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[REL] Realism Dispatch Enhanced 3.1.1

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1 hour ago, badass22 said:

A'ight. Thanks! Hope RDE gets updated for EUP 7.5 and latest GTA V version.

looks a few comments above you

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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I finally found a way to play RDE 3.0 along with EUP 7.5

 

Install:

- update.rpf/x64/eup put the files belonging to this folder

- update/x64/dlcpacks/mpimportexport/dlc.rpf overwrite the 2 .xml files (but back up the original files to avoid any issue)

 

PS: If after having done that, your game crashes, download this: https://www.mediafire.com/?jw7jw6jb7iu1vw8. It's the gameconfig.xml file, and goes to Mods/update/update.rpf/common/data.

 

At least I tried to do so, and it worked perfectly.

Raffaele Ronga

7 hours ago, THEONEANDONLYSAUL said:

hey, nothing is working with the new update, its not just RDE, I cant even edit the dlc.xml anymore without the game loading forever, is there any known fix for this?

Recreate mods folder

In the future, would there be any way to get early access to RDE?

13 hours ago, NefariousBonne said:

Since the OpenIV situation has been remedied; applications have been re-opened, you can apply here.

if someone was to appy for the role of Collaboration  what "jobs" would (still) be available?

Edited by NoNameSet

12 hours ago, NoNameSet said:

if someone was to appy for the role of Collaboration  what "jobs" would (still) be available?

I'm not sure that I understand your question; there is no limit on what "jobs" are available. The Collaboration team is for members of the community who are: file editors, vehicle modelers, ped modelers, or scripters, and either: a) want to contribute to RDE and SSR as a whole or b) want a place for knowledge sharing.

42 minutes ago, badass22 said:

Does anyone know what file conflicts RDE in GTA V latest version?

Most of the files in the update.rpf archive.

1 hour ago, NoNameSet said:

Most of the files in the update.rpf archive.

So it means I have to wait for RDE 3.1.

 

I asked it because some of us discovered how to make EUP 7.5 work with RDE 3.0, so I thought there could be a solution for this thing too.

 

By the way, is RDE early access free or I have to pay for it?

Raffaele Ronga

41 minutes ago, badass22 said:

By the way, is RDE early access free or I have to pay for it?

not even sure if there is a early access for RDE

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27 minutes ago, badass22 said:

@NoNameSet That's because I read this:

 

This is not early access. We are not providing early access. Those are applications for beta testers, media team or collaborators. All those three groups gain access to the development build of RDE, but each member of those groups needs to do what they were assigned to do. We reserve the right to accept, deny or revoke any applications at our discretion and for any reason.

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21 minutes ago, Yard1 said:

This is not early access. We are not providing early access. Those are applications for beta testers, media team or collaborators. All those three groups gain access to the development build of RDE, but each member of those groups needs to do what they were assigned to do. We reserve the right to accept, deny or revoke any applications at our discretion and for any reason.

Ah, ok, I got it now.

Raffaele Ronga

If I may ask, what "finishing touches" have to be made to RDE? or will it still take a while to that get to that point?

Hello people, we don't forget you. The RDE Team has been working hard in some fixes for the script and stability improvements. Also with the new gunrunning update bringing some new weapons, some law enforcement agencies will be equiped with some fresh stuff like the Carbine Rifle MK.2 and the SMG MK.2:

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