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[REL] Realism Dispatch Enhanced 3.1.1

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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1 hour ago, ToeBius said:

Just out of curiosity, will your team make a Paleto Bay Police Department in the future? It's just something that has been in my head for a while now...

What are you talking about? that they add bcso vehicles which has already been done?

Jumping off @ToeBius 's question, and forgive me if this has already been answered/explained, but is it actually possible to add say Paleto Bay PD (spawning in Paleto) in the current build of RDE ourselves? What would I have to add/change to make that possible (if at all possible)? Even if it's not something the RDE team plans on taking on themselves, I'd like to know if it's something I could take a crack at myself, despite my lack of coding experience.

9 hours ago, CG Blaze said:

Jumping off @ToeBius 's question, and forgive me if this has already been answered/explained, but is it actually possible to add say Paleto Bay PD (spawning in Paleto) in the current build of RDE ourselves? What would I have to add/change to make that possible (if at all possible)? Even if it's not something the RDE team plans on taking on themselves, I'd like to know if it's something I could take a crack at myself, despite my lack of coding experience.

 

you mean like place a new pd somewhere in grapeseed?

if yes, you can create new buildings somehow, there is a good video on youtube how to do that. (I might be wrong that it is just for addon props and stuff)

  • Author
7 hours ago, CG Blaze said:

Jumping off @ToeBius 's question, and forgive me if this has already been answered/explained, but is it actually possible to add say Paleto Bay PD (spawning in Paleto) in the current build of RDE ourselves? What would I have to add/change to make that possible (if at all possible)? Even if it's not something the RDE team plans on taking on themselves, I'd like to know if it's something I could take a crack at myself, despite my lack of coding experience.

You would need to add cars and peds (there are guides how to do that on lcpdfr), edit SixStarResponse XML files to add entries for new cars and peds and then use those entries in specific areas. You can also modify popcycle.dat and popgroups.ymt to have the added cars and peds spawn in ambient traffic.

3t6pa79.png

lol....so uhm @Yard1   what's gonna happen, you know..openIV

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OpenIV Situation; and the Future going Forward:

 

As most of you should be aware; the team behind OpenIV has received a cease and desist from Take-Two Interactive, Rockstar’s parent company. In response, the OpenIV team has decided to shut down; and will cease support. As a team, we are deeply saddened by Take-Two’s decision. However, modding is often a gray area; and companies often change the way they approach modding. We wish the best to the OpenIV team in their future endeavours, and would like to thank them for their irreplaceable and invaluable service to the community; starting with Grand Theft Auto IV, and evolving to support Max Payne 3, and Grand Theft Auto V.

 

As for us, we will continue to develop and release RDE as planned; provided the modding tools which are required still function. As of now, we don’t have any thoughts about abandoning or stopping development - OpenIV still works fine, though it won’t be updated anymore.

 

In the meantime, make sure to show your support for the cause of modding - spread awareness, contact press and Take-Two, do not buy any of Take-Two’s products. Show the corporate executives that the modding community is not to be trifled with. Together, we can do this, and we can set a precedent that will discourage other companies from following Take-Two.

Edited by Yard1

3t6pa79.png

13 minutes ago, Yard1 said:

OpenIV Situation; and the Future going Forward:

just what I needed to hear. hope you are getting on well with the development of RDE, if you ever need someone for textures tell me.

4 hours ago, jack adair said:

How will this mod install after the shut down of open IV 

Still through OpenIV. If you still have it installed, it'll still work, if you don't, you can find a working download for it with a bit of searching.

quack.png

2 hours ago, SuperStumpje said:

Still through OpenIV. If you still have it installed, it'll still work, if you don't, you can find a working download for it with a bit of searching.

where can you download it from

Jack Adair

1 minute ago, jack adair said:

where can you download it from

Linking it isn't allowed on here, but if you closely read my post you would have seen I ended on "with a bit of searching". As such, go and have a little search on google and you'll probably find it.

quack.png

14 minutes ago, SuperStumpje said:

Linking it isn't allowed on here, but if you closely read my post you would have seen I ended on "with a bit of searching". As such, go and have a little search on google and you'll probably find it.

got a version to work thanks for the help 

Jack Adair

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