Everything posted by Khanage
- Karin Sultan _ LCPD undercover [non-ELS]
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Any1 know where to get the templates for the gta 5 converted Car's
I'm actually working on something that allow you to do that. Hopefully my models will be done by next week.
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Vapid Interceptor with Whelen Edge + Go Rhino Rambar
From the album: WIP/REL Content
So I decided to take this thing out for a spin, and yet another bug has arisen. This time, the lightbar appears extremely dark when seen from the rear. Development will continue tomorrow, 26th January 2014 for all you future people out there. -
Vapid Interceptor with Whelen Edge + Go Rhino Rambar
From the album: WIP/REL Content
Further progress has been made on this little project. An actual Whelen Edge has been equipped and a more, fitting rambar has been added. However, I've encountered a bug with the rambar as you can see. The textures are a little messed up. Help is appreciated! -
Interceptor with Blue/Red Whelen Edge
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Interceptor with Blue/Red Whelen Edge
From the album: WIP/REL Content
My very first mod. Apparently no one else wants to do this sort of lightbar so I did it. Before I release this thing I need the community's approval. What'd ya think? By the way, the model in the screenshot is unfinished. Different rambar will be added. -
Zmodeler 'error collecting export data'
I've been working on my first mod, which basically replaces Sam's Vapid Interceptor's vector lightbar with a Whelen Edge. I've done all the dirty work, but now when I try export it I get this error message at the bottom: Error collecting export data. file:GTAIVExport.cpp line.94 I've imported the model to OpenIV to check if this is no big deal, but as it turns out I can't even view the model in OpenIV. Under the 'attributes' tab, it simply says 'no' (in OpenIV). I need all the help I can get, thanks. Oh, and here's a screenshot: EDIT: Well, guess what I figured out the problem. The problem was that a part in the hierarchy had the same name as another part in the hierarchy, just saying if anyone needs this for future reference.
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GTA V Vapid Police Interceptor
Lol Sam seems like your a little late to the party with this one. But nice job, this'll be a good place for me to start using Zmodeler.
- 8 comments
- 8 reviews
- GTA V Vapid Police Cruiser
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GTA V Vapid Police Cruiser
Nice! I'll be using these. If you could replace the vector lightbar with the original one, you'd be doing me a real favor!
- 19 comments
- 5 reviews
- GTA V Car Textures Megapack [WIP]
- GTA V Car Textures Megapack [WIP]
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[REQ] ELS versions of original GTA V Police vehicles
'Game Tester of GTA V'? Really now?
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OFFICIAL Safer Liberty City Mod Thread
I gave you a link to a tool that allows you to turn objects.ini files into proper map files. Basically, its an app that lets you turn the stuff you make using a trainer into an actual map. If you want I can do this for you once you've done everything in the trainer.
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London Police Service Raid
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Foot pursuit
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OFFICIAL Safer Liberty City Mod Thread
http://www.gta4-mods.com/tools/pack-converter-tool-10-f25170 ^Use that to turn your objects.ini into an actual map file, then you'll have a real map mod! ^__^
- GTA V Car Textures Megapack [WIP]
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GTA V Car Textures Megapack [WIP]
Lol I thought you were all in one big clan or something. And yeah, I can tell you how to make battenburg skin, but a PM's a bit unecessary. Anyway, its simple (sort of), get started by downloading an art application. The obvious choice would be Photoshop, but that comes at a price, so personally, I went for something called 'Paint.net', or you can use GIMP. To do the Battenburg pattern, firstly, for the most realistic realism, you'd need a 'hexagon' pattern. Like this: http://black-light-studio.deviantart.com/art/Free-Hexagon-pattern-02-371945610 Put the hexagon pattern in its own layer, and underneath that layer make the checkers (different colored rectangles, basically). These are the colors you should use for the checker: http://imgur.com/q6PRWYU Then to top it off put your police logo on the front door. For the rear chevrons, its basically the same except you have to make, well, chevrons and they're orange. Lastly, you'll need the 'Eurostile MN' font, its an absolute essential on all police skins. If you still don't understand, take a look around the forum and see what you can find.
- GTA V Car Textures Megapack [WIP]
- GTA V Car Textures Megapack [WIP]
- GTA V Car Textures Megapack [WIP]
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PED Skin Request - Female EMT and Firefighter
I can give it a shot!
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Justin Bieber Arrested For DUI And Drag Racing In Miami
Are you fucking kidding me!? How many times has this kid broken the law! There should be a bounty on his head by now.
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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts
Something I've always wanted is boat patrols. I don't know coding, but maybe it'd be possible for this script to recognise at which point you are in a boat, and then give you callouts that send you offshore in search of smugglers, illegal immigrants and such. That'd be cool. And just to build on the terrorism idea, you could maybe try a hijacked train situation, sort of like Pelham 123, and the train would be stopped in one of the underground railroads until you negotiate with the hijacker. Any sort of hijacking would be a fun situation to deal with!