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[REL] LPCallouts [EOL]

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  • thx for the reports, i will check the issue with the AssistCyclist Scene....

  • @Yard1 this is how the editor will look like. I'm using xml serializsation for the strings.. therefore the editor is more usefull than directly editing the xml file... hope this is what

  • @BeastyBill88 You're right, the editor allows you to set the models to anything you like.. ( so RDE is not a must , but it uses the same function/interface ). After the next release, plans are to inte

Posted Images

In my experience, if you got in VH and forced the noise complaint, it should trigger the one close to you. As for the actual radius, I have no clue.

23 minutes ago, mursec said:

GGN what's the callout radius for noise complaints in Vinewood hills? I only seem to be able to trigger mirror park? And that was using the callout manager plugin.

 

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

  • Author

Hi all, it seems that the new maximum radius is maybe set to small.. Therefore i decided to add an additional field to the editor so everybody can define it themself...
will be included in the next update. 

Regarding the GTA5.exe, in the LPC Editor when you go to select folder. you won´t see your GTA5.exe, as the windows dialog for selection folder does not show the content of folders, just the folders itself... so just select your GTA5 Folder, afterwards the editor is doing a check if GTA5.exe is existing in this folder.. if yes then you will be routed to the configs, if not you will get a notification

BR

I found an issue with version 0.2.0.1. I set my unit to 1 Baker 04 in the LP Config Editor but dispatch would just say 1 or sometimes 1 04. To fix this I had to rename the audio clip BOY.wav in Grand Theft Auto V / LSPDFR / Police Scanner / LPCallouts Audio / Unit Type to BAKER.wav. It appears you need to fix the phonetic alphabet in the configuation file because it was looking for "Baker" which by default does not exist.

  • 4 weeks later...

Here is the log requested for crashing game,hope this helps.

