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vdH PoliceHelper 1.2.0 beta

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  • OK. New and hopefully last closed beta is available for testers... and anyone with leaked mod ;) Link in game. Many parts of code were redone. After long long tests I've managed to make thieves dri

  • Thank you for all kind words. I really appreciate it.   It will be released quite soon. There is only one world event left (but complicated) and some tweaks to make. Script is not filled with bugs,

  • OK, this time I fucked up link in my post. This shout be ok. That flu is killing me. http://www.youtube.com/watch?v=BMSFAXhKeEk

Some of you guys must be real annoying the week before christmas...

lol so true

@abraxas: keep up the good work and take your time buddy

76561198026310847.png
Twitter: @taximan_5 - PSN: Sheriff_Taxi - Xbox Live: taximan5 - Steam: taximan5 - Social Club: Sheriff_Taxi

  • Author

NEWS UPDATE:

I've just sent new version to testers (no, this time no new version for guys with leaked versions ;) ). I've redone many many things. It has some experimental methods for me so I'm not sure if it is stable enough to release. We will have to wait for some testing.

I terms of features there are only small changes like new chop shops for bait car or ability to put road barrier behind a car while sitting in it (only stopped). Useful when you want to secure your car for being rammed by traffic while you check papers.

This version looks promising, so if no major bug will emerge in let's say 3 days (I'm short in free time now) I will release it. Even if there will be some minor bugs, I'll still release it as RC.

Contest after release:

In mod is hidden one EXTREMELY rare scenario. Who will post first screenshot or video (no written description, as anyone can decompile code :P ) of that scenario will get access to every future beta of my mods. Sorry for lousy prize, couldn't think of anything cooler :D How will you know that it is desired scenario? It's connected with ID check and believe me, you will know ;)

Did you send the update via PM?

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

Keep up the excellent work there buddy !!!

[img]http://farm9.staticflickr.com/8205/8226656192_de524499a3_b.jpg[/img]

[color=#0000ff][u][font="'times new roman', times, serif"]PED DEVELOPER [/color][/u][/font]

Area 51 Designs takes requests!!! Contact Beck!!

NEWS UPDATE:

I've just sent new version to testers (no, this time no new version for guys with leaked versions ;) ). I've redone many many things. It has some experimental methods for me so I'm not sure if it is stable enough to release. We will have to wait for some testing.

I terms of features there are only small changes like new chop shops for bait car or ability to put road barrier behind a car while sitting in it (only stopped). Useful when you want to secure your car for being rammed by traffic while you check papers.

This version looks promising, so if no major bug will emerge in let's say 3 days (I'm short in free time now) I will release it. Even if there will be some minor bugs, I'll still release it as RC.

Contest after release:

In mod is hidden one EXTREMELY rare scenario. Who will post first screenshot or video (no written description, as anyone can decompile code :P ) of that scenario will get access to every future beta of my mods. Sorry for lousy prize, couldn't think of anything cooler :D How will you know that it is desired scenario? It's connected with ID check and believe me, you will know ;)

Thanks bud for adding that requested ability. :)

As for the contest - the scenario sounds intriguing. I'll check it out later tonight.

Contest after release:

In mod is hidden one EXTREMELY rare scenario. Who will post first screenshot or video (no written description, as anyone can decompile code :P ) of that scenario will get access to every future beta of my mods. Sorry for lousy prize, couldn't think of anything cooler :D How will you know that it is desired scenario? It's connected with ID check and believe me, you will know ;)

Weehaw, I LOVE a contest. As far as a crappy prize, I expect most here would agree that beta testing your mods would be an honor and not considered a "lousy prize".

DID SOMEBODY SAY: "ROADBLOCKS"?!

th_tumblr_lhb6ixmcPH1qbgs5u.gif

[center][url="http://styragressor.tumblr.com/post/33331898333"][img]http://i.imgur.com/b2aNE.gif[/img][/url][/center]

  • Author

Ok guys. I need your help now. I can't decide what to do with one annoying problem. Sometimes thief will drive to chop shop through some unattended and even close roads. Do you remember that road through city hall building in front of broker bridge? These idiots sometimes choos to drive it despite it being closed.

I've tried everything, without success. Even original gta taxis drive there.

Question is: what should I do with baitcar when it's stuck in a place like that?

- leave it and let player to arrest that moron

- teleport it to nearest main road

I really don't know which option is better so you have to tell me.

*plans to spam the ID check function after it's release to find the feature* Would love to test the Coroner mod, plus whatever ideas you have in mind.

*EDIT* my opinion is to let the players arrest them, as said above teleporting can cause problems, more so in multi-player mode.

Edited by Faracus

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Members should not be afraid of their community, community's should be afraid of their members.

This is amazing! I'm really excited for the release, As mentioned above I think you should let the player arrest the thief.

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