .NET Core. So you need to target the framework, ideally 4.7.x.
  7. Probably audioNameHash? Depends on how they are structured. The auto converter cannot pick it up all the time, so you might have to manually adjust some files.
  8. No sirens or lights is usually an issue with the audio configuration in vehicles.meta I think. Make sure that is set to a police one.
  9. No news. I am now also back in school so will have less time. Sorry about that.
  10. We do not expose that functionality.
  11. We have no idea what files you are using or modified, so I would recommend double checking that any changes you made are fine or ideally revert to officially supplied files only.
  12. Most likely bad configuration data for Ambulance. Note the previous log entry "[WARN] Invalid vehicle or ped data for Ambulance". It will also display a help box informing the user about the issue. So @Jakub0408 your ambulance agency seems to have missing/bad entries for its peds or vehicles.
  13. LMS replied to Cqlin's topic in LML User Support
    The file is supposed to be in the game folder, i.e. where your GTA5.exe. The mod loader files all go there and then make sure to set the path in LML to your game folder.
  14. You would have to contact the author of that plugin.
  15. Where would you like to see the reason, i.e. in what menu/dialogue?
  16. Install .NET Framework 4.7.2 which has that type baked in.
  17. It might be enough to just edit the popzone file, but I have not tested it myself.
  18. I don't really understand why this is an issue with LSPDFR. We use the game's defined zones and if you add your zones to the game LSPDFR will use those, too. You can then also reference those in your regions file. For newly added game zones LSPDFR will have no metadata regarding level of criminal activity etc. so it will use defaults for those including for the audio dispatch name, which will be SAN_ANDREAS. I don't see how any of that stops you from doing what you want, though.
  19. What does your browser console say when the request is initiated?
  20. No plans for the foreseeable future to work on this.
  21. Something is wrong with your flashlight weapon, did you mod it by any chance? If so, revert any changes.
  22. That will largely depend on how complex the OIV is and might require a deeper understanding of the mod itself to know what modifications are made where and why. I think OIV is just a zip archive, so you can open it that way.
  23. Converting all changes from the RPF would definitely involve quite a bit of work, but you do not need to do that as you can just load RPFs via install.xml too. Not as fine-grained, but for your use case seems to be sufficient. You can use <DlcRpf>dlc.rpf</DlcRpf> (without a resource tag of course) to load a RPF directly. Refer to the install.xml documentation for more information.
  24. LMS replied to SilentsHere's topic in API Development
    As the error suggests, this property is read only. You can only ask a ped "hey, are you dead?" but you cannot just tell it "be dead now!" if that makes sense. You can, however, kill the ped, via the Kill function. If you then ask the ped again, it will be dead. Alternatively, you can manipulate the health of the ped. If you set it low enough, it will also die.
  25. That seems right, but we do not request backup when a pursuit is being called in, so you can leave that out. A called in pursuit will add nearby units automatically. The request itself is not a problem, but I don't have a API solution to support it yet that I really like.

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