[12/18/2016 2:31:09 PM.464] Started new log on 12/18/2016 2:31:09 PM.464
[12/18/2016 2:31:09 PM.465] ====================================================================================================
[12/18/2016 2:31:09 PM.461] Log path: D:\Grand Theft Auto V\RagePluginHook.log
[12/18/2016 2:31:09 PM.466] Log verbosity: Trivial
[12/18/2016 2:31:09 PM.467] Initializing input system
[12/18/2016 2:31:09 PM.469] Initializing game console
[12/18/2016 2:31:09 PM.476] Console key has been set to F4 (key code: 115)
[12/18/2016 2:31:09 PM.531] Initializing console variable "ConsoleScrollAmount".
[12/18/2016 2:31:09 PM.531] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[12/18/2016 2:31:09 PM.534] Read value: <null>
[12/18/2016 2:31:09 PM.534] Initializing console variable "DisableRenderVersionText".
[12/18/2016 2:31:09 PM.534] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/18/2016 2:31:09 PM.538] Read value: True
[12/18/2016 2:31:09 PM.539] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/18/2016 2:31:09 PM.539] Initializing console variable "ConsoleKey".
[12/18/2016 2:31:09 PM.539] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/18/2016 2:31:09 PM.540] Read value: F4
[12/18/2016 2:31:09 PM.540] Setting value of console variable "ConsoleKey" to stored value.
[12/18/2016 2:31:09 PM.540] Console key has been set to F4 (key code: 115)
[12/18/2016 2:31:09 PM.540] Initializing console variable "PluginTimeoutThreshold".
[12/18/2016 2:31:09 PM.541] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/18/2016 2:31:09 PM.541] Read value: 10000
[12/18/2016 2:31:09 PM.541] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/18/2016 2:31:09 PM.541] Initializing console variable "AlwaysShowConsoleOutput".
[12/18/2016 2:31:09 PM.542] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/18/2016 2:31:09 PM.542] Read value: <null>
[12/18/2016 2:31:09 PM.542] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/18/2016 2:31:09 PM.542] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/18/2016 2:31:09 PM.542] Read value: False
[12/18/2016 2:31:09 PM.542] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[12/18/2016 2:31:09 PM.543] Initializing console variable "ShowOnScreenWarnings".
[12/18/2016 2:31:09 PM.544] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/18/2016 2:31:09 PM.544] Read value: <null>
[12/18/2016 2:31:09 PM.545] Console initialized
[12/18/2016 2:31:09 PM.545] Initializing forms manager
[12/18/2016 2:31:09 PM.548] Version: RAGE Plugin Hook v0.47.1037.9935 PUBLIC ALPHA for Grand Theft Auto V
[12/18/2016 2:31:09 PM.554] ================ RAGE Plugin Hook ================
[12/18/2016 2:31:09 PM.558] Command line option -enableCustomLoadingBackgrounds is specified; enabling custom loading screen backgrounds.
[12/18/2016 2:31:09 PM.561] Detected Windows 10 Home (64-bit) (10.0.14393.0)!
[12/18/2016 2:31:09 PM.561] Checking game support
[12/18/2016 2:31:10 PM.191] Product name: Grand Theft Auto V
[12/18/2016 2:31:10 PM.192] Product version: 1.0.877.1
[12/18/2016 2:31:10 PM.192] Is steam version: False
[12/18/2016 2:31:10 PM.193] Initializing DirectX
[12/18/2016 2:31:10 PM.195] Initializing Direct3D
[12/18/2016 2:31:10 PM.196] Loading C:\WINDOWS\system32\d3d11.dll
[12/18/2016 2:31:10 PM.196] Loaded at 0x7FF8B8920000
[12/18/2016 2:31:10 PM.196] D3D11CreateDeviceAndSwapChain at 0x7FF8B8985170
[12/18/2016 2:31:10 PM.197] Creating Direct3D 11 device and swap chain
[12/18/2016 2:31:10 PM.216] Attempting feature level 10_1
[12/18/2016 2:31:10 PM.232] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[12/18/2016 2:31:10 PM.269] Swap Chain created: 0x13BF8BDE6C0
[12/18/2016 2:31:10 PM.270] Swap Chain VTable: 0x13BF8BDE6C0
[12/18/2016 2:31:10 PM.271] Swap Chain VTable_2: 0x7FF8BBF2D058
[12/18/2016 2:31:10 PM.271] 0x57565510245C8948;0x5741564155415441;0xEC8148D9246C8D48
[12/18/2016 2:31:10 PM.272] D3D11Present: 0x7FF8BBED3440
[12/18/2016 2:31:10 PM.272] D3D11ResizeBuffers: 0x7FF8BBEE48D0
[12/18/2016 2:31:10 PM.273] D3D11ResizeTarget: 0x7FF8BBF253A0
[12/18/2016 2:31:10 PM.273] D3D11SetFullscreenState: 0x7FF8BBEEB870
[12/18/2016 2:31:10 PM.286] Direct3D initialized
[12/18/2016 2:31:10 PM.287] Initialized DirectX
[12/18/2016 2:31:10 PM.287] Direct3D watcher thread spawned
[12/18/2016 2:31:10 PM.641] Getting device
[12/18/2016 2:31:10 PM.642] Retrieved device
[12/18/2016 2:31:10 PM.643] Creating wrapper
[12/18/2016 2:31:10 PM.706] Wrapper created
[12/18/2016 2:31:10 PM.711] Effect created
[12/18/2016 2:31:10 PM.712] Creating buffer
[12/18/2016 2:31:10 PM.713] Created buffer
[12/18/2016 2:31:10 PM.714] Creating blend state
[12/18/2016 2:31:10 PM.714] Created blend state
[12/18/2016 2:31:10 PM.714] Done with creation
[12/18/2016 2:31:10 PM.747] Initializing texture system.
[12/18/2016 2:31:10 PM.748] Initializing texture system; phase 1
[12/18/2016 2:31:10 PM.748] Initializing texture system; phase 2
[12/18/2016 2:31:10 PM.755] Initializing texture system; phase 3
[12/18/2016 2:31:10 PM.756] Initializing texture system; phase 4
[12/18/2016 2:31:10 PM.768] Initializing texture system; phase 5
[12/18/2016 2:31:10 PM.771] Initializing texture system; phase 6
[12/18/2016 2:31:10 PM.773] Initializing texture system; phase 7
[12/18/2016 2:31:10 PM.777] Initializing texture system; phase 8
[12/18/2016 2:31:10 PM.779] Initializing texture system; phase 9
[12/18/2016 2:31:10 PM.780] Initializing texture system; phase 10
[12/18/2016 2:31:10 PM.784] Initializing texture system; phase 11
[12/18/2016 2:31:10 PM.785] Initializing texture system; phase 12
[12/18/2016 2:31:10 PM.787] Initializing texture system; phase 13
[12/18/2016 2:31:10 PM.787] Initializing texture system; phase 14
[12/18/2016 2:31:15 PM.288] Direct3D watcher thread ended
[12/18/2016 2:31:30 PM.739] LoadingScreenMsg: Initializing game support
[12/18/2016 2:31:30 PM.991] Initializing game support
[12/18/2016 2:31:31 PM.586] LoadingScreenMsg: Velocity limit removed
[12/18/2016 2:31:31 PM.911] Compatibility level: 0
[12/18/2016 2:31:31 PM.912] Supported version detected
[12/18/2016 2:31:31 PM.913] ==================================================
[12/18/2016 2:31:31 PM.913] LoadingScreenMsg: Patching code
[12/18/2016 2:31:32 PM.165] LoadingScreenMsg: Waiting for game initialization
[12/18/2016 2:31:32 PM.416] Waiting for game initialization
[12/18/2016 2:31:32 PM.518] LoadingScreenMsg: Initializing core
[12/18/2016 2:31:32 PM.769] Initializing hook
[12/18/2016 2:31:32 PM.770] LoadingScreenMsg: Completing interoperability
[12/18/2016 2:31:33 PM.022] Completing interoperability
[12/18/2016 2:31:33 PM.023] Initialization code 1.
[12/18/2016 2:31:33 PM.024] Initialization code 2.
[12/18/2016 2:31:33 PM.024] Initialization code 3.
[12/18/2016 2:31:33 PM.033] 1 Address: 0x00007FF7885FADA4
[12/18/2016 2:31:33 PM.034] Calling func 1
[12/18/2016 2:31:33 PM.053] 2 Address: 0x00007FF7890CB4E2
[12/18/2016 2:31:33 PM.053] 3 Address: 0x00007FF787C15CCA
[12/18/2016 2:31:33 PM.088] Address: 0x00007FF7890CB480
[12/18/2016 2:31:33 PM.089] Unknown var: 0x00007FF78A0131B0
[12/18/2016 2:31:33 PM.089] Initialization code 4.
[12/18/2016 2:31:33 PM.090] Initialization code 5.
[12/18/2016 2:31:33 PM.090] Completing interoperability, phase 1
[12/18/2016 2:31:33 PM.091] Completing interoperability, phase 2
[12/18/2016 2:31:33 PM.091] Completing interoperability, phase 3
[12/18/2016 2:31:33 PM.091] Completing interoperability, phase 4
[12/18/2016 2:31:33 PM.091] Completing interoperability, phase 5
[12/18/2016 2:31:33 PM.092] Completing interoperability, phase 6
[12/18/2016 2:31:33 PM.092] Completing interoperability, phase 7
[12/18/2016 2:31:33 PM.092] LoadingScreenMsg:
[12/18/2016 2:31:33 PM.343] LoadingScreenMsg: Loading Story Mode
[12/18/2016 2:31:55 PM.012] LoadingScreenMsg: Loading and Populating Game World
[12/18/2016 2:31:55 PM.263] LoadingScreenMsg:
[12/18/2016 2:32:03 PM.399] Initializing console variable "IsDeveloperModeEnabled".
[12/18/2016 2:32:03 PM.400] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[12/18/2016 2:32:03 PM.401] Read value: False
[12/18/2016 2:32:03 PM.401] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[12/18/2016 2:32:03 PM.403] Initializing console variable "TimeScale".
[12/18/2016 2:32:03 PM.404] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/18/2016 2:32:03 PM.405] Read value: <null>
[12/18/2016 2:32:05 PM.371] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:05 PM.372] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:05 PM.374] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:05 PM.377] Error while loading plugin D:\Grand Theft Auto V\Plugins\ComputerPlus.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly ComputerPlus.dll (ComputerPlus, Version=1.3.2.1, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[12/18/2016 2:32:05 PM.378] Parameter name: assemblyPath
[12/18/2016 2:32:05 PM.378] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/18/2016 2:32:05 PM.378] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/18/2016 2:32:05 PM.379] at Rage.Plugin.Initialize(String assemblyPath)
[12/18/2016 2:32:05 PM.379] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[12/18/2016 2:32:05 PM.379] at Rage.HookManager.ReloadAllPlugins(Boolean terminate)
[12/18/2016 2:32:07 PM.135] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:07 PM.137] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:07 PM.139] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:08 PM.953] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:08 PM.956] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:08 PM.958] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:10 PM.868] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:10 PM.870] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:10 PM.872] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:12 PM.677] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:12 PM.679] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:12 PM.681] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:14 PM.480] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:14 PM.482] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:14 PM.485] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:16 PM.261] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:16 PM.263] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:16 PM.265] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:18 PM.025] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:18 PM.026] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:18 PM.028] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:19 PM.825] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:19 PM.827] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:19 PM.829] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:19 PM.832] Error while loading plugin D:\Grand Theft Auto V\Plugins\SaferChasesRPH.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly SaferChasesRPH.dll (SaferChasesRPH, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[12/18/2016 2:32:19 PM.833] Parameter name: assemblyPath
[12/18/2016 2:32:19 PM.833] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/18/2016 2:32:19 PM.835] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/18/2016 2:32:19 PM.835] at Rage.Plugin.Initialize(String assemblyPath)
[12/18/2016 2:32:19 PM.836] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[12/18/2016 2:32:19 PM.836] at Rage.HookManager.ReloadAllPlugins(Boolean terminate)
[12/18/2016 2:32:21 PM.572] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:21 PM.573] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:21 PM.575] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:23 PM.357] <UNLOADED PLUGIN>: Initializing input system
[12/18/2016 2:32:23 PM.358] <UNLOADED PLUGIN>: Initializing game console
[12/18/2016 2:32:23 PM.360] <UNLOADED PLUGIN>: Initializing forms manager
[12/18/2016 2:32:24 PM.324] ---------------------------------------------------------------------
[12/18/2016 2:32:24 PM.324] LSPD FIRST RESPONSE
[12/18/2016 2:32:24 PM.324] Version 0.3.1
[12/18/2016 2:32:24 PM.324] A G17 Media Modification
[12/18/2016 2:32:24 PM.324] - Developed by LMS & Sam
[12/18/2016 2:32:24 PM.324] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/18/2016 2:32:24 PM.324] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[12/18/2016 2:32:24 PM.324] ---------------------------------------------------------------------
[12/18/2016 2:32:24 PM.324] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[12/18/2016 2:32:24 PM.324] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[12/18/2016 2:32:24 PM.397]
[12/18/2016 2:32:24 PM.513] D:\Grand Theft Auto V\lspdfr\lspdfr.ini
[12/18/2016 2:32:24 PM.513] D:\Grand Theft Auto V\lspdfr\lspdfr.ini
[12/18/2016 2:32:24 PM.516] Callouts: 250
[12/18/2016 2:32:24 PM.698] ==================================================
[12/18/2016 2:32:24 PM.698] [MoreControlV] Loading Plugin: MoreControlV.dll
[12/18/2016 2:32:24 PM.698] [MoreControlV] Developed By: LukeD
[12/18/2016 2:32:24 PM.711] [MoreControlV] Configuration file has loaded with 0 errors.
[12/18/2016 2:32:24 PM.711] [MoreControlV] A gamepad has been detected during intialization.
[12/18/2016 2:32:24 PM.717] MoreControlV: [MoreControlV] Your RPH version is greater than the version used to compile this plugin, this may cause unwanted behaviour
[12/18/2016 2:32:24 PM.718] [MoreControlV] MoreControlV is now running, version: 0.6.5.2
[12/18/2016 2:32:24 PM.718] ==================================================
[12/18/2016 2:32:25 PM.126] RageShowMyLocation: RageShowMyLocation 0.171.19.1955 : Plugin loaded !
[12/18/2016 2:32:25 PM.128] RageShowMyLocation: RageShowMyLocation 0.171.19.1955 : Added event handler for FrameRender
[12/18/2016 2:32:25 PM.136] RageShowMyLocation: RageShowMyLocation 0.171.19.1955 : found settings file, adjusting settings.
[12/18/2016 2:32:25 PM.137] RageShowMyLocation: RageShowMyLocation 0.171.19.1955 : Settings File path : D:\Grand Theft Auto V\Plugins\RageShowMyLocation.ini
[12/18/2016 2:32:25 PM.632] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[12/18/2016 2:32:25 PM.634] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[12/18/2016 2:32:25 PM.773] [TRACE] Thread CopManager #1 initialized
[12/18/2016 2:32:45 PM.890] ================================================= Spike Strips V =================================================
[12/18/2016 2:32:45 PM.890] Created by:  alexguirre
[12/18/2016 2:32:45 PM.896] Version:  1.2.0.37676
[12/18/2016 2:32:45 PM.896] RPH Version:  0.47.1037.9935
[12/18/2016 2:32:45 PM.896]
[12/18/2016 2:32:45 PM.896] Report any issues you have in the comments section and include the RagePluginHook.log
[12/18/2016 2:32:45 PM.896] Enjoy!
[12/18/2016 2:32:45 PM.896] ================================================= Spike Strips V =================================================
 

1 hour ago, billiarboy said:

Here is the log requested for crashing game,hope this helps.


 

 

You sure that's the right log? It shows only one minute of gameplay and you never went on duty thus you never received a callout.

 

The log in the Grand Theft Auto V folder only reflects your last session. The rest get archived to Grand Theft Auto V\Logs.

8 minutes ago, Kilyin said:

 

You sure that's the right log? It shows only one minute of gameplay and you never went on duty thus you never received a callout.

 

The log in the Grand Theft Auto V folder only reflects your last session. The rest get archived to Grand Theft Auto V\Logs.

Exactly it won't let me go on duty.Remove the Plugin,and its fixed.

10 minutes ago, billiarboy said:

Exactly it won't let me go on duty.Remove the Plugin,and its fixed.

 

So what happens when you try to go on duty with the callout installed in \plugins\LSPDFR. Does LSPDFR crash? Does your entire game crash? Do you have a log of that? 

8 minutes ago, Kilyin said:

 

So what happens when you try to go on duty with the callout installed in \plugins\LSPDFR. Does LSPDFR crash? Does your entire game crash? Do you have a log of that? 

Entire game crashes.Don't know much about computers so I don't understand about this other log you are referring too.At first it would crash LSPDFR ,then I uninstalled it and reinstalled it and now it won't let me go on duty!

11 minutes ago, billiarboy said:

Entire game crashes.Don't know much about computers so I don't understand about this other log you are referring too.At first it would crash LSPDFR ,then I uninstalled it and reinstalled it and now it won't let me go on duty!


Old game session logs get archived here:

Spoiler


 

XVco2xq.png

 

 

If you're able to replicate the problem right now, the log would get saved in your main Grand Theft Auto V folder as long as you don't close and reopen the game. 

10 minutes ago, Kilyin said:


Old game session logs get archived here:

  Hide contents

 

 

XVco2xq.png

 

 

If you're able to replicate the problem right now, the log would get saved in your main Grand Theft Auto V folder as long as you don't close and reopen the game. 

i will try to redo this later this week,thanks for your help and understanding

i will start from scratch

Edited by billiarboy

HI,

The Noise Complaint callout works great. However, the Freeway assistance doesn't. I used the CalloutManager plugin to force callouts to make sure they work, and I hit the freeway assistance. It comes up, after I hit enter a few times. The blip comes up, and as I move to scene, the callout just ends. The blip disappears from the map, and the callout is over. It happens about 5-10 seconds after I hit Y to respond. Also, all the other callouts besides the Freeways Assistance's bug and the Noise Complaint won't even start. I love to watch people play your callouts, but when I try myself, it does not work. I am running Rage Plugin Hook version 0.49.

Thanks

@LowRid3R I am having the same problem as @YaboyMcGrats here is my log file

 

Spoiler

[1/15/2017 12:53:23 AM.299] [TRACE] It has been 148.0218049 seconds since the last callout
[1/15/2017 12:53:23 AM.300] LSPD First Response: Creating AssistCyclist
[1/15/2017 12:53:23 AM.301] [TRACE] Callout created:  #10
[1/15/2017 12:53:23 AM.338] [TRACE] Thread ZoomThread #9 initialized
[1/15/2017 12:53:28 AM.337] [TRACE] User accepted callout
[1/15/2017 12:53:29 AM.078] setting up new cop: null
[1/15/2017 12:53:29 AM.078] [TRACE] New ped recognized as cop
[1/15/2017 12:53:29 AM.600] setting up new cop: null
[1/15/2017 12:53:29 AM.600] [TRACE] New ped recognized as cop
[1/15/2017 12:53:32 AM.011] LSPD First Response: [LPCallouts v0.2.5.0], [ERROR: 4]:AssistCyclist Blips could not be created
[1/15/2017 12:53:32 AM.775] LSPD First Response: [LPCallouts v0.2.5.0], [ERROR: 7]:AssistCyclist Relationshis could not be set
[1/15/2017 12:53:32 AM.826] LSPD First Response: 
[1/15/2017 12:53:32 AM.828] LSPD First Response: ==============================
[1/15/2017 12:53:32 AM.828] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/15/2017 12:53:32 AM.828] LSPD First Response: ------------------------------
[1/15/2017 12:53:32 AM.828] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/15/2017 12:53:32 AM.828] LSPD First Response: ------------------------------
[1/15/2017 12:53:32 AM.828] LSPD First Response: Exception type: System.Exception
[1/15/2017 12:53:32 AM.828] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield
[1/15/2017 12:53:32 AM.829] LSPD First Response: ------------------------------
[1/15/2017 12:53:32 AM.829] LSPD First Response: Inner exceptions:
[1/15/2017 12:53:32 AM.829] LSPD First Response: ------------------------------
[1/15/2017 12:53:32 AM.829] LSPD First Response: Stack trace:
[1/15/2017 12:53:32 AM.829] LSPD First Response: at }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 47
[1/15/2017 12:53:32 AM.829] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 56
[1/15/2017 12:53:32 AM.829] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[1/15/2017 12:53:32 AM.829] at Rage.GameFiber.Main()
[1/15/2017 12:53:32 AM.829] LSPD First Response: ==============================
[1/15/2017 12:53:32 AM.829] LSPD First Response: 
[1/15/2017 12:53:34 AM.442] LSPD First Response: All signs removed
[1/15/2017 12:53:34 AM.809] LSPD First Response: Added ambient event fibers to cleanup

 

 

  • Author

@Dippa thx for the log..  i think i now know why this happens. Still needs to some tests.

 

@Yard1 the RDE implementation takes more time then i thougth.. as there is a lot of models, i basically coded an editor to the LPC INI editor where you can edit all model names.. i will need an additional week for this...

 

BR

Edited by LowRid3R

8 hours ago, LowRid3R said:

@Dippa thx for the log..  i think i now know why this happens. Still needs to some tests.

 

@Yard1 the RDE implementation takes more time then i thougth.. as there is a lot of models, i basically coded an editor to the LPC INI editor where you can edit all model names.. i will need an additional week for this...

 

BR

I can happily help with configuring that. I know exactly which model goes where :)

3t6pa79.png

